Common Artifacts

(Listed ways to directly improve aph and receive artifact points)
(Cleaned up the table)
Line 33: Line 33:
! class="unsortable" align="center" width="275" | Effect
! class="unsortable" align="center" width="275" | Effect
! align="left" width="60" | Artifact Points Cost
! align="left" width="60" | Artifact Points Cost
-
! align="left" width="65" | Min Scrap Value
 
-
! align="left" width="65" | Max Scrap Value
 
! align="left" width="30" | Send-able?
! align="left" width="30" | Send-able?
! align="left" width="30" | {{GP}} Cost  
! align="left" width="30" | {{GP}} Cost  
Line 42: Line 40:
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
| align="center" | 1800
| align="center" | 1800
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 14
| align="center" | 14
Line 50: Line 46:
|Research
|Research
|Grants 700 Research Points.
|Grants 700 Research Points.
-
 
-
Note: You can also purchase 1000 Research Points for 15 [[Galaxy Points]]. This is generally considered an extremely bad use of Galaxy Points.
 
| align="center" | 0700
| align="center" | 0700
-
| align="center" | 003,500
 
-
| align="center" | 014,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
Line 62: Line 54:
|Increases the power of weapon systems by 5% for a short amount of time.
|Increases the power of weapon systems by 5% for a short amount of time.
| align="center" | 0400
| align="center" | 0400
-
| align="center" | 002,000
 
-
| align="center" | 008,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 69: Line 59:
| {{GameImage|artifacts/android.png}}<BR>[[Android Helmsman]]
| {{GameImage|artifacts/android.png}}<BR>[[Android Helmsman]]
|Ship, permanent
|Ship, permanent
-
|Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or  [[XTS-9 Refinement]]. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.
+
|Hiring this droid into your crew will increase your defense by 3
| align="center" | 2000
| align="center" | 2000
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 78: Line 66:
| {{GameImage|artifacts/android2.png}}<BR>[[Android Scientist]]
| {{GameImage|artifacts/android2.png}}<BR>[[Android Scientist]]
|Ship, permanent
|Ship, permanent
-
|Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
+
|Hiring this droid into your crew will increase your research by 4
| align="center" | 1800
| align="center" | 1800
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
Line 89: Line 75:
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 98: Line 82:
|Quickly maximizes the target planet population.
|Quickly maximizes the target planet population.
| align="center" | 0400
| align="center" | 0400
-
| align="center" | 002,000
 
-
| align="center" | 008,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 107: Line 89:
|Removes all harmful effects (except traps) from your ship.
|Removes all harmful effects (except traps) from your ship.
| align="center" | 0600
| align="center" | 0600
-
| align="center" | 003,000
 
-
| align="center" | 012,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 5
| align="center" | 5
Line 114: Line 94:
| {{GameImage|artifacts/missile.png}}<BR>[[Containment Missile]]
| {{GameImage|artifacts/missile.png}}<BR>[[Containment Missile]]
|Battle, enemy
|Battle, enemy
-
|Removes most beneficial effects from an enemy ship. This does not include traps like mines.
+
|Removes most beneficial effects (except traps) from an enemy ship
| align="center" | 0850
| align="center" | 0850
-
| align="center" | 004,250
 
-
| align="center" | 017,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 7
| align="center" | 7
Line 124: Line 102:
|Ship module, 1 hour
|Ship module, 1 hour
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
-
 
-
Note 1: only one Continuum Beacon may be used at any time.
 
-
 
-
Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs '''before''' the percentage buffs (Continuum, Stryll).
 
| align="center" | 5000
| align="center" | 5000
-
| align="center" | 025,000
 
-
| align="center" | 100,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 40
| align="center" | 40
Line 138: Line 110:
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 147: Line 117:
|Temporarily increases your cloaking ability by 50.
|Temporarily increases your cloaking ability by 50.
| align="center" | 0350
| align="center" | 0350
-
| align="center" | 001,750
 
-
| align="center" | 007,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 156: Line 124:
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 165: Line 131:
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
| align="center" | 1600
| align="center" | 1600
-
| align="center" | 008,000
 
