Sensors and Scanners

(Researchable Sensors and Scanners)
(Researchable Sensors and Scanners)
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Note: Scanners are a large size module, gaining 2 size per mark and 4 size per new system
===Dropped Sensors and Scanners===
===Dropped Sensors and Scanners===

Revision as of 14:50, 17 September 2011

Sensors and Scanners have multiple uses in the game. I listed the Benefits below. The max amount of Scanners/sensors allowed on a ship is 5.

  • Increases the chance to successfully scan for planets
  • Increases the chance your ship will critically strike in combat
  • Increases your hacking potential and defense
  • Increases the chance of finding random cloaked ships

Contents

Researchable Sensors and Scanners

Name Size Scanning Bonus Scanning Per Size Cost Upkeep CR Images
Proximity Sensor 5 +4 0.800 500 CR 25 Image
Proximity Sensor - Mark II 10 +9 0.900 1,000 CR 50 Image
EM Scanner 20 +20 1.000 1,500 CR 75 Image
EM Scanner - Mark II 22 +26 1.181 2,250 CR 112.5 Image
EM Scanner - Mark III 24 +32 1.333 3,375 CR 168.75 Image
Wideband Scanner 28 +46 1.642 7,600 CR, 152 Dynite 380 Image
Wideband Scanner - Mark II 30 +53 1.766 11,400 CR, 228 Dynite 570 Image
Wideband Scanner - Mark III 32 +62 1.937 17,000 CR, 34 Chrisium 850 Image
Multiwave Sensor 36 +80 2.222 38,400 CR, 77 Chrisium 1,920 Image
Multiwave Sensor - Mark II 38 +90 2.368 58,000 CR, 12 Darrinyte 2,900 Image
Multiwave Sensor - Mark III 40 +100 2.500 87,000 CR, 17 Darrinyte 4,350 Image
Subspace Sensor 44 +124 2.818 194,620 CR, 39 Darrinyte 9,731 Image
Subspace Sensor - Mark II 46 +138 3.000 300,000 CR, 12 Hydium 15,000 Image
Subspace Sensor - Mark III 48 +152 3.166 440,000 CR, 18 Hydium 22,000 Image
Quantum Resonance Sensor 52 +186 3.576 990,000 CR, 20 Erixion 44,500 Image
Quantum Resonance Sensor - Mark II 54 +206 3.814 1,490,000 CR, 30 Erixion 74,500 Image
Quantum Resonance Sensor - Mark III 56 +226 4.035 2,200,000 CR, 44 Erixion 110,000 Image
Sub-Dimensional Sensor 60 +272 4.533 5,000,000 CR, 20 Pawlacite 250,000 Image
Sub-Dimensional Sensor - Mark II 62 +298 4.806 7,500,000 CR, 30 Pawlacite 375,000 Image
Sub-Dimensional Sensor - Mark III 64 +324 5.062 11,200,000 CR, 45 Pawlacite 560,000 Image
Tachyon Sensor 68 +382 5.617 25,000,000 CR, 50 Dieterion 1,250,000 [?]
Tachyon Sensor - Mark II 70 +414 5.914 38,000,000 CR, 76 Dieterion 1,900,000 [?]
Tachyon Sensor - Mark III 72 +446 6.194 57,000,000 CR, 57 Dysillon 2,850,000 [?]
X-Manifold Detector 76 +516 6.789 128,000,000 CR, 107 Dysillon 6,400,000 [?]
X-Manifold Detector - Mark II 78 +554 7.102 192,000,000 CR, 220 Dysillon 9,600,000 [?]
X-Manifold Detector - Mark III 80 +592 7.400 290,000,000 CR, 30 Kurenite 14,500,000 [?]
Hyperflux Sensor 84 +670 7.976 650,000,000 CR, 90 Kurenite 32,500,000 [?]
Hyperflux Sensor - Mark II 86 +712 8.279 970,000,000 CR, 200 Kurenite 48,500,000 [?]
Hyperflux Sensor - Mark III 88 +756 8.591 1,500,000,000 CR, 400 Kurenite 75,000,000 [?]
Continuum Analyzer 92 +836 9.086 2,500,000,000 CR, 40 Aidonium 125,000,000 [?]
Continuum Analyzer - Mark II 94 +895 9.521 3,200,000,000 CR, 60 Aidonium 160,000,000 [?]
Continuum Analyzer - Mark III 96 +960 10.0 4,900,000,000 CR, 90 Aidonium 245,000,000 [?]

Note: Scanners are a large size module, gaining 2 size per mark and 4 size per new system

Dropped Sensors and Scanners

Name Size Bonus Scan Per Size Gained From Equip Limit
Exo-Temporal Translator 10 +25 Scan, +60 Invasion Attack 2.500 Aberrant Signals   4 Exo-Temporal Translators
Prejor Beacon Sensor 10 +40 Scan 4.000 Message from the Prejor   2 Prejor Beacons
Sha'din Supercomputer 10 +25 Scan, +25 Cloak 2.500 Yahnosh, Sha'din Hacker   4 Sha'din Computers
Sha'din AI Core 12 +35 Scan, +35 Cloak 2.916 Sha'din AI Matrix   4 Sha'din Computers
Sha'din Hypergrid Core 14 +55 Scan, +55 Cloak 3.928 Sha'din Hypergrid   4 Sha'din Computers
Stryll Hunt Sensor 10 +50 Scan 5.000 Sketh, Stryll Predator   2 Stryll sensors
Stryll Prey Tracker 14 +75 Scan 5.357 Graxis, Stryll Prison   2 Stryll Sensors
Stryll Transponder 10 +20 Scan, +20 Defense 2.000 Stryll Infiltration   2 Stryll Transponders
Zortah's Interface Jack 16 Scan +75, +30 Energy 4.69 Zortah's Abduction   3 Shadin Interfaces
Zortah's Interface Jack v.2 (upgrade) 16 Scan +113, +45 Energy 7.06 Futile Interrogation   3 Shadin Interfaces

Blueprint Sensors and Scanners

Name Size Bonus Scan Per Size Gained From Cost Upkeep Equip Limit
Co-Align Signal Processor 15 +80 Scan 5.333 Signal Alignment Rewards Co-Align Signal Processor Blueprint Upon Completion 120,000,000 CR
100 CTP
6,000,000 CR 4 Co-Aligned Processors

See Also

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