Common Artifacts

(Cleaned up the table)
(Cleaned up the points amounts)
Line 39: Line 39:
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
-
| align="center" | 1800
+
| align="center" | 1,800
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 14
| align="center" | 14
Line 46: Line 46:
|Research
|Research
|Grants 700 Research Points.
|Grants 700 Research Points.
-
| align="center" | 0700
+
| align="center" | 700
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
Line 53: Line 53:
|Ship module, temporary
|Ship module, temporary
|Increases the power of weapon systems by 5% for a short amount of time.
|Increases the power of weapon systems by 5% for a short amount of time.
-
| align="center" | 0400
+
| align="center" | 400
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 60: Line 60:
|Ship, permanent
|Ship, permanent
|Hiring this droid into your crew will increase your defense by 3
|Hiring this droid into your crew will increase your defense by 3
-
| align="center" | 2000
+
| align="center" | 2,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 67: Line 67:
|Ship, permanent
|Ship, permanent
|Hiring this droid into your crew will increase your research by 4
|Hiring this droid into your crew will increase your research by 4
-
| align="center" | 1800
+
| align="center" | 1,800
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
Line 74: Line 74:
|Battle, player, 4 hours
|Battle, player, 4 hours
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 81: Line 81:
|Planet, player
|Planet, player
|Quickly maximizes the target planet population.
|Quickly maximizes the target planet population.
-
| align="center" | 0400
+
| align="center" | 400
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 88: Line 88:
|Battle, player
|Battle, player
|Removes all harmful effects (except traps) from your ship.
|Removes all harmful effects (except traps) from your ship.
-
| align="center" | 0600
+
| align="center" | 600
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 5
| align="center" | 5
Line 95: Line 95:
|Battle, enemy
|Battle, enemy
|Removes most beneficial effects (except traps) from an enemy ship
|Removes most beneficial effects (except traps) from an enemy ship
-
| align="center" | 0850
+
| align="center" | 850
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 7
| align="center" | 7
Line 102: Line 102:
|Ship module, 1 hour
|Ship module, 1 hour
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
-
| align="center" | 5000
+
| align="center" | 5,000
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 40
| align="center" | 40
Line 109: Line 109:
|Ship module, temporary
|Ship module, temporary
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 116: Line 116:
|Ship module, 10 hours
|Ship module, 10 hours
|Temporarily increases your cloaking ability by 50.
|Temporarily increases your cloaking ability by 50.
-
| align="center" | 0350
+
| align="center" | 350
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 123: Line 123:
|Ship module, temporary
|Ship module, temporary
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 130: Line 130:
|Battle, enemy
|Battle, enemy
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
-
| align="center" | 1600
+
| align="center" | 1,600
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 13
| align="center" | 13
Line 138: Line 138:
|Ship module, permanent
|Ship module, permanent
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10.
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10.
-
| align="center" | 1800
+
| align="center" | 1,800
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
Line 145: Line 145:
|Battle, enemy
|Battle, enemy
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 152: Line 152:
|Planet, enemy, 24 hours
|Planet, enemy, 24 hours
|Stops population growth on an enemy planet.
|Stops population growth on an enemy planet.
-
| align="center" | 0500
+
| align="center" | 500
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 159: Line 159:
|Planet
|Planet
|This probe returns data on the number of other ships that have scanned the target planet.
|This probe returns data on the number of other ships that have scanned the target planet.
-
| align="center" | 0250<BR>(set of 3)
+
| align="center" | 250<BR>(set of 3)
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
Line 166: Line 166:
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will take 400 damage.
|When applied, the first ship to attack the target planet will take 400 damage.
-
| align="center" | 1500
+
| align="center" | 1,500
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 12
| align="center" | 12
Line 173: Line 173:
|Ship module, 2 hours
|Ship module, 2 hours
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
-
| align="center" | 0700
+
| align="center" | 700
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 6
| align="center" | 6
Line 180: Line 180:
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
-
| align="center" | 1500
+
| align="center" | 1,500
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 12
| align="center" | 12
Line 187: Line 187:
|Planet, player, 24 hours
|Planet, player, 24 hours
|Bolsters structural defenses on a planet by 30%.
|Bolsters structural defenses on a planet by 30%.
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 194: Line 194:
|Planet, enemy, 1 hour
|Planet, enemy, 1 hour
|Reduces all defenses of an enemy planet by 15%.
|Reduces all defenses of an enemy planet by 15%.
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 201: Line 201:
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 208: Line 208:
|Planet, player, 48 hours
|Planet, player, 48 hours
|Increases a planet's maximum population by 50%.
|Increases a planet's maximum population by 50%.
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 222: Line 222:
|Ship module, 2 hours
|Ship module, 2 hours
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
-
| align="center" | 0750
+
| align="center" | 750
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 6
| align="center" | 6
Line 229: Line 229:
|Player, 20 minutes
|Player, 20 minutes
|Enhances your situational awareness, increasing all experience gains by 15%.
|Enhances your situational awareness, increasing all experience gains by 15%.
-
| align="center" | 3500
+
| align="center" | 3,500
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 28
| align="center" | 28
Line 236: Line 236:
|Battle, player
|Battle, player
|Removes a harmful trap effect (at random) from your ship.
|Removes a harmful trap effect (at random) from your ship.
-
| align="center" | 2000
+
| align="center" | 2,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 243: Line 243:
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 251: Line 251:
|[Size: 1, Mining: 1, Attack: 100 ]
|[Size: 1, Mining: 1, Attack: 100 ]
Constructs a Phase Cutter on your planet (limit 2 per planet).
Constructs a Phase Cutter on your planet (limit 2 per planet).
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 258: Line 258:
|Planet, player
|Planet, player
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
-
| align="center" | 0550
+
| align="center" | 550
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 265: Line 265:
|Planet, 24 hours
|Planet, 24 hours
|Gives the target planet immunity to artifacts.<br>
|Gives the target planet immunity to artifacts.<br>
-
| align="center" | 0900
+
| align="center" | 900
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 272: Line 272:
|Battle, enemy
|Battle, enemy
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
-
| align="center" | 0400
+
| align="center" | 400
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 280: Line 280:
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
Constructs a Processing Core on your planet.
Constructs a Processing Core on your planet.
-
| align="center" | 2000
+
| align="center" | 2,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 287: Line 287:
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to hack you will lose all cloaking power for 2 hours.
|When applied, the first ship to hack you will lose all cloaking power for 2 hours.
-
| align="center" | 1200
+
| align="center" | 1,200
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
Line 294: Line 294:
|Battle, enemy, 15 minutes
|Battle, enemy, 15 minutes
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
-
| align="center" | 0500
+
| align="center" | 500
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 302: Line 302:
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
Constructs a Refining Lab on your planet.
Constructs a Refining Lab on your planet.
-
| align="center" | 2000
+
| align="center" | 2,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 310: Line 310:
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Relay Tower on your planet.
Constructs a Relay Tower on your planet.
-
| align="center" | 2000
+
| align="center" | 2,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 317: Line 317:
|Battle, player
|Battle, player
|Restores full hull integrity when used.<br>
|Restores full hull integrity when used.<br>
-
| align="center" | 0300
+
| align="center" | 300
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
Line 325: Line 325:
| Releasing the prisoners will grant goodwill from their homeworld.<br>
| Releasing the prisoners will grant goodwill from their homeworld.<br>
Adds 3 Rank Points.
Adds 3 Rank Points.
-
| align="center" | 4000
+
| align="center" | 4,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
Line 332: Line 332:
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 339: Line 339:
|Ship module, 4 hours
|Ship module, 4 hours
|Doubles the amount of shield power available on your ship for four hours.
|Doubles the amount of shield power available on your ship for four hours.
-
| align="center" | 1200
+
| align="center" | 1,200
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
Line 346: Line 346:
|Battle, player
|Battle, player
|Fully restores your [[Shields]] when used.<br>
|Fully restores your [[Shields]] when used.<br>
-
| align="center" | 0350
+
| align="center" | 350
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
Line 353: Line 353:
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
-
| align="center" | 1200
+
| align="center" | 1,200
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
Line 360: Line 360:
|Ship, permanent
|Ship, permanent
|Permanently adds 2 decks to your ship when used.
|Permanently adds 2 decks to your ship when used.
-
| align="center" | 3000
+
| align="center" | 3,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 24
| align="center" | 24
Line 368: Line 368:
|[Size: 1, Artifact: 1, Population: 50 ]
|[Size: 1, Artifact: 1, Population: 50 ]
Constructs a Space Elevator on your planet (limit 2 per planet).
Constructs a Space Elevator on your planet (limit 2 per planet).
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 375: Line 375:
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of defense the target ship has.
|This probe returns data on the total amount of defense the target ship has.
-
| align="center" | 0250<BR>(set of 2)
+
| align="center" | 250<BR>(set of 2)
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
Line 382: Line 382:
|Battle, enemy
|Battle, enemy
|This probe returns data on the target ship's resource contents in cargo.
|This probe returns data on the target ship's resource contents in cargo.
-
| align="center" | 0600
+
| align="center" | 600
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 5
| align="center" | 5
Line 389: Line 389:
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of attack power the target ship has.
|This probe returns data on the total amount of attack power the target ship has.
-
| align="center" | 0250<BR>(set of 2)
+
| align="center" | 250<BR>(set of 2)
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
Line 397: Line 397:
|[Size:1, Research: 1, Cloak: 40 ]
|[Size:1, Research: 1, Cloak: 40 ]
Constructs a Spy Uplink on your planet (limit 2 per planet).
Constructs a Spy Uplink on your planet (limit 2 per planet).
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 404: Line 404:
|Planet
|Planet
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
-
| align="center" | 1000
+
| align="center" | 1,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 411: Line 411:
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
-
| align="center" | 2000
+
| align="center" | 2,000
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 16
| align="center" | 16
Line 418: Line 418:
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 50.<br>
|Temporarily increases the scanning capability of your ship by 50.<br>
-
| align="center" | 0700
+
| align="center" | 700
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 6
| align="center" | 6
Line 425: Line 425:
|Ship, permanent
|Ship, permanent
|Permanently expands the cargo capacity of your ship by 10.
|Permanently expands the cargo capacity of your ship by 10.
-
| align="center" | 1750
+
| align="center" | 1,750
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
Line 432: Line 432:
|Player
|Player
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
-
| align="center" | 0750
+
| align="center" | 750
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
Line 439: Line 439:
|Battle, player
|Battle, player
|Warps away 1 guard of a target enemy planet.
|Warps away 1 guard of a target enemy planet.
-
| align="center" | 2100
+
| align="center" | 2,100
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 17
| align="center" | 17
Line 446: Line 446:
|Planet, player, 1 day
|Planet, player, 1 day
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
-
| align="center" | 0550
+
| align="center" | 550
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 454: Line 454:
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Warp Gate on your planet.
Constructs a Warp Gate on your planet.
-
| align="center" | 4000
+
| align="center" | 4,000
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 32
| align="center" | 32
Line 461: Line 461:
|Ship module, permanent
|Ship module, permanent
|Integrates into existing field systems, permanently increasing your shield capacity by 5.
|Integrates into existing field systems, permanently increasing your shield capacity by 5.
-
| align="center" | 1800
+
| align="center" | 1,800
| align="center" | No
| align="center" | No
| align="center" | 14
| align="center" | 14