-
| align="center" | 032,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 13
| align="center" | 13
Line 173: Line 137:
[[Durtanium Brackets]]
[[Durtanium Brackets]]
|Ship module, permanent
|Ship module, permanent
-
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.
+
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10.
| align="center" | 1800
| align="center" | 1800
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
Line 183: Line 145:
|Battle, enemy
|Battle, enemy
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
-
 
-
Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 195: Line 153:
|Stops population growth on an enemy planet.
|Stops population growth on an enemy planet.
| align="center" | 0500
| align="center" | 0500
-
| align="center" | 002,500
 
-
| align="center" | 010,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 204: Line 160:
|This probe returns data on the number of other ships that have scanned the target planet.
|This probe returns data on the number of other ships that have scanned the target planet.
| align="center" | 0250<BR>(set of 3)
| align="center" | 0250<BR>(set of 3)
-
| align="center" | 001,250
 
-
| align="center" | 005,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
Line 213: Line 167:
|When applied, the first ship to attack the target planet will take 400 damage.
|When applied, the first ship to attack the target planet will take 400 damage.
| align="center" | 1500
| align="center" | 1500
-
| align="center" | 007,500
 
-
| align="center" | 030,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 12
| align="center" | 12
Line 222: Line 174:
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
| align="center" | 0700
| align="center" | 0700
-
| align="center" | 003,500
 
-
| align="center" | 014,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 6
| align="center" | 6
Line 231: Line 181:
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
| align="center" | 1500
| align="center" | 1500
-
| align="center" | 007,500
 
-
| align="center" | 030,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 12
| align="center" | 12
Line 240: Line 188:
|Bolsters structural defenses on a planet by 30%.
|Bolsters structural defenses on a planet by 30%.
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 249: Line 195:
|Reduces all defenses of an enemy planet by 15%.
|Reduces all defenses of an enemy planet by 15%.
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 258: Line 202:
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 267: Line 209:
|Increases a planet's maximum population by 50%.
|Increases a planet's maximum population by 50%.
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 276: Line 216:
|Permanently expands the cargo capacity of your ship by 60.
|Permanently expands the cargo capacity of your ship by 60.
| align="center" | 20,000
| align="center" | 20,000
-
| align="center" | 100,000
 
-
| align="center" | 400,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
Line 285: Line 223:
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
| align="center" | 0750
| align="center" | 0750
-
| align="center" | 003,750
 
-
| align="center" | 015,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 6
| align="center" | 6
Line 294: Line 230:
|Enhances your situational awareness, increasing all experience gains by 15%.
|Enhances your situational awareness, increasing all experience gains by 15%.
| align="center" | 3500
| align="center" | 3500
-
| align="center" | 017,500
 
-
| align="center" | 070,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 28
| align="center" | 28
Line 303: Line 237:
|Removes a harmful trap effect (at random) from your ship.
|Removes a harmful trap effect (at random) from your ship.
| align="center" | 2000
| align="center" | 2000
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 311: Line 243:
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
-
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the [[Thetacron Yield Tests]] mission. This mission can be completed an unlimited number of times.
 
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 323: Line 252:
Constructs a Phase Cutter on your planet (limit 2 per planet).
Constructs a Phase Cutter on your planet (limit 2 per planet).
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 331: Line 258:
|Planet, player
|Planet, player
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
-
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
 
| align="center" | 0550
| align="center" | 0550
-
| align="center" | 002,750
 
-
| align="center" | 011,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 341: Line 265:
|Planet, 24 hours
|Planet, 24 hours
|Gives the target planet immunity to artifacts.<br>
|Gives the target planet immunity to artifacts.<br>
-
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 7
| align="center" | 7
Line 352: Line 273:
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
| align="center" | 0400
| align="center" | 0400
-
| align="center" | 002,000
 
-
| align="center" | 008,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 3
| align="center" | 3
Line 362: Line 281:
Constructs a Processing Core on your planet.
Constructs a Processing Core on your planet.
| align="center" | 2000
| align="center" | 2000
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 369: Line 286:
| {{GameImage|artifacts/qfirewall.png}}<br>[[Quantum Firewall Trap]]
| {{GameImage|artifacts/qfirewall.png}}<br>[[Quantum Firewall Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
-
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
+
|When applied, the first ship to hack you will lose all cloaking power for 2 hours.
| align="center" | 1200
| align="center" | 1200
-
| align="center" | 006,000
 
