Weapons
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| align="center" | 4 Dominion Cannons | | align="center" | 4 Dominion Cannons | ||
| align="center" | [http://173.203.31.34/galaxylegion/images/artifacts/specgun2.png Image] | | align="center" | [http://173.203.31.34/galaxylegion/images/artifacts/specgun2.png Image] | ||
- | | align="center" | | + | | align="center" | 25,000 [[Credits|CR]] |
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| align="center" | Dominion Cannon - Mark III | | align="center" | Dominion Cannon - Mark III |
Revision as of 19:16, 22 July 2012
Weapons are Equipment that increases your ships Attack. Better weapons are unlocked by putting Research into the "Advanced Weapons" line. There can be up to 8 researched weapons installed at once. The effectiveness of weapons can be increased by using Artifacts.
Contents |
Researchable Advanced Weapons
Version | Type | Size | ATK (Attack) | ATK/Deck | CR Cost | Mineral Cost | Upkeep per Day | Required Research | Image URL |
---|---|---|---|---|---|---|---|---|---|
Medium1 | Autocannon | 3 | 1 | 0.333 | 300 CR | None | 15 CR | None | Image |
Heavy | Autocannon | 4 | 2 | 0.500 | 600 CR | None | 30 CR | Advanced Weapons | Image |
Light | Mass Driver | 5 | 3 | 0.600 | 1,000 CR | None | 50 CR | Linear Induction | Image |
Medium1 | Mass Driver | 6 | 5 | 0.833 | 1,400 CR | None | 70 CR | Linear Induction | Image |
Heavy | Mass Driver | 7 | 7 | 1.000 | 1,960 CR | None | 98 CR | Linear Induction | Image |
Light | Laser Cannon | 9 | 12 | 1.333 | 3,842 CR | 77 Dynite | 192 CR | Laser Focusing | Image |
Medium1 | Laser Cannon | 10 | 15 | 1.500 | 5,378 CR | 108 Dynite | 269 CR | Laser Focusing | Image |
Heavy | Laser Cannon | 11 | 18 | 1.636 | 7,500 CR | 150 Dynite | 375 CR | Laser Focusing | Image |
Light | Ion Cannon | 13 | 25 | 1.923 | 14,800 CR | 30 Chrisium | 740 CR | Ion Channelling | Image |
Medium1 | Ion Cannon | 14 | 29 | 2.071 | 20,600 CR | 41 Chrisium | 1,000 CR | Ion Channelling | Image |
Heavy | Ion Cannon | 15 | 33 | 2.200 | 28,900 CR | 58 Chrisium | 1,400 CR | Ion Channelling | Image |
Light | Plasma Cannon | 17 | 42 | 2.470 | 56,700 CR | 11 Darrinyte | 2,800 CR | Plasma Filtering | Image |
Medium1 | Plasma Cannon | 18 | 47 | 2.611 | 79,400 CR | 16 Darrinyte | 4,000 CR | Plasma Filtering | Image |
Heavy | Plasma Cannon | 19 | 52 | 2.736 | 111,000 CR | 22 Darrinyte | 5,600 CR | Plasma Filtering | Image |
Light | Phase Cannon | 21 | 63 | 3.000 | 218,000 CR | 9 Hydium | 10,900 CR | Phased Energy | Image |
Medium1 | Phase Cannon | 22 | 69 | 3.136 | 304,000 CR | 12 Hydium | 15,200 CR | Phased Energy | Image |
Heavy | Phase Cannon | 23 | 75 | 3.260 | 427,000 CR | 17 Hydium | 21,400 CR | Phased Energy | Image |
Light | Graviton Shearer | 25 | 88 | 3.520 | 837,000 CR | 17 Erixion | 41,900 CR | Graviton Shearing | Image |
Medium1 | Graviton Shearer | 26 | 95 | 3.653 | 1,171,000 CR | 23 Erixion | 58,600 CR | Graviton Shearing | Image |