Revision as of 01:47, 22 June 2025


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

While this table includes the galaxypoints.pngGP cost to buy common artifacts, most galaxypoints.pngGP should be reserved to buy much more limited artifacts.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Increasing Artifact Points

Additional Ways to Earn Artifact Points



Artifact Name Type Effect Artifact Points Cost Send-able? galaxypoints.pngGP Cost
security.png
Alarm Sentry
Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 1,800 Yes 14
datadisc.png
Alien Data Disc
Research Grants 700 Research Points. 700 No N/A
crystal.png
Ancient Crystal Foci
Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 400 Yes 3
android.png
Android Helmsman
Ship, permanent Hiring this droid into your crew will increase your defense by 3 2,000 No 16
android2.png
Android Scientist
Ship, permanent Hiring this droid into your crew will increase your research by 4 1,800 No 14
pacify.png
Calming Amplifier
Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 900 Yes 7
pod2.png
Cloning Pods
Planet, player Quickly maximizes the target planet population. 400 Yes 3
cage.png
Containment Cage
Battle, player Removes all harmful effects (except traps) from your ship. 600 Yes 5
missile.png
Containment Missile
Battle, enemy Removes most beneficial effects (except traps) from an enemy ship 850 No 7
ssbeacon.png
Continuum Beacon
Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. 5,000 Yes 40
crimsonobelisk.png
Crimson Obelisk
Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 900 Yes 7
darkpyramid.png
Dark Pyramid
Ship module, 10 hours Temporarily increases your cloaking ability by 50. 350 Yes 3
overload.png
Disarming Bomb
Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 900 Yes 7
dsaboteur.png
Drannik Saboteur
Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 1,600 Yes 13
bracket.png