-
| align="center" | 024,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
Line 380: Line 295:
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
| align="center" | 0500
| align="center" | 0500
-
| align="center" | 002,500
 
-
| align="center" | 010,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 390: Line 303:
Constructs a Refining Lab on your planet.
Constructs a Refining Lab on your planet.
| align="center" | 2000
| align="center" | 2000
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 400: Line 311:
Constructs a Relay Tower on your planet.
Constructs a Relay Tower on your planet.
| align="center" | 2000
| align="center" | 2000
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
Line 408: Line 317:
|Battle, player
|Battle, player
|Restores full hull integrity when used.<br>
|Restores full hull integrity when used.<br>
-
Note: A full hull restoration may also be purchased directly for 3 [[Galaxy Points]]. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
 
| align="center" | 0300
| align="center" | 0300
-
| align="center" | 001,500
 
-
| align="center" | 006,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
Line 418: Line 324:
|Ship, permanent
|Ship, permanent
| Releasing the prisoners will grant goodwill from their homeworld.<br>
| Releasing the prisoners will grant goodwill from their homeworld.<br>
-
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
+
Adds 3 Rank Points.
| align="center" | 4000
| align="center" | 4000
-
| align="center" | 020,000
 
-
| align="center" | 080,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
Line 429: Line 333:
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 8
| align="center" | 8
Line 437: Line 339:
|Ship module, 4 hours
|Ship module, 4 hours
|Doubles the amount of shield power available on your ship for four hours.
|Doubles the amount of shield power available on your ship for four hours.
-
 
-
Note: since shield recharge (Repair) rate is based on max shield strength, this artifact ''also doubles your shield repair rate'' whilst it is in effect.
 
| align="center" | 1200
| align="center" | 1200
-
| align="center" | 006,000
 
-
| align="center" | 024,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
Line 448: Line 346:
|Battle, player
|Battle, player
|Fully restores your [[Shields]] when used.<br>
|Fully restores your [[Shields]] when used.<br>
-
Note: A full Shield restoration may be purchased directly for 3 [[Galaxy Points]]. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
 
| align="center" | 0350
| align="center" | 0350
-
| align="center" | 001,750
 
-
| align="center" | 007,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
Line 459: Line 354:
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
| align="center" | 1200
| align="center" | 1200
-
| align="center" | 006,000
 
-
| align="center" | 024,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
Line 468: Line 361:
|Permanently adds 2 decks to your ship when used.
|Permanently adds 2 decks to your ship when used.
| align="center" | 3000
| align="center" | 3000
-
| align="center" | 015,000
 
-
| align="center" | 060,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 24
| align="center" | 24
Line 478: Line 369:
Constructs a Space Elevator on your planet (limit 2 per planet).
Constructs a Space Elevator on your planet (limit 2 per planet).
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 487: Line 376:
|This probe returns data on the total amount of defense the target ship has.
|This probe returns data on the total amount of defense the target ship has.
| align="center" | 0250<BR>(set of 2)
| align="center" | 0250<BR>(set of 2)
-
| align="center" | 001,250
 
-
| align="center" | 005,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
Line 496: Line 383:
|This probe returns data on the target ship's resource contents in cargo.
|This probe returns data on the target ship's resource contents in cargo.
| align="center" | 0600
| align="center" | 0600
-
| align="center" | 003,000
 
-
| align="center" | 012,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 5
| align="center" | 5
Line 505: Line 390:
|This probe returns data on the total amount of attack power the target ship has.
|This probe returns data on the total amount of attack power the target ship has.
| align="center" | 0250<BR>(set of 2)
| align="center" | 0250<BR>(set of 2)
-
| align="center" | 001,250
 
-
| align="center" | 005,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
Line 515: Line 398:
Constructs a Spy Uplink on your planet (limit 2 per planet).
Constructs a Spy Uplink on your planet (limit 2 per planet).
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 523: Line 404:
|Planet
|Planet
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
-
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
 
| align="center" | 1000
| align="center" | 1000
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
Line 533: Line 411:
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
-
Note 1: only one Subspace Seeker may be used at any time.
 
