Research Tree

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=Research Points=
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Research is one of Galaxy Legions' resources, it is gained through planets that have research producing [[Structures]] and your Scientists hired onto your ship. Research is used to gain new [[Equipment]] and [[Structures]] by "researching" the eight research trees. These being....
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Research Points {{RP}} are one of Galaxy Legions' resources, along with [[GL Interface Trade Tab|Artifact Points]] and [[GL Interface Trade Tab|Mining Points]].
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You will gain Research Points {{RP}}, once every hour up to your [[Resource_Storage#Research_Points_Storage|Research Points Storage]] capacity. 
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Research points can be spent gain new [[Equipment]] and [[Structures]] by researching technologies from the nine branches of the [[Research Tree]], accessed via the [[GL_Interface_Research_Tab]].   Certain [[Missions]] will also require the expenditure of {{RP}}.
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=Research Tree=
== Advanced Weapons ==
== Advanced Weapons ==
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By researching this Research Tree branch one will gain access to new and better [[Weapons]] for one's ship, [[Bases#Turrets|Turrets]] for one's [[Bases|base]] and minefields for one's planets. The player begins with [[Weapons|Auto Cannon]] as their basic weapon this weapon requires no research in this tree. If there are planet modules for a particular tier, the player gets access to those at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weapon on that tier.
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By researching this line one will gain access to new and better [[Weapons]] for one's ship. The player begins with [[Auto Cannon]] as their basic weapon this weapon requires no research in this tree. If there are planet or base modules for a particular tier, the player gets access to those at the same time as the ship module it's immediately beside.
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{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
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{| border="1" cellspacing="0"  
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|+ '''Advanced Weapons Research Tree'''
|+ '''Advanced Weapons Research Tree'''
|-
|-
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! style="padding:5px; text-align:center;" | Name  
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! align="center" | Name  
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! style="padding:5px; text-align:center;" | Full Description
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! align="center" width="275" | Full Description
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! style="padding:5px; text-align:center;" | Cost Per Tier
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! align="center" width="75" | Cost Per Tier
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! style="padding:5px; text-align:center;" | Ship Modules
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! align="center" width="150" | Ship Modules
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! style="padding:5px; text-align:center;" | Planet Or Base Modules
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! align="center" width="150"| Planet Or Base Modules
|-
|-
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| style="padding:5px; white-space:nowrap" | Advanced Weapons
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|
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Advanced Weapons
| style="padding:5px;" | The study of new weapon designs, delivery systems, and miniaturization of weapons for use in space.
| style="padding:5px;" | The study of new weapon designs, delivery systems, and miniaturization of weapons for use in space.
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| style="padding:5px; white-space:nowrap; text-align:center" | 200 x 1 Research
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| align="center" | 200 x 1 Research
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| style="padding:5px; white-space:nowrap" | [[Weapons|Heavy Auto Cannon]]
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| align="left" | [[Weapons|Heavy Auto Cannon]]
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| style="padding:5px; white-space:nowrap" | (none)
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| align="center" | (none)
|-
|-
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| style="padding:5px; white-space:nowrap" | Linear Induction
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|
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| style="padding:5px" | Advanced study of magnetic propulsion of matter. This allows for the design of weapons that can launch projectiles at incredibly high velocities.
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Linear Induction
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| style="padding:5px; white-space:nowrap; text-align:center;" | 600 x 3 Research
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| style="padding:5px;" | Advanced study of magnetic propulsion of matter. This allows for the design of weapons that can launch projectiles at incredibly high velocities.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Mass Driver]]<br />[[Weapons|Mass Driver]]<br />[[Weapons|Heavy Mass Driver]]
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| align="center" | 600 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Bases#Base Modules|Rail Turret]]
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| align="left" | [[Weapons|Light Mass Driver]]<br />[[Weapons|Mass Driver]]<br />[[Weapons|Heavy Mass Driver]]
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| align="center" | [[Bases#Turrets|Rail Turret]]
|-
|-
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| style="padding:5px; white-space:nowrap" | Laser Focusing
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|
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| style="padding:5px" | Study of channeling laser energy into powerful beams.
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Laser Focusing
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| style="padding:5px; white-space:nowrap; text-align:center;" | 1,000 x 3 Research
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| style="padding:5px;" | Study of channeling laser energy into powerful beams.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Laser Cannon]]<br />[[Weapons|Laser Cannon]]<br />[[Weapons|Heavy Laser Cannon]]
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| align="center"| 1,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | (none)
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| align="left" | [[Weapons|Light Laser Cannon]]<br />[[Weapons|Laser Cannon]]<br />[[Weapons|Heavy Laser Cannon]]
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| align="center" | (none)
|-
|-
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| style="padding:5px; white-space:nowrap" | Ion Channeling
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|
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| style="padding:5px" | Study of the alignment and enrichment of ionized gases.
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Ion Channeling
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| style="padding:5px; white-space:nowrap; text-align:center;" | 3,000 x 3 Research
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| style="padding:5px;" | Study of the alignment and enrichment of ionized gases.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Ion Cannon]]<br />[[Weapons|Ion Cannon]]<br />[[Weapons|Heavy Ion Cannon]]
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| align="center" | 3,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Ion Minefield]]<br />[[Bases#Base Modules|Ion Turret]]
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| align="left" | [[Weapons|Light Ion Cannon]]<br />[[Weapons|Ion Cannon]]<br />[[Weapons|Heavy Ion Cannon]]
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| align="center" | [[Structures|Ion Minefield]]<br />[[Bases#Turrets|Ion Turret]]
|-
|-
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| style="padding:5px; white-space:nowrap" | Plasma Filtering
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| style="padding:5px" | Harnessing the potential of chaotic plasma into cohesive blasts.
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Plasma Filtering
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| style="padding:5px; white-space:nowrap; text-align:center;" | 5,000 x 3 Research
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| style="padding:5px;" | Harnessing the potential of chaotic plasma into cohesive blasts.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Plasma Cannon]]<br />[[Weapons|Plasma Cannon]]<br />[[Weapons|Heavy Plasma Cannon]]
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| align="center" | 5,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Plasma Minefield]]
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| align="left" | [[Weapons|Light Plasma Cannon]]<br />[[Weapons|Plasma Cannon]]<br />[[Weapons|Heavy Plasma Cannon]]
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| align="center" | [[Structures|Plasma Minefield]]
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|-
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| style="padding:5px; white-space:nowrap" | Phased Energy
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|
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| style="padding:5px" | Harnessing phase-modulation of various wave energies.
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Phased Energy
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| style="padding:5px; white-space:nowrap; text-align:center;" | 9,000 x 3 Research
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| style="padding:5px;" | Harnessing phase-modulation of various wave energies.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Phase Cannon]]<br />[[Weapons|Phase Cannon]]<br />[[Weapons|Heavy Phase Cannon]]
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| align="center" | 9,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Phase Minefield]]<br />[[Bases#Base Modules|Phase Turret]]
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| align="left" | [[Weapons|Light Phase Cannon]]<br />[[Weapons|Phase Cannon]]<br />[[Weapons|Heavy Phase Cannon]]
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| align="center" | [[Structures|Phase Minefield]]<br />[[Bases#Turrets|Phase Turret]]
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|-
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| style="padding:5px; white-space:nowrap" | Graviton Shearing
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| style="padding:5px" | The study of using high energy graviton beams to create powerful shearing forces on the target.
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Graviton Shearing
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| style="padding:5px; white-space:nowrap; text-align:center;" | 15,000 x 3 Research
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| style="padding:5px;" | The study of using high energy graviton beams to create powerful shearing forces on the target.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Graviton Shearer]]<br />[[Weapons|Graviton Shearer]]<br />[[Weapons|Heavy Graviton Shearer]]
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| align="center" | 15,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Graviton Minefield]]
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| align="left" | [[Weapons|Light Graviton Shearer]]<br />[[Weapons|Graviton Shearer]]<br />[[Weapons|Heavy Graviton Shearer]]
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| align="center" | [[Structures|Graviton Minefield]]
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|-
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| style="padding:5px; white-space:nowrap" | Matter Disruption
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| style="padding:5px" | The use of high energy chaotic pulses to disrupt the subatomic structure of matter.
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Matter Disruption
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| style="padding:5px; white-space:nowrap; text-align:center;" | 20,000 x 3 Research
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| style="padding:5px;" | The use of high energy chaotic pulses to disrupt the subatomic structure of matter.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Disruptor]]<br />[[Weapons|Disruptor]]<br />[[Weapons|Heavy Disruptor]]
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| align="center" | 20,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Disruption Minefield]]<br />[[Bases#Base Modules|Disruptor Turret]]
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| align="left" | [[Weapons|Light Disruptor]]<br />[[Weapons|Disruptor]]<br />[[Weapons|Heavy Disruptor]]
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| align="center" | [[Structures|Disruption Minefield]]<br />[[Bases#Turrets|Disruptor Turret]]
|-
|-
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| style="padding:5px; white-space:nowrap" | Quantum Disruption
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|
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| style="padding:5px" | A focused study dealing with a more advanced form of matter disruption at the quantum level.
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Quantum Disassembly
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| style="padding:5px; white-space:nowrap; text-align:center;" | 30,000 x 3 Research
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| style="padding:5px;" | A focused study dealing with a more advanced form of matter disruption at the quantum level.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Quantum Devastator]]<br />[[Weapons|Quantum Devastator]]<br />[[Weapons|Heavy Quantum Devastator]]
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| align="center" | 30,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Quantum Minefield]]<br />
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| align="left" | [[Weapons|Light Quantum Devastator]]<br />[[Weapons|Quantum Devastator]]<br />[[Weapons|Heavy Quantum Devastator]]
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| align="center" | [[Structures|Quantum Minefield]]<br />
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|-
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| style="padding:5px; white-space:nowrap" | Micro-Singularities
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|
-
| style="padding:5px" | The study of safely creating and launching microsingularities for use as a weapon projectile.
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Micro-Singularities
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| style="padding:5px; white-space:nowrap; text-align:center;" | 70,000 x 3 Research
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| style="padding:5px;" | The study of safely creating and launching microsingularities for use as a weapon projectile.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Singularity Launcher]]<br />[[Weapons|Singularity Launcher]]<br />[[Weapons|Heavy Singularity Launcher]]
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| align="center" | 70,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Singularity Minefield]]<br />Base: Singularity Turret
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| align="left" | [[Weapons|Light Singularity Launcher]]<br />[[Weapons|Singularity Launcher]]<br />[[Weapons|Heavy Singularity Launcher]]
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| align="center" | [[Structures|Singularity Minefield]]<br />[[Bases#Turrets|Singularity Turret]]
|-
|-
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| style="padding:5px; white-space:nowrap" | Antimatter Streams
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|
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| style="padding:5px" | The study of focusing and containing antiprotons into cohesive streams that can be used as a powerful beam weapon. The research includes safeguards for close range combat.
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Antimatter Streams
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| style="padding:5px; white-space:nowrap; text-align:center;" | 140,000 x 3 Research
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| style="padding:5px;" | The study of focusing and containing antiprotons into cohesive streams that can be used as a powerful beam weapon. The research includes safeguards for close range combat.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Antiproton Cannon]]<br />[[Weapons|Antiproton Cannon]]<br />[[Weapons|Heavy Antiproton Cannon]]
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| align="center" | 140,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Antimatter Minefield]]<br />
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| align="left" | [[Weapons|Light Antiproton Cannon]]<br />[[Weapons|Antiproton Cannon]]<br />[[Weapons|Heavy Antiproton Cannon]]
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| align="center" | [[Structures|Antimatter Minefield]]
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|-
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| style="padding:5px; white-space:nowrap" | Null Rays
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|
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| style="padding:5px" | Technology that allows weaponizing the immense forces of spacial fatigue, erasing subatomic matter through a focused projection of dimensional microrifts.
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Null Rays
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| style="padding:5px; white-space:nowrap; text-align:center;" | 300,000 x 3 Research
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| style="padding:5px;" | Technology that allows weaponizing the immense forces of spacial fatigue, erasing subatomic matter through a focused projection of dimensional microrifts.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Null Ray]]<br />[[Weapons|Null Ray]]<br />[[Weapons|Heavy Null Ray]]
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| align="center" | 300,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Null Minefield]]<br />Base: Null Turret
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| align="left" | [[Weapons|Light Null Ray]]<br />[[Weapons|Null Ray]]<br />[[Weapons|Heavy Null Ray]]
 +
| align="center" | [[Structures|Null Minefield]]<br />[[Bases#Turrets|Null Turret]]
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|-
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|
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Thetacron Radiation
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| style="padding:5px;" | Study into the artificial creation of thetacron radiation, a normally rare and dangerous subspace phenomenon. Thetacron emissions create violent tears in subspace, and can sometimes cause permanent spacial rifts.
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| align="center" | 600,000 x 3 Research
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| align="left" | [[Weapons|Light Thetacron Cannon]]<br />[[Weapons|Thetacron Cannon]]<br />[[Weapons|Heavy Thetacron Cannon]]
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| align="center" | [[Structures|Thetacron Rift Field]]
|-
|-
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| style="padding:5px; white-space:nowrap" | Thetacron Radiation
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|
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| style="padding:5px" | Study into the artificial creation of thetacron radiation, a normally rare and dangerous subspace phenomenon. Thetacron emissions create violent tears in subspace, and can sometimes cause permanent spacial rifts.
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Quasi-Chaotic Force
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| style="padding:5px; white-space:nowrap; text-align:center;" | 600,000 x 3 Research
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| style="padding:5px;" | A much more powerful type of spacial fatigue technology that relies on Quasi-Chaotic forces, a superposition of all known standard forces and their anti-forces. Complex Quasi-Chaotic pulses can be tuned to seek out almost any other energy signature.
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Thetacron Cannon]]<br />[[Weapons|Thetacron Cannon]]<br />[[Weapons|Heavy Thetacron Cannon]]
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| align="center" | 1,000,000 x 3 Research
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| style="padding:5px; white-space:nowrap" | [[Structures|Thetacron Rift Field]]<br />
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| align="left" | [[Weapons|Light Quasi-Chaotic Blaster]]<br />[[Weapons|Quasi-Chaotic Blaster]]<br />[[Weapons|Heavy Quasi-Chaotic Blaster]]
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| align="center" | [[Structures|Quasi-Chaos Mine]]<br />[[Bases#Turrets|Quasi-Chaos Turret]]
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|-
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| style="padding:5px; white-space:nowrap" | Quasi-Chaotic Force
 
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| style="padding:5px" | A much more powerful type of spacial fatigue technology that relies on Quasi-Chaotic forces, a superposition of all known standard forces and their anti-forces. Complex Quasi-Chaotic pulses can be tuned to seek out almost any other energy signature.
 
