Research Tree
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- | + | =Research Points= | |
- | Research | + | Research Points {{RP}} are one of Galaxy Legions' resources, along with [[GL Interface Trade Tab|Artifact Points]] and [[GL Interface Trade Tab|Mining Points]]. |
- | + | ||
+ | You will gain Research Points {{RP}}, once every hour up to your [[Resource_Storage#Research_Points_Storage|Research Points Storage]] capacity. | ||
+ | |||
+ | Research points can be spent gain new [[Equipment]] and [[Structures]] by researching technologies from the nine branches of the [[Research Tree]], accessed via the [[GL_Interface_Research_Tab]]. Certain [[Missions]] will also require the expenditure of {{RP}}. | ||
+ | =Research Tree= | ||
== Advanced Weapons == | == Advanced Weapons == | ||
- | By researching this | + | By researching this Research Tree branch one will gain access to new and better [[Weapons]] for one's ship, [[Bases#Turrets|Turrets]] for one's [[Bases|base]] and minefields for one's planets. The player begins with [[Weapons|Auto Cannon]] as their basic weapon this weapon requires no research in this tree. If there are planet modules for a particular tier, the player gets access to those at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weapon on that tier. |
---- | ---- | ||
{|border="1" cellpadding="5" cellspacing="0" align="center" width="650" | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" | ||
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| align="left" | [[Weapons|Light Quasi-Chaotic Blaster]]<br />[[Weapons|Quasi-Chaotic Blaster]]<br />[[Weapons|Heavy Quasi-Chaotic Blaster]] | | align="left" | [[Weapons|Light Quasi-Chaotic Blaster]]<br />[[Weapons|Quasi-Chaotic Blaster]]<br />[[Weapons|Heavy Quasi-Chaotic Blaster]] | ||
| align="center" | [[Structures|Quasi-Chaos Mine]]<br />[[Bases#Turrets|Quasi-Chaos Turret]] | | align="center" | [[Structures|Quasi-Chaos Mine]]<br />[[Bases#Turrets|Quasi-Chaos Turret]] | ||
+ | |- | ||
|} | |} | ||
== Advanced Power Systems == | == Advanced Power Systems == | ||
- | By researching this | + | By researching this Research Tree branch, one will gain access to new and better [[Reactors|Cores & Reactors]] and [[Relays]]. Nothing is unlocked in this field before research is performed. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Advanced Power Systems Research Tree''' | |+ '''Advanced Power Systems Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75"| Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="175" | Ship Modules |
|- | |- | ||
| | | | ||
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| align="center" | 3,200,000 x 4 Research | | align="center" | 3,200,000 x 4 Research | ||
| align="left" | [[Reactors|Proxy-Universe Reactors]] <br /> [[Reactors|Proxy-Universe Reactors - Mark II]] <br /> [[Reactors|Proxy-Universe Reactors - Mark III]] <br /> [[Reactors|Proxy-Universe Reactors - Mark IV]] | | align="left" | [[Reactors|Proxy-Universe Reactors]] <br /> [[Reactors|Proxy-Universe Reactors - Mark II]] <br /> [[Reactors|Proxy-Universe Reactors - Mark III]] <br /> [[Reactors|Proxy-Universe Reactors - Mark IV]] | ||
+ | |- | ||
|} | |} | ||
---- | ---- | ||
- | * Currently this is the end of the | + | * Currently this is the end of the Research Tree branch - Nov 2010 |
- | + | ||
== Shield Systems == | == Shield Systems == | ||
- | By researching this | + | By researching this Research Tree branch one will gain access to new and better [[Shields]] and [[Bases#Grids|Grids]]. Upon beginning the game, you do NOT have access to any shield modules/structures. Upgrades to the shields are available through this tree. If there are planet or base modules for a particular tier, the player gets access to those as well upon completion of the first level of that tier. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Shield Systems Research Tree''' | |+ '''Shield Systems Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75" | Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="200" | Ship Modules |
! align="center" width="170" | Planet Or Base Modules | ! align="center" width="170" | Planet Or Base Modules | ||
|- | |- | ||
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| align="left" | [[Shields|Light Obviator Shield]] <br /> [[Shields|Obviator Shield]] <br /> [[Shields|Heavy Obviator Shield]] | | align="left" | [[Shields|Light Obviator Shield]] <br /> [[Shields|Obviator Shield]] <br /> [[Shields|Heavy Obviator Shield]] | ||
| align="center" | [[Structures|Obviation Barrier]]<br /> [[Bases#Grids|Obviation Grid]] | | align="center" | [[Structures|Obviation Barrier]]<br /> [[Bases#Grids|Obviation Grid]] | ||
+ | |- | ||
|} | |} | ||
---- | ---- | ||
- | |||
== Stealth Systems == | == Stealth Systems == | ||
