Stryll Trapper

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{{Wikify|date=May 2012}}
The Stryll are genetically engineered hunters, used by various races to seek and destroy marked targets. Trappers are special ships used by the Stryll to weaken targets that they have been ordered to keep alive.
The Stryll are genetically engineered hunters, used by various races to seek and destroy marked targets. Trappers are special ships used by the Stryll to weaken targets that they have been ordered to keep alive.
*Uncommon Standard Hunter
*Uncommon Standard Hunter
*[http://173.203.31.34/galaxylegion/images/npcs/strylltrapper.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/strylltrapper.png Ship Image]
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'''Rewards:''' [[Stryll Trap Probe]] <br>
'''Rewards:''' [[Stryll Trap Probe]] <br>
'''Expires:''' After 24 Hours <br>
'''Expires:''' After 24 Hours <br>
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'''Experience on Kill:''' 50 <br>
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'''Experience on Kill:''' 50  
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
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'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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{{NPCStryllNav}}<br>
{{NPCStryllNav}}<br>
{{NPCFactionsNav}}
{{NPCFactionsNav}}
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[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 13:03, 22 May 2012

Template:Wikify


The Stryll are genetically engineered hunters, used by various races to seek and destroy marked targets. Trappers are special ships used by the Stryll to weaken targets that they have been ordered to keep alive.


Rank: Matched
Shields: Scaled: ROUND(SQRT(Rank*3600),-2)
Hull: Scaled: 2*ROUND(SQRT(Rank*3600),-2)
Abilities: Stryll Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily)
Attack: Scaled: 10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50
Defense: Scaled: 10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50
Cloak: None
Rewards: Stryll Trap Probe
Expires: After 24 Hours
Experience on Kill: 50

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)



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