Heavy | Graviton Shearer | 27 | 102 | 3.777 | 1,640,000 CR | 33 Erixion | 82,000 CR | Graviton Shearing | Image |
Light | Disruptor Cannon | 29 | 117 | 4.034 | 3,200,000 CR | 13 Pawlacite | 160,000 CR | Matter Disruption | Image |
Medium1 | Disruptor Cannon | 30 | 125 | 4.166 | 4,500,000 CR | 18 Pawlacite | 225,000 CR | Matter Disruption | Image |
Heavy | Disruptor Cannon | 31 | 133 | 4.290 | 6,300,000 CR | 25 Pawlacite | 315,000 CR | Matter Disruption | Image |
Light | Quantum Devastator | 33 | 150 | 4.545 | 12,350,000 CR | 25 Dieterion | 617,500 CR | Quantum Disassembly | Image |
Medium1 | Quantum Devastator | 34 | 159 | 4.676 | 17,200,000 CR | 34 Dieterion | 860,000 CR | Quantum Disassembly | Image |
Heavy | Quantum Devastator | 35 | 168 | 4.800 | 24,200,000 CR | 48 Dieterion | 1,200,000 CR | Quantum Disassembly | Image |
Light | Singularity Launcher | 37 | 187 | 5.054 | 47,400,000 CR | 47 Dysillon | 2,370,000 CR | Micro Singularities | Image |
Medium1 | Singularity Launcher | 38 | 197 | 5.184 | 66,400,000 CR | 66 Dysillon | 3,320,000 CR | Micro Singularities | Image |
Heavy | Singularity Launcher | 39 | 207 | 5.308 | 93,000,000 CR | 93 Dysillon | 4,650,000 CR | Micro Singularities | Image |
Light | Antiproton Cannon | 41 | 228 | 5.561 | 183,000,000 CR | 37 Kurenite | 9,150,000 CR | Antimatter Streams | Image |
Medium1 | Antiproton Cannon | 42 | 239 | 5.690 | 255,000,000 CR | 51 Kurenite | 12,750,000 CR | Antimatter Streams | Image |
Heavy | Antiproton Cannon | 43 | 250 | 5.814 | 357,000,000 CR | 71 Kurenite | 17,900,000 CR | Antimatter Streams | Image |
Light | Null Ray | 45 | 274 | 6.088 | 700,000,000 CR | 200 Kurenite | 35,000,000 CR | Null Rays | Image |
Medium1 | Null Ray | 46 | 287 | 6.239 | 980,000,000 CR | 300 Kurenite | 49,000,000 CR | Null Rays | Image |
Heavy | Null Ray | 47 | 300 | 6.383 | 1,350,000,000 CR | 500 Kurenite | 67,500,000 CR | Null Rays | Image |
Light | Thetacron Cannon | 49 | 328 | 6.694 | 2,650,000,000 CR | 800 Kurenite | 132,500,000 CR | Thetacron Radiation | Image |
Medium1 | Thetacron Cannon | 50 | 343 | 6.860 | 3,750,000,000 CR | 1,200 Kurenite | 187,500,000 CR | Thetacron Radiation | Image |
Heavy | Thetacron Cannon | 51 | 358 | 7.020 | 5,200,000,000 CR | 1,600 Kurenite | 260,000,000 CR | Thetacron Radiation | Image |
Light | Quasi-Chaotic Blaster | 53 | 391 | 7.377 | 10,200,000,000 CR | 2,600 Kurenite | 510,000,000 CR | Quasi-Chaotic Force | Image |
Medium1 | Quasi-Chaotic Blaster | 54 | 409 | 7.574 | 14,500,000,000 CR | 3,600 Kurenite | 725,000,000 CR | Quasi-Chaotic Force | Image |
Heavy | Quasi-Chaotic Blaster | 55 | 427 | 7.763 | 20,500,000,000 CR | 4,800 Kurenite | 1,025,000,000 CR | Quasi-Chaotic Force | Image |
1 Medium Weapons DO NOT display ANY SubType in their name within the game, Ie. the "Medium Autocannon" is actually displayed ingame as simply "Autocannon". The "medium" name is used here only to underscore their actual role as a game mechanic.