- | By researching this | + | By researching this Research Tree branch one will gain access to new and better [[Jammers]] and [[Cloaks]]. At the beginning of the game, the [[Proximity Jammer]] is available for immediate use. Further upgrades are available through this research tree. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Stealth Systems Research Tree''' | |+ '''Stealth Systems Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75" | Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="250" | Ship Modules |
! align="center" | Planet Modules | ! align="center" | Planet Modules | ||
|- | |- | ||
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| align="left" | [[Jammers|Inverse Flux Jammer]] <br /> [[Jammers|Inverse Flux Jammer - Mark II]] <br /> [[Jammers|Inverse Flux Jammer - Mark III]] | | align="left" | [[Jammers|Inverse Flux Jammer]] <br /> [[Jammers|Inverse Flux Jammer - Mark II]] <br /> [[Jammers|Inverse Flux Jammer - Mark III]] | ||
| align="center" | [[Structures|Inverse Flux Satellites]] | | align="center" | [[Structures|Inverse Flux Satellites]] | ||
+ | |- | ||
|} | |} | ||
---- | ---- | ||
- | |||
== Advanced Armor == | == Advanced Armor == | ||
- | By researching this | + | By researching this Research Tree branch one will gain access to new and better [[Hulls]] and [[Bases#Platings|Platings]]. At the beginning of the game, the [[Hulls|Titanium Plating]] is available for immediate use. Further Armor upgrades are available by researching in these fields. Armor should be noted to be notoriously more expensive to research than most other fields, likely due to its importance. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Advanced Armor Research Tree''' | |+ '''Advanced Armor Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75" | Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="250" | Ship Modules |
! align="center" width="120" | Base Modules | ! align="center" width="120" | Base Modules | ||
|- | |- | ||
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| align="left" | [[Hulls|Syncopated Plating]] <br /> [[Hulls|Stabilized Syncopated Plating]] <br /> [[Hulls|Perfect Syncopated Plating]] | | align="left" | [[Hulls|Syncopated Plating]] <br /> [[Hulls|Stabilized Syncopated Plating]] <br /> [[Hulls|Perfect Syncopated Plating]] | ||
| align="center" | [[Bases#Platings|Syncopated Base Plating]] | | align="center" | [[Bases#Platings|Syncopated Base Plating]] | ||
+ | |- | ||
|} | |} | ||
---- | ---- | ||
- | |||
== Defensive Systems == | == Defensive Systems == | ||
- | By researching this | + | By researching this Research Tree branch one will gain access to new and better [[Thrusters]], [[Dampeners]], and [[Bases#Arrays|Arrays]]. At the beginning, the player has access to the [[Dampeners|Autopilot Console]]. Further defensive upgrades are achieved through this tree. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Defensive Systems Research Tree''' | |+ '''Defensive Systems Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75" | Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="250" | Ship Modules |
! align="center" | Base Modules | ! align="center" | Base Modules | ||
|- | |- | ||
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| | | | ||
Energy Nullification | Energy Nullification | ||
- | | style="padding:5px;" | A technology that rapidly | + | | style="padding:5px;" | A technology that rapidly transforms incoming harmful energy to tiny bits of matter, which is easily deflected by the ship |
| align="center" | 175,000 x 3 Research | | align="center" | 175,000 x 3 Research | ||
| align="left" | [[Dampeners|Energy Nullifier]]<br />[[Dampeners|Energy Nullifier - Mark II]]<br />[[Dampeners|Energy Nullifier - Mark III]] | | align="left" | [[Dampeners|Energy Nullifier]]<br />[[Dampeners|Energy Nullifier - Mark II]]<br />[[Dampeners|Energy Nullifier - Mark III]] | ||
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| align="left" | [[Dampeners|Trans-Entropy Drive]]<br />[[Dampeners|Trans-Entropy Drive - Mark II]]<br />[[Dampeners|Trans-Entropy Drive - Mark III]] | | align="left" | [[Dampeners|Trans-Entropy Drive]]<br />[[Dampeners|Trans-Entropy Drive - Mark II]]<br />[[Dampeners|Trans-Entropy Drive - Mark III]] | ||
| align="center" | [[Bases#Arrays|Entropy Field Array]] | | align="center" | [[Bases#Arrays|Entropy Field Array]] | ||
+ | |- | ||
|} | |} | ||
---- | ---- | ||
- | |||
== Advanced Sensors == | == Advanced Sensors == | ||
- | By researching this | + | By researching this Research Tree branch one will gain access to new and better [[Scanners]]. The player starts out with the Proximity Sensor, but far more powerful scanners are unlocked as the player progresses. Scanners are necessary for finding planets to colonize and improve. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Advanced Sensors Research Tree''' | |+ '''Advanced Sensors Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75"| Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="200" | Ship Modules |
