Desperate Confinement
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We may have a new option to slow the Xecti's Advance. Though their defenses are tough, they rely a bit too heavily on 'collective' communication. An Adaptive Jammer made from parts of their Derelict Base could help isolate and weaken their fleet... | We may have a new option to slow the Xecti's Advance. Though their defenses are tough, they rely a bit too heavily on 'collective' communication. An Adaptive Jammer made from parts of their Derelict Base could help isolate and weaken their fleet... | ||
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Rewards: 55 XP | Rewards: 55 XP | ||
XP Return Ratio: 2.2 | XP Return Ratio: 2.2 | ||
- | *90 Rounds/Completion | + | *90 Rounds/Completion |
Requirements: 2,250 energy | Requirements: 2,250 energy | ||
Rewards: 4,950 XP, 1 [[Modulated Xecti Disruptor]] | Rewards: 4,950 XP, 1 [[Modulated Xecti Disruptor]] | ||
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--[[User:Timothy Chong|Timothy Chong]] 18:58, 25 October 2011 (UTC) | --[[User:Timothy Chong|Timothy Chong]] 18:58, 25 October 2011 (UTC) | ||
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+ | {{Uncategorized|date=May 2012}} |
Revision as of 10:37, 22 May 2012
The Xecti Incursion Mission Briefing
We may have a new option to slow the Xecti's Advance. Though their defenses are tough, they rely a bit too heavily on 'collective' communication. An Adaptive Jammer made from parts of their Derelict Base could help isolate and weaken their fleet...
Un-gray Requirements: Completions of The Xecti Incursion
Per Round Requirements: 25 energy
Per Round Rewards: 55 XP
Per Completion Rewards: Modulated Xecti Disruptor
Per Round Risks: none
Mission Summary:
- Per 1 Round
Requirements: 25 energy Rewards: 55 XP XP Return Ratio: 2.2
- 90 Rounds/Completion
Requirements: 2,250 energy Rewards: 4,950 XP, 1 Modulated Xecti Disruptor
- 4 Completions/Finish
Requirements: 9,000 energy Rewards: 19,800 XP, 4 Modulated Xecti Disruptors
Previous Mission: The Xecti Incursion
Next Mission: Influence of the Broodmind
Return to Missions
--Timothy Chong 18:58, 25 October 2011 (UTC)
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