Discoverable or Salvageable Advanced Weapons
Special Seasonal NPCs - Hallows Bane Series
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Bane Emitter2 | 10 | 20 | +20 invasion-only attack | 2.000 | NPC: Bane Revenant | 4 Bane Emitters | Image | |
Charged Bane Emitter2 | 12 | 30 | +30 invasion-only attack | 2.500 | NPC: Bane Revenant | 4 Bane Emitters | Image | |
Overcharged Bane Emitter2 | 13 | 45 | +45 invasion-only attack | 3.462 | NPC: Bane Eidolon | 4 Bane Emitters | Image | 250,000 CR |
Hypercharged Bane Emitter2 | 14 | 60 | +60 invasion-only attack | 4.286 | NPC: Bane Eidolon | 4 Bane Emitters | Image | 2,500,000 CR |
2 The Bane Emitters and Charged Bane Emitters were first available during the Hallows Bane Halloween 2010 event. They were both additionally available during the Hallows Bane Halloween 2011 event, as well as the more powerful Overcharged Bane Emitters and Hypercharged Bane Emitters. If you received one of these weapons after you killed a Bane Revenant or Bane Eidolon, the version you received was based on your rank at the time. Ships Rank 1-49 received the standard version, ships Rank 50-149 received the charged version, and ships Rank 150 and above randomly received either the Overcharged or Hypercharged versions. Once received, these weapons may be used at any time, but they could only be received during the Hallows Bane events. If you haven't got one, wait until Halloween this year for another chance!
NPC - Crimson Series
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Crimson Auto-Laser | 5 | 25 | None | 5.000 | NPC: Crimson Armory, Crimson Vault, Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | |
Crimson Auto-Phaser | 8 | 40 | None | 5.000 | NPC: Crimson Armory, Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | 12,500 CR |
Vortul Blast Phaser | 12 | 75 | None | 6.250 | NPC: Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | 25,000 CR |
Korteth Twin-Blaster | 14 | 100 | None | 7.143 | NPC: Korteth, Crimson Carrier | 4 Crimson Weapons | Image | 125,000 CR |
Elite PvP Combating - Dominion Cannon Series
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Dominion Cannon | 8 | 50 | None | 6.250 | Battle Market: 40 Red Badges | 4 Dominion Cannons | Image | 5,000 CR |
Dominion Cannon - Mark II | 12 | 90 | None | 7.500 | Battle Market: 72 Red Badges | 4 Dominion Cannons | Image | 25,000 CR |
Dominion Cannon - Mark III | 17 | 150 | None | 8.824 | Battle Market: 128 Red Badges | 4 Dominion Cannons | Image | 250,000 CR |
Dominion Auto-Blaster | 17 | 230 | None | 13.529 | Battle Market: 184 Red Badges3 | 4 Dominion Cannons | ? | ? CR |
3 The Dominion Auto-Blaster is an upgrade of, rather than a replacement of, the Dominion Cannon Mark III. To build one, you need to purchase a Dominion Cannon - Mark III for 128 Red Badges, and use a Dominion Auto-Blaster Upgrade on it, which costs a further 184 Red Badges. This makes the actual total cost of each Dominion Auto-Blaster 312 Red Badges. Whilst this makes them very expensive, they have the third highest attack-deck ratio of any weapon in the game, after the Radiant Surge Cannon Mk VIII and Radiant Surge Cannon IX; both of which must be bought for Galaxy Points, which themselves cost real money. This makes the Dominion Auto-Blaster the best weapon in the game that cannot be bought with real money.