-
 
-
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
 
| align="center" | 2000
| align="center" | 2000
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 16
| align="center" | 16
Line 545: Line 418:
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 50.<br>
|Temporarily increases the scanning capability of your ship by 50.<br>
-
Note 1: only one Tachyon Cylinder may be used at any time.
 
-
 
-
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
 
| align="center" | 0700
| align="center" | 0700
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 6
| align="center" | 6
Line 558: Line 426:
|Permanently expands the cargo capacity of your ship by 10.
|Permanently expands the cargo capacity of your ship by 10.
| align="center" | 1750
| align="center" | 1750
-
| align="center" | 003,500
 
-
| align="center" | 014,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
Line 567: Line 433:
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
| align="center" | 0750
| align="center" | 0750
-
| align="center" | 003,750
 
-
| align="center" | 015,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
Line 576: Line 440:
|Warps away 1 guard of a target enemy planet.
|Warps away 1 guard of a target enemy planet.
| align="center" | 2100
| align="center" | 2100
-
| align="center" | 010,500
 
-
| align="center" | 042,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 17
| align="center" | 17
Line 585: Line 447:
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
| align="center" | 0550
| align="center" | 0550
-
| align="center" | 002,750
 
-
| align="center" | 011,000
 
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | 4
| align="center" | 4
Line 595: Line 455:
Constructs a Warp Gate on your planet.
Constructs a Warp Gate on your planet.
| align="center" | 4000
| align="center" | 4000
-
| align="center" | 020,000
 
-
| align="center" | 080,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | 32
| align="center" | 32
Line 602: Line 460:
| {{GameImage|artifacts/cells2.png}}<br>[[XCharge Cells]]
| {{GameImage|artifacts/cells2.png}}<br>[[XCharge Cells]]
|Ship module, permanent
|Ship module, permanent
-
|Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.
+
|Integrates into existing field systems, permanently increasing your shield capacity by 5.
| align="center" | 1800
| align="center" | 1800
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
| align="center" | No
| align="center" | No
| align="center" | 14
| align="center" | 14

Revision as of 01:41, 22 June 2025


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

While this table includes the galaxypoints.pngGP cost to buy common artifacts, most galaxypoints.pngGP should be reserved to buy much more limited artifacts.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Increasing Artifact Points

Additional Ways to Earn Artifact Points



Artifact Name Type Effect Artifact Points Cost Send-able? galaxypoints.pngGP Cost
security.png
Alarm Sentry
Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 1800 Yes 14
datadisc.png
Alien Data Disc
Research Grants 700 Research Points. 0700 No N/A
crystal.png
Ancient Crystal Foci
Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 0400 Yes 3
android.png
Android Helmsman
Ship, permanent Hiring this droid into your crew will increase your defense by 3 2000 No 16
android2.png
Android Scientist
Ship, permanent Hiring this droid into your crew will increase your research by 4 1800 No 14
pacify.png
Calming Amplifier
Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 0900 Yes 7
pod2.png
Cloning Pods
Planet, player Quickly maximizes the target planet population. 0400 Yes 3
cage.png
Containment Cage
Battle, player Removes all harmful effects (except traps) from your ship. 0600 Yes 5
missile.png
Containment Missile
Battle, enemy Removes most beneficial effects (except traps) from an enemy ship 0850 No 7
ssbeacon.png
Continuum Beacon
Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. 5000 Yes 40
crimsonobelisk.png
Crimson Obelisk
Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 0900 Yes 7
darkpyramid.png
Dark Pyramid
Ship module, 10 hours Temporarily increases your cloaking ability by 50. 0350 Yes 3
overload.png
Disarming Bomb
Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 0900 Yes 7
dsaboteur.png
Drannik Saboteur
Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 1600 Yes 13
bracket.png