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| style="padding:5px; white-space:nowrap; text-align:center;" | 1,000,000 x 3 Research
 
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| style="padding:5px; white-space:nowrap" | [[Weapons|Light Quasi-Chaotic Blaster]]<br />[[Weapons|Quasi-Chaotic Blaster]]<br />[[Weapons|Heavy Quasi-Chaotic Blaster]]
 
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| style="padding:5px; white-space:nowrap" | [[Structures|Quasi-Chaos Mine]]<br />Base: Quasi-Chaotic Turret
 
|}
|}
== Advanced Power Systems ==
== Advanced Power Systems ==
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By researching this Research Tree branch, one will gain access to new and better [[Reactors|Cores & Reactors]] and [[Relays]]. Nothing is unlocked in this field before research is performed.
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By researching this line one will gain access to new and better [[Reactors|Cores & Reactors]] and [[Relays]]. Nothing is unlocked in this field before research is performed.
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{|border="1" cellpadding="5" cellspacing="0" align="center"
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{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Advanced Power Systems Research Tree'''
|+ '''Advanced Power Systems Research Tree'''
|-
|-
! align="center" | Name  
! align="center" | Name  
! align="center" width="300" | Full Description
! align="center" width="300" | Full Description
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! align="center" | Cost Per Tier
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! align="center" width="75"| Cost Per Tier
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! align="center" width="220" | Ship Modules
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! align="center" width="175" | Ship Modules
|-
|-
-
| Advanced Power Systems
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|
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| The study of new power generation techniques and devices
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Advanced Power Systems
 +
| style="padding:5px;" | The study of new power generation techniques and devices
| align="center" | 200 x 1 Research
| align="center" | 200 x 1 Research
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| align="left" | <div> &nbsp; [[Relays|Power Conduit]]
+
| align="left" | [[Relays|Power Conduit]]
|-
|-
-
| Cold Fusion
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|
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| Research into creating easily triggered fusion reactions that are easy to control
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Cold Fusion
 +
| style="padding:5px;" | Research into creating easily triggered fusion reactions that are easy to control
| align="center" | 600 x 4 Research
| align="center" | 600 x 4 Research
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| align="left" | <div> &nbsp; [[Reactors|Fusion Reactor]]</div> <div> &nbsp; [[Reactors|Fusion Reactor - Mark II]]</div> <div> &nbsp; [[Reactors|Fusion Reactor - Mark III]]</div> <div> &nbsp; [[Reactors|Fusion Reactor - Mark IV]]</div>
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| align="left" | [[Reactors|Fusion Reactor]] <br /> [[Reactors|Fusion Reactor - Mark II]] <br /> [[Reactors|Fusion Reactor - Mark III]] <br /> [[Reactors|Fusion Reactor - Mark IV]]
|-
|-
-
| Superconductive Relays
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|
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| A study into creating high tensile</div> superconductive relays for power transmission of very high energies.
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Superconductive Relays
 +
| style="padding:5px;" | A study into creating high tensile superconductive relays for power transmission of very high energies.
| align="center" | 1,000 x 1 Research
| align="center" | 1,000 x 1 Research
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| align="left" | <div> &nbsp; [[Relays|High Energy Relay]]
+
| align="left" | [[Relays|High Energy Relay]]
|-
|-
-
| Graviton Induction
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|
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| Harnessing the vast amount of background graviton energy passing through a ship.
+
Graviton Induction
 +
| style="padding:5px;" | Harnessing the vast amount of background graviton energy passing through a ship.
| align="center" | 2,000 x 4 Research
| align="center" | 2,000 x 4 Research
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| align="left" | <div> &nbsp; [[Reactors|Graviton Core]]</div> <div> &nbsp; [[Reactors|Graviton Core - Mark II]]</div> <div> &nbsp; [[Reactors|Graviton Core - Mark III]]</div> <div> &nbsp; [[Reactors|Graviton Core - Mark IV]]</div>
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| align="left" | [[Reactors|Graviton Core]] <br /> [[Reactors|Graviton Core - Mark II]] <br /> [[Reactors|Graviton Core - Mark III]] <br /> [[Reactors|Graviton Core - Mark IV]]
|-
|-
-
| Plasma Relays
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|
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| Creating conduits that can contain and distribute extremely high energy plasma around a vessel.
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Plasma Relays
 +
| style="padding:5px;" | Creating conduits that can contain and distribute extremely high energy plasma around a vessel.
| align="center" | 4,000 x 1 Research
| align="center" | 4,000 x 1 Research
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| align="left" | <div> &nbsp; [[Relays|Plasma Relay]]
+
| align="left" | [[Relays|Plasma Relay]]
|-
|-
-
| Quantum Capacitors
+
|
-
| The study of devices capable of harnessing quantum harmonic forces
+
Quantum Capacitors
 +
| style="padding:5px;" | The study of devices capable of harnessing quantum harmonic forces
| align="center" | 7,000 x 4 Research
| align="center" | 7,000 x 4 Research
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| align="left" | <div> &nbsp; [[Reactors|Quantum Capacitor]]</div> <div> &nbsp; [[Reactors|Quantum Capacitor - Mark II]]</div> <div> &nbsp; [[Reactors|Quantum Capacitor - Mark III]]</div> <div> &nbsp; [[Reactors|Quantum Capacitor - Mark IV]]</div>
+
| align="left" | [[Reactors|Quantum Capacitor]] <br /> [[Reactors|Quantum Capacitor - Mark II]] <br /> [[Reactors|Quantum Capacitor - Mark III]] <br /> [[Reactors|Quantum Capacitor - Mark IV]]
|-
|-
-
| Wave Conduits
+
|
-
| The study of power distribution systems using quantum superimposed energy waves
+
Wave Conduits
 +
| style="padding:5px;" | The study of power distribution systems using quantum superimposed energy waves
| align="center" | 10,000 x 1 Research
| align="center" | 10,000 x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|Wave Conduit]]
+
| align="left" | [[Relays|Wave Conduit]]
|-
|-
-
| Antimatter Containment
+
|
-
| The study of using controlled annihilations of antimatter as a significant power source
+
Antimatter Containment
 +
| style="padding:5px;" | The study of using controlled annihilations of antimatter as a significant power source
| align="center" | 18,000 x 4 Research
| align="center" | 18,000 x 4 Research
-
| align="left" | <div> &nbsp; [[Reactors|Antimatter Reactor]]</div> <div> &nbsp; [[Reactors|Antimatter Reactor - Mark II]]</div> <div> &nbsp; [[Reactors|Antimatter Reactor - Mark III]]</div> <div> &nbsp; [[Reactors|Antimatter Reactor - Mark IV]]</div>
+
| align="left" | [[Reactors|Antimatter Reactor]] <br /> [[Reactors|Antimatter Reactor - Mark II]] <br /> [[Reactors|Antimatter Reactor - Mark III]] <br /> [[Reactors|Antimatter Reactor - Mark IV]]
|-
|-
-
| Positron Relays
+
|
-
| The study of delivering anti-electrons directly to relay antimatter terminals.
+
Positron Relays
 +
| style="padding:5px;" | The study of delivering anti-electrons directly to relay antimatter terminals.
| align="center" | 25,000 x 1 Research
| align="center" | 25,000 x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|Positron Relay]]
+
| align="left" | [[Relays|Positron Relay]]
|-
|-
-
| Singularity Control
+
|
-
| The study of creating and using black holes specifically for power generation.
+
Singularity Control
 +
| style="padding:5px;" | The study of creating and using black holes specifically for power generation.
| align="center" | 35,000 x 4 Research
| align="center" | 35,000 x 4 Research
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| align="left" | <div> &nbsp; [[Reactors|Singularity Core]]</div> <div> &nbsp; [[Reactors|Singularity Core - Mark II]]</div> <div> &nbsp; [[Reactors|Singularity Core - Mark III]]</div> <div> &nbsp; [[Reactors|Singularity Core - Mark IV]]</div>
+
| align="left" | [[Reactors|Singularity Core]] <br /> [[Reactors|Singularity Core - Mark II]] <br /> [[Reactors|Singularity Core - Mark III]] <br /> [[Reactors|Singularity Core - Mark IV]]
|-
|-
-
| X conduits
+
|
-
| The study of an advanced form of positron relay that uses cross-phase modulation.
+
X Conduits
 +
| style="padding:5px;" | The study of an advanced form of positron relay that uses cross-phase modulation.
| align="center" | 50,000x 1 Research
| align="center" | 50,000x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|X Conduit]]
+
| align="left" | [[Relays|X Conduit]]
|-
|-
-
| Zero Point Energy
+
|
-
| The study of advanced quantum capacitors capable of harnessing zero point energy in subspace fields.
+
Zero Point Energy
 +
| style="padding:5px;" | The study of advanced quantum capacitors capable of harnessing zero point energy in subspace fields.
| align="center" | 60,000 x 4 Research
| align="center" | 60,000 x 4 Research
-
| align="left" | <div> &nbsp; [[Reactors|Zero Point Reactor]]</div> <div> &nbsp; [[Reactors|Zero Point Reactor - Mark II]]</div> <div> &nbsp; [[Reactors|Zero Point Reactor - Mark III]]</div> <div> &nbsp; [[Reactors|Zero Point Reactor - Mark IV]]</div>
+
| align="left" | [[Reactors|Zero Point Reactor]] <br /> [[Reactors|Zero Point Reactor - Mark II]] <br /> [[Reactors|Zero Point Reactor - Mark III]] <br /> [[Reactors|Zero Point Reactor - Mark IV]]
|-
|-
-
| Transconduits
+
|
-
| The study of using transdimensional projection to deliver vast quantities of energy around a vessel.
+
Transconduits
 +
| style="padding:5px;" | The study of using transdimensional projection to deliver vast quantities of energy around a vessel.
| align="center" | 75,000 x 1 Research
| align="center" | 75,000 x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|Transconduit]]
+
| align="left" | [[Relays|Transconduit]]
|-
|-
-
| Dark Energy Induction
+
|
-
| The study of directly harnessing dark energy sources from normal and subspace.
+
Dark Energy Induction
 +
| style="padding:5px;" | The study of directly harnessing dark energy sources from normal and subspace.
| align="center" | 90,000 x 4 Research
| align="center" | 90,000 x 4 Research
-
| align="left" | <div> &nbsp; [[Reactors|Dark Energy Core]]</div> <div> &nbsp; [[Reactors|Dark Energy Core - Mark II]]</div> <div> &nbsp; [[Reactors|Dark Energy Core - Mark III]]</div> <div> &nbsp; [[Reactors|Dark Energy Core - Mark IV]]</div>
+
| align="left" | [[Reactors|Dark Energy Core]] <br /> [[Reactors|Dark Energy Core - Mark II]] <br /> [[Reactors|Dark Energy Core - Mark III]] <br /> [[Reactors|Dark Energy Core - Mark IV]]
|-
|-
-
| Isomorphic Entanglement
+
|
-
| A superior form of instantaneous energy transfer, allowing even unstable forms of energy to move around a ship safely
+
Isomorphic Entanglement
 +
| style="padding:5px;" | A superior form of instantaneous energy transfer, allowing even unstable forms of energy to move around a ship safely
| align="center" | 150,000 x 1 Research
| align="center" | 150,000 x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|Isomorphic Repeater]]
+
| align="left" | [[Relays|Isomorphic Repeater]]
|-
|-
-
| Intra Dimensional Colliding
+
|
-
| The focused study of harnessing the massive energy produced when colliding matter from higher order dimensions.
+
Intra Dimensional Colliding
 +
| style="padding:5px;" | The focused study of harnessing the massive energy produced when colliding matter from higher order dimensions.
| align="center" | 210,000 x 4 Research
| align="center" | 210,000 x 4 Research
-
| align="left" | <div> &nbsp; [[Reactors|Intra-D Collider]]</div> <div> &nbsp; [[Reactors|Intra-D Collider - Mark II]]</div> <div> &nbsp; [[Reactors|Intra-D Collider - Mark III]]</div> <div> &nbsp; [[Reactors|Intra-D Collider - Mark IV]]</div>
+
| align="left" | [[Reactors|Intra-D Collider]] <br /> [[Reactors|Intra-D Collider - Mark II]] <br /> [[Reactors|Intra-D Collider - Mark III]] <br /> [[Reactors|Intra-D Collider - Mark IV]]
|-
|-
-
| Wormhole Channeling
+
|
-
| Study of channeling unimaginable quantities of energy through stable wormholes
+
Wormhole Channeling
 +
| style="padding:5px;" | Study of channeling unimaginable quantities of energy through stable wormholes
| align="center" | 450,000 x 1 Research
| align="center" | 450,000 x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|Wormhole Relay]]
+
| align="left" | [[Relays|Wormhole Relay]]
|-
|-
-
| Supernova Generation
+
|
-
| Harnessing the massive power of stellar creation and destruction, focused within the control of a single reactor
+
Supernova Generation
 +
| style="padding:5px;" | Harnessing the massive power of stellar creation and destruction, focused within the control of a single reactor
| align="center" | 800,000 x 4 Research
| align="center" | 800,000 x 4 Research
-
| align="left" | <div> &nbsp; [[Reactors|Supernova Generator]]</div> <div> &nbsp; [[Reactors|Supernova Generator - Mark II]]</div> <div> &nbsp; [[Reactors|Supernova Generator - Mark III]]</div> <div> &nbsp; [[Reactors|Supernova Generator - Mark IV]]</div>
+
| align="left" | [[Reactors|Supernova Generator]] <br /> [[Reactors|Supernova Generator - Mark II]] <br /> [[Reactors|Supernova Generator - Mark III]] <br /> [[Reactors|Supernova Generator - Mark IV]]
|-  
|-  
-
| Flux Vibration Channeling
+
|
-
| A breakthrough concept of intense energy transmission by tapping directly within a stable flux medium, combining the benefits of massive distance and volume transfer.
+
Flux Vibration Channeling
 +
| style="padding:5px;" | A breakthrough concept of intense energy transmission by tapping directly within a stable flux medium, combining the benefits of massive distance and volume transfer.
| align="center" | 1,600,000 x 1 Research
| align="center" | 1,600,000 x 1 Research
-
| align="left" | <div> &nbsp; [[Relays|HyperChannel Relay]]
+
| align="left" | [[Relays|HyperChannel Relay]]
|-
|-
-
| Proxy-Universe Reactions
+
|
-
|Binds reactions through parallel universe membranes, allowing for unique energy properties not physically possible to create in this universe alone. The process requires multiple safeguards, as reactions that span universal boundaries are dangerous.
+
Proxy-Universe Reactions
 +
| style="padding:5px;" | Binds reactions through parallel universe membranes, allowing for unique energy properties not physically possible to create in this universe alone. The process requires multiple safeguards, as reactions that span universal boundaries are dangerous.
| align="center" | 3,200,000 x 4 Research
| align="center" | 3,200,000 x 4 Research
-
| align="left" | <div> &nbsp; [[Reactors|Proxy-Universe Reactors]]</div> <div> &nbsp; [[Reactors|Proxy-Universe Reactors - Mark II]]</div> <div> &nbsp; [[Reactors|Proxy-Universe Reactors - Mark III]]</div> <div> &nbsp; [[Reactors|Proxy-Universe Reactors - Mark IV]]</div>
+
| align="left" | [[Reactors|Proxy-Universe Reactors]] <br /> [[Reactors|Proxy-Universe Reactors - Mark II]] <br /> [[Reactors|Proxy-Universe Reactors - Mark III]] <br /> [[Reactors|Proxy-Universe Reactors - Mark IV]]
|-
|-
|}
|}
----
----
-
* Currently this is the end of the research tree - Nov 2010
+
* Currently this is the end of the Research Tree branch - Nov 2010
== Shield Systems ==
== Shield Systems ==
-
----
+