Durtanium Brackets

Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. 1,800 No 14
empsphere.png
EMP Sphere
Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%. 900 Yes 7
virus.png
Engineered Virus
Planet, enemy, 24 hours Stops population growth on an enemy planet. 500 Yes 4
probe2.png
Flux Probe
Planet This probe returns data on the number of other ships that have scanned the target planet. 250
(set of 3)
Yes 2
gravtrap.png
Grav-Whip Trap
Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 1,500 Yes 12
console.png
Grid Console
Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 700 Yes 6
calmtrap.png
Halcyon Trap
Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 1,500 Yes 12
block.png
Ion Repulsor Charge
Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 900 Yes 7
storm.png
Ion Storm Charge
Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 900 Yes 7
krionustrap.png
Krionus Virus Trap
Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 1,000 Yes 8
serum.png
Longevity Serum
Planet, player, 48 hours Increases a planet's maximum population by 50%. 1,000 Yes 8
storepod.png
Mass Storage Pod
Ship module, permanent Permanently expands the cargo capacity of your ship by 60. 20,000 No N/A
swarm.png
Nanite Swarm Capsules
Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 750 Yes 6
interface.png
Neural Interface
Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 3,500 Yes 28
nullfuse.png
Null Fuse
Battle, player Removes a harmful trap effect (at random) from your ship. 2,000 No 16
minetrap.png
Omicron Mine Trap
Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.
1,000 Yes 8
p-turret.png
Phase Cutter Chassis
Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

1,000 No 8
vortex2.png
Planetary Time Vortex
Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.
550 Yes 4
vortex3.png
Planet Vortex Deflector
Planet, 24 hours Gives the target planet immunity to artifacts.
900 Yes 7
positron.png
Positron Clouder
Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 400 Yes 3
chemcenter.png
Processing Core Chassis
Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

2,000 No 16
qfirewall.png
Quantum Firewall Trap
Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. 1,200 Yes 10
qflare2.png
Quantum Flare
Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 500 Yes 4
mprocessor.png
Refining Lab Chassis
Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

2,000 No 16
commtower.png
Relay Tower Chassis
Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

2,000 No 16
nanodrones.png
Repair Nanodrones
Battle, player Restores full hull integrity when used.
300 Yes N/A
prisoners.png
Rescued Prisoners
Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points.

4,000 No N/A
sentry.png
Sentry Guards
Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 1,000 Yes 8
shieldrelay.png
Shield Amplifier
Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours. 1,200 Yes 10
restorer.png
Shield Restorer
Battle, player Fully restores your Shields when used.
350 Yes N/A
shielder.png
Shield Sentries
Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 1,200 Yes 10
shipbot.png
Ship-Bot
Ship, permanent Permanently adds 2 decks to your ship when used. 3,000 No 24
elevator.png
Space Elevator Chassis
Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

1,000 No 8
probe.png
Spy Probe - Defenses
Battle, enemy This probe returns data on the total amount of defense the target ship has. 250
(set of 2)
Yes 2
probe3.png
Spy Probe - Resources
Battle, enemy This probe returns data on the target ship's resource contents in cargo. 600 Yes 5
probe.png
Spy Probe - Weapons
Battle, enemy This probe returns data on the total amount of attack power the target ship has. 250
(set of 2)
Yes 2
transporthub.png
Spy Uplink Chassis
Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

1,000 No 8
scanpurge.png
Star Chart Purger
Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
1,000 No 8
seeker.png
Subspace Seeker
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.
2,000 Yes 16
cylinder.png
Tachyon Cylinder
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.
700 Yes 6
tesseract.png
Tesseract Container
Ship, permanent Permanently expands the cargo capacity of your ship by 10. 1,750 No 14
time.png
Time Manipulator
Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. 750 Yes N/A
wormhole3.png
Unstable Wormhole Emitter
Battle, player Warps away 1 guard of a target enemy planet. 2,100 Yes 17
voidshell.png
Void Shell
Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 550 Yes 4
warpgate.png
Warp Gate Chassis
Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

4,000 No 32
cells2.png
XCharge Cells
Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. 1,800 No 14



Artifacts | Battle Market Artifacts | Mission Artifacts | NPC-Dropped Artifacts | Market Artifacts | Base-Raiding Artifacts | Collective Theory Lab


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