Hack Hacks Hacking
m |
(Expanded somewhat.) |
||
Line 4: | Line 4: | ||
A Combat Action against another player. | A Combat Action against another player. | ||
- | *Cost :5 energy | + | |
- | *Cool Down on Success: 15 | + | *Cost: 5 energy |
- | *Cool Down on Failure: 5 | + | *Cool Down on Success: 15 minutes |
- | *Not available against NPCs | + | *Cool Down on Failure: 5 minutes |
- | *Ability to hack is based on Cloak | + | *Not available against NPCs |
- | *Success is based | + | *Ability to hack is based on Cloak |
- | *Defense is based | + | *Success is based on Cloak and Scan |
- | *Does not require enemy ship to be disabled | + | *Defense is based on Cloak and Scan |
- | Allows the theft of research and on rare occasions planet locations | + | *Does not require enemy ship to be disabled |
- | + | *Allows the theft of research and on rare occasions planet locations | |
+ | |||
+ | The following potential outcomes are confirmed by the game developer: | ||
+ | |||
+ | Critical Success: You will steal the location of a planet in the enemy ship's database | ||
+ | Success: You will steal some research points from the enemy ship | ||
+ | Unsuccessful: No research points awarded | ||
+ | Failure: Enemy ship will counter-hack and steal research from your ship | ||
+ | Critical Failure: Enemy ship will counter-hack and steal the location of one of your planets | ||
+ | |||
+ | It should be noted that Critical Successes and Failures are both rare events. | ||
+ | |||
+ | There is also a "zero success": when you succeed in hacking a player who has no research points to steal, you receive a blue badge, but the cool-down timer is set to just 5 minutes and your "Successful Hacks" stat is not incremented. | ||
+ | |||
+ | |||
---- | ---- | ||
See Also: | See Also: | ||
[[Raiding]] | [[Raiding]] |
Revision as of 23:35, 5 June 2012
A Combat Action against another player.
- Cost: 5 energy
- Cool Down on Success: 15 minutes
- Cool Down on Failure: 5 minutes
- Not available against NPCs
- Ability to hack is based on Cloak
- Success is based on Cloak and Scan
- Defense is based on Cloak and Scan
- Does not require enemy ship to be disabled
- Allows the theft of research and on rare occasions planet locations
The following potential outcomes are confirmed by the game developer:
Critical Success: You will steal the location of a planet in the enemy ship's database Success: You will steal some research points from the enemy ship Unsuccessful: No research points awarded Failure: Enemy ship will counter-hack and steal research from your ship Critical Failure: Enemy ship will counter-hack and steal the location of one of your planets
It should be noted that Critical Successes and Failures are both rare events.
There is also a "zero success": when you succeed in hacking a player who has no research points to steal, you receive a blue badge, but the cool-down timer is set to just 5 minutes and your "Successful Hacks" stat is not incremented.
See Also: Raiding