By researching this Research Tree branch one will gain access to new and better [[Shields]] and [[Bases#Grids|Grids]]. Upon beginning the game, you do NOT have access to any shield modules/structures. Upgrades to the shields are available through this tree. If there are planet or base modules for a particular tier, the player gets access to those as well upon completion of the first level of that tier.
-
By researching this line one will gain access to new and better [[Shields]]. Upon beginning the game, you do NOT have access to any shield modules/structures. Upgrades to the shields are available through this tree. If there are planet or base modules for a particular tier, the player gets access to those as well upon completion of the first level of that tier.
+
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Shield Systems Research Tree'''
|+ '''Shield Systems Research Tree'''
|-
|-
! align="center" | Name  
! align="center" | Name  
-
! align="center" | Full Description
+
! align="center" width="300" | Full Description
-
! align="center" | Cost Per Tier
+
! align="center" width="75" | Cost Per Tier
-
! align="center" | Ship Modules
+
! align="center" width="200" | Ship Modules
-
! align="center" | Planet Or Base Modules
+
! align="center" width="170" | Planet Or Base Modules
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Shield Systems &nbsp;</div>
+
|
-
| The study of the emission of energy fields for use in defense.
+
Shield Systems
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">200 x 1 Research</div>
+
| style="padding:5px;" | The study of the emission of energy fields for use in defense.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Magnetic Deflector]] &nbsp;</div>
+
| align="center" | 200 x 1 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; (none) &nbsp;</div>
+
| align="left" | [[Shields|Light Magnetic Deflector]]
 +
| align="center" | (none)
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Magnetic Deflection &nbsp;</div>
+
|
-
| The use of strong magnetic fields to deflect or redirect harmful incoming weapons or debris.
+
Magnetic Deflection
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">600 x 2 Research</div>
+
| style="padding:5px;" | The use of strong magnetic fields to deflect or redirect harmful incoming weapons or debris.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Magnetic Deflector]] &nbsp;<br />&nbsp; [[Shields|Heavy Magnetic Deflector]] &nbsp;</div>
+
| align="center" | 600 x 2 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Structures|Structural Shield]] &nbsp;</div>
+
| align="left" | [[Shields|Magnetic Deflector]] <br /> [[Shields|Heavy Magnetic Deflector]]
 +
| align="center" | [[Structures|Structural Shield]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Hull Polarization &nbsp;</div>
+
|
-
| The study of polarizing the hull of a ship with high energy particles that can absorb incoming attacks.
+
Hull Polarization
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">1,000 x 3 Research</div>
+
| style="padding:5px;" | The study of polarizing the hull of a ship with high energy particles that can absorb incoming attacks.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Hull Polarizer]] &nbsp;<br />&nbsp; [[Shields|Hull Polarizer]] &nbsp;<br />&nbsp; [[Shields|Heavy Hull Polarizer]] &nbsp;</div>
+
| align="center" | 1,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Base Modules|Deflector Grid]]</div>
+
| align="left" | [[Shields|Light Hull Polarizer]] <br /> [[Shields|Hull Polarizer]] <br /> [[Shields|Heavy Hull Polarizer]]  
 +
| align="center" | [[Bases#Grids|Deflector Grid]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Inverse Graviton Fields &nbsp;</div>
+
|
-
| The study of using directed inverse gravitons to deflect incoming attacks.
+
Inverse Graviton Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">2,000 x 3 Research</div>
+
| style="padding:5px;" | The study of using directed inverse gravitons to deflect incoming attacks.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Inverse Graviton Shield]] &nbsp;<br />&nbsp; [[Shields|Inverse Graviton Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Inverse Graviton Shield]] &nbsp;</div>
+
| align="center" | 2,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Structures|City Shield]] &nbsp;</div>
+
| align="left" | [[Shields|Light Inverse Graviton Shield]] <br /> [[Shields|Inverse Graviton Shield]] <br /> [[Shields|Heavy Inverse Graviton Shield]]
 +
| align="center" | [[Structures|City Shield]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Force Projection Fields &nbsp;</div>
+
|
-
| The study of force-projection (or force) fields that act as an external energy hull to the ship.
+
Force Projection Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">4,000 x 3 Research</div>
+
| style="padding:5px;" | The study of force-projection (or force) fields that act as an external energy hull to the ship.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Force Shield]] &nbsp;<br />&nbsp; [[Shields|Force Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Force Shield]] &nbsp;</div>
+
| align="center" | 4,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Base Modules|Forcefield Grid]] &nbsp;</div>
+
| align="left" | [[Shields|Light Force Shield]] <br /> [[Shields|Force Shield]] <br /> [[Shields|Heavy Force Shield]]  
 +
| align="center" | [[Bases#Grids|Forcefield Grid]]  
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Lattice Fields &nbsp;</div>
+
|
-
| The study of using a cross-lattice of phased energy on existing force shielding, preventing weak spots during attacks.
+
Lattice Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">6,000 x 3 Research</div>
+
| style="padding:5px;" | The study of using a cross-lattice of phased energy on existing force shielding, preventing weak spots during attacks.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Lattice Shield]] &nbsp;<br />&nbsp; [[Shields|Lattice Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Lattice Shield]] &nbsp;</div>
+
| align="center" | 6,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Structures|Regional Shield]] &nbsp;</div>
+
| align="left" | [[Shields|Light Lattice Shield]] <br /> [[Shields|Lattice Shield]] <br /> [[Shields|Heavy Lattice Shield]]  
 +
| align="center" | [[Structures|Regional Shield]]  
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Phase Fields &nbsp;</div>
+
|
-
| The study of using an entire force shield constructed of modulated phase energy.
+
Phase Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">12,000 x 3 Research</div>
+
| style="padding:5px;" | The study of using an entire force shield constructed of modulated phase energy.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Phase Shield]] &nbsp;<br />&nbsp; [[Shields|Phase Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Phase Shield]] &nbsp;</div>
+
| align="center" | 12,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Base Modules|Phase Shield Grid]] &nbsp;</div>
+
| align="left" | [[Shields|Light Phase Shield]] <br /> [[Shields|Phase Shield]] <br /> [[Shields|Heavy Phase Shield]]  
 +
| align="center" | [[Bases#Grids|Phase Shield Grid]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Disruption Fields &nbsp;</div>
+
|
-
| The use of a chaotic energy cross-lattice to disintegrate incoming matter.
+
Disruption Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">25,000 x 3 Research</div>
+
| style="padding:5px;" | The use of a chaotic energy cross-lattice to disintegrate incoming matter.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Disruption Shield]] &nbsp;<br />&nbsp; [[Shields|Disruption Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Disruption Shield]] &nbsp;</div>
+
| align="center" | 25,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Structures|Mass Shield]] &nbsp;</div>
+
| align="left" | [[Shields|Light Disruption Shield]] <br /> [[Shields|Disruption Shield]] <br /> [[Shields|Heavy Disruption Shield]]
 +
| align="center" | [[Structures|Mass Shield]]  
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Stasis Fields &nbsp;</div>
+
|
-
| The study of bending subspace energy around a ship to change the path of incoming weapon fire.
+
Stasis Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">40,000 x 3 Research</div>
+
| style="padding:5px;" | The study of bending subspace energy around a ship to change the path of incoming weapon fire.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Stasis Shield]] &nbsp;<br />&nbsp; [[Shields|Stasis Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Stasis Shield]] &nbsp;</div>
+
| align="center" | 40,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: ??? &nbsp;</div>
+
| align="left" | [[Shields|Light Stasis Shield]] <br /> [[Shields|Stasis Shield]] <br /> [[Shields|Heavy Stasis Shield]]  
 +
| align="center" | [[Bases#Grids|Stasis Grid]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Rift Fields &nbsp;</div>
+
|
-
| The study of far more advanced stasis fields that use strong dimensional rifts to shift incoming matter.
+
Rift Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">85,000 x 3 Research</div>
+
| style="padding:5px;" | The study of far more advanced stasis fields that use strong dimensional rifts to shift incoming matter.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Rift Shield]] &nbsp;<br />&nbsp; [[Shields|Rift Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Rift Shield]] &nbsp;</div>
+
| align="center" | 85,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Structures|Planetary Shield]] &nbsp;</div>
+
| align="left" | [[Shields|Light Rift Shield]] <br /> [[Shields|Rift Shield]] <br /> [[Shields|Heavy Rift Shield]]
 +
| align="center" | [[Structures|Planetary Shield]] <br /> [[Bases#Grids|Rift Grid]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Meta-Chron Fields &nbsp;</div>
+
|
-
| A technology that emits an isolated time-spacial rupture field, dispersing harmful energy into alternate timelines.
+
Meta-Chron Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">175,000 x 3 Research</div>
+
| style="padding:5px;" | A technology that emits an isolated time-spacial rupture field, dispersing harmful energy into alternate timelines.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Meta-Chron Shield]] &nbsp;<br />&nbsp; [[Shields|Meta-Chron Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Meta-Chron Shield]] &nbsp;</div>
+
| align="center" | 175,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: ??? &nbsp;</div>
+
| align="left" | [[Shields|Light Meta-Chron Shield]] <br /> [[Shields|Meta-Chron Shield]] <br /> [[Shields|Heavy Meta-Chron Shield]]  
 +
| align="center" | [[Bases#Grids|Meta-Chron Grid]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Force Obviation Fields &nbsp;</div>
+
|
-
| Implementation of field system upgrades that manifest intelligent behavior within their force radius. Obviation Fields are capable of anticipating and adapting automatically to any type of force and matter, using meta-chron rifts with high precison.
+
Force Obviation Fields
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">390,000 x 3 Research</div>
+
| style="padding:5px;" | Implementation of field system upgrades that manifest intelligent behavior within their force radius. Obviation Fields are capable of anticipating and adapting automatically to any type of force and matter, using meta-chron rifts with high precison.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Light Obviator Shield]] &nbsp;<br />&nbsp; [[Shields|Obviator Shield]] &nbsp;<br />&nbsp; [[Shields|Heavy Obviator Shield]] &nbsp;</div>
+
| align="center" | 390,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Shields|Obviation Barrier]] &nbsp;</div>
+
| align="left" | [[Shields|Light Obviator Shield]] <br /> [[Shields|Obviator Shield]] <br /> [[Shields|Heavy Obviator Shield]]  
 +
| align="center" | [[Structures|Obviation Barrier]]<br /> [[Bases#Grids|Obviation Grid]]
|-
|-
|}
|}
Line 308: Line 357:
== Stealth Systems ==
== Stealth Systems ==
-
----
+
By researching this Research Tree branch one will gain access to new and better [[Jammers]] and [[Cloaks]]. At the beginning of the game, the [[Proximity Jammer]] is available for immediate use. Further upgrades are available through this research tree.
-
By researching this line one will gain access to new and better [[Jammers]] and [[Cloaks]]. At the beginning of the game, the [[Proximity Jammer]] is available for immediate use. Further upgrades are available through this research tree.
+
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Stealth Systems Research Tree'''
|+ '''Stealth Systems Research Tree'''
|-
|-
! align="center" | Name  
! align="center" | Name  
! align="center" width="300" | Full Description
! align="center" width="300" | Full Description
-
! align="center" | Cost Per Tier
+
! align="center" width="75" | Cost Per Tier
-
! align="center" width="220"| Ship Modules
+
! align="center" width="250" | Ship Modules
 +
! align="center" | Planet Modules
|-
|-
-
| Stealth Systems
+
|
-
| The study of advanced stealth technology, used for evading enemy detection
+
Stealth Systems
 +
| style="padding:5px;" | The study of advanced stealth technology, used for evading enemy detection
| align="center" | 200 x 1 Research
| align="center" | 200 x 1 Research
-
| align="left" | <div> &nbsp; [[Jammers|Proximity Jammer - Mark II]]</div>
+
| align="left" | [[Jammers|Proximity Jammer - Mark II]]
 +
| align="center" | (none)
|-
|-
-
| EM Absorbant Materials
+
|
-
| The study of materials that can absorb frequencies of light and other electromagnetic radiation
+
EM Absorbant Materials
 +
| style="padding:5px;" | The study of materials that can absorb frequencies of light and other electromagnetic radiation
| align="center" | 600 x 3 Research
| align="center" | 600 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|EM Absorbant Panels]]</div> <div> &nbsp; [[Jammers|EM Absorbant Panels - Mark II]]</div> <div> &nbsp; [[Jammers|EM Absorbant Panels - Mark III]]</div>
+
| align="left" | [[Jammers|EM Absorbant Panels]] <br /> [[Jammers|EM Absorbant Panels - Mark II]] <br /> [[Jammers|EM Absorbant Panels - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Sensor Jamming
+
|
-
| Special computing research into devices capable of confusing remote sensing equipment
+
Sensor Jamming
 +
| style="padding:5px;" | Special computing research into devices capable of confusing remote sensing equipment
| align="center" | 1,200 x 3 Research
| align="center" | 1,200 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Sensor Jammer]]</div> <div> &nbsp; [[Jammers|Sensor Jammer - Mark II]]</div> <div> &nbsp; [[Jammers|Sensor Jammer - Mark III]]</div> <div> &nbsp; [[Structures|Jammer Satellites]]</div>
+
| align="left" | [[Jammers|Sensor Jammer]] <br /> [[Jammers|Sensor Jammer - Mark II]] <br /> [[Jammers|Sensor Jammer - Mark III]]
 +
| align="center" | [[Structures|Jammer Satellites]]
|-
|-
-
| Negative Refraction
+
|
-
| The study of advanced metamaterials capable of altering the refraction of electromagnetic radiation
+
Negative Refraction
 +
| style="padding:5px;" | The study of advanced metamaterials capable of altering the refraction of electromagnetic radiation
| align="center" | 2,400 x 3 Research
| align="center" | 2,400 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Refraction Panels]]</div> <div> &nbsp; [[Jammers|Refraction Panels - Mark II]]</div> <div> &nbsp; [[Jammers|Refraction Panels - Mark III]]</div>
+
| align="left" | [[Jammers|Refraction Panels]] <br /> [[Jammers|Refraction Panels - Mark II]] <br /> [[Jammers|Refraction Panels - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Wideband Jamming
+
|
-
| The study of complex nanocomputers capable of jamming remote sensing equipment of a much wider frequency range
+
Wideband Jamming
 +
| style="padding:5px;" | The study of complex nanocomputers capable of jamming remote sensing equipment of a much wider frequency range
| align="center" | 4,800 x 3 Research
| align="center" | 4,800 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Wideband Jammer]]</div> <div> &nbsp; [[Jammers|Wideband Jammer - Mark II]]</div> <div> &nbsp; [[Jammers|Wideband Jammer - Mark III]]</div> <div> &nbsp; [[Structures|Shroud Satellites]]</div>
+
| align="left" | [[Jammers|Wideband Jammer]] <br /> [[Jammers|Wideband Jammer - Mark II]] <br /> [[Jammers|Wideband Jammer - Mark III]]