Other NPCs
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Lazuli Mind Controller | 8 | 35 | +35 invasion-only attack | 4.375 | NPC: Reynard, Lazuli Titan | 3 Lazuli Weapons | Image | 25,000 CR |
Ion Pulse Ballistae | 10 | 80 | -40 Energy4 | 8 | NPC: Drannik Ballistae | 4 Drannik Weapons | Image | 125,000 CR |
4 The Ion Pulse Ballistae reduces your max energy by 40 per Ion Pulse Ballistae when equipped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. Furthermore, it is strongly suggested that you unequip all of your Ion Pulse Ballistae before you level up or use Energy Boosters, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
Missions-Exclusive
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Exotic Pulser | 5 | 30 | -10 Energy5 | 6.000 | Mission: Slowing the Prejor Advance | 3 Exotic Pulsers | Image | 2,500 CR |
Psionic Amplifier | 10 | 30 | +30 invasion-only attack | 3.000 | Mission: Harnessing the Weapon | 1 Psionic Amplifier | Image | 10,000 CR |
Leviathan Rift-Emitter | 13 | 30 | 35 Cloak | 2.307 | NPC: Octafari Leviathan | 4 Octafari Weapons | Image | 5,000 CR |
Taltherian Sentry | 16 | 55 | 55 Defense | 3.437 | Mission: Unwelcome Visitors | 4 Taltherian Sentries | Image | |
Dark Smuggler's Chassis | 25 | 600 (Invasion) | Applies Disguise6 | 0 | Mission: Furtive Adjustments | 1 Dark Smuggler Chassis | Image | |
Modulated Xecti Disruptor (No Racial Bonus) | 15 | 207 | 40 Cloak7 | 1.37 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
Modulated Xecti Disruptor (Zolazin, Spies, and Hackers) | 15 | 207 | 80 Cloak7 | 1.37 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
Modulated Xecti Disruptor (Konqul, Dranik, and Raiders) | 15 | 407 | 40 Cloak7 | 2.67 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
5 The Exotic Pulser reduces your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Furthermore, it is strongly suggested that you unequip all of your Exotic Pulsers before you level up or use Energy Boosters, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
6 Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you, that is to say, it hides your Race and Profession.
7 While Installed: Zolazin, Spies, and Hackers get double the Cloak bonus; meanwhile, Konqul, Drannik, and Raiders get double the Attack bonus.
Radiant Weapons
Currently only one type of Radiant Weapon is available, the Radiant Surge Cannon.
Radiant Surge Cannons are obtained by purchasing the Radiant Surge Cannon artifact from the Artifact Market at a price of 48 Galaxy Points. When the Radiant Surge Cannon artifact is used from your trade menu, a Radiant Surge cannon will be created and installed on your ship. The Radiant Surge Cannon that is produced changes depending on what your ship's rank is at the time the artifact was used to create the weapon.
Note: if your level increases whilst you have have one of these weapons, the Cannon will NOT upgrade to match your new level; you will need to buy a new Radiant Surge Cannon for more Galaxy Points. The actual cost of the Cannons is the same regardless of your level.
The highest Cannon observed on a player is Mark IX (9). It is believed that this is the highest available level, as there are players at level 1700+ that still have Mark IX's installed. Note that whilst the Mark IX's are the most powerful Surge Cannons, they have a WORSE damage-deckspace ratio that the Mark VIII's (8's). They are therefore not as powerful as they *should* be.
- Image: Radiant Surge Cannon.
Version | Size | (ATK) Attack | ATK/Deck | Upkeep Cost | Sells for/ Repair Cost | Rank Range | Equip Limit |
---|---|---|---|---|---|---|---|
Mark I | 9 | 40 | 4.44 | 250 CR | 5,000 CR | Ranks 1 - 99 | 2 Radiant Weapons |
Mark II | 12 | 60 | 5.00 | 25,000 CR | 250,000 CR | Ranks 100 - 199 | 2 Radiant Weapons |
Mark III | 17 | 100 | 5.88 | ?? CR | ?? CR | Ranks 200 - 299 | 2 Radiant Weapons |
Mark IV | 20 | 150 | 7.5 | 250,000 CR | 5,000,000 CR | Ranks 300 - 399 | 2 Radiant Weapons |
Mark V | 24 | 200 | 8.33 | ?? CR | ?? CR | Ranks 400 - 499 | 2 Radiant Weapons |
Mark VI | 30 | 300 | 10 | 25,000,000 CR | 350,000,000 CR | Ranks 500 - 599 | 2 Radiant Weapons |
Mark VII | 36 | 400 | 11.11 | 100,000,000 CR | 1,000,000,000 CR | Ranks 600 - 699 | 2 Radiant Weapons |
Mark VIII | 40 | 550 | 13.75 | 150,000,000 CR | ?? CR | Ranks 700 - 799 | 2 Radiant Weapons |
Mark IX | 50 | 675 | 13.5 | 200,000,000 CR | 4,000,000,000 CR | Ranks 800+ | 2 Radiant Weapons |