Controlling the Anomaly
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'''Becomes Available Upon: ''' Completion of [[Temporal Manipulation]] </div> | '''Becomes Available Upon: ''' Completion of [[Temporal Manipulation]] </div> | ||
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- | '''Un-gray Requirements: ''' </div> | + | '''Un-gray Requirements: ''' 30 colonized planets</div> |
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'''Per Round Requirements: ''' Energy 130 + 250 Exotic Matter</div> | '''Per Round Requirements: ''' Energy 130 + 250 Exotic Matter</div> |
Revision as of 00:12, 24 December 2011
Mission Briefing
Through continued research of the temporal anomaly, we've constructed a facility to harness its effects into localized flux devices. The process is stable, but requires a substantial supply of energy and exotic matter.
Becomes Available Upon: Completion of Temporal Manipulation
Un-gray Requirements: 30 colonized planets
Per Round Requirements: Energy 130 + 250 Exotic Matter
Per Round Rewards: 300 XP
Per Completion Rewards: Temporal Flux Orb
Per Round Risks: None
Mission Summary:
- Per 1 Round
Requirements: 130 energy + 250 Exotic Matter Rewards: 300 XP XP Return Ratio: 2.3
- 25 Rounds/Completion
Requirements: 3250 energy + 6250 Exotic Matter Rewards: 7,500 XP, 1 Temporal Flux Orb
- Can be repeated at any time.
Previous Mission: Temporal Manipulation
Next Mission: None
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