The Fate of Komarra
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*10 Rounds/Completion | *10 Rounds/Completion | ||
Requirements: 1,550 energy, 10 [[Grav-Whip Trap]]s | Requirements: 1,550 energy, 10 [[Grav-Whip Trap]]s | ||
- | Rewards: 4,200 XP, 5 [[Mission Rewards#Political Favor| | + | Rewards: 4,200 XP, 5 [[Mission Rewards#Political Favor|Political Favor]], 100 [[Kurenite]] |
*5 Completions/Finish | *5 Completions/Finish | ||
Requirements: 7,750 energy, 50 [[Grav-Whip Trap]]s | Requirements: 7,750 energy, 50 [[Grav-Whip Trap]]s | ||
- | Rewards: 21,000 XP, 25 [[Mission Rewards#Political Favor| | + | Rewards: 21,000 XP, 25 [[Mission Rewards#Political Favor|Political Favor]], 500 [[Kurenite]] |
</div> | </div> | ||
Revision as of 20:26, 23 April 2012
Mission Briefing
Komarra is a very important trade colony. Recently, a malfunctioning warp gate pulled Komarra's moon dangerously close, and now it drifts toward the planet to its peril. By modifying some grav-whip traps, we should be able to stabilize the moon's orbit.
Becomes Available Upon: Rank 150
Un-gray Requirements: 400 Mission Completions
Per Round Requirements: 155 energy, 1 Grav-Whip Trap
Per Round Rewards: 420 XP
Per Completion Rewards: 5 Political Favor, 100 Kurenite
Per Round Risks: None
Mission Summary:
- Per 1 Round
Requirements: 155 energy, 1 Grav-Whip Trap Rewards: 420 XP XP Return Ratio: 2.71
- 10 Rounds/Completion
Requirements: 1,550 energy, 10 Grav-Whip Traps Rewards: 4,200 XP, 5 Political Favor, 100 Kurenite
- 5 Completions/Finish
Requirements: 7,750 energy, 50 Grav-Whip Traps Rewards: 21,000 XP, 25 Political Favor, 500 Kurenite
Previous Mission: None
Next Mission: Komarran Unrest
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