Crew
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[[Category:Crew]][[Category:Ship Energy]][[Category:Ship]][[Category:Raids]] | [[Category:Crew]][[Category:Ship Energy]][[Category:Ship]][[Category:Raids]] | ||
- | + | Crew members for your ship are mainly recruited by spending [[Rank Points]]. Increasing your ship's crew will help you in [[raiding]] enemy ships, and also help defend your ship from enemy raids. There are 4 types of crew members as outlined below. | |
- | Crew members for your ship are mainly recruited by spending [[Rank Points]]. Increasing your ship's crew will help you in [[raiding]] enemy ships, and also help defend your ship from enemy raids. There are 4 types of crew | + | |
==Engineers== | ==Engineers== | ||
- | Each Rank Point spent recruits 2 Engineers. 1 Engineer will increase your maximum [[Energy]] capacity by 1 point. | + | Each [[Rank Points|Rank Point]] spent recruits 2 Engineers. 1 Engineer will increase your maximum [[Energy]] capacity by 1 point. |
- | [[Lutuma Memory Core]] adds 1 engineer to your crew when its ability is activated. | + | * [[Lutuma Memory Core]] adds 1 engineer to your crew when its ability is activated. |
- | [[ | + | * [[Strazi Corpse Pod]] adds 2 non.scientist crew when its ability is activated. |
- | [[ | + | * [[Cobalt Drive]] adds 3 engineers to your crew when its ability is activated. |
- | [[Prototype Engineering Bay]] adds 10 engineers to your crew. | + | * [[Experimental Crate]] adds 4 engineers to your crew. |
+ | |||
+ | * [[Prototype Engineering Bay]] adds 10 engineers to your crew. | ||
Engineers have no effect on energy recharge rates. To increase your energy recharge rate, build [[Relays]]. | Engineers have no effect on energy recharge rates. To increase your energy recharge rate, build [[Relays]]. | ||
- | Engineers take up no ship space whatsoever and have no upkeep cost. How and why they work so frugally is a matter of much debate. But it gives a good reason for considering using | + | Engineers take up no ship space whatsoever and have no upkeep cost. How and why they work so frugally is a matter of much debate. But it gives a good reason for considering using [[Rank Points|Rank Point]] for Engineers instead of for increasing [[Decks]] for expensive energy modules. |
- | + | ||
==Tactical Officers== | ==Tactical Officers== | ||
- | Each Rank Point spent will recruit 2 Tactical Officers. 1 Tactical Officer will increase your [[Attack]] by 1 point. | + | Each [[Rank Points|Rank Point]] spent will recruit 2 Tactical Officers. 1 Tactical Officer will increase your [[Attack]] by 1 point. |
+ | |||
+ | * [[Strazi Corpse Pod]] adds 2 non.scientist crew when its ability is activated. | ||
- | [[Experimental Crate]] adds 4 tactical officers to your crew. | + | * [[Experimental Crate]] adds 4 tactical officers to your crew. |
+ | * [[Cerulean Autosync Beam]] adds 10 tactical officers to your crew when its ability is activated. | ||
==Helmsmen== | ==Helmsmen== | ||
- | Each Rank Point spent will recruit 2 Helmsmen. 1 Helmsman will increase your [[Defense]] by 1 point. | + | Each [[Rank Points|Rank Point]] spent will recruit 2 Helmsmen. 1 Helmsman will increase your [[Defense]] by 1 point. |
- | + | * [[Lutuma Memory Core]] adds 1 helmsmen to your crew when its ability is activated. | |
- | [[ | + | * [[Strazi Corpse Pod]] adds 2 non.scientist crew when its ability is activated. |
- | [[Cybernetic Link Interface]] adds 2 helmsmen to your crew when its ability is activated. | + | * [[Cybernetic Link Interface]] adds 2 helmsmen to your crew when its ability is activated. |
- | [[ | + | * [[Android Helmsmen]], from the [[Common Artifacts]] hourly pull, add 3 helmsmen to your crew when used. |
- | [[ | + | * [[Experimental Crate]] adds 4 helmsmen to your crew. |
+ | * [[Taltherian Def-Opt]] adds a variable number of helmsmen to your crew, based on the number of defense and shield modules online on your ship at the time of use. | ||
==Scientists== | ==Scientists== | ||
