Vorean Extinction

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Revision as of 14:03, 25 October 2017

Contents

Mission Briefing:

Standard Mission Length: 3 days
Image: (missing)


Description:

Vorea has one of the most diverse biospheres on record. As a protected habitat, it has unmatched scientific and historical significance. Biologists have recently discovered that large numbers of species have been dying off across the planet, and the reason is unknown.

Mission Rewards: 4 Relic Badges (awarded to all ships with completed, non-failed tasks)

These are Awarded when the mission time expires, as long as at least 15 legion members complete One task of the mission.

(FAILURE THREAT): This Mission has one or more tasks that may automatically fail, check notes.

Tasks:

(At least 15 members must complete one of these tasks)

Task 1: Perform Specimen Tests

The team will be provided with various specimen samples. Exposing them to external isolated conditions should help identify the issues facing the planet.

  • Note: Must have at least 500 max energy to start this task.

Requires: Use a Vorean Specimen Test Kit on a planet with 1500+ population. 20 Test Kits are provided and each use requires 500 energy. Vorean Specimen Test effect: +30% population for 2 days. Test Kits scrap for 5000-20,000 credits.

Completion Requirements: 10,000 Energy.

Rewards: ZERO xp, Vorean Habitat (1 on Completion) (Size:1, Artifact:1, Mining:1, Population:2000, If you are a Biologist when this is FIRST built it will provide double the Artifact and Mining production)

  • Note: Artifact can be used on shared planets, as well as your own.
  • Note 2: Population boost from Longevity Serum count toward the population requirement, when it brings the population to at least 1500.
  • Note 3: Artifact ability lasts 2 days, thus planets used at the beginning of the mission could be used again before the end of the mission.

Task 2: Construct Biostasis Labs

(FAILURE THREAT)

With many species threatened, biostasis laboratories will help a variety of species remain stable during the analysis. The team assigned to this task must remain sterile, and cannot use any engineered viruses until the mission is complete.

  • Note: Must have at least 500 max energy to start this task.

Requires: 250 Energy, 5000 Research Points, 2 Longevity Serums per round, 20 rounds per completions.

Completion Requirements: 5,000 Energy, 100,000 Research, 40 Longevity Serums.

Rewards: 400 Experience per round (8000 xp total), Vorean Biostasis Lab (1 on completion)(Size:1, Artifact:1, Research:1, Population +50%, If you are a Biologist when this is FIRST built it will provide double the Artifact and Research production)

  • Even if the task has already been completed, use of any engineered viruses as long as the legion mission is active will cause the task to automatically fail.

Task 3: Bioweapon Research

Although the conditions affecting the Vorean habitat are troublesome, we cannot ignore the potential to use some of this information to enhance our current knowledge of bioweapons.

  • Note: Must be at least Rank 200 to start this task.

Requires: 400 Energy, 5 Engineered Viruses, 8000 Research Points, 9000 Exotic Matter per round, 15 rounds per completion.

Completion Requirements: 6,000 Energy, 75 Engineered Viruses, 120,000 Research Points, 135,000 Exotic Matter

Rewards: 600 Experience per round (9000 xp total), Vorean Bio-Ray (1 on completion)

[Weapon - Size:15, Invasion Attack:200] Activated Ability (with 2 charges refillable via Galaxy Points): Vorean Biocharge, increases invasion attack by 8% for 1 hour. Limit 2 per ship. Image


Models of Success

The following table shows the kind of participation/progress shown to get varying types of success chances. Please note, This is a work in progress and data is in process of being collected (see forum topic).

There may be instances where it seems like there is a big gap in the number of ships on a task. This is not necessarily a requirement, only the most current data available. There may also be different combinations of spread that bring these chances. Partial completions also may be factored in these cumulative requirements. Alternate combinations will be recorded and posted as well in an effort to record the minimum amount needed for varying chances.

Success Chance Task 1
(20/20)
Task 1
Partial
Task 2
(20/20)
Task 2
Partial
Task 3
(15/15)
Task 3
Partial
Full Completions Total Completions (equiv) Info Provided By Date Provided
Certain 21 0 26 0 11 0 58 58 Infinite Badgers 03nov2015
Certan 14 14 15 28 11 11 40 41 Zentzu 22may2017
Certain 14 22 13 36 11 0 38 40 Zentzu 02sep2017
High 11 26 20 20 10 0 41 42 Project Anarchy 31mar2016
High 13 19 15 28 11 11 39 40 Zentzu 21may2017
High 8 52 20 20 9 13 37 39 Project Anarchy 30mar2016
High 10 0 22 12 6 0 38 38 Project Anarchy 08mar2016
High 12 12 19 0 5 0 36 36 Chesterton Royal Asylum 15aug2016
High 8 37 21 21 6 0 35 37 Project Anarchy 07mar2016
High 9 41 19 0 5 0 33 35 Chesterton Royal Asylum 14aug2016
High 12 23 13 27 7 12 32 34 Zentzu 02sep2017
High 13 0 13 0 4 5 30 30 Tryptonian Empire 01mar2016
High 9 0 12 0 7 0 28 28 Galaxy Defenders 26jul2017
High 8 13 11 34 7 0 26 27 Galaxy Defenders 25oct2017
Fair 8 26 19 21 6 0 33 35 Project Anarchy 07mar2016
Fair 8 0 23 0 2 0 33 33 Zentzu 05dec2015
Fair 7 25 16 22 6 0 29 31 Project Anarchy 06mar2016
Fair 10 41 12 38 1 11 23 26 Zentzu 01sep2017
Fair 7 41 10 25 5 0 22 25 Chesterton Royal Asylum 13aug2016
Fair 8 24 8 0 5 14 21 22 Imminent Justice 21may2016
Fair 4 16 13 0 3 14 20 20 Galaxy Defenders 26aug2017
Fair 5 6 8 0 5 0 18 18 Imminent Justice 19jun2016
Fair 4 29 9 9 4 0 17 18 Galaxy Defenders 05oct2017


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