 +
| align="center" | [[Structures|Shroud Satellites]]
|-
|-
-
| EM Adaptive Materials
+
|
-
| The study of materials and computing equipment capable of adapting and emulating a variety of surrounding environmental conditions
+
EM Adaptive Materials
 +
| style="padding:5px;" | The study of materials and computing equipment capable of adapting and emulating a variety of surrounding environmental conditions
| align="center" | 15,000 x 3 Research
| align="center" | 15,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|EM Adaptive Panels]]</div> <div> &nbsp; [[Jammers|EM Adaptive Panels - Mark II]]</div> <div> &nbsp; [[Jammers|EM Adaptive Panels - Mark III]]</div>
+
| align="left" | [[Jammers|EM Adaptive Panels]] <br /> [[Jammers|EM Adaptive Panels - Mark II]] <br /> [[Jammers|EM Adaptive Panels - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Quantum Jamming
+
|
-
| The study of advanced quantum computers and their ability to disrupt and fool remote sensing equipment of all types.
+
Quantum Jamming
 +
| style="padding:5px;" | The study of advanced quantum computers and their ability to disrupt and fool remote sensing equipment of all types.
| align="center" | 30,000 x 3 Research
| align="center" | 30,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Quantum Jammer]]</div> <div> &nbsp; [[Jammers|Quantum Jammer - Mark II]]</div> <div> &nbsp; [[Jammers|Quantum Jammer - Mark III]]</div> <div> &nbsp; [[Structures|Stealth Satellites]]</div>
+
| align="left" | [[Jammers|Quantum Jammer]] <br /> [[Jammers|Quantum Jammer - Mark II]] <br /> [[Jammers|Quantum Jammer - Mark III]]
 +
| align="center" | [[Structures|Stealth Satellites]]
|-
|-
-
| Stealth Fields
+
|
-
| The study of field emissions that cancel out and/or repeat all radiation in realtime.
+
Stealth Fields
 +
| style="padding:5px;" | The study of field emissions that cancel out and/or repeat all radiation in realtime.
| align="center" | 55,000 x 3 Research
| align="center" | 55,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Stealth Field Generator]]</div> <div> &nbsp; [[Jammers|Stealth Field Generator - Mark II]]</div> <div> &nbsp; [[Jammers|Stealth Field Generator - Mark III]]</div>
+
| align="left" | [[Jammers|Stealth Field Generator]] <br /> [[Jammers|Stealth Field Generator - Mark II]] <br /> [[Jammers|Stealth Field Generator - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Subspace Jamming
+
|
-
| The study of hypercomputers capable of jamming detection systems that function in subspace.
+
Subspace Jamming
 +
| style="padding:5px;" | The study of hypercomputers capable of jamming detection systems that function in subspace.
| align="center" | 75,000 x 3 Research
| align="center" | 75,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Subspace Jammer]]</div> <div> &nbsp; [[Jammers|Subspace Jammer - Mark II]]</div> <div> &nbsp; [[Jammers|Subspace Jammer - Mark III]]</div> <div> &nbsp; [[Structures|Cloaking Satellites]]</div>
+
| align="left" | [[Jammers|Subspace Jammer]] <br /> [[Jammers|Subspace Jammer - Mark II]] <br /> [[Jammers|Subspace Jammer - Mark III]]
 +
| align="center" | [[Structures|Cloaking Satellites]]
|-
|-
-
| Cloaking Fields
+
|
-
| The study of field emissions that can completely bend incoming radiation around the vessel
+
Cloaking Fields
 +
| style="padding:5px;" | The study of field emissions that can completely bend incoming radiation around the vessel
| align="center" | 120,000 x 3 Research
| align="center" | 120,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Cloak Field Generator]]</div> <div> &nbsp; [[Jammers|Cloak Field Generator - Mark II]]</div> <div> &nbsp; [[Jammers|Cloak Field Generator - Mark III]]</div>
+
| align="left" | [[Jammers|Cloak Field Generator]] <br /> [[Jammers|Cloak Field Generator - Mark II]] <br /> [[Jammers|Cloak Field Generator - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Anti-Tachyon Jamming
+
|
-
| Advanced study of hypercomputing devices that emit rapid pulses of inverse tachyons, causing wide area disturbances to all equipment
+
Anti-Tachyon Jamming
 +
| style="padding:5px;" | Advanced study of hypercomputing devices that emit rapid pulses of inverse tachyons, causing wide area disturbances to all equipment
| align="center" | 290,000 x 3 Research
| align="center" | 290,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Anti-Tachyon Jammer]]</div> <div> &nbsp; [[Jammers|Anti-Tachyon Jammer - Mark II]]</div> <div> &nbsp; [[Jammers|Anti-Tachyon Jammer - Mark III]]</div> <div> &nbsp; [[Structures|Anti-Tachyon Satellites]]</div>
+
| align="left" | [[Jammers|Anti-Tachyon Jammer]] <br /> [[Jammers|Anti-Tachyon Jammer - Mark II]] <br /> [[Jammers|Anti-Tachyon Jammer - Mark III]]
 +
| align="center" | [[Structures|Anti-Tachyon Satellites]]
|-
|-
-
| Dimensional Masking
+
|
-
| An advanced field emission system that creates a large dimensional cloak around a ship to prevent detection.
+
Dimensional Masking
 +
| style="padding:5px;" | An advanced field emission system that creates a large dimensional cloak around a ship to prevent detection.
| align="center" | 580,000 x 3 Research
| align="center" | 580,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Dimensional Mask]]</div> <div> &nbsp; [[Jammers|Dimensional Mask - Mark II]]</div> <div> &nbsp; [[Jammers|Dimensional Mask - Mark III]]</div>
+
| align="left" | [[Jammers|Dimensional Mask]] <br /> [[Jammers|Dimensional Mask - Mark II]] <br /> [[Jammers|Dimensional Mask - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Inverse Flux Jamming
+
|
-
| Disrupts advanced forms of scanning and signal computation systems by rotating through very high energy inverse pulses sent directly through a flux medium.
+
Inverse Flux Jamming
 +
| style="padding:5px;" | Disrupts advanced forms of scanning and signal computation systems by rotating through very high energy inverse pulses sent directly through a flux medium.
| align="center" | 1,300,000 x 3 Research
| align="center" | 1,300,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Jammers|Inverse Flux Jammer]]</div> <div> &nbsp; [[Jammers|Inverse Flux Jammer - Mark II]]</div> <div> &nbsp; [[Jammers|Inverse Flux Jammer - Mark III]]<div> &nbsp;  [[Structures|Inverse Flux Satellites]]</div>
+
| align="left" | [[Jammers|Inverse Flux Jammer]] <br /> [[Jammers|Inverse Flux Jammer - Mark II]] <br /> [[Jammers|Inverse Flux Jammer - Mark III]]
 +
| align="center" | [[Structures|Inverse Flux Satellites]]
|-
|-
|}
|}
Line 389: Line 464:
== Advanced Armor ==
== Advanced Armor ==
-
----
+
By researching this Research Tree branch one will gain access to new and better [[Hulls]] and [[Bases#Platings|Platings]]. At the beginning of the game, the [[Hulls|Titanium Plating]] is available for immediate use. Further Armor upgrades are available by researching in these fields. Armor should be noted to be notoriously more expensive to research than most other fields, likely due to its importance.
-
By researching this line one will gain access to new and better [[Armor]]. At the beginning of the game, the [[Titanium Plating]] is available for immediate use. Further Armor upgrades are available by researching in these fields. Armor should be noted to be notoriously more expensive to research than most other fields, likely due to its importance.
+
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Advanced Armor Research Tree'''
|+ '''Advanced Armor Research Tree'''
|-
|-
-
! style="padding:5px; text-align:center;" | Name  
+
! align="center" | Name  
-
! style="padding:5px; text-align:center;" | Full Description
+
! align="center" width="300" | Full Description
-
! style="padding:5px; text-align:center;" | Cost Per Tier
+
! align="center" width="75" | Cost Per Tier
-
! style="padding:5px; text-align:center;" | Ship Modules
+
! align="center" width="250" | Ship Modules
-
! style="padding:5px; text-align:center;" | Base Modules
+
! align="center" width="120" | Base Modules
|-
|-
-
| Advanced Armor
+
|
-
| The study of new composites and methods for ship armor construction and development
+
Advanced Armor
-
| style="padding:5px; white-space:nowrap" | 200 x 1 Research
+
| style="padding:5px;" | The study of new composites and methods for ship armor construction and development
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; (none) &nbsp;</div>
+
| align="center" | 200 x 1 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; (none) &nbsp;</div>
+
| align="left" | (none)
 +
| align="center" | (none)  
|-
|-
-
| Titanium Improvements
+
|
-
| Research into strengthening and enhancing our current titanium armor designs
+
Titanium Improvements
-
| style="padding:5px; white-space:nowrap" | 1,000 x 2 Research
+
| style="padding:5px;" | Research into strengthening and enhancing our current titanium armor designs
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Reinforced Titanium Plating]]</div> <div> &nbsp; [[Hulls|Hardened Titanium Plating]]</div>
+
| align="center" | 1,000 x 2 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Base Modules|Titanium Base Plating]] &nbsp;</div>
+
| align="left" | [[Hulls|Reinforced Titanium Plating]] <br /> [[Hulls|Hardened Titanium Plating]]
 +
| align="center" | [[Bases#Platings|Titanium Base Plating]]
|-
|-
-
| Whipple Plating
+
|
-
| Study of using multi-layered spaced impact plating
+
Whipple Plating
-
| style="padding:5px; white-space:nowrap" | 3,600 x 3 Research
+
| style="padding:5px;" | Study of using multi-layered spaced impact plating
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Whipple Plating]]</div> <div> &nbsp; [[Hulls|Hardened Whipple Plating]]</div> <div> &nbsp; [[Hulls|Ablative Whipple Plating]]</div>
+
| align="center" | 3,600 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; (none) &nbsp;</div>
+
| align="left" | [[Hulls|Whipple Plating]] <br /> [[Hulls|Hardened Whipple Plating]] <br /> [[Hulls|Ablative Whipple Plating]]
 +
| align="center" | (none)
|-
|-
-
| Durtanium Alloy
+
|
-
| Research into the creation of new superstrong and lightweight alloys from extraplanetary materials
+
Durtanium Alloy
-
| style="padding:5px; white-space:nowrap" | 6,000 x 3 Research
+
| style="padding:5px;" | Research into the creation of new superstrong and lightweight alloys from extraplanetary materials
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Durtanium Plating]]</div> <div> &nbsp; [[Hulls|Reinforced Durtanium Plating]]</div> <div> &nbsp; [[Hulls|Hardened Durtanium Plating]]</div>
+
| align="center" | 6,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Base Modules|Durtanium Base Plating]] &nbsp;</div>
+
| align="left" | [[Hulls|Durtanium Plating]] <br /> [[Hulls|Reinforced Durtanium Plating]] <br /> [[Hulls|Hardened Durtanium Plating]]
 +
| align="center" | [[Bases#Platings|Durtanium Base Plating]]
|-
|-
-
| Microgels
+
|
-
| The study of creating huge matrixes of microscopic absorbant supergel that can be used as a new form of armor.
+
Microgels
-
| style="padding:5px; white-space:nowrap" | 12,000 x 3 Research
+
| style="padding:5px;" | The study of creating huge matrixes of microscopic absorbant supergel that can be used as a new form of armor.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Microgel Armor]]</div> <div> &nbsp; [[Hulls|Compressed Microgel Armor]]</div> <div> &nbsp; [[Hulls|Merged Microgel Armor]]</div>
+
| align="center" | 12,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; (none) &nbsp;</div>
+
| align="left" | [[Hulls|Microgel Armor]] <br /> [[Hulls|Compressed Microgel Armor]] <br /> [[Hulls|Merged Microgel Armor]]
 +
| align="center" | (none)
|-
|-
-
| Nanospheres
+
|
-
| Study of a very advanced form of microgel that self-react to any forms of incoming force or energy.
+
Nanospheres
-
| style="padding:5px; white-space:nowrap" | 20,000 x 3 Research
+
| style="padding:5px;" | Study of a very advanced form of microgel that self-react to any forms of incoming force or energy.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Nanosphere Plating]]</div> <div> &nbsp; [[Hulls|Compressed Nanosphere Plating]]</div> <div> &nbsp; [[Merged Nanosphere Plating]]</div>
+
| align="center" | 20,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Base Modules|Nanosphere Base Plating]] &nbsp;</div>
+
| align="left" | [[Hulls|Nanosphere Plating]] <br /> [[Hulls|Compressed Nanosphere Plating]] <br /> [[Hulls|Merged Nanosphere Plating]]
 +
| align="center" | [[Bases#Platings|Nanosphere Base Plating]]
|-
|-
-
| Q-Phased Plating
+
|
-
| The study of using quantum superposition to phase stack existing plating into armor that can survive intense blasts
+
Q-Phased Plating
-
| style="padding:5px; white-space:nowrap" | 35,000 x 3 Research
+
| style="padding:5px;" | The study of using quantum superposition to phase stack existing plating into armor that can survive intense blasts
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Q-Phased Plating]]</div> <div> &nbsp; [[Hulls|Reactive Q-Phased Plating]]</div> <div> &nbsp; [[Hulls|Overcharged Q-Phased Plating]]</div>
+
| align="center" | 35,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: None &nbsp;</div>
+
| align="left" | [[Hulls|Q-Phased Plating]] <br /> [[Hulls|Reactive Q-Phased Plating]] <br /> [[Hulls|Overcharged Q-Phased Plating]]
 +
| align="center" | (none)
|-
|-
-
| Nexus Grids
+
|
-
| A study of a nanite-constructed, superdense material known as a nexus grid
+
Nexus Grids
-
| style="padding:5px; white-space:nowrap" | 75,000 x 3 Research
+
| style="padding:5px;" | A study of a nanite-constructed, superdense material known as a nexus grid
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Nexus Armor]]</div> <div> &nbsp; [[Hulls|Compressed Nexus Armor]]</div> <div> &nbsp; [[Hulls|Merged Nexus Armor]]</div>
+
| align="center" | 75,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: Nexus Base Plating &nbsp;</div>
+
| align="left" | [[Hulls|Nexus Armor]] <br /> [[Hulls|Compressed Nexus Armor]] <br /> [[Hulls|Merged Nexus Armor]]
 +
| align="center" | [[Bases#Platings|Nexus Base Plating]]
|-
|-
-
| Neutronium
+
|
-
| The study of creating reliable armor from material in the cores of neutron stars
+
Neutronium
-
| style="padding:5px; white-space:nowrap" | 150,000 x 3 Research
+
| style="padding:5px;" | The study of creating reliable armor from material in the cores of neutron stars
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Neutronium Armor]]</div> <div> &nbsp; [[Hulls|Core Neutronium Armor]]</div> <div> &nbsp; [[Hulls|Deep Core Neutronium Armor]]</div>
+
| align="center" | 150,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: Neutronium Base Plating &nbsp;</div>
+
| align="left" | [[Hulls|Neutronium Armor]] <br /> [[Hulls|Core Neutronium Armor]] <br /> [[Hulls|Deep Core Neutronium Armor]]
 +
| align="center" | [[Bases#Platings|Neutronium Base Plating]]
|-
|-
-
| Fermion Unification
+
|
-
| A hyper advanced procedure that consumes and binds raw fermions together into a megadense plate.
+
Fermionic Unification
-
| style="padding:5px; white-space:nowrap" | 350,000 x 3 Research
+
| style="padding:5px;" | A hyper advanced procedure that consumes and binds raw fermions together into a megadense plate.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Fermionic Armor]]</div> <div> &nbsp; [[Hulls|Stablized Fermionic Armor]]</div> <div> &nbsp; [[Hulls|Perfect Fermionic Armor]]</div>
+
| align="center" | 350,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: Fermion Base Plating &nbsp;</div>
+
| align="left" | [[Hulls|Fermionic Armor]] <br /> [[Hulls|Stablized Fermionic Armor]] <br /> [[Hulls|Perfect Fermionic Armor]]
 +
| align="center" | [[Bases#Platings|Fermionic Base Plating]]
 +
|-
 +
|
 +
Syncopated Phase Matter
 +
| style="padding:5px;" | An extremely complex form of solid matter that involves many layers of fermionic compressions in a tuned parallel phase. In its stable form, the matter is sealed completely, even from weapons that use phase or dimensional modulation.
 +
| align="center" | 800,000 x 3 Research
 +
| align="left" | [[Hulls|Syncopated Plating]] <br /> [[Hulls|Stabilized Syncopated Plating]] <br /> [[Hulls|Perfect Syncopated Plating]]
 +
| align="center" |  [[Bases#Platings|Syncopated Base Plating]]
|-
|-
-
|Syncopated Phase Matter
 
