Planetary Events and Effects
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! class="unsortable" align="left" width="250" | Effect | ! class="unsortable" align="left" width="250" | Effect | ||
! class="unsortable" align="left" width="250" | Image | ! class="unsortable" align="left" width="250" | Image | ||
+ | |- | ||
+ | | align="left" | [[Aerlen Patronage]] | ||
+ | | align="left" | Production 1% + 1-5% | ||
+ | | align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/aerlenfavor.gif Aerlen Patronage] | ||
|- | |- | ||
| align="left" | [[Crimson Intelligence]] | | align="left" | [[Crimson Intelligence]] | ||
| align="left" | Attack +25% | | align="left" | Attack +25% | ||
| align="left" | [Image Pending Crimson Intelligence] | | align="left" | [Image Pending Crimson Intelligence] | ||
- | |||
- | |||
- | |||
- | |||
|- | |- | ||
| align="left" | [[Diversionary Tactics]] | | align="left" | [[Diversionary Tactics]] | ||
| align="left" | Defense +35% | | align="left" | Defense +35% | ||
| align="left" | [Pending] | | align="left" | [Pending] | ||
+ | |- | ||
+ | | align="left" | [[T5 Analysis Data]] | ||
+ | | align="left" | Production +1% OR Research +4% | ||
+ | | align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/st5data.png T5 Analysis Data] | ||
+ | |- | ||
+ | | align="left" | [[Trade Outpost Intelligence]] | ||
+ | | align="left" | Production +4% | ||
+ | | align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/tradeouti.png Trade Outpost Intelligence] | ||
+ | |||
|} | |} | ||
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Revision as of 20:36, 12 December 2014
Planets may experience occasional events that affect their stats or production. Events occur under the following conditions:
- Randomly - some planets will experience events randomly. Most of these effects are temporary, but some are permanent. The chances of a random effect occurring is increased if your Profession is a Governor.
- Invasion - a successful invasion may trigger a beneficial or negative event. These effects are always temporary.
- Colonization - colonizing a planet may trigger beneficial events. These effects are temporary.
- Artifact Inducement - using certain artifacts may allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent.
Contents |
Permanent Events
Permanent Artifact-Induced Events
These events are induced by artifacts rewarded from mission or legion mission completions and the planet they occur on can be chosen by the player.
Name | Effect | Image |
---|---|---|
Aerlen Patronage | Production 1% + 1-5% | Aerlen Patronage |
Crimson Intelligence | Attack +25% | [Image Pending Crimson Intelligence] |
Diversionary Tactics | Defense +35% | [Pending] |
T5 Analysis Data | Production +1% OR Research +4% | T5 Analysis Data |
Trade Outpost Intelligence | Production +4% | Trade Outpost Intelligence |
Permanent Invasion Events
These events have a chance of occurring when a planet is successfully invaded.
Name | Effect | Image |
---|---|---|
Building Destruction | Destroys one random building on the planet | N/A |
Permanent Random Events
These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet.
Name | Effect | Image |
---|---|---|
Lush Biosphere | +200% population | Lush Biosphere |
Reactive Barrier | Enemy Artifact/Ability Immunity | Reactive Barrier |
Stealth Screen | +30% cloak | Stealth Screen |
Subterranean Caverns | +30% defense | Subterranean Caverns |
Archotage Power Grid | +1% to all production | Archotage Power Grid |
- Note: Archotage Power Grid only available during Harvest seasonal event each November
Planetary Analysis
A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis can also be artifact-induced via a Reality Transfuser.
Name | Effect | Image |
---|---|---|
Advanced Civilization Ruins | +20% artifact production | Advanced Civilization Ruins |
Large Moons | +20% planet space | Background Moon |
Planetary Rings | +20% to all production | Upper Rings Lower Rings |
Small Moon | +10% planet space | Small Moon |
Temporary Events
Enemy Blockades
When this occurs, a non-player enemy will arrive and surround the planet, producing a production loss. This negative effect will remain until the NPC is disabled. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs *will* be removed with the use of a tactical remodulation algorithm if they have not already been alerted.
After the NPC has been disabled, make sure to return to the planet's production screen to remove the blockade effect. Invading an enemy planet with an entity blockade will cause the entity to flee without dropping anything for the invader. A forum topic has been created to gather information about which specific planet types can be blockaded.
Name | Known to Blockade | Effect |
---|---|---|
Akulan Entity | barren, demon, desert, gas, icy, irradiated, toxic, volcanic | -60% to all production |
Allovore Entity | dyson, ecumenopolis*, metallic | -60% to all production |
Chaotic ArcRift Entity | rift | -60% to all production |
Kulgox Entity | barren, chthonian, crystal, desert, gas, icy, metallic, oceanic, toxic, volcanic | -60% to all production |
T.O. HyperSeeker | gaia, terra | -60% to all production |
- (assumed from Gauss_Chain specialization)
Seasonal Enemy Blockades
When this occurs, a non-player enemy will arrive and surround the planet, producing a production loss. These specific types of NPC's only come during seasonal events and function the same as standard enemy blockades. This negative effect will remain until the NPC is disabled. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs *will* be removed with the use of a tactical remodulation algorithm if they have not already been alerted.
Name | Known to Blockade | Effect |
---|---|---|
Scruuge Hijacker | barren, chthonian, crystal, desert, gas, icy, metallic, oceanic, toxic, volcanic | -60% to all production |
- Note: Unlike other blockading NPC entities, this one has a 24 hour expiration.
Temporary Artifact-Induced Events
These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days.
Name | Effect |
---|---|
Klorvis Supply Conduit | +30% to all production |
Regional Science Summit | +25% research production |
Temporary Invasion Events
These events have a chance of occurring when a planet is successfully invaded. They last for one week.
Name | Effect | Image |
---|---|---|
Bane Coercion | +10% production | Bane Coercion |
Devastated Landscape | +100% build costs | Devastated Landscape |
Enslaved Prisoners | -50% to build cost (half cost in credits AND minerals) | Enslaved Prisoners |
Insurgent Uprising | -50% to total defenses | Insurgent Uprising |
Temporary Production Events
These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week.
Name | Effect | Image |
---|---|---|
Ancient Relics | +10% artifact production | Ancient Relics |
Galactic Trade Hub | +10% to all production | Galactic Trade Hub |
Lost Undersea Archive | +30% research production | Lost Undersea Archive |
Pure Deposits | +10% mining production | Pure Deposits |
Ultra-Pure Deposits | +20% mining production | Ultra-Pure Deposits |
Unique Lifeforms | +10% research production | Unique Lifeforms |
Discontinued Events
These events were removed from the game after it was found that they did not function as intended. They had previously lasted for one week, but you can no longer have this event applied to a planet.
Name | Effect | Image |
---|---|---|
Flux Storm | +50,000 cloak | Flux Storm 1 |