- | Each Rank Point spent will recruit 3 Scientists. 1 Scientist will increases your hourly [[Research]] rate by 1. | + | Each [[Rank Points|Rank Point]] spent will recruit 3 Scientists. 1 Scientist will increases your hourly [[Research]] rate by 1. |
- | [[ | + | * Each [[Q-Pedd Assembly Line]] adds 1 (or 2, for later versions) scientist to your crew when its ability is activated. |
- | [[ | + | * [[Android Scientist]]s, from the [[Common Artifacts]] hourly pull, increases research rate by 4 by recruiting 4 normal scientists. |
- | [[Experimental Crate]] adds 4 scientists to your crew. | + | * [[Experimental Crate]] adds 4 scientists to your crew. |
- | [[Rescued Scientists]] add 5 scientists to your crew. | + | * [[Rescued Scientists]] add 5 scientists to your crew. |
- | [[Rescued Specialists]] add 10 scientists to your crew. | + | * [[Rescued Specialists]] add 10 scientists to your crew. |
- | [[Kronyn Evac Pod]]s add 15 or 30 scientists to your crew. | + | * [[Kronyn Evac Pod]]s add 15 or 30 scientists to your crew. |
- | [[RSL Memory Vault]] adds 23 scientists to your crew. | + | * [[RSL Memory Vault]] adds 23 scientists to your crew. |
- | [[Prototype Engineering Bay]] adds 25 scientists to your crew. | + | * [[Prototype Engineering Bay]] adds 25 scientists to your crew. |
Current revision as of 21:45, 22 February 2021
Crew members for your ship are mainly recruited by spending Rank Points. Increasing your ship's crew will help you in raiding enemy ships, and also help defend your ship from enemy raids. There are 4 types of crew members as outlined below.
Contents |
Engineers
Each Rank Point spent recruits 2 Engineers. 1 Engineer will increase your maximum Energy capacity by 1 point.
- Lutuma Memory Core adds 1 engineer to your crew when its ability is activated.
- Strazi Corpse Pod adds 2 non.scientist crew when its ability is activated.
- Cobalt Drive adds 3 engineers to your crew when its ability is activated.
- Experimental Crate adds 4 engineers to your crew.
- Prototype Engineering Bay adds 10 engineers to your crew.
Engineers have no effect on energy recharge rates. To increase your energy recharge rate, build Relays.
Engineers take up no ship space whatsoever and have no upkeep cost. How and why they work so frugally is a matter of much debate. But it gives a good reason for considering using Rank Point for Engineers instead of for increasing Decks for expensive energy modules.
Tactical Officers
Each Rank Point spent will recruit 2 Tactical Officers. 1 Tactical Officer will increase your Attack by 1 point.
- Strazi Corpse Pod adds 2 non.scientist crew when its ability is activated.
- Experimental Crate adds 4 tactical officers to your crew.
- Cerulean Autosync Beam adds 10 tactical officers to your crew when its ability is activated.
Helmsmen
Each Rank Point spent will recruit 2 Helmsmen. 1 Helmsman will increase your Defense by 1 point.
- Lutuma Memory Core adds 1 helmsmen to your crew when its ability is activated.
- Strazi Corpse Pod adds 2 non.scientist crew when its ability is activated.
- Cybernetic Link Interface adds 2 helmsmen to your crew when its ability is activated.
- Android Helmsmen, from the Common Artifacts hourly pull, add 3 helmsmen to your crew when used.
- Experimental Crate adds 4 helmsmen to your crew.
- Taltherian Def-Opt adds a variable number of helmsmen to your crew, based on the number of defense and shield modules online on your ship at the time of use.
Scientists
Each Rank Point spent will recruit 3 Scientists. 1 Scientist will increases your hourly Research rate by 1.
- Each Q-Pedd Assembly Line adds 1 (or 2, for later versions) scientist to your crew when its ability is activated.
- Android Scientists, from the Common Artifacts hourly pull, increases research rate by 4 by recruiting 4 normal scientists.
- Experimental Crate adds 4 scientists to your crew.
- Rescued Scientists add 5 scientists to your crew.
- Rescued Specialists add 10 scientists to your crew.
- Kronyn Evac Pods add 15 or 30 scientists to your crew.
- RSL Memory Vault adds 23 scientists to your crew.
- Prototype Engineering Bay adds 25 scientists to your crew.