-
| An extremely complex form of solid matter that involves many layers of fermionic compressions in a tuned parallel phase. In its stable form, the matter is sealed completely, even from weapons that use phase or dimensional modulation.
 
-
| style="padding:5px; white-space:nowrap" | 800,000 x 3 Research
 
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Hulls|Syncopated Plating]]</div> <div> &nbsp; [[Hulls|Stabilized Syncopated Plating]]</div> <div> &nbsp; [[Hulls|Perfect Syncopated Plating]]</div>
 
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; Base: None &nbsp;</div>
 
|}
|}
----
----
== Defensive Systems ==
== Defensive Systems ==
-
----
+
By researching this Research Tree branch one will gain access to new and better [[Thrusters]], [[Dampeners]], and [[Bases#Arrays|Arrays]]. At the beginning, the player has access to the [[Dampeners|Autopilot Console]]. Further defensive upgrades are achieved through this tree.
-
By researching this line one will gain access to new and better [[Thrusters]] and [[Dampeners]]. At the beginning, the player has access to the [[Dampeners|Autopilot Console]]. Further defensive upgrades are achieved through this tree.
+
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Defensive Systems Research Tree'''
|+ '''Defensive Systems Research Tree'''
|-
|-
-
! style="padding:5px; text-align:center;" | Name  
+
! align="center" | Name  
-
! style="padding:5px; text-align:center;" | Full Description
+
! align="center" width="300" | Full Description
-
! style="padding:5px; text-align:center;" | Cost Per Tier
+
! align="center" width="75" | Cost Per Tier
-
! style="padding:5px; text-align:center;" | Ship Modules
+
! align="center" width="250" | Ship Modules
-
! style="padding:5px; text-align:center;" | Base Modules
+
! align="center" | Base Modules
|-
|-
-
| Defensive Systems
+
|
-
| The study of systems that enhance the evasive capabilities of ships, and allow automated quick response from internal sensors.
+
Defensive Systems
-
| style="padding:5px; white-space:nowrap" | 200 x 1 Research
+
| style="padding:5px;" | The study of systems that enhance the evasive capabilities of ships, and allow automated quick response from internal sensors.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Autopilot Console - Mark II]]</div>
+
| align="center" | 200 x 1 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; (none)</div>
+
| align="left" | [[Dampeners|Autopilot Console - Mark II]]
 +
| align="center" | (none)
|-
|-
-
| Evasive Thrust
+
|
-
| The study of altering existing thruster designs to allow for quick manuevers in combat
+
Evasive Thrust
-
| style="padding:5px; white-space:nowrap" | 600 x 3 Research
+
| style="padding:5px;" | The study of altering existing thruster designs to allow for quick manuevers in combat
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Maneuvering Thrusters]]</div> <div> &nbsp; [[Dampeners|Maneuvering Thrusters - Mark II]]</div> <div> &nbsp; [[Dampeners|Maneuvering Thrusters - Mark III]]</div>
+
| align="center" | 600 x 3 Research
-
| style="padding:5px; white-space:nowrap" | [[Bases#Base Modules|Structural Stabilizer]]
+
| align="left" | [[Dampeners|Maneuvering Thrusters]]<br />[[Dampeners|Maneuvering Thrusters - Mark II]]<br />[[Dampeners|Maneuvering Thrusters - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Motion Compensation
+
|
-
| Research into using heavily weighted fluid regions around the ship to activate during heavy movement and compensate for acceleration
+
Motion Compensation
-
| style="padding:5px; white-space:nowrap" | 1,800 x 3 Research
+
| style="padding:5px;" | Research into using heavily weighted fluid regions around the ship to activate during heavy movement and compensate for acceleration
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Motion Compensator]]</div> <div> &nbsp; [[Dampeners|Motion Compensator - Mark II]]</div> <div> &nbsp; [[Dampeners|Motion Compensator - Mark III]]</div>
+
| align="center" | 1,800 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; (none)</div>
+
| align="left" | [[Dampeners|Motion Compensator]]<br />[[Dampeners|Motion Compensator - Mark II]]<br />[[Dampeners|Motion Compensator - Mark III]]
 +
| align="center" | [[Bases#Arrays|Structural Stabilizer]]
|-
|-
-
| Inertial Dampening
+
|
-
| A replacement for motion compensators that uses graviton emitters to dampen the effect of quick acceleration
+
Inertial Dampening
-
| style="padding:5px; white-space:nowrap" | 3,600 x 3 Research
+
| style="padding:5px;" | A replacement for motion compensators that uses graviton emitters to dampen the effect of quick acceleration
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Inertial Dampeners]]</div> <div> &nbsp; [[Dampeners|Inertial Dampeners - Mark II]]</div> <div> &nbsp; [[Dampeners|Inertial Dampeners - Mark III]]</div>
+
| align="center" | 3,600 x 3 Research
-
| style="padding:5px; white-space:nowrap" | [[Bases#Base Modules|Inertial Dampening Array]]
+
| align="left" | [[Dampeners|Inertial Dampeners]]<br />[[Dampeners|Inertial Dampeners - Mark II]]<br />[[Dampeners|Inertial Dampeners - Mark III]]
 +
| align="center" | [[Bases#Arrays|Inertial Dampening Array]]
|-
|-
-
| Spacial Thrusters
+
|
-
| An advanced thruster design that produces intense acceleration forces and can instantly change ship direction and orientation in combat.
+
Spacial Thrusters
-
| style="padding:5px; white-space:nowrap" | 6,000 x 3 Research
+
| style="padding:5px;" | An advanced thruster design that produces intense acceleration forces and can instantly change ship direction and orientation in combat.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Spacial Thruster]]</div> <div> &nbsp; [[Dampeners|Spacial Thruster - Mark II]]</div> <div> &nbsp; [[Dampeners|Spacial Thruster - Mark III]]</div>
+
| align="center" | 6,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: None</div>
+
| align="left" | [[Dampeners|Spacial Thruster]]<br />[[Dampeners|Spacial Thruster - Mark II]]<br />[[Dampeners|Spacial Thruster - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Inertial Cancelation
+
|
-
| Advanced form of inertial nullifiers that operate externally to completely block any gravitic forces that result from movement.
+
Inertial Cancelation
-
| style="padding:5px; white-space:nowrap" | 12,000 x 3 Research
+
| style="padding:5px;" | Advanced form of inertial nullifiers that operate externally to completely block any gravitic forces that result from movement.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Inertial Canceler]]</div> <div> &nbsp; [[Dampeners|Inertial Canceler - Mark II]]</div> <div> &nbsp; [[Dampeners|Inertial Canceler - Mark III]]</div>
+
| align="center" | 12,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: Inertial Cancelling Array</div>
+
| align="left" | [[Dampeners|Inertial Canceler]]<br />[[Dampeners|Inertial Canceler - Mark II]]<br />[[Dampeners|Inertial Canceler - Mark III]]
 +
| align="center" | [[Bases#Arrays|Inertial Canceling Array]]
|-
|-
-
| Microwarp Nacelles
+
|
-
| A significant modification to existing warp nacelles that allows for instant travel to spaces within a very close distance, allowing the ship to easily dodge enemy attacks.
+
Microwarp Nacelles
-
| style="padding:5px; white-space:nowrap" | 25,000 x 3 Research
+
| style="padding:5px;" | A significant modification to existing warp nacelles that allows for instant travel to spaces within a very close distance, allowing the ship to easily dodge enemy attacks.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Microwarp Nacelle]]</div> <div> &nbsp; [[Dampeners|Microwarp Nacelle - Mark II]]</div> <div> &nbsp; [[Dampeners|Microwarp Nacelle - Mark III]]</div>
+
| align="center" | 25,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: None</div>
+
| align="left" | [[Dampeners|Microwarp Nacelle]]<br />[[Dampeners|Microwarp Nacelle - Mark II]]<br />[[Dampeners|Microwarp Nacelle - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Phase Shifting
+
|
-
| Research into using phase energies to put the ship partially out of phase, preventing direct hits from most weapons
+
Phase Shifting
-
| style="padding:5px; white-space:nowrap" | 45,000 x 3 Research
+
| style="padding:5px;" | Research into using phase energies to put the ship partially out of phase, preventing direct hits from most weapons
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Phase Shift Engine]]</div> <div> &nbsp; [[Dampeners|Phase Shift Engine - Mark II]]</div> <div> &nbsp; [[Dampeners|Phase Shift Engine - Mark III]]</div>
+
| align="center" | 45,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: Phase Shift Array</div>
+
| align="left" | [[Dampeners|Phase Shift Engine]]<br />[[Dampeners|Phase Shift Engine - Mark II]]<br />[[Dampeners|Phase Shift Engine - Mark III]]
 +
| align="center" | [[Bases#Arrays|Phase Shift Array]]
|-
|-
| Quantum Overlays
| Quantum Overlays
-
| An extremely advanced type of phase shifting that keeps only essential systems (like weapons) partially in phase while the rest of the ship stays completely out of phase with normal space.
+
| style="padding:5px;" | An extremely advanced type of phase shifting that keeps only essential systems (like weapons) partially in phase while the rest of the ship stays completely out of phase with normal space.
-
| style="padding:5px; white-space:nowrap" | 85,000 x 3 Research
+
| align="center" | 85,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Quantum Overlays]]</div> <div> &nbsp; [[Dampeners|Quantum Overlays - Mark II]]</div> <div> &nbsp; [[Dampeners|Quantum Overlays - Mark III]]</div>
+
| align="left" | [[Dampeners|Quantum Overlays]]<br />[[Dampeners|Quantum Overlays - Mark II]]<br />[[Dampeners|Quantum Overlays - Mark III]]
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: None</div>
+
| align="center" | (none)
|-
|-
-
| Energy Nullification
+
|
-
| A technology that rapidly converts incoming harmful energy to tiny bits of matter, which is easily deflected by the ship
+
Energy Nullification
-
| style="padding:5px; white-space:nowrap" | 175,000 x 3 Research
+
| style="padding:5px;" | A technology that rapidly transforms incoming harmful energy to tiny bits of matter, which is easily deflected by the ship
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Energy Nullifier]]</div> <div> &nbsp; [[Dampeners|Energy Nullifier - Mark II]]</div> <div> &nbsp; [[Dampeners|Energy Nullifier - Mark III]]
+
| align="center" | 175,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: Energy Nullification Array</div>
+
| align="left" | [[Dampeners|Energy Nullifier]]<br />[[Dampeners|Energy Nullifier - Mark II]]<br />[[Dampeners|Energy Nullifier - Mark III]]
 +
| align="center" | [[Bases#Arrays|Energy Nullification Array]]
|-
|-
-
| Trans-Temporal Travel
+
|
-
| A superior advancement to other engine technology that extends microwarp fields slightly into the 4th dimension, allowing a ship to make rapid spacetime adjustments as a defensive measure.
+
Trans-Temporal Travel
-
| style="padding:5px; white-space:nowrap" | 350,000 x 3 Research
+
| style="padding:5px;" | A superior advancement to other engine technology that extends microwarp fields slightly into the 4th dimension, allowing a ship to make rapid spacetime adjustments as a defensive measure.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Trans-Temporal Nacelle]]</div> <div> &nbsp; [[Dampeners|Trans-Temporal Nacelle - Mark II]]</div> <div> &nbsp; [[Dampeners|Trans-Temporal Nacelle - Mark III]]
+
| align="center" | 350,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: None</div>
+
| align="left" | [[Dampeners|Trans-Temporal Nacelle]]<br />[[Dampeners|Trans-Temporal Nacelle - Mark II]]<br />[[Dampeners|Trans-Temporal Nacelle - Mark III]]
 +
| align="center" | [[Bases#Arrays|Trans-Temporal Array]]
|-
|-
-
| Exergonic Inversion
+
|
-
| A superior advancement in energy nullification technology. Instead of canceling harmful energy signatures, exergonic inversion allows the forces to be re-routed and used to defend against even more intense sources.
+
Exergonic Inversion
-
| style="padding:5px; white-space:nowrap" | 700,000 x 3 Research
+
| style="padding:5px;" | A superior advancement in energy nullification technology. Instead of canceling harmful energy signatures, exergonic inversion allows the forces to be re-routed and used to defend against even more intense sources.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Exergonic Inverter]]</div> <div> &nbsp; [[Dampeners|Exergonic Inverter - Mark II]]</div> <div> &nbsp; [[Dampeners|Exergonic Inverter - Mark III]]
+
| align="center" | 700,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: Exergonic Inversion Array?</div>
+
| align="left" | [[Dampeners|Exergonic Inverter]]<br />[[Dampeners|Exergonic Inverter - Mark II]]<br />[[Dampeners|Exergonic Inverter - Mark III]]
 +
| align="center" | (none)
|-
|-
-
| Entropy Field Warping
+
|
-
| A complex drive system that greatly expands the sub-dimensional range of avoidance. When performing trans-temporal adjustments using augmented entropy fields, ship movements are also virtually impossible to predict.
+
Entropy Field Warping
-
| style="padding:5px; white-space:nowrap" | 1,400,000 x 3 Research
+
| style="padding:5px;" | A complex drive system that greatly expands the sub-dimensional range of avoidance. When performing trans-temporal adjustments using augmented entropy fields, ship movements are also virtually impossible to predict.
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; [[Dampeners|Trans-Entropy Drive]]</div> <div> &nbsp; [[Dampeners|Trans-Entropy Drive - Mark II]]</div> <div> &nbsp; [[Dampeners|Trans-Entropy Drive - Mark III]]
+
| align="center" | 1,400,000 x 3 Research
-
| style="padding:5px; white-space:nowrap" | <div> &nbsp; Base: None</div>
+
| align="left" | [[Dampeners|Trans-Entropy Drive]]<br />[[Dampeners|Trans-Entropy Drive - Mark II]]<br />[[Dampeners|Trans-Entropy Drive - Mark III]]
 +
| align="center" | [[Bases#Arrays|Entropy Field Array]]
|-
|-
|}
|}
Line 566: Line 663:
== Advanced Sensors ==
== Advanced Sensors ==
-
----
+
By researching this Research Tree branch one will gain access to new and better [[Scanners]]. The player starts out with the Proximity Sensor, but far more powerful scanners are unlocked as the player progresses. Scanners are necessary for finding planets to colonize and improve.
-
By researching this line one will gain access to new and better [[Scanners]]. The player starts out with the [[Proximity Sensor]], but far more powerful scanners are unlocked as the player progresses. Scanners are necessary for finding planets to colonize and improve.
+
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Advanced Sensors Research Tree'''
|+ '''Advanced Sensors Research Tree'''
|-
|-
! align="center" | Name  
! align="center" | Name  
! align="center" width="300" | Full Description
! align="center" width="300" | Full Description
-
! align="center" | Cost Per Tier
+
! align="center" width="75"| Cost Per Tier
-
! align="center" width="220" | Ship Modules
+
! align="center" width="200" | Ship Modules
|-
|-
-
| Advanced Sensors
+
|
-
| Research into detection, location, and analysis of remote planets and ships
+
Advanced Sensors
 +
| style="padding:5px;" | Research into detection, location, and analysis of remote planets and ships
| align="center" | 200 x 1 Research
| align="center" | 200 x 1 Research
-
| align="left" | <div> &nbsp; [[Scanners|Proximity Sensor - Mark II]]</div>
+
| align="left" | [[Scanners|Proximity Sensor - Mark II]]
|-
|-
-
| EM Scanning
+
|
-
| The study of scanners that can detect and analyze a wide range of the electromagnetic spectrum
+
EM Scanning
 +
| style="padding:5px;" | The study of scanners that can detect and analyze a wide range of the electromagnetic spectrum
| align="center" | 600 x 3 Research
| align="center" | 600 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|EM Scanner]]</div> <div> &nbsp; [[Scanners|EM Scanner - Mark II]]</div> <div> &nbsp; [[Scanners|EM Scanner - Mark III]]</div>
+
| align="left" | [[Scanners|EM Scanner]] <br /> [[Scanners|EM Scanner - Mark II]] <br /> [[Scanners|EM Scanner - Mark III]]
|-
|-
-
| Wideband Scanner
+
|
-
| An advanced EM scanner system that can fully analyze the entire electromagnetic spectrum with high sensitivity.
+
Wideband Scanner
 +
| style="padding:5px;" | An advanced EM scanner system that can fully analyze the entire electromagnetic spectrum with high sensitivity.
| align="center" | 1,800 x 3 Research
| align="center" | 1,800 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Wideband Scanner]]</div> <div> &nbsp; [[Scanners|Wideband Scanner - Mark II]]</div> <div> &nbsp; [[Scanners|Wideband Scanner - Mark III]]</div>
+
| align="left" | [[Scanners|Wideband Scanner]] <br /> [[Scanners|Wideband Scanner - Mark II]] <br /> [[Scanners|Wideband Scanner - Mark III]]
|-
|-
-
| Multiwave Sensors
+
|
-
| An advanced computational sensing system that transmits carrier signals through warp fields, allowing high signal resolution at much higher distances.
+
Multiwave Sensors
 +
| style="padding:5px;" | An advanced computational sensing system that transmits carrier signals through warp fields, allowing high signal resolution at much higher distances.
| align="center" | 3,600 x 3 Research
| align="center" | 3,600 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Multiwave Sensor]]</div> <div> &nbsp; [[Scanners|Multiwave Sensor - Mark II]]</div> <div> &nbsp; [[Scanners|Multiwave Sensor - Mark III]]</div>
+
| align="left" | [[Scanners|Multiwave Sensor]] <br /> [[Scanners|Multiwave Sensor - Mark II]] <br /> [[Scanners|Multiwave Sensor - Mark III]]
|-
|-
-
| Subspace Sensors
+
|
-
| An advanced multiwave sensor that sends and receives signal data through subspace, allowing high resolution of information at extremely far distances
+
Subspace Sensors
 +
| style="padding:5px;" | An advanced multiwave sensor that sends and receives signal data through subspace, allowing high resolution of information at extremely far distances
| align="center" | 6,000 x 3 Research
| align="center" | 6,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Subspace Sensor]]</div> <div> &nbsp; [[Scanners|Subspace Sensor - Mark II]]</div> <div> &nbsp; [[Scanners|Subspace Sensor - Mark III]]</div>
+
| align="left" | [[Scanners|Subspace Sensor]] <br /> [[Scanners|Subspace Sensor - Mark II]] <br /> [[Scanners|Subspace Sensor - Mark III]]
|-
|-
-
| Quantum Resonance Sensors
+
|
-
| A complex sensing system that analyzes the quantum resonance of all entangled matter in range, allowing for detection of even advanced cloaked ships and planets
+
Quantum Resonance Sensors
 +
| style="padding:5px;" | A complex sensing system that analyzes the quantum resonance of all entangled matter in range, allowing for detection of even advanced cloaked ships and planets
| align="center" | 12,000 x 3 Research
| align="center" | 12,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Quantum Resonance Sensor]]</div> <div> &nbsp; [[Scanners|Quantum Resonance Sensor - Mark II]]</div> <div> &nbsp; [[Scanners|Quantum Resonance Sensor - Mark III]]</div>
+
| align="left" | [[Scanners|Quantum Resonance Sensor]] <br /> [[Scanners|Quantum Resonance Sensor - Mark II]] <br /> [[Scanners|Quantum Resonance Sensor - Mark III]]
|-
|-
-
| Sub-Dimensional Sensors
+
|
-
| Sensors that can rapidly detect information emerging from a variety of sub-dimensional folds, revealing elements that are normally extremely difficult to detect.
+
Sub-Dimensional Sensors
 +
| style="padding:5px;" | Sensors that can rapidly detect information emerging from a variety of sub-dimensional folds, revealing elements that are normally extremely difficult to detect.
| align="center" | 45,000 x 3 Research
| align="center" | 45,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Sub-Dimensional Sensor]]</div> <div> &nbsp; [[Scanners|Sub-Dimensional Sensor - Mark II]]</div> <div> &nbsp; [[Scanners|Sub-Dimensional Sensor - Mark III]]</div>
+
| align="left" | [[Scanners|Sub-Dimensional Sensor]] <br /> [[Scanners|Sub-Dimensional Sensor - Mark II]] <br /> [[Scanners|Sub-Dimensional Sensor - Mark III]]
|-
|-
-
| Tachyon Sensors
+
|
-
| Advanced sensors that emit rapid tachyon pulses, allowing the complex detectors to accurately predict the locations and state of objects even if they are completely invisible.
+
Tachyon Sensors
 +
| style="padding:5px;" | Advanced sensors that emit rapid tachyon pulses, allowing the complex detectors to accurately predict the locations and state of objects even if they are completely invisible.
| align="center" | 75,000 x 3 Research
| align="center" | 75,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Tachyon Sensor]]</div> <div> &nbsp; [[Scanners|Tachyon Sensor - Mark II]]</div> <div> &nbsp; [[Scanners|Tachyon Sensor - Mark III]]</div>
+
| align="left" | [[Scanners|Tachyon Sensor]] <br /> [[Scanners|Tachyon Sensor - Mark II]] <br /> [[Scanners|Tachyon Sensor - Mark III]]
|-
|-
-
| X-Manifold Sensing
+
|
-
| Hyper complex sub-dimensional sensing equipment, capable of detecting x-manifold vibrations instantaneously across vast distances
+
X-Manifold Sensing
 +
| style="padding:5px;" | Hyper complex sub-dimensional sensing equipment, capable of detecting x-manifold vibrations instantaneously across vast distances
| align="center" | 130,000 x 3 Research
| align="center" | 130,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|X-Manifold Detector]]</div> <div> &nbsp; [[Scanners|X-Manifold Detector - Mark II]]</div> <div> &nbsp; [[Scanners|X-Manifold Detector - Mark III]]</div>
+
| align="left" | [[Scanners|X-Manifold Detector]] <br /> [[Scanners|X-Manifold Detector - Mark II]] <br /> [[Scanners|X-Manifold Detector - Mark III]]
|-
|-
-
| Hyperflux Signaling
+
|
-
| A method of tapping into the spacial flux itself, transmitting and receiving signal data with incredible precision. Hyperflux transmissions can theoretically travel any distance without loss of resolution.
+
Hyperflux Signaling
 +
| style="padding:5px;" | A method of tapping into the spacial flux itself, transmitting and receiving signal data with incredible precision. Hyperflux transmissions can theoretically travel any distance without loss of resolution.
| align="center" | 290,000 x 3 Research
| align="center" | 290,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Hyperflux Sensor]]</div> <div> &nbsp; [[Scanners|Hyperflux Sensor - Mark II]]</div> <div> &nbsp; [[Scanners|Hyperflux Sensor - Mark III]]</div>
+
| align="left" | [[Scanners|Hyperflux Sensor]] <br /> [[Scanners|Hyperflux Sensor - Mark II]] <br /> [[Scanners|Hyperflux Sensor - Mark III]]
|-
|-
-
| Continuum Analysis
+
|
-
| A vastly superior sensory computational method that can accurately predict the movement and velocity of matter scaled in the entire hyperflux transmission medium. Cloaked spacial regions are detected through tiny anomalies in the macro dataset.
+
Continuum Analysis
 +
| style="padding:5px;" | A vastly superior sensory computational method that can accurately predict the movement and velocity of matter scaled in the entire hyperflux transmission medium. Cloaked spacial regions are detected through tiny anomalies in the macro dataset.
| align="center" | 700,000 x 3 Research
| align="center" | 700,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Scanners|Continuum Analyzer]]</div> <div> &nbsp; [[Scanners|Continuum Analyzer - Mark II]]</div> <div> &nbsp; [[Scanners|Continuum Analyzer - Mark III]]</div>
+
| align="left" | [[Scanners|Continuum Analyzer]] <br /> [[Scanners|Continuum Analyzer - Mark II]] <br /> [[Scanners|Continuum Analyzer - Mark III]]
 +
|-
|}
|}
-
*End of Research Tree for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates!
+
*End of this Research Tree branch for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates!
----
----
== Planetary Construction ==
== Planetary Construction ==
-
----
+
The following [[Structures#Starting_Planetary_Buildings|starting structures]] are available to all players right from the start of the game: Surface Mine, Research Station, Surface Scanner, Orbital Minefield, and Surface Bunkers.
-
By researching this line one will gain access to new and better [[Structures]]. Initially, the player has access to the [[Structures|Surface Mine]], [[Structures|Research Station]], [[Structures|Surface Scanner]], [[Structures|Orbital Minefield]], and [[Structures|Surface Bunkers]].
+
 