|- | |- | ||
| | | | ||
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| align="center" | 700,000 x 3 Research | | align="center" | 700,000 x 3 Research | ||
| align="left" | [[Scanners|Continuum Analyzer]] <br /> [[Scanners|Continuum Analyzer - Mark II]] <br /> [[Scanners|Continuum Analyzer - Mark III]] | | align="left" | [[Scanners|Continuum Analyzer]] <br /> [[Scanners|Continuum Analyzer - Mark II]] <br /> [[Scanners|Continuum Analyzer - Mark III]] | ||
+ | |- | ||
|} | |} | ||
- | *End of Research Tree for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates! | + | *End of this Research Tree branch for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates! |
---- | ---- | ||
- | |||
== Planetary Construction == | == Planetary Construction == | ||
- | + | The following [[Structures#Starting_Planetary_Buildings|starting structures]] are available to all players right from the start of the game: Surface Mine, Research Station, Surface Scanner, Orbital Minefield, and Surface Bunkers. | |
+ | |||
+ | By researching this Research Tree branch one will gain access to new and better [[Structures]]. | ||
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Planetary Construction Research Tree''' | |+ '''Planetary Construction Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75" | Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="150" | Planet Modules |
|- | |- | ||
| | | | ||
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| style="padding:5px;" | A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce. | | style="padding:5px;" | A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce. | ||
| align="center" | 300,000 x 3 Research | | align="center" | 300,000 x 3 Research | ||
- | | align="left" | <div> [[Structures|Stellar | + | | align="left" | <div> [[Structures|Stellar C0nverter]]</div> <div> [[Structures|Matrioshka Brain]]</div> <div> [[Structures|Stellar Replicator]]</div> |
|- | |- | ||
| | | | ||
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|} | |} | ||
---- | ---- | ||
- | |||
== Legion Base Research == | == Legion Base Research == | ||
- | By researching this | + | By researching this Research Tree branch, one will gain access to new and better [[Bases#Special Base Modules|Special Base Modules]], allowing you to contribute to the construction of a [[Bases|legion base]]. Legion bases provide several player and legion bonuses, and reward those that help in their construction, maintenance, and upgrade. |
---- | ---- | ||
- | {|border="1" cellpadding="5" cellspacing="0" align="center" | + | {|border="1" cellpadding="5" cellspacing="0" align="center" width="650" |
|+ '''Base Construction Research Tree''' | |+ '''Base Construction Research Tree''' | ||
|- | |- | ||
! align="center" | Name | ! align="center" | Name | ||
! align="center" width="300" | Full Description | ! align="center" width="300" | Full Description | ||
- | ! align="center" width=" | + | ! align="center" width="75"| Cost Per Tier |
- | ! align="center" width=" | + | ! align="center" width="150" | Special Base Modules |
|- | |- | ||
| | | | ||
Advanced Logistics | Advanced Logistics | ||
- | | style="padding:5px;" | The study of Legion Base management, structure, and operation.<br />'' | + | | style="padding:5px;" | The study of Legion Base management, structure, and operation.<br /> |
+ | ''Note: First level is the minimum needed for contributions during Base Construction Phase and Base Level 1'' | ||
| align="center" | 1,000 x 3 Research | | align="center" | 1,000 x 3 Research | ||
| align="center" | [[Bases#Special Base Modules|Asteroid Extractor]] <br /> [[Bases#Special Base Modules|Science Bay]] <br /> [[Bases#Special Base Modules|Base Factory]] | | align="center" | [[Bases#Special Base Modules|Asteroid Extractor]] <br /> [[Bases#Special Base Modules|Science Bay]] <br /> [[Bases#Special Base Modules|Base Factory]] | ||
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| | | | ||
AI Logistics | AI Logistics | ||
- | | style="padding:5px;" | Advancements in automated Logistics, aided by artificially intelligent central command systems <br />'' | + | | style="padding:5px;" | Advancements in automated Logistics, aided by artificially intelligent central command systems <br /> |
+ | ''Note: First level is the minimum needed for contributions to the Base at Level 3'' | ||
| align="center" | 50,000 x 3 Research | | align="center" | 50,000 x 3 Research | ||
| align="center" | [[Bases#Special Base Modules|Mining-Drone Bay]] <br /> [[Bases#Special Base Modules|A.I. Bay]] <br /> [[Bases#Special Base Modules|Automated Factory]] | | align="center" | [[Bases#Special Base Modules|Mining-Drone Bay]] <br /> [[Bases#Special Base Modules|A.I. Bay]] <br /> [[Bases#Special Base Modules|Automated Factory]] | ||
