Deck
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A smaller ship with fewer decks should be harder to target and hit then a larger ship. So the game gives smaller ships a relative advantage by capping the amount of damage larger ships can do to them. Hence, it is possible to build ships with less deck that take limited damage from larger ships and then by adding crew instead of equipment may even attack for more damage than they take. However, as the smaller ship ranks, the damage cap increases proportionally until eventually the smaller ship is taking too much damage and incapable of adapting due to the limited number of decks available to them. | A smaller ship with fewer decks should be harder to target and hit then a larger ship. So the game gives smaller ships a relative advantage by capping the amount of damage larger ships can do to them. Hence, it is possible to build ships with less deck that take limited damage from larger ships and then by adding crew instead of equipment may even attack for more damage than they take. However, as the smaller ship ranks, the damage cap increases proportionally until eventually the smaller ship is taking too much damage and incapable of adapting due to the limited number of decks available to them. | ||
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*PVP damage cap formula = your current deck size divided by 2 OR (rank+19) / 2, whichever is greater. | *PVP damage cap formula = your current deck size divided by 2 OR (rank+19) / 2, whichever is greater. | ||
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Revision as of 04:19, 25 February 2013
Deck is one of ten basic ship statistics that define your capabilities in the game. It represents the total space available on your ship for mounting active equipment.
As you advance in the game, you will get opportunities to add more decks. There is no known limit to the number of decks you can achieve and no known way of decreasing or losing decks once they are added other than resetting your account.
It is important that you do NOT confuse Deck with Cargo. Deck space is used for installed equipment such as Weapons, Sensors, Armor, etc. Cargo space is used for storing things such as uninstalled equipment, minerals and artifacts.
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Benefits
A greater deck size allows you to keep more (and more powerful) equipment installed at the same time, allowing your ship to be deadlier in combat, more efficient in scanning, heartier in battle, etc.
In addition, paying for the repairs from installing and uninstalling equipment to suit your purposes can be costly over time. Hence, you can save credits by adding decks to keep as much equipment installed as possible, without switching the ship's configuration.
Likewise, researching a weapon capable of destroying a planet doesn't do you any good if you don't have enough space to mount it.
In general, if you have one weapon mounted, and your opponent has five of the same weapon and some shields to boot, he'll have a decided edge over you in battle (to say the least. You'll probably be dead while barely scuffing his ship. :) Good luck!).
Trade-Offs
A smaller ship with fewer decks should be harder to target and hit then a larger ship. So the game gives smaller ships a relative advantage by capping the amount of damage larger ships can do to them. Hence, it is possible to build ships with less deck that take limited damage from larger ships and then by adding crew instead of equipment may even attack for more damage than they take. However, as the smaller ship ranks, the damage cap increases proportionally until eventually the smaller ship is taking too much damage and incapable of adapting due to the limited number of decks available to them.
- PVP damage cap formula = your current deck size divided by 2 OR (rank+19) / 2, whichever is greater.
Ship Classifications
Upon reaching preset deck sizes your ship classification automatically changes i.e. 150-199 decks is "Heavy Frigate" whereas 200-249 decks is "Light Cruiser".
Size | Class |
---|---|
20 - 49 | Scout |
50 - 99 | Light Frigate |
100 - 149 | Frigate |
150 - 199 | Heavy Frigate |
200 - 249 | Light Cruiser |
250 - 299 | Cruiser |
300 - 349 | Heavy Cruiser |
350 - 399 | Light Battleship |
400 - 449 | Battleship |
450 - 499 | Heavy Battleship |
500 - 549 | Light Dreadnaught |
550 - 599 | Dreadnaught |
600 - 699 | Heavy Dreadnaught |
700 - 799 | Titan |
800 - 899 | Heavy Titan |
900 - 1,049 | Massive Titan |
1,050 - 1,199 | Goliath |
1,200 - 1,349 | Heavy Goliath |
1,350 - 1,499 | Massive Goliath |
1,500 - 1,649 | Leviathan |
1,650 - 1,849 | Heavy Leviathan |
1,850 - 2,049 | Massive Leviathan |
2,050 - 2,299 | Star Destroyer |
2,300 - 2,599 | Heavy Star Destroyer |
2,600 - 2,899 | Massive Star Destroyer |
2,900 - 3,199 | Collossal Star Destroyer |
3,200 - 3,599 | Galaxy Destroyer |
3,600 - 3,999 | Heavy Galaxy Destroyer |
4,000 - 4,399 | Massive Galaxy Destroyer |
4,400 + | Collossal Galaxy Destroyer |
Improvements
Deck can be improved by purchasing additional Decks with Rank Points, or by purchasing them using Galaxy Points. (However, the cost benefit of using GP is dubious at best, you are likely better served buying energy refills instead.)
Several Artifacts can be used to increase deck size, a partial list is:
- Ship Bot (+2 Decks)
- Lazuli Parts Vault (+2 Decks, +10 Hull, +10 shield)
Additionally many players use Rank Points from the Artifacts that grant them to purchase additional decks:
- Rescued Prisoners (+3 Rank Points)
- Rescued Stryll Prisoners (+6 Rank Points)