 +
By researching this Research Tree branch one will gain access to new and better [[Structures]].  
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Planetary Construction Research Tree'''
|+ '''Planetary Construction Research Tree'''
|-
|-
! align="center" | Name  
! align="center" | Name  
! align="center" width="300" | Full Description
! align="center" width="300" | Full Description
-
! align="center" | Cost Per Tier
+
! align="center" width="75" | Cost Per Tier
-
! align="center" width="220" | Planet Modules
+
! align="center" width="150" | Planet Modules
|-
|-
-
| Planetary Construction
+
|
-
| Research into construction techniques and designs that fit a variety of planetary types and sizes.
+
Planetary Construction
 +
| style="padding:5px;" | Research into construction techniques and designs that fit a variety of planetary types and sizes.
| align="center" | 200 x 1 Research
| align="center" | 200 x 1 Research
| align="left" | <div> &nbsp; [[Structures|Habitation Modules]]</div>
| align="left" | <div> &nbsp; [[Structures|Habitation Modules]]</div>
|-
|-
-
| Advanced Robotics
+
|
-
| The study of advanced autonomous drones and sentries that can perform a variety of planetary tasks
+
Advanced Robotics
 +
| style="padding:5px;" | The study of advanced autonomous drones and sentries that can perform a variety of planetary tasks
| align="center" | 1,000 x 3 Research
| align="center" | 1,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Extraction Drones]]</div> <div> &nbsp; [[Structures|Robotics Lab]]</div> <div> &nbsp; [[Structures|Analyzer Drones]]</div>
| align="left" | <div> &nbsp; [[Structures|Extraction Drones]]</div> <div> &nbsp; [[Structures|Robotics Lab]]</div> <div> &nbsp; [[Structures|Analyzer Drones]]</div>
|-
|-
-
| Megastructures
+
|
-
| The design of massive planetary structures that can support full ecosystems
+
Megastructures
 +
| style="padding:5px;" | The design of massive planetary structures that can support full ecosystems
| align="center" | 2,000 x 1 Research
| align="center" | 2,000 x 1 Research
| align="left" | <div> &nbsp; [[Structures|Arcology]]</div>
| align="left" | <div> &nbsp; [[Structures|Arcology]]</div>
|-
|-
-
| Nano Assembly
+
|
-
| Research into assembly structures and devices that use microscopic nanites for very high precision
+
Nano Assembly
 +
| style="padding:5px;" | Research into assembly structures and devices that use microscopic nanites for very high precision
| align="center" | 4,000 x 3 Research
| align="center" | 4,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Nanite Disassemblers]]</div> <div> &nbsp; [[Structures|Nano Lab]]</div> <div> &nbsp; [[Structures|Subterranean Probes]]</div>
| align="left" | <div> &nbsp; [[Structures|Nanite Disassemblers]]</div> <div> &nbsp; [[Structures|Nano Lab]]</div> <div> &nbsp; [[Structures|Subterranean Probes]]</div>
|-
|-
-
| Deep Extraction
+
|
-
| The study of combining macro and microrobotics to safely probe entire planetary structures
+
Deep Extraction
 +
| style="padding:5px;" | The study of combining macro and microrobotics to safely probe entire planetary structures
| align="center" | 8,000 x 3 Research
| align="center" | 8,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Deep Core Mine]]</div> <div> &nbsp; [[Structures|Theory Engine]]</div> <div> &nbsp; [[Structures|Deep Scan Harmonizer]]</div>
| align="left" | <div> &nbsp; [[Structures|Deep Core Mine]]</div> <div> &nbsp; [[Structures|Theory Engine]]</div> <div> &nbsp; [[Structures|Deep Scan Harmonizer]]</div>
|-
|-
-
| Hyperspheres
+
|
-
| The study of massive structures that extend kilometers beneath and above planetary surfaces.
+
Hyperspheres
 +
| style="padding:5px;" | The study of massive structures that extend kilometers beneath and above planetary surfaces.
| align="center" | 15,000 x 1 Research
| align="center" | 15,000 x 1 Research
| align="left" | <div> &nbsp; [[Structures|Hypersphere Habitat]]</div>
| align="left" | <div> &nbsp; [[Structures|Hypersphere Habitat]]</div>
|-
|-
-
| Global Meshing
+
|
-
| Study of creating planet-wide smart networks of tiny mobile robotic devices.
+
Global Meshing
 +
| style="padding:5px;" | Study of creating planet-wide smart networks of tiny mobile robotic devices.
| align="center" | 30,000 x 3 Research
| align="center" | 30,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Mesh Extractor]]</div> <div> &nbsp; [[Structures|AI Network]]</div> <div> &nbsp; [[Structures|Mesh Probes]]</div>
| align="left" | <div> &nbsp; [[Structures|Mesh Extractor]]</div> <div> &nbsp; [[Structures|AI Network]]</div> <div> &nbsp; [[Structures|Mesh Probes]]</div>
|-
|-
-
| Quantum Assembly
+
|
-
| The study of constructing and manipulating devices and structures at the quantum level
+
Quantum Assembly
 +
| style="padding:5px;" | The study of constructing and manipulating devices and structures at the quantum level
| align="center" | 65,000 x 3 Research
| align="center" | 65,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Quantum Reassembler]]</div> <div> &nbsp; [[Structures|Quantum Computer Grid]]</div> <div> &nbsp; [[Structures|Quantum Analyzer Engine]]</div>
| align="left" | <div> &nbsp; [[Structures|Quantum Reassembler]]</div> <div> &nbsp; [[Structures|Quantum Computer Grid]]</div> <div> &nbsp; [[Structures|Quantum Analyzer Engine]]</div>
|-
|-
-
| Astro Binding
+
|
-
| The study of integrating planetary structures with non-terrestrial structures, like man-made moons, augmenting the planet in ways never before possible.
+
Astro Binding
 +
| style="padding:5px;" | The study of integrating planetary structures with non-terrestrial structures, like man-made moons, augmenting the planet in ways never before possible.
| align="center" | 95,000 x 1 Research
| align="center" | 95,000 x 1 Research
| align="left" | <div> &nbsp; [[Structures|Astrocore Habitat]]</div>
| align="left" | <div> &nbsp; [[Structures|Astrocore Habitat]]</div>
|-
|-
-
| Gravshell Construction
+
|
-
| A significant upgrade to mesh technology. Gravshells are enormous self-suspending structures that surround the entire planet, optimizing resource utilization and extraction capabilities
+
Gravshell Construction
 +
| style="padding:5px;" | A significant upgrade to mesh technology. Gravshells are enormous self-suspending structures that surround the entire planet, optimizing resource utilization and extraction capabilities
| align="center" | 140,000 x 3 Research
| align="center" | 140,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Gravitonic Teleporter]]</div> <div> &nbsp; [[Structures|Gravshell Brain]]</div> <div> &nbsp; [[Structures|Gravitonic Revealer]]</div>
| align="left" | <div> &nbsp; [[Structures|Gravitonic Teleporter]]</div> <div> &nbsp; [[Structures|Gravshell Brain]]</div> <div> &nbsp; [[Structures|Gravitonic Revealer]]</div>
|-
|-
-
| Stellar Engineering
+
|
-
| A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce.
+
Stellar Engineering
 +
| style="padding:5px;" | A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce.
| align="center" | 300,000 x 3 Research
| align="center" | 300,000 x 3 Research
-
| align="left" | <div> &nbsp; [[Structures|Stellar Converter]]</div> <div> &nbsp; [[Structures|Matrioshka Brain]]</div> <div> &nbsp; [[Structures|Stellar Replicator]]</div>
+
| align="left" | <div> &nbsp; [[Structures|Stellar C0nverter]]</div> <div> &nbsp; [[Structures|Matrioshka Brain]]</div> <div> &nbsp; [[Structures|Stellar Replicator]]</div>
|-
|-
-
| Trans-Core Hubs
+
|
-
| A vast improvement to Astrocore technology that connects huge extra-planetary structures together through dimensional hubs, allowing colonists to move freely around them in massive numbers.
+
Trans-Core Hubs
 +
| style="padding:5px;" | A vast improvement to Astrocore technology that connects huge extra-planetary structures together through dimensional hubs, allowing colonists to move freely around them in massive numbers.
| align="center" | 500,000 x 1 Research
| align="center" | 500,000 x 1 Research
| align="left" | <div> &nbsp; [[Structures|Trans-Hub Habitat]]</div>
| align="left" | <div> &nbsp; [[Structures|Trans-Hub Habitat]]</div>
|-
|-
-
| Star Lifting
+
|
-
| An evolution of stellar technology that allows the lifting (extraction) and transformation of matter directly from a star. Star Lifting can provide a massive amount of production to its host planets.
+
Star Lifting
 +
| style="padding:5px;" | An evolution of stellar technology that allows the lifting (extraction) and transformation of matter directly from a star. Star Lifting can provide a massive amount of production to its host planets.
| align="center" | 1,100,000 x 3 Research
| align="center" | 1,100,000 x 3 Research
| align="left" | <div> &nbsp; [[Structures|Star Lifter]]</div> <div> &nbsp; [[Structures|Hypernode Brain]]</div> <div> &nbsp; [[Structures|Hyperforge Fabricator]]</div>
| align="left" | <div> &nbsp; [[Structures|Star Lifter]]</div> <div> &nbsp; [[Structures|Hypernode Brain]]</div> <div> &nbsp; [[Structures|Hyperforge Fabricator]]</div>
|-
|-
-
| Topopolis Rings
+
|
-
| Topopolis Rings are modular torus-shaped mega-population structures that extend around a host star. Trans-Core conduits built within the Topolois provide easy access to planetary systems for transportation of materials as well as the general population.
+
Topopolis Rings
 +
| style="padding:5px;" | Topopolis Rings are modular torus-shaped mega-population structures that extend around a host star. Trans-Core conduits built within the Topopolis provide easy access to planetary systems for transportation of materials as well as the general population.
| align="center" | 1,900,000 x 1 Research
| align="center" | 1,900,000 x 1 Research
| align="left" | <div> &nbsp; [[Structures|Topopolis]]</div>  
| align="left" | <div> &nbsp; [[Structures|Topopolis]]</div>  
Line 723: Line 846:
== Legion Base Research ==
== Legion Base Research ==
-
----
+
By researching this Research Tree branch, one will gain access to new and better [[Bases#Special Base Modules|Special Base Modules]], allowing you to contribute to the construction of a [[Bases|legion base]]. Legion bases provide several player and legion bonuses, and reward those that help in their construction, maintenance, and upgrade.
-
By researching this line one will gain access to new and better [[Bases#Special Base Modules|Special Base Modules]], allowing you to contribute to the construction of a legion base. Legion bases provide several player and legion bonuses, and reward those that help in their construction, maintenance, and upgrade.
+
----
----
-
{|border="1" cellpadding="5" cellspacing="0" align="center"
+
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650"
|+ '''Base Construction Research Tree'''
|+ '''Base Construction Research Tree'''
|-
|-
-
! style="padding:5px; text-align:center;" | Name  
+
! align="center" | Name  
-
! style="padding:5px; text-align:center;" | Full Description
+
! align="center" width="300" | Full Description
-
! style="padding:5px; text-align:center;" | Cost Per Tier
+
! align="center" width="75"| Cost Per Tier
-
! style="padding:5px; text-align:center;" | Special Base Modules
+
! align="center" width="150" | Special Base Modules
|-
|-
-
| <div style="white-space:nowrap" id="Advanced Logistics">&nbsp; Advanced Logistics &nbsp;</div>
+
|
-
| The study of Legion Base management, structure, and operation.<br />''(Note: First level is the minimum needed for contributions during Base Construction Phase and Base Level 1.)''
+
Advanced Logistics
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">1,000 x 3 Research</div>
+
| style="padding:5px;" | The study of Legion Base management, structure, and operation.<br />
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Asteroid Extractor]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Science Bay]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Base Factory]] &nbsp;</div>
+
''Note: First level is the minimum needed for contributions during Base Construction Phase and Base Level 1''
 +
| align="center" | 1,000 x 3 Research
 +
| align="center" | [[Bases#Special Base Modules|Asteroid Extractor]] <br /> [[Bases#Special Base Modules|Science Bay]] <br /> [[Bases#Special Base Modules|Base Factory]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Galactic Commerce &nbsp;</div>
+
|
-
| The tracking and distribution of financial assets throughout many galactic networks.
+
Galactic Commerce
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">5,000 x 1 Research</div>
+
| style="padding:5px;" | The tracking and distribution of financial assets throughout many galactic networks.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Commerce Bay]] &nbsp;</div>
+
| align="center" | 5,000 x 1 Research
 +
| align="center" | [[Bases#Special Base Modules|Commerce Bay]]  
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Spacial Docking &nbsp;</div>
+
|
-
| The application of strong pylon attachments to dock and maintain ships of various sizes.
+
Spacial Docking
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">20,000 x 2 Research</div>
+
| style="padding:5px;" | The application of strong pylon attachments to dock and maintain ships of various sizes.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Space Dock]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Repair Bay]] &nbsp;</div>
+
| align="center" | 20,000 x 2 Research
 +
| align="center" | [[Bases#Special Base Modules|Space Dock]] <br /> [[Bases#Special Base Modules|Repair Bay]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; AI Logistics &nbsp;</div>
+
|
-
| Advancements in automated Logistics, aided by artificially intelligent central command systems
+
AI Logistics
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">50,000 x 3 Research</div>
+
| style="padding:5px;" | Advancements in automated Logistics, aided by artificially intelligent central command systems <br />
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Mining-Drone Bay]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|A.I. Bay]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Automated Factory]] &nbsp;</div>
+
''Note: First level is the minimum needed for contributions to the Base at Level 3''
 +
| align="center" | 50,000 x 3 Research
 +
| align="center" | [[Bases#Special Base Modules|Mining-Drone Bay]] <br /> [[Bases#Special Base Modules|A.I. Bay]] <br /> [[Bases#Special Base Modules|Automated Factory]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Xeno-Diplomacy &nbsp;</div>
+
|
-
| Formal systems used to enhance diplomatic relations with other legions and cultures.
+
Xeno-Diplomacy
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">100,000 x 1 Research</div>
+
| style="padding:5px;" | Formal systems used to enhance diplomatic relations with other legions and cultures.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Embassy]] &nbsp;</div>
+
| align="center" | 100,000 x 1 Research
 +
| align="center" | [[Bases#Special Base Modules|Embassy]] <br /> [[Bases#Special Base Modules|Mission Control Center]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Hybrid Theory Dynamics &nbsp;</div>
+
|
-
| New methods and techniques for cooperative involvement in studying advanced prototypes and designs within a legion base.
+
Hybrid Theory Dynamics
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">250,000 x 1 Research</div>
+
| style="padding:5px;" | New methods and techniques for cooperative involvement in studying advanced prototypes and designs within a legion base.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Collective Theory Lab]] &nbsp;</div>
+
| align="center" | 250,000 x 1 Research
 +
| align="center" | [[Bases#Special Base Modules|Collective Theory Lab]]  
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Sub-Quantum Logistics &nbsp;</div>
+
|
-
| The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network.
+
Sub-Quantum Logistics
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">500,000 x 3 Research</div>
+
| style="padding:5px;" | The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network. <br />
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Sub-Quantum Harvester]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Sub-Quantum Core]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Quantum Fabricator]] &nbsp;</div>
+
''Note: First level is the minimum needed for contributions to the Base at Level 5''
 +
| align="center" | 500,000 x 3 Research
 +
| align="center" | [[Bases#Special Base Modules|Sub-Quantum Harvester]] <br /> [[Bases#Special Base Modules|Sub-Quantum Core]] <br /> [[Bases#Special Base Modules|Quantum Fabricator]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Phase Transference &nbsp;</div>
+
|
-
| The complex process of harmonic phase transfer between a legion base and surrounding vessels.
+
Phase Transference
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">1,000,000 x 1 Research</div>
+
| style="padding:5px;" | The complex process of harmonic phase transfer between a legion base and surrounding vessels.
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Shield Charging Station]] &nbsp;</div>
+
| align="center" | 1,000,000 x 1 Research
 +
| align="center" | [[Bases#Special Base Modules|Shield Charging Station]]
|-
|-
-
| <div style="white-space:nowrap">&nbsp; Dimensional Logistics &nbsp;</div>
+
|
-
| Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources.
+
Dimensional Logistics
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">5,000,000 x 3 Research</div>
+
| style="padding:5px;" | Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources. <br />
-
| style="padding:5px; white-space:nowrap" | <div style="white-space:nowrap">&nbsp; [[Bases#Special Base Modules|Material Transporter]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Sentience Core]] &nbsp;<br />&nbsp; [[Bases#Special Base Modules|Rift Fabricator]] &nbsp;</div>
+
''Note: First level is the minimum needed for contributions to the Base at Level 6''
 +
| align="center" | 5,000,000 x 3 Research
 +
| align="center" | [[Bases#Special Base Modules|Material Transporter]] <br /> [[Bases#Special Base Modules|Sentience Core]] <br /> [[Bases#Special Base Modules|Rift Fabricator]]
 +
|-
 +
|
 +
Universal Maintenance
 +
| style="padding:5px;" | Adaptive methods and facilities that allow a base to optimize the working components of ships, regardless of their design origin.
 +
| align="center" | 10,000,000 x 1 Research
 +
| align="center" | [[Bases#Special Base Modules|Universal Service Terminal]]
 +
|-
 +
|
 +
Hyper Logistics
 +
| style="padding:5px;" | Cutting-edge advancements in hyperflux manipulation and delivery methods. <br />
 +
''Note: First level is the minimum needed for contributions to the Base at Level 7''
 +
| align="center" | 30,000,000 x 3 Research
 +
| align="center" |[[Bases#Special Base Modules|Base HyperLifter]] <br /> [[Bases#Special Base Modules|Base HyperCore]] <br /> [[Bases#Special Base Modules|HyperFactory]]
|-
|-
|}
|}
----
----
-
== Research Contract ==
+
== Overall Totals==
 +
The following table gives the total research required in each branch of the research tree, and the number of tiers and sub-tiers per branch.  This is for information only, ask on the [http://galaxylegion.com/forum forum] or check with your legion mates to get an idea of which branch you should be working on at any given time.
----
----
-
Once you have performed enough research an option to turn your research directly into credits becomes available.  This option will appear in a blue-outlined box at the bottom of the screen, and will inform you exactly how many CR you can receive for the research points you have around.
 