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| | | | ||
Sub-Quantum Logistics | Sub-Quantum Logistics | ||
- | | style="padding:5px;" | The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network. <br />'' | + | | style="padding:5px;" | The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network. <br /> |
+ | ''Note: First level is the minimum needed for contributions to the Base at Level 5'' | ||
| align="center" | 500,000 x 3 Research | | align="center" | 500,000 x 3 Research | ||
| align="center" | [[Bases#Special Base Modules|Sub-Quantum Harvester]] <br /> [[Bases#Special Base Modules|Sub-Quantum Core]] <br /> [[Bases#Special Base Modules|Quantum Fabricator]] | | align="center" | [[Bases#Special Base Modules|Sub-Quantum Harvester]] <br /> [[Bases#Special Base Modules|Sub-Quantum Core]] <br /> [[Bases#Special Base Modules|Quantum Fabricator]] | ||
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| | | | ||
Dimensional Logistics | Dimensional Logistics | ||
- | | style="padding:5px;" | Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources. <br />'' | + | | style="padding:5px;" | Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources. <br /> |
+ | ''Note: First level is the minimum needed for contributions to the Base at Level 6'' | ||
| align="center" | 5,000,000 x 3 Research | | align="center" | 5,000,000 x 3 Research | ||
| align="center" | [[Bases#Special Base Modules|Material Transporter]] <br /> [[Bases#Special Base Modules|Sentience Core]] <br /> [[Bases#Special Base Modules|Rift Fabricator]] | | align="center" | [[Bases#Special Base Modules|Material Transporter]] <br /> [[Bases#Special Base Modules|Sentience Core]] <br /> [[Bases#Special Base Modules|Rift Fabricator]] | ||
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| | | | ||
Hyper Logistics | Hyper Logistics | ||
- | | style="padding:5px;" | Cutting-edge advancements in hyperflux manipulation and delivery methods. <br />'' | + | | style="padding:5px;" | Cutting-edge advancements in hyperflux manipulation and delivery methods. <br /> |
+ | ''Note: First level is the minimum needed for contributions to the Base at Level 7'' | ||
| align="center" | 30,000,000 x 3 Research | | align="center" | 30,000,000 x 3 Research | ||
| align="center" |[[Bases#Special Base Modules|Base HyperLifter]] <br /> [[Bases#Special Base Modules|Base HyperCore]] <br /> [[Bases#Special Base Modules|HyperFactory]] | | align="center" |[[Bases#Special Base Modules|Base HyperLifter]] <br /> [[Bases#Special Base Modules|Base HyperCore]] <br /> [[Bases#Special Base Modules|HyperFactory]] | ||
+ | |- | ||
|} | |} | ||
---- | ---- | ||
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---- | ---- | ||
- | {| class="wikitable sortable" border="1" cellspacing="0" align="center" | + | {| class="wikitable sortable" border="1" cellspacing="0" align="center" width="650" |
|- | |- | ||
! align="center" width="275"| Research Branch | ! align="center" width="275"| Research Branch | ||
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! align="center" | 22 | ! align="center" | 22 | ||
! style="padding:5px;" align="right" | 118,048,000 | ! style="padding:5px;" align="right" | 118,048,000 | ||
+ | |- | ||
|} | |} | ||
''Overall Totals:'' 178,345,800 Research over 119 tiers and 310 sub-tiers. | ''Overall Totals:'' 178,345,800 Research over 119 tiers and 310 sub-tiers. | ||
---- | ---- | ||
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---- | ---- | ||
+ | See Also:<BR> | ||
- | + | * [[GL Interface Research Tab]] | |
- | + | * [[Collective Theory Lab]] | |
- | + | * [[Resource_Storage#Research_Storage_Capacity|Research Storage Capacity]] | |
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* [[Modules]] | * [[Modules]] | ||
* [[Structures]] | * [[Structures]] | ||
* [[Artifacts]] | * [[Artifacts]] | ||
- | |||
Revision as of 23:50, 23 January 2020
Contents |
Research Points
Research Points RP are one of Galaxy Legions' resources, along with Artifact Points and Mining Points.
You will gain Research Points RP, once every hour up to your Research Points Storage capacity.
Research points can be spent gain new Equipment and Structures by researching technologies from the nine branches of the Research Tree, accessed via the GL_Interface_Research_Tab. Certain Missions will also require the expenditure of RP.
Research Tree
Advanced Weapons
By researching this Research Tree branch one will gain access to new and better Weapons for one's ship, Turrets for one's base and minefields for one's planets. The player begins with Auto Cannon as their basic weapon this weapon requires no research in this tree. If there are planet modules for a particular tier, the player gets access to those at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weapon on that tier.
