Attiroth, Lazuli Carrier

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{{GameImage|npcs/tojshipn1.png}}
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The Attiroth, or 'Jewel of the Syndicate', is supported by an army of repair ships, ensuring that it remains in perfect condition.
The Attiroth, or 'Jewel of the Syndicate', is supported by an army of repair ships, ensuring that it remains in perfect condition.
*Extremely Rare Elite Carrier
*Extremely Rare Elite Carrier
*Top 5 damagers are rewarded
*Top 5 damagers are rewarded
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*Share with Ranks 900 - 3,800
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*Share with Ranks 900 - 30,000 (formerly rank 3,800 until 2024 May 02)
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*[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/tojshipn1.png Ship Image]
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'''Rank:''' 1000 <br>
'''Rank:''' 1000 <br>
'''Shields:''' None <br>
'''Shields:''' None <br>
'''Hull:''' 1,000,000 <br>
'''Hull:''' 1,000,000 <br>
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'''Abilities:''' Neural Resistant Hull (Immune to Improved Mind Influence), Repair Ship Launch (Will sometimes launch an [[Attiroth Repair Ship]] when attacked. These must be disabled separately), Repair Link (Chance that the Attiroth's hull will repair to full if attacked while an Attiroth Repair Ship is still in your Battle list)<br>
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'''Abilities:'''  
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* Neural Resistant Hull - Immune to [[Ability#Improved_Mind_Influence|Improved Mind Influence]]<BR>
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* Repair Ship Launch - Will randomly launch an [[Attiroth Repair Ship]] when attacked. These must be disabled separately on your battle tab.
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  ''The Attiroth launches a Repair Ship. Disable it immediately to prevent it from repairing the Attiroth!''
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* Repair Link - Random chance that the Attiroth's hull will repair to full:
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  ''A nearby Attiroth Repair Ship fully repairs the Attiroth! Disable them to prevent further repairs!''
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1. if attacked while an Attiroth Repair Ship is still on your Battle tab; OR<BR>
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2. if the Attiroth Repair Ship expires while the Attiroth is still on alert<br>
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*NOTE: If you have multiple Attiroths, and have a repair ship spawn from the first one, you cannot hit the second Attiroth even if it had not
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spawned the repair ship. ANY repair ship on your BT will repair any Attiroth that is hit while said repair ship is still on your BT.<br>
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'''Attack:''' 18,000 <br>
'''Attack:''' 18,000 <br>
'''Defense:''' 36,000 <br>
'''Defense:''' 36,000 <br>
'''Cloak:''' 3,000<br>
'''Cloak:''' 3,000<br>
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'''Rewards:''' [[Special Buildings#NPC Loot Drops|Lazuli Darkmine Cluster]], [[Stacked Attiroth Plating]] (estimated drop 80%/20%)<br>
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'''Rewards:''' [[Lazuli Darkmine Cluster]], [[Stacked Attiroth Plating]] (estimated drop 80%/20%)<br>
'''Expires:''' After 12 Hours <br>
'''Expires:''' After 12 Hours <br>
'''Experience Earned on Kill:''' 50 <br>
'''Experience Earned on Kill:''' 50 <br>

Revision as of 23:31, 2 May 2024

tojshipn1.png

The Attiroth, or 'Jewel of the Syndicate', is supported by an army of repair ships, ensuring that it remains in perfect condition.

  • Extremely Rare Elite Carrier
  • Top 5 damagers are rewarded
  • Share with Ranks 900 - 30,000 (formerly rank 3,800 until 2024 May 02)

Rank: 1000
Shields: None
Hull: 1,000,000
Abilities:

 The Attiroth launches a Repair Ship. Disable it immediately to prevent it from repairing the Attiroth!
  • Repair Link - Random chance that the Attiroth's hull will repair to full:
 A nearby Attiroth Repair Ship fully repairs the Attiroth! Disable them to prevent further repairs!

1. if attacked while an Attiroth Repair Ship is still on your Battle tab; OR
2. if the Attiroth Repair Ship expires while the Attiroth is still on alert

*NOTE: If you have multiple Attiroths, and have a repair ship spawn from the first one, you cannot hit the second Attiroth even if it had not 
spawned the repair ship. ANY repair ship on your BT will repair any Attiroth that is hit while said repair ship is still on your BT.

Attack: 18,000
Defense: 36,000
Cloak: 3,000
Rewards: Lazuli Darkmine Cluster, Stacked Attiroth Plating (estimated drop 80%/20%)
Expires: After 12 Hours
Experience Earned on Kill: 50

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


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