-
This option appears to become available at exactly 47,400,000 Research points spent on other areas of research.
+
{| class="wikitable sortable" border="1" cellspacing="0" align="center" width="650"
 +
|-
 +
! align="center" width="275"| Research Branch
 +
! align="center" width="150"| Number of Research Tiers
 +
! align="center" width="120"| Sub-Tiers (a.k.a. Levels)
 +
! align="center" width="150"| Total Research Required
 +
|-
 +
! align="center" | Advanced Weapons
 +
! align="center" | 14
 +
! align="center" | 40
 +
! style="padding:5px;" align="right" | 6,581,000
 +
|-
 +
! align="center" | Advanced Power Systems
 +
! align="center" | 20
 +
! align="center" | 50
 +
! style="padding:5px;" align="right" | 20,055,600
 +
|-
 +
! align="center" | Shield Systems
 +
! align="center" | 12
 +
! align="center" | 33
 +
! style="padding:5px;" align="right" | 2,221,400
 +
|-
 +
! align="center" | Stealth Systems
 +
! align="center" | 13
 +
! align="center" | 37
 +
! style="padding:5px;" align="right" | 7,422,200
 +
|-
 +
! align="center" | Advanced Armor
 +
! align="center" | 11
 +
! align="center" | 30
 +
! style="padding:5px;" align="right" | 4,357,000
 +
|-
 +
! align="center" | Defensive Systems
 +
! align="center" | 13
 +
! align="center" | 37
 +
! style="padding:5px;" align="right" | 8,412,200
 +
|-
 +
! align="center" | Advanced Sensors
 +
! align="center" | 11
 +
! align="center" | 31
 +
! style="padding:5px;" align="right" | 3,792,200
 +
|-
 +
! align="center" | Planetary Construction
 +
! align="center" | 14
 +
! align="center" | 30
 +
! style="padding:5px;" align="right" | 7,456,200
 +
|-
 +
! align="center" | Legion Base Research
 +
! align="center" | 11
 +
! align="center" | 22
 +
! style="padding:5px;" align="right" | 118,048,000
 +
|-
 +
|}
 +
''Overall Totals:'' 178,345,800 Research over 119 tiers and 310 sub-tiers.
 +
----
-
The exact rate of exchange is 25,000 CR for 1 Research point.
+
----
 +
See Also:<BR>
-
This 1000 Research points will get you an offer of 25 Million CR.
+
* [[GL Interface Research Tab]]
-
Here is an example text lifted from the game interface
+
* [[Collective Theory Lab]]
 +
* [[Resource_Storage#Research_Storage_Capacity|Research Storage Capacity]]
 +
* [[Modules]]
 +
* [[Structures]]
 +
* [[Artifacts]]
-
Perform Research Contract
+
 
-
( Exchange 11,465 FOR: 286.6M )
+
[[Category:Structures]]
-
Research Contract
+
[[Category:Ship Modules]]
-
----
+
[[Category:Resources]]

Revision as of 23:50, 23 January 2020

Contents

Research Points

Research Points research.pngRP are one of Galaxy Legions' resources, along with Artifact Points and Mining Points.

You will gain Research Points research.pngRP, once every hour up to your Research Points Storage capacity.

Research points can be spent gain new Equipment and Structures by researching technologies from the nine branches of the Research Tree, accessed via the GL_Interface_Research_Tab. Certain Missions will also require the expenditure of research.pngRP.

Research Tree

Advanced Weapons

By researching this Research Tree branch one will gain access to new and better Weapons for one's ship, Turrets for one's base and minefields for one's planets. The player begins with Auto Cannon as their basic weapon this weapon requires no research in this tree. If there are planet modules for a particular tier, the player gets access to those at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weapon on that tier.


Advanced Weapons Research Tree
Name Full Description Cost Per Tier Ship Modules Planet Or Base Modules

Advanced Weapons

The study of new weapon designs, delivery systems, and miniaturization of weapons for use in space. 200 x 1 Research Heavy Auto Cannon (none)

Linear Induction

Advanced study of magnetic propulsion of matter. This allows for the design of weapons that can launch projectiles at incredibly high velocities. 600 x 3 Research Light Mass Driver
Mass Driver
Heavy Mass Driver
Rail Turret

Laser Focusing

Study of channeling laser energy into powerful beams. 1,000 x 3 Research Light Laser Cannon
Laser Cannon
Heavy Laser Cannon
(none)

Ion Channeling

Study of the alignment and enrichment of ionized gases. 3,000 x 3 Research Light Ion Cannon
Ion Cannon
Heavy Ion Cannon
Ion Minefield
Ion Turret

Plasma Filtering

Harnessing the potential of chaotic plasma into cohesive blasts. 5,000 x 3 Research Light Plasma Cannon
Plasma Cannon
Heavy Plasma Cannon
Plasma Minefield

Phased Energy

Harnessing phase-modulation of various wave energies. 9,000 x 3 Research Light Phase Cannon
Phase Cannon
Heavy Phase Cannon
Phase Minefield
Phase Turret

Graviton Shearing

The study of using high energy graviton beams to create powerful shearing forces on the target. 15,000 x 3 Research Light Graviton Shearer
Graviton Shearer
Heavy Graviton Shearer
Graviton Minefield

Matter Disruption

The use of high energy chaotic pulses to disrupt the subatomic structure of matter. 20,000 x 3 Research Light Disruptor
Disruptor
Heavy Disruptor
Disruption Minefield
Disruptor Turret

Quantum Disassembly

A focused study dealing with a more advanced form of matter disruption at the quantum level. 30,000 x 3 Research Light Quantum Devastator
Quantum Devastator
Heavy Quantum Devastator
Quantum Minefield

Micro-Singularities

The study of safely creating and launching microsingularities for use as a weapon projectile. 70,000 x 3 Research Light Singularity Launcher
Singularity Launcher
Heavy Singularity Launcher
Singularity Minefield
Singularity Turret

Antimatter Streams

The study of focusing and containing antiprotons into cohesive streams that can be used as a powerful beam weapon. The research includes safeguards for close range combat. 140,000 x 3 Research Light Antiproton Cannon
Antiproton Cannon
Heavy Antiproton Cannon
Antimatter Minefield

Null Rays

Technology that allows weaponizing the immense forces of spacial fatigue, erasing subatomic matter through a focused projection of dimensional microrifts. 300,000 x 3 Research Light Null Ray
Null Ray
Heavy Null Ray
Null Minefield
Null Turret

Thetacron Radiation

Study into the artificial creation of thetacron radiation, a normally rare and dangerous subspace phenomenon. Thetacron emissions create violent tears in subspace, and can sometimes cause permanent spacial rifts. 600,000 x 3 Research Light Thetacron Cannon
Thetacron Cannon
Heavy Thetacron Cannon
Thetacron Rift Field

Quasi-Chaotic Force

A much more powerful type of spacial fatigue technology that relies on Quasi-Chaotic forces, a superposition of all known standard forces and their anti-forces. Complex Quasi-Chaotic pulses can be tuned to seek out almost any other energy signature. 1,000,000 x 3 Research Light Quasi-Chaotic Blaster
Quasi-Chaotic Blaster
Heavy Quasi-Chaotic Blaster
Quasi-Chaos Mine
Quasi-Chaos Turret

Advanced Power Systems

By researching this Research Tree branch, one will gain access to new and better Cores & Reactors and Relays. Nothing is unlocked in this field before research is performed.


Advanced Power Systems Research Tree
Name Full Description Cost Per Tier Ship Modules

Advanced Power Systems

The study of new power generation techniques and devices 200 x 1 Research Power Conduit

Cold Fusion

Research into creating easily triggered fusion reactions that are easy to control 600 x 4 Research Fusion Reactor
Fusion Reactor - Mark II
Fusion Reactor - Mark III
Fusion Reactor - Mark IV

Superconductive Relays

A study into creating high tensile superconductive relays for power transmission of very high energies. 1,000 x 1 Research High Energy Relay

Graviton Induction

Harnessing the vast amount of background graviton energy passing through a ship. 2,000 x 4 Research Graviton Core
Graviton Core - Mark II
Graviton Core - Mark III
Graviton Core - Mark IV

Plasma Relays

Creating conduits that can contain and distribute extremely high energy plasma around a vessel. 4,000 x 1 Research Plasma Relay

Quantum Capacitors

The study of devices capable of harnessing quantum harmonic forces 7,000 x 4 Research Quantum Capacitor
Quantum Capacitor - Mark II
Quantum Capacitor - Mark III
Quantum Capacitor - Mark IV

Wave Conduits

The study of power distribution systems using quantum superimposed energy waves 10,000 x 1 Research Wave Conduit

Antimatter Containment

The study of using controlled annihilations of antimatter as a significant power source 18,000 x 4 Research Antimatter Reactor
Antimatter Reactor - Mark II
Antimatter Reactor - Mark III
Antimatter Reactor - Mark IV

Positron Relays

The study of delivering anti-electrons directly to relay antimatter terminals. 25,000 x 1 Research Positron Relay

Singularity Control

The study of creating and using black holes specifically for power generation. 35,000 x 4 Research Singularity Core
Singularity Core - Mark II
Singularity Core - Mark III
Singularity Core - Mark IV

X Conduits

The study of an advanced form of positron relay that uses cross-phase modulation. 50,000x 1 Research X Conduit

Zero Point Energy

The study of advanced quantum capacitors capable of harnessing zero point energy in subspace fields. 60,000 x 4 Research Zero Point Reactor
Zero Point Reactor - Mark II
Zero Point Reactor - Mark III
Zero Point Reactor - Mark IV

Transconduits

The study of using transdimensional projection to deliver vast quantities of energy around a vessel. 75,000 x 1 Research Transconduit

Dark Energy Induction

The study of directly harnessing dark energy sources from normal and subspace. 90,000 x 4 Research Dark Energy Core
Dark Energy Core - Mark II
Dark Energy Core - Mark III
Dark Energy Core - Mark IV

Isomorphic Entanglement

A superior form of instantaneous energy transfer, allowing even unstable forms of energy to move around a ship safely 150,000 x 1 Research Isomorphic Repeater

Intra Dimensional Colliding

The focused study of harnessing the massive energy produced when colliding matter from higher order dimensions. 210,000 x 4 Research Intra-D Collider
Intra-D Collider - Mark II
Intra-D Collider - Mark III
Intra-D Collider - Mark IV

Wormhole Channeling

Study of channeling unimaginable quantities of energy through stable wormholes 450,000 x 1 Research Wormhole Relay

Supernova Generation

Harnessing the massive power of stellar creation and destruction, focused within the control of a single reactor 800,000 x 4 Research Supernova Generator
Supernova Generator - Mark II
Supernova Generator - Mark III
Supernova Generator - Mark IV

Flux Vibration Channeling

A breakthrough concept of intense energy transmission by tapping directly within a stable flux medium, combining the benefits of massive distance and volume transfer. 1,600,000 x 1 Research HyperChannel Relay

Proxy-Universe Reactions

Binds reactions through parallel universe membranes, allowing for unique energy properties not physically possible to create in this universe alone. The process requires multiple safeguards, as reactions that span universal boundaries are dangerous. 3,200,000 x 4 Research Proxy-Universe Reactors
Proxy-Universe Reactors - Mark II
Proxy-Universe Reactors - Mark III
Proxy-Universe Reactors - Mark IV

  • Currently this is the end of the Research Tree branch - Nov 2010

Shield Systems

By researching this Research Tree branch one will gain access to new and better Shields and Grids. Upon beginning the game, you do NOT have access to any shield modules/structures. Upgrades to the shields are available through this tree. If there are planet or base modules for a particular tier, the player gets access to those as well upon completion of the first level of that tier.


Shield Systems Research Tree
Name Full Description Cost Per Tier Ship Modules Planet Or Base Modules

Shield Systems

The study of the emission of energy fields for use in defense. 200 x 1 Research Light Magnetic Deflector (none)

Magnetic Deflection

The use of strong magnetic fields to deflect or redirect harmful incoming weapons or debris. 600 x 2 Research Magnetic Deflector
Heavy Magnetic Deflector
Structural Shield

Hull Polarization

The study of polarizing the hull of a ship with high energy particles that can absorb incoming attacks. 1,000 x 3 Research Light Hull Polarizer
Hull Polarizer
Heavy Hull Polarizer
Deflector Grid

Inverse Graviton Fields

The study of using directed inverse gravitons to deflect incoming attacks. 2,000 x 3 Research Light Inverse Graviton Shield
Inverse Graviton Shield
Heavy Inverse Graviton Shield
City Shield

Force Projection Fields

The study of force-projection (or force) fields that act as an external energy hull to the ship. 4,000 x 3 Research Light Force Shield
Force Shield
Heavy Force Shield
Forcefield Grid

Lattice Fields

The study of using a cross-lattice of phased energy on existing force shielding, preventing weak spots during attacks. 6,000 x 3 Research Light Lattice Shield
Lattice Shield
Heavy Lattice Shield
Regional Shield

Phase Fields

The study of using an entire force shield constructed of modulated phase energy. 12,000 x 3 Research Light Phase Shield
Phase Shield
Heavy Phase Shield
Phase Shield Grid

Disruption Fields

The use of a chaotic energy cross-lattice to disintegrate incoming matter. 25,000 x 3 Research Light Disruption Shield
Disruption Shield
Heavy Disruption Shield
Mass Shield

Stasis Fields

The study of bending subspace energy around a ship to change the path of incoming weapon fire. 40,000 x 3 Research Light Stasis Shield
Stasis Shield
Heavy Stasis Shield
Stasis Grid

Rift Fields

The study of far more advanced stasis fields that use strong dimensional rifts to shift incoming matter. 85,000 x 3 Research Light Rift Shield
Rift Shield
Heavy Rift Shield
Planetary Shield
Rift Grid

Meta-Chron Fields

A technology that emits an isolated time-spacial rupture field, dispersing harmful energy into alternate timelines. 175,000 x 3 Research Light Meta-Chron Shield
Meta-Chron Shield
Heavy Meta-Chron Shield
Meta-Chron Grid

Force Obviation Fields

Implementation of field system upgrades that manifest intelligent behavior within their force radius. Obviation Fields are capable of anticipating and adapting automatically to any type of force and matter, using meta-chron rifts with high precison. 390,000 x 3 Research Light Obviator Shield
Obviator Shield
Heavy Obviator Shield
Obviation Barrier
Obviation Grid

Stealth Systems

By researching this Research Tree branch one will gain access to new and better Jammers and Cloaks. At the beginning of the game, the Proximity Jammer is available for immediate use. Further upgrades are available through this research tree.