Name | Full Description | Cost Per Tier | Ship Modules | Planet Or Base Modules |
---|---|---|---|---|
Advanced Weapons | The study of new weapon designs, delivery systems, and miniaturization of weapons for use in space. | 200 x 1 Research | Heavy Auto Cannon | (none) |
Linear Induction | Advanced study of magnetic propulsion of matter. This allows for the design of weapons that can launch projectiles at incredibly high velocities. | 600 x 3 Research | Light Mass Driver Mass Driver Heavy Mass Driver | Rail Turret |
Laser Focusing | Study of channeling laser energy into powerful beams. | 1,000 x 3 Research | Light Laser Cannon Laser Cannon Heavy Laser Cannon | (none) |
Ion Channeling | Study of the alignment and enrichment of ionized gases. | 3,000 x 3 Research | Light Ion Cannon Ion Cannon Heavy Ion Cannon | Ion Minefield Ion Turret |
Plasma Filtering | Harnessing the potential of chaotic plasma into cohesive blasts. | 5,000 x 3 Research | Light Plasma Cannon Plasma Cannon Heavy Plasma Cannon | Plasma Minefield |
Phased Energy | Harnessing phase-modulation of various wave energies. | 9,000 x 3 Research | Light Phase Cannon Phase Cannon Heavy Phase Cannon | Phase Minefield Phase Turret |
Graviton Shearing | The study of using high energy graviton beams to create powerful shearing forces on the target. | 15,000 x 3 Research | Light Graviton Shearer Graviton Shearer Heavy Graviton Shearer | Graviton Minefield |
Matter Disruption | The use of high energy chaotic pulses to disrupt the subatomic structure of matter. | 20,000 x 3 Research | Light Disruptor Disruptor Heavy Disruptor | Disruption Minefield Disruptor Turret |
Quantum Disassembly | A focused study dealing with a more advanced form of matter disruption at the quantum level. | 30,000 x 3 Research | Light Quantum Devastator Quantum Devastator Heavy Quantum Devastator | Quantum Minefield |
Micro-Singularities | The study of safely creating and launching microsingularities for use as a weapon projectile. | 70,000 x 3 Research | Light Singularity Launcher Singularity Launcher Heavy Singularity Launcher | Singularity Minefield Singularity Turret |
Antimatter Streams | The study of focusing and containing antiprotons into cohesive streams that can be used as a powerful beam weapon. The research includes safeguards for close range combat. | 140,000 x 3 Research | Light Antiproton Cannon Antiproton Cannon Heavy Antiproton Cannon | Antimatter Minefield |
Null Rays | Technology that allows weaponizing the immense forces of spacial fatigue, erasing subatomic matter through a focused projection of dimensional microrifts. | 300,000 x 3 Research | Light Null Ray Null Ray Heavy Null Ray | Null Minefield Null Turret |
Thetacron Radiation | Study into the artificial creation of thetacron radiation, a normally rare and dangerous subspace phenomenon. Thetacron emissions create violent tears in subspace, and can sometimes cause permanent spacial rifts. | 600,000 x 3 Research | Light Thetacron Cannon Thetacron Cannon Heavy Thetacron Cannon | Thetacron Rift Field |
Quasi-Chaotic Force | A much more powerful type of spacial fatigue technology that relies on Quasi-Chaotic forces, a superposition of all known standard forces and their anti-forces. Complex Quasi-Chaotic pulses can be tuned to seek out almost any other energy signature. | 1,000,000 x 3 Research | Light Quasi-Chaotic Blaster Quasi-Chaotic Blaster Heavy Quasi-Chaotic Blaster | Quasi-Chaos Mine Quasi-Chaos Turret |
Advanced Power Systems
By researching this Research Tree branch, one will gain access to new and better Cores & Reactors and Relays. Nothing is unlocked in this field before research is performed.
Name | Full Description | Cost Per Tier | Ship Modules |
---|---|---|---|
Advanced Power Systems | The study of new power generation techniques and devices | 200 x 1 Research | Power Conduit |
Cold Fusion | Research into creating easily triggered fusion reactions that are easy to control | 600 x 4 Research | Fusion Reactor Fusion Reactor - Mark II Fusion Reactor - Mark III Fusion Reactor - Mark IV |
Superconductive Relays | A study into creating high tensile superconductive relays for power transmission of very high energies. | 1,000 x 1 Research | High Energy Relay |
Graviton Induction | Harnessing the vast amount of background graviton energy passing through a ship. | 2,000 x 4 Research | Graviton Core Graviton Core - Mark II Graviton Core - Mark III Graviton Core - Mark IV |
Plasma Relays | Creating conduits that can contain and distribute extremely high energy plasma around a vessel. | 4,000 x 1 Research | Plasma Relay |
Quantum Capacitors | The study of devices capable of harnessing quantum harmonic forces | 7,000 x 4 Research | Quantum Capacitor Quantum Capacitor - Mark II Quantum Capacitor - Mark III Quantum Capacitor - Mark IV |
Wave Conduits | The study of power distribution systems using quantum superimposed energy waves | 10,000 x 1 Research | Wave Conduit |
Antimatter Containment | The study of using controlled annihilations of antimatter as a significant power source | 18,000 x 4 Research | Antimatter Reactor Antimatter Reactor - Mark II Antimatter Reactor - Mark III Antimatter Reactor - Mark IV |
Positron Relays | The study of delivering anti-electrons directly to relay antimatter terminals. | 25,000 x 1 Research | Positron Relay |
Singularity Control | The study of creating and using black holes specifically for power generation. | 35,000 x 4 Research | Singularity Core Singularity Core - Mark II Singularity Core - Mark III Singularity Core - Mark IV |
X Conduits | The study of an advanced form of positron relay that uses cross-phase modulation. | 50,000x 1 Research | X Conduit |
