Hull

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m (Comparison vs. Shields)
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Pros
Pros
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* More space/HP efficient than shields.  
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* Hull modules provide more durability per space than shield modules. Generally about double the durability at similar research levels.
Cons  
Cons  
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*Hull damage must be repaired manually, at a cost in [[Credits]] (this cost rises exponentially with your rank and can eventually become quite large).
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* While shields regenerate over time, hull damage must be repaired manually at a cost in [[Credits]] (this cost rises exponentially with your rank and can eventually become quite large) or with an artifact.
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*Additionally, Hull damage can only be repaired once every five minutes (without the help of [[Artifacts]] or [[Legion]] members).
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* Hull damage can only be repaired once every five minutes (without the help of [[Artifacts]] or [[Legion]] members).
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Revision as of 19:02, 23 March 2011

Hull is one of the ten basic ship statistics that will define your capabilities in the game. Together with Shields, it represents the durability of your ship. Your current Hull integrity is represented by a red bar in the upper left portion of your screen (below Energy, and above Shield).


Benefits

Damage to your ship will first reduce your Shield. Once your shield reaches 0 any further damage will reduce your Hull. Once your Hull is reduced to 0, your ship is disabled.


Comparison vs. Shields

Pros

  • Hull modules provide more durability per space than shield modules. Generally about double the durability at similar research levels.

Cons

  • While shields regenerate over time, hull damage must be repaired manually at a cost in Credits (this cost rises exponentially with your rank and can eventually become quite large) or with an artifact.
  • Hull damage can only be repaired once every five minutes (without the help of Artifacts or Legion members).

Improvements

Hull can be improved by installing Hull Modules on your ship.

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