Stealth Systems Research Tree
Name Full Description Cost Per Tier Ship Modules Planet Modules

Stealth Systems

The study of advanced stealth technology, used for evading enemy detection 200 x 1 Research Proximity Jammer - Mark II (none)

EM Absorbant Materials

The study of materials that can absorb frequencies of light and other electromagnetic radiation 600 x 3 Research EM Absorbant Panels
EM Absorbant Panels - Mark II
EM Absorbant Panels - Mark III
(none)

Sensor Jamming

Special computing research into devices capable of confusing remote sensing equipment 1,200 x 3 Research Sensor Jammer
Sensor Jammer - Mark II
Sensor Jammer - Mark III
Jammer Satellites

Negative Refraction

The study of advanced metamaterials capable of altering the refraction of electromagnetic radiation 2,400 x 3 Research Refraction Panels
Refraction Panels - Mark II
Refraction Panels - Mark III
(none)

Wideband Jamming

The study of complex nanocomputers capable of jamming remote sensing equipment of a much wider frequency range 4,800 x 3 Research Wideband Jammer
Wideband Jammer - Mark II
Wideband Jammer - Mark III
Shroud Satellites

EM Adaptive Materials

The study of materials and computing equipment capable of adapting and emulating a variety of surrounding environmental conditions 15,000 x 3 Research EM Adaptive Panels
EM Adaptive Panels - Mark II
EM Adaptive Panels - Mark III
(none)

Quantum Jamming

The study of advanced quantum computers and their ability to disrupt and fool remote sensing equipment of all types. 30,000 x 3 Research Quantum Jammer
Quantum Jammer - Mark II
Quantum Jammer - Mark III
Stealth Satellites

Stealth Fields

The study of field emissions that cancel out and/or repeat all radiation in realtime. 55,000 x 3 Research Stealth Field Generator
Stealth Field Generator - Mark II
Stealth Field Generator - Mark III
(none)

Subspace Jamming

The study of hypercomputers capable of jamming detection systems that function in subspace. 75,000 x 3 Research Subspace Jammer
Subspace Jammer - Mark II
Subspace Jammer - Mark III
Cloaking Satellites

Cloaking Fields

The study of field emissions that can completely bend incoming radiation around the vessel 120,000 x 3 Research Cloak Field Generator
Cloak Field Generator - Mark II
Cloak Field Generator - Mark III
(none)

Anti-Tachyon Jamming

Advanced study of hypercomputing devices that emit rapid pulses of inverse tachyons, causing wide area disturbances to all equipment 290,000 x 3 Research Anti-Tachyon Jammer
Anti-Tachyon Jammer - Mark II
Anti-Tachyon Jammer - Mark III
Anti-Tachyon Satellites

Dimensional Masking

An advanced field emission system that creates a large dimensional cloak around a ship to prevent detection. 580,000 x 3 Research Dimensional Mask
Dimensional Mask - Mark II
Dimensional Mask - Mark III
(none)

Inverse Flux Jamming

Disrupts advanced forms of scanning and signal computation systems by rotating through very high energy inverse pulses sent directly through a flux medium. 1,300,000 x 3 Research Inverse Flux Jammer
Inverse Flux Jammer - Mark II
Inverse Flux Jammer - Mark III
Inverse Flux Satellites

Advanced Armor

By researching this Research Tree branch one will gain access to new and better Hulls and Platings. At the beginning of the game, the Titanium Plating is available for immediate use. Further Armor upgrades are available by researching in these fields. Armor should be noted to be notoriously more expensive to research than most other fields, likely due to its importance.


Advanced Armor Research Tree
Name Full Description Cost Per Tier Ship Modules Base Modules

Advanced Armor

The study of new composites and methods for ship armor construction and development 200 x 1 Research (none) (none)

Titanium Improvements

Research into strengthening and enhancing our current titanium armor designs 1,000 x 2 Research Reinforced Titanium Plating
Hardened Titanium Plating
Titanium Base Plating

Whipple Plating

Study of using multi-layered spaced impact plating 3,600 x 3 Research Whipple Plating
Hardened Whipple Plating
Ablative Whipple Plating
(none)

Durtanium Alloy

Research into the creation of new superstrong and lightweight alloys from extraplanetary materials 6,000 x 3 Research Durtanium Plating
Reinforced Durtanium Plating
Hardened Durtanium Plating
Durtanium Base Plating

Microgels

The study of creating huge matrixes of microscopic absorbant supergel that can be used as a new form of armor. 12,000 x 3 Research Microgel Armor
Compressed Microgel Armor
Merged Microgel Armor
(none)

Nanospheres

Study of a very advanced form of microgel that self-react to any forms of incoming force or energy. 20,000 x 3 Research Nanosphere Plating
Compressed Nanosphere Plating
Merged Nanosphere Plating
Nanosphere Base Plating

Q-Phased Plating

The study of using quantum superposition to phase stack existing plating into armor that can survive intense blasts 35,000 x 3 Research Q-Phased Plating
Reactive Q-Phased Plating
Overcharged Q-Phased Plating
(none)

Nexus Grids

A study of a nanite-constructed, superdense material known as a nexus grid 75,000 x 3 Research Nexus Armor
Compressed Nexus Armor
Merged Nexus Armor
Nexus Base Plating

Neutronium

The study of creating reliable armor from material in the cores of neutron stars 150,000 x 3 Research Neutronium Armor
Core Neutronium Armor
Deep Core Neutronium Armor
Neutronium Base Plating

Fermionic Unification

A hyper advanced procedure that consumes and binds raw fermions together into a megadense plate. 350,000 x 3 Research Fermionic Armor
Stablized Fermionic Armor
Perfect Fermionic Armor
Fermionic Base Plating

Syncopated Phase Matter

An extremely complex form of solid matter that involves many layers of fermionic compressions in a tuned parallel phase. In its stable form, the matter is sealed completely, even from weapons that use phase or dimensional modulation. 800,000 x 3 Research Syncopated Plating
Stabilized Syncopated Plating
Perfect Syncopated Plating
Syncopated Base Plating

Defensive Systems

By researching this Research Tree branch one will gain access to new and better Thrusters, Dampeners, and Arrays. At the beginning, the player has access to the Autopilot Console. Further defensive upgrades are achieved through this tree.


Defensive Systems Research Tree
Name Full Description Cost Per Tier Ship Modules Base Modules

Defensive Systems

The study of systems that enhance the evasive capabilities of ships, and allow automated quick response from internal sensors. 200 x 1 Research Autopilot Console - Mark II (none)

Evasive Thrust

The study of altering existing thruster designs to allow for quick manuevers in combat 600 x 3 Research Maneuvering Thrusters
Maneuvering Thrusters - Mark II
Maneuvering Thrusters - Mark III
(none)

Motion Compensation

Research into using heavily weighted fluid regions around the ship to activate during heavy movement and compensate for acceleration 1,800 x 3 Research Motion Compensator
Motion Compensator - Mark II
Motion Compensator - Mark III
Structural Stabilizer

Inertial Dampening

A replacement for motion compensators that uses graviton emitters to dampen the effect of quick acceleration 3,600 x 3 Research Inertial Dampeners
Inertial Dampeners - Mark II
Inertial Dampeners - Mark III
Inertial Dampening Array

Spacial Thrusters

An advanced thruster design that produces intense acceleration forces and can instantly change ship direction and orientation in combat. 6,000 x 3 Research Spacial Thruster
Spacial Thruster - Mark II
Spacial Thruster - Mark III
(none)

Inertial Cancelation

Advanced form of inertial nullifiers that operate externally to completely block any gravitic forces that result from movement. 12,000 x 3 Research Inertial Canceler
Inertial Canceler - Mark II
Inertial Canceler - Mark III
Inertial Canceling Array

Microwarp Nacelles

A significant modification to existing warp nacelles that allows for instant travel to spaces within a very close distance, allowing the ship to easily dodge enemy attacks. 25,000 x 3 Research Microwarp Nacelle
Microwarp Nacelle - Mark II
Microwarp Nacelle - Mark III
(none)

Phase Shifting

Research into using phase energies to put the ship partially out of phase, preventing direct hits from most weapons 45,000 x 3 Research Phase Shift Engine
Phase Shift Engine - Mark II
Phase Shift Engine - Mark III
Phase Shift Array
Quantum Overlays An extremely advanced type of phase shifting that keeps only essential systems (like weapons) partially in phase while the rest of the ship stays completely out of phase with normal space. 85,000 x 3 Research Quantum Overlays
Quantum Overlays - Mark II
Quantum Overlays - Mark III
(none)

Energy Nullification

A technology that rapidly transforms incoming harmful energy to tiny bits of matter, which is easily deflected by the ship 175,000 x 3 Research Energy Nullifier
Energy Nullifier - Mark II
Energy Nullifier - Mark III
Energy Nullification Array

Trans-Temporal Travel

A superior advancement to other engine technology that extends microwarp fields slightly into the 4th dimension, allowing a ship to make rapid spacetime adjustments as a defensive measure. 350,000 x 3 Research Trans-Temporal Nacelle
Trans-Temporal Nacelle - Mark II
Trans-Temporal Nacelle - Mark III
Trans-Temporal Array

Exergonic Inversion

A superior advancement in energy nullification technology. Instead of canceling harmful energy signatures, exergonic inversion allows the forces to be re-routed and used to defend against even more intense sources. 700,000 x 3 Research Exergonic Inverter
Exergonic Inverter - Mark II
Exergonic Inverter - Mark III
(none)

Entropy Field Warping

A complex drive system that greatly expands the sub-dimensional range of avoidance. When performing trans-temporal adjustments using augmented entropy fields, ship movements are also virtually impossible to predict. 1,400,000 x 3 Research Trans-Entropy Drive
Trans-Entropy Drive - Mark II
Trans-Entropy Drive - Mark III
Entropy Field Array

Advanced Sensors

By researching this Research Tree branch one will gain access to new and better Scanners. The player starts out with the Proximity Sensor, but far more powerful scanners are unlocked as the player progresses. Scanners are necessary for finding planets to colonize and improve.


Advanced Sensors Research Tree
Name Full Description Cost Per Tier Ship Modules

Advanced Sensors

Research into detection, location, and analysis of remote planets and ships 200 x 1 Research Proximity Sensor - Mark II

EM Scanning

The study of scanners that can detect and analyze a wide range of the electromagnetic spectrum 600 x 3 Research EM Scanner
EM Scanner - Mark II
EM Scanner - Mark III

Wideband Scanner

An advanced EM scanner system that can fully analyze the entire electromagnetic spectrum with high sensitivity. 1,800 x 3 Research Wideband Scanner
Wideband Scanner - Mark II
Wideband Scanner - Mark III

Multiwave Sensors

An advanced computational sensing system that transmits carrier signals through warp fields, allowing high signal resolution at much higher distances. 3,600 x 3 Research Multiwave Sensor
Multiwave Sensor - Mark II
Multiwave Sensor - Mark III

Subspace Sensors

An advanced multiwave sensor that sends and receives signal data through subspace, allowing high resolution of information at extremely far distances 6,000 x 3 Research Subspace Sensor
Subspace Sensor - Mark II
Subspace Sensor - Mark III

Quantum Resonance Sensors

A complex sensing system that analyzes the quantum resonance of all entangled matter in range, allowing for detection of even advanced cloaked ships and planets 12,000 x 3 Research Quantum Resonance Sensor
Quantum Resonance Sensor - Mark II
Quantum Resonance Sensor - Mark III

Sub-Dimensional Sensors

Sensors that can rapidly detect information emerging from a variety of sub-dimensional folds, revealing elements that are normally extremely difficult to detect. 45,000 x 3 Research Sub-Dimensional Sensor
Sub-Dimensional Sensor - Mark II
Sub-Dimensional Sensor - Mark III

Tachyon Sensors

Advanced sensors that emit rapid tachyon pulses, allowing the complex detectors to accurately predict the locations and state of objects even if they are completely invisible. 75,000 x 3 Research Tachyon Sensor
Tachyon Sensor - Mark II
Tachyon Sensor - Mark III

X-Manifold Sensing

Hyper complex sub-dimensional sensing equipment, capable of detecting x-manifold vibrations instantaneously across vast distances 130,000 x 3 Research X-Manifold Detector
X-Manifold Detector - Mark II
X-Manifold Detector - Mark III

Hyperflux Signaling

A method of tapping into the spacial flux itself, transmitting and receiving signal data with incredible precision. Hyperflux transmissions can theoretically travel any distance without loss of resolution. 290,000 x 3 Research Hyperflux Sensor
Hyperflux Sensor - Mark II
Hyperflux Sensor - Mark III

Continuum Analysis

A vastly superior sensory computational method that can accurately predict the movement and velocity of matter scaled in the entire hyperflux transmission medium. Cloaked spacial regions are detected through tiny anomalies in the macro dataset. 700,000 x 3 Research Continuum Analyzer
Continuum Analyzer - Mark II
Continuum Analyzer - Mark III
  • End of this Research Tree branch for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates!

Planetary Construction

The following starting structures are available to all players right from the start of the game: Surface Mine, Research Station, Surface Scanner, Orbital Minefield, and Surface Bunkers.

By researching this Research Tree branch one will gain access to new and better Structures.


Planetary Construction Research Tree
Name Full Description Cost Per Tier Planet Modules

Planetary Construction

Research into construction techniques and designs that fit a variety of planetary types and sizes. 200 x 1 Research

Advanced Robotics

The study of advanced autonomous drones and sentries that can perform a variety of planetary tasks 1,000 x 3 Research

Megastructures

The design of massive planetary structures that can support full ecosystems 2,000 x 1 Research

Nano Assembly

Research into assembly structures and devices that use microscopic nanites for very high precision 4,000 x 3 Research

Deep Extraction

The study of combining macro and microrobotics to safely probe entire planetary structures 8,000 x 3 Research

Hyperspheres

The study of massive structures that extend kilometers beneath and above planetary surfaces. 15,000 x 1 Research

Global Meshing

Study of creating planet-wide smart networks of tiny mobile robotic devices. 30,000 x 3 Research

Quantum Assembly

The study of constructing and manipulating devices and structures at the quantum level 65,000 x 3 Research

Astro Binding

The study of integrating planetary structures with non-terrestrial structures, like man-made moons, augmenting the planet in ways never before possible. 95,000 x 1 Research

Gravshell Construction

A significant upgrade to mesh technology. Gravshells are enormous self-suspending structures that surround the entire planet, optimizing resource utilization and extraction capabilities 140,000 x 3 Research

Stellar Engineering

A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce. 300,000 x 3 Research

Trans-Core Hubs

A vast improvement to Astrocore technology that connects huge extra-planetary structures together through dimensional hubs, allowing colonists to move freely around them in massive numbers. 500,000 x 1 Research

Star Lifting

An evolution of stellar technology that allows the lifting (extraction) and transformation of matter directly from a star. Star Lifting can provide a massive amount of production to its host planets. 1,100,000 x 3 Research

Topopolis Rings

Topopolis Rings are modular torus-shaped mega-population structures that extend around a host star. Trans-Core conduits built within the Topopolis provide easy access to planetary systems for transportation of materials as well as the general population. 1,900,000 x 1 Research

Legion Base Research

By researching this Research Tree branch, one will gain access to new and better Special Base Modules, allowing you to contribute to the construction of a legion base. Legion bases provide several player and legion bonuses, and reward those that help in their construction, maintenance, and upgrade.


Base Construction Research Tree
Name Full Description Cost Per Tier Special Base Modules

Advanced Logistics

The study of Legion Base management, structure, and operation.

Note: First level is the minimum needed for contributions during Base Construction Phase and Base Level 1

1,000 x 3 Research Asteroid Extractor
Science Bay
Base Factory

Galactic Commerce

The tracking and distribution of financial assets throughout many galactic networks. 5,000 x 1 Research Commerce Bay

Spacial Docking

The application of strong pylon attachments to dock and maintain ships of various sizes. 20,000 x 2 Research Space Dock
Repair Bay

AI Logistics

Advancements in automated Logistics, aided by artificially intelligent central command systems

Note: First level is the minimum needed for contributions to the Base at Level 3

50,000 x 3 Research Mining-Drone Bay
A.I. Bay
Automated Factory

Xeno-Diplomacy

Formal systems used to enhance diplomatic relations with other legions and cultures. 100,000 x 1 Research Embassy
Mission Control Center

Hybrid Theory Dynamics

New methods and techniques for cooperative involvement in studying advanced prototypes and designs within a legion base. 250,000 x 1 Research Collective Theory Lab

Sub-Quantum Logistics

The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network.

Note: First level is the minimum needed for contributions to the Base at Level 5

500,000 x 3 Research Sub-Quantum Harvester
Sub-Quantum Core
Quantum Fabricator

Phase Transference

The complex process of harmonic phase transfer between a legion base and surrounding vessels. 1,000,000 x 1 Research Shield Charging Station

Dimensional Logistics

Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources.

Note: First level is the minimum needed for contributions to the Base at Level 6

5,000,000 x 3 Research Material Transporter
Sentience Core
Rift Fabricator

Universal Maintenance

Adaptive methods and facilities that allow a base to optimize the working components of ships, regardless of their design origin. 10,000,000 x 1 Research Universal Service Terminal

Hyper Logistics

Cutting-edge advancements in hyperflux manipulation and delivery methods.

Note: First level is the minimum needed for contributions to the Base at Level 7

30,000,000 x 3 Research Base HyperLifter
Base HyperCore
HyperFactory

Overall Totals

The following table gives the total research required in each branch of the research tree, and the number of tiers and sub-tiers per branch. This is for information only, ask on the forum or check with your legion mates to get an idea of which branch you should be working on at any given time.


Research Branch Number of Research Tiers Sub-Tiers (a.k.a. Levels) Total Research Required
Advanced Weapons 14 40 6,581,000
Advanced Power Systems 20 50 20,055,600
Shield Systems 12 33 2,221,400
Stealth Systems 13 37 7,422,200
Advanced Armor 11 30 4,357,000
Defensive Systems 13 37 8,412,200
Advanced Sensors 11 31 3,792,200
Planetary Construction 14 30 7,456,200
Legion Base Research 11 22 118,048,000

Overall Totals: 178,345,800 Research over 119 tiers and 310 sub-tiers.



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