Durtanium Brackets

Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. 1800 No 14
empsphere.png
EMP Sphere
Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%. 0900 Yes 7
virus.png
Engineered Virus
Planet, enemy, 24 hours Stops population growth on an enemy planet. 0500 Yes 4
probe2.png
Flux Probe
Planet This probe returns data on the number of other ships that have scanned the target planet. 0250
(set of 3)
Yes 2
gravtrap.png
Grav-Whip Trap
Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 1500 Yes 12
console.png
Grid Console
Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 0700 Yes 6
calmtrap.png
Halcyon Trap
Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 1500 Yes 12
block.png
Ion Repulsor Charge
Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 0900 Yes 7
storm.png
Ion Storm Charge
Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 0900 Yes 7
krionustrap.png
Krionus Virus Trap
Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 1000 Yes 8
serum.png
Longevity Serum
Planet, player, 48 hours Increases a planet's maximum population by 50%. 1000 Yes 8
storepod.png
Mass Storage Pod
Ship module, permanent Permanently expands the cargo capacity of your ship by 60. 20,000 No N/A
swarm.png
Nanite Swarm Capsules
Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 0750 Yes 6
interface.png
Neural Interface
Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 3500 Yes 28
nullfuse.png
Null Fuse
Battle, player Removes a harmful trap effect (at random) from your ship. 2000 No 16
minetrap.png
Omicron Mine Trap
Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.
1000 Yes 8
p-turret.png
Phase Cutter Chassis
Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

1000 No 8
vortex2.png
Planetary Time Vortex
Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.
0550 Yes 4
vortex3.png
Planet Vortex Deflector
Planet, 24 hours Gives the target planet immunity to artifacts.
0900 Yes 7
positron.png
Positron Clouder
Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 0400 Yes 3
chemcenter.png
Processing Core Chassis
Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

2000 No 16
qfirewall.png
Quantum Firewall Trap
Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. 1200 Yes 10
qflare2.png
Quantum Flare
Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 0500 Yes 4
mprocessor.png
Refining Lab Chassis
Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

2000 No 16
commtower.png
Relay Tower Chassis
Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

2000 No 16
nanodrones.png
Repair Nanodrones
Battle, player Restores full hull integrity when used.
0300 Yes N/A
prisoners.png
Rescued Prisoners
Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points.

4000 No N/A
sentry.png
Sentry Guards
Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 1000 Yes 8
shieldrelay.png
Shield Amplifier
Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours. 1200 Yes 10
restorer.png
Shield Restorer
Battle, player Fully restores your Shields when used.
0350 Yes N/A
shielder.png
Shield Sentries
Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 1200 Yes 10
shipbot.png
Ship-Bot
Ship, permanent Permanently adds 2 decks to your ship when used. 3000 No 24
elevator.png
Space Elevator Chassis
Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

1000 No 8
probe.png
Spy Probe - Defenses
Battle, enemy This probe returns data on the total amount of defense the target ship has. 0250
(set of 2)
Yes 2
probe3.png
Spy Probe - Resources
Battle, enemy This probe returns data on the target ship's resource contents in cargo. 0600 Yes 5
probe.png
Spy Probe - Weapons
Battle, enemy This probe returns data on the total amount of attack power the target ship has. 0250
(set of 2)
Yes 2
transporthub.png
Spy Uplink Chassis
Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

1000 No 8
scanpurge.png
Star Chart Purger
Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
1000 No 8
seeker.png
Subspace Seeker
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.
2000 Yes 16
cylinder.png
Tachyon Cylinder
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.
0700 Yes 6
tesseract.png
Tesseract Container
Ship, permanent Permanently expands the cargo capacity of your ship by 10. 1750 No 14
time.png
Time Manipulator
Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. 0750 Yes N/A
wormhole3.png
Unstable Wormhole Emitter
Battle, player Warps away 1 guard of a target enemy planet. 2100 Yes 17
voidshell.png
Void Shell
Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 0550 Yes 4
warpgate.png
Warp Gate Chassis
Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

4000 No 32
cells2.png
XCharge Cells
Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. 1800 No 14



Artifacts | Battle Market Artifacts | Mission Artifacts | NPC-Dropped Artifacts | Market Artifacts | Base-Raiding Artifacts | Collective Theory Lab


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