Zero Point Energy | The study of advanced quantum capacitors capable of harnessing zero point energy in subspace fields. | 60,000 x 4 Research | Zero Point Reactor Zero Point Reactor - Mark II Zero Point Reactor - Mark III Zero Point Reactor - Mark IV |
Transconduits | The study of using transdimensional projection to deliver vast quantities of energy around a vessel. | 75,000 x 1 Research | Transconduit |
Dark Energy Induction | The study of directly harnessing dark energy sources from normal and subspace. | 90,000 x 4 Research | Dark Energy Core Dark Energy Core - Mark II Dark Energy Core - Mark III Dark Energy Core - Mark IV |
Isomorphic Entanglement | A superior form of instantaneous energy transfer, allowing even unstable forms of energy to move around a ship safely | 150,000 x 1 Research | Isomorphic Repeater |
Intra Dimensional Colliding | The focused study of harnessing the massive energy produced when colliding matter from higher order dimensions. | 210,000 x 4 Research | Intra-D Collider Intra-D Collider - Mark II Intra-D Collider - Mark III Intra-D Collider - Mark IV |
Wormhole Channeling | Study of channeling unimaginable quantities of energy through stable wormholes | 450,000 x 1 Research | Wormhole Relay |
Supernova Generation | Harnessing the massive power of stellar creation and destruction, focused within the control of a single reactor | 800,000 x 4 Research | Supernova Generator Supernova Generator - Mark II Supernova Generator - Mark III Supernova Generator - Mark IV |
Flux Vibration Channeling | A breakthrough concept of intense energy transmission by tapping directly within a stable flux medium, combining the benefits of massive distance and volume transfer. | 1,600,000 x 1 Research | HyperChannel Relay |
Proxy-Universe Reactions | Binds reactions through parallel universe membranes, allowing for unique energy properties not physically possible to create in this universe alone. The process requires multiple safeguards, as reactions that span universal boundaries are dangerous. | 3,200,000 x 4 Research | Proxy-Universe Reactors Proxy-Universe Reactors - Mark II Proxy-Universe Reactors - Mark III Proxy-Universe Reactors - Mark IV |
- Currently this is the end of the Research Tree branch - Nov 2010
Shield Systems
By researching this Research Tree branch one will gain access to new and better Shields and Grids. Upon beginning the game, you do NOT have access to any shield modules/structures. Upgrades to the shields are available through this tree. If there are planet or base modules for a particular tier, the player gets access to those as well upon completion of the first level of that tier.
Name | Full Description | Cost Per Tier | Ship Modules | Planet Or Base Modules |
---|---|---|---|---|
Shield Systems | The study of the emission of energy fields for use in defense. | 200 x 1 Research | Light Magnetic Deflector | (none) |
Magnetic Deflection | The use of strong magnetic fields to deflect or redirect harmful incoming weapons or debris. | 600 x 2 Research | Magnetic Deflector Heavy Magnetic Deflector | Structural Shield |
Hull Polarization | The study of polarizing the hull of a ship with high energy particles that can absorb incoming attacks. | 1,000 x 3 Research | Light Hull Polarizer Hull Polarizer Heavy Hull Polarizer | Deflector Grid |
Inverse Graviton Fields | The study of using directed inverse gravitons to deflect incoming attacks. | 2,000 x 3 Research | Light Inverse Graviton Shield Inverse Graviton Shield Heavy Inverse Graviton Shield | City Shield |
Force Projection Fields | The study of force-projection (or force) fields that act as an external energy hull to the ship. | 4,000 x 3 Research | Light Force Shield Force Shield Heavy Force Shield | Forcefield Grid |
Lattice Fields | The study of using a cross-lattice of phased energy on existing force shielding, preventing weak spots during attacks. | 6,000 x 3 Research | Light Lattice Shield Lattice Shield Heavy Lattice Shield | Regional Shield |
Phase Fields | The study of using an entire force shield constructed of modulated phase energy. | 12,000 x 3 Research | Light Phase Shield Phase Shield Heavy Phase Shield | Phase Shield Grid |
Disruption Fields | The use of a chaotic energy cross-lattice to disintegrate incoming matter. | 25,000 x 3 Research | Light Disruption Shield Disruption Shield Heavy Disruption Shield | Mass Shield |
Stasis Fields | The study of bending subspace energy around a ship to change the path of incoming weapon fire. | 40,000 x 3 Research | Light Stasis Shield Stasis Shield Heavy Stasis Shield | Stasis Grid |
Rift Fields | The study of far more advanced stasis fields that use strong dimensional rifts to shift incoming matter. | 85,000 x 3 Research | Light Rift Shield Rift Shield Heavy Rift Shield | Planetary Shield Rift Grid |
Meta-Chron Fields | A technology that emits an isolated time-spacial rupture field, dispersing harmful energy into alternate timelines. | 175,000 x 3 Research | Light Meta-Chron Shield Meta-Chron Shield Heavy Meta-Chron Shield | Meta-Chron Grid |
Force Obviation Fields | Implementation of field system upgrades that manifest intelligent behavior within their force radius. Obviation Fields are capable of anticipating and adapting automatically to any type of force and matter, using meta-chron rifts with high precison. | 390,000 x 3 Research | Light Obviator Shield Obviator Shield Heavy Obviator Shield | Obviation Barrier Obviation Grid |
Stealth Systems
By researching this Research Tree branch one will gain access to new and better Jammers and Cloaks. At the beginning of the game, the Proximity Jammer is available for immediate use. Further upgrades are available through this research tree.
Name | Full Description | Cost Per Tier | Ship Modules | Planet Modules |
---|---|---|---|---|
Stealth Systems | The study of advanced stealth technology, used for evading enemy detection | 200 x 1 Research | Proximity Jammer - Mark II | (none) |
EM Absorbant Materials | The study of materials that can absorb frequencies of light and other electromagnetic radiation | 600 x 3 Research | EM Absorbant Panels EM Absorbant Panels - Mark II EM Absorbant Panels - Mark III | (none) |
Sensor Jamming | Special computing research into devices capable of confusing remote sensing equipment | 1,200 x 3 Research | Sensor Jammer Sensor Jammer - Mark II Sensor Jammer - Mark III | Jammer Satellites |
Negative Refraction | The study of advanced metamaterials capable of altering the refraction of electromagnetic radiation | 2,400 x 3 Research | Refraction Panels Refraction Panels - Mark II Refraction Panels - Mark III | (none) |
Wideband Jamming | The study of complex nanocomputers capable of jamming remote sensing equipment of a much wider frequency range | 4,800 x 3 Research | Wideband Jammer Wideband Jammer - Mark II Wideband Jammer - Mark III | Shroud Satellites |
EM Adaptive Materials | The study of materials and computing equipment capable of adapting and emulating a variety of surrounding environmental conditions | 15,000 x 3 Research | EM Adaptive Panels EM Adaptive Panels - Mark II EM Adaptive Panels - Mark III | (none) |
Quantum Jamming | The study of advanced quantum computers and their ability to disrupt and fool remote sensing equipment of all types. | 30,000 x 3 Research | Quantum Jammer Quantum Jammer - Mark II Quantum Jammer - Mark III | Stealth Satellites |
Stealth Fields | The study of field emissions that cancel out and/or repeat all radiation in realtime. | 55,000 x 3 Research | Stealth Field Generator Stealth Field Generator - Mark II Stealth Field Generator - Mark III | (none) |
Subspace Jamming | The study of hypercomputers capable of jamming detection systems that function in subspace. | 75,000 x 3 Research | Subspace Jammer Subspace Jammer - Mark II Subspace Jammer - Mark III | Cloaking Satellites |
Cloaking Fields | The study of field emissions that can completely bend incoming radiation around the vessel | 120,000 x 3 Research | Cloak Field Generator Cloak Field Generator - Mark II Cloak Field Generator - Mark III | (none) |
Anti-Tachyon Jamming | Advanced study of hypercomputing devices that emit rapid pulses of inverse tachyons, causing wide area disturbances to all equipment | 290,000 x 3 Research | Anti-Tachyon Jammer Anti-Tachyon Jammer - Mark II Anti-Tachyon Jammer - Mark III | Anti-Tachyon Satellites |
Dimensional Masking | An advanced field emission system that creates a large dimensional cloak around a ship to prevent detection. | 580,000 x 3 Research | Dimensional Mask Dimensional Mask - Mark II Dimensional Mask - Mark III | (none) |
Inverse Flux Jamming | Disrupts advanced forms of scanning and signal computation systems by rotating through very high energy inverse pulses sent directly through a flux medium. | 1,300,000 x 3 Research | Inverse Flux Jammer Inverse Flux Jammer - Mark II Inverse Flux Jammer - Mark III | Inverse Flux Satellites |
Advanced Armor
By researching this Research Tree branch one will gain access to new and better Hulls and Platings. At the beginning of the game, the Titanium Plating is available for immediate use. Further Armor upgrades are available by researching in these fields. Armor should be noted to be notoriously more expensive to research than most other fields, likely due to its importance.
Name | Full Description | Cost Per Tier | Ship Modules | Base Modules |
---|---|---|---|---|
Advanced Armor | The study of new composites and methods for ship armor construction and development | 200 x 1 Research | (none) | (none) |
Titanium Improvements | Research into strengthening and enhancing our current titanium armor designs | 1,000 x 2 Research | Reinforced Titanium Plating Hardened Titanium Plating | Titanium Base Plating |
Whipple Plating | Study of using multi-layered spaced impact plating | 3,600 x 3 Research | Whipple Plating Hardened Whipple Plating Ablative Whipple Plating | (none) |
Durtanium Alloy | Research into the creation of new superstrong and lightweight alloys from extraplanetary materials | 6,000 x 3 Research | Durtanium Plating Reinforced Durtanium Plating Hardened Durtanium Plating | Durtanium Base Plating |
Microgels | The study of creating huge matrixes of microscopic absorbant supergel that can be used as a new form of armor. | 12,000 x 3 Research | Microgel Armor Compressed Microgel Armor Merged Microgel Armor | (none) |
Nanospheres | Study of a very advanced form of microgel that self-react to any forms of incoming force or energy. | 20,000 x 3 Research | Nanosphere Plating Compressed Nanosphere Plating Merged Nanosphere Plating | Nanosphere Base Plating |
Q-Phased Plating | The study of using quantum superposition to phase stack existing plating into armor that can survive intense blasts | 35,000 x 3 Research | Q-Phased Plating Reactive Q-Phased Plating Overcharged Q-Phased Plating | (none) |
Nexus Grids | A study of a nanite-constructed, superdense material known as a nexus grid | 75,000 x 3 Research | Nexus Armor Compressed Nexus Armor Merged Nexus Armor | Nexus Base Plating |
Neutronium | The study of creating reliable armor from material in the cores of neutron stars | 150,000 x 3 Research | Neutronium Armor Core Neutronium Armor Deep Core Neutronium Armor | Neutronium Base Plating |
Fermionic Unification | A hyper advanced procedure that consumes and binds raw fermions together into a megadense plate. | 350,000 x 3 Research | Fermionic Armor Stablized Fermionic Armor Perfect Fermionic Armor | Fermionic Base Plating |
Syncopated Phase Matter | An extremely complex form of solid matter that involves many layers of fermionic compressions in a tuned parallel phase. In its stable form, the matter is sealed completely, even from weapons that use phase or dimensional modulation. | 800,000 x 3 Research | Syncopated Plating Stabilized Syncopated Plating Perfect Syncopated Plating | Syncopated Base Plating |
Defensive Systems
By researching this Research Tree branch one will gain access to new and better Thrusters, Dampeners, and Arrays. At the beginning, the player has access to the Autopilot Console. Further defensive upgrades are achieved through this tree.
Name | Full Description | Cost Per Tier | Ship Modules | Base Modules |
---|---|---|---|---|
Defensive Systems | The study of systems that enhance the evasive capabilities of ships, and allow automated quick response from internal sensors. | 200 x 1 Research | Autopilot Console - Mark II | (none) |
Evasive Thrust | The study of altering existing thruster designs to allow for quick manuevers in combat | 600 x 3 Research | Maneuvering Thrusters Maneuvering Thrusters - Mark II Maneuvering Thrusters - Mark III | (none) |
Motion Compensation | Research into using heavily weighted fluid regions around the ship to activate during heavy movement and compensate for acceleration | 1,800 x 3 Research | Motion Compensator Motion Compensator - Mark II Motion Compensator - Mark III | Structural Stabilizer |
Inertial Dampening | A replacement for motion compensators that uses graviton emitters to dampen the effect of quick acceleration | 3,600 x 3 Research | Inertial Dampeners Inertial Dampeners - Mark II Inertial Dampeners - Mark III | Inertial Dampening Array |
Spacial Thrusters | An advanced thruster design that produces intense acceleration forces and can instantly change ship direction and orientation in combat. | 6,000 x 3 Research | Spacial Thruster Spacial Thruster - Mark II Spacial Thruster - Mark III | (none) |
Inertial Cancelation | Advanced form of inertial nullifiers that operate externally to completely block any gravitic forces that result from movement. | 12,000 x 3 Research | Inertial Canceler Inertial Canceler - Mark II Inertial Canceler - Mark III | Inertial Canceling Array |
Microwarp Nacelles | A significant modification to existing warp nacelles that allows for instant travel to spaces within a very close distance, allowing the ship to easily dodge enemy attacks. | 25,000 x 3 Research | Microwarp Nacelle Microwarp Nacelle - Mark II Microwarp Nacelle - Mark III | (none) |
Phase Shifting | Research into using phase energies to put the ship partially out of phase, preventing direct hits from most weapons | 45,000 x 3 Research | Phase Shift Engine Phase Shift Engine - Mark II Phase Shift Engine - Mark III | Phase Shift Array |
Quantum Overlays | An extremely advanced type of phase shifting that keeps only essential systems (like weapons) partially in phase while the rest of the ship stays completely out of phase with normal space. | 85,000 x 3 Research | Quantum Overlays Quantum Overlays - Mark II Quantum Overlays - Mark III | (none) |
Energy Nullification | A technology that rapidly transforms incoming harmful energy to tiny bits of matter, which is easily deflected by the ship | 175,000 x 3 Research | Energy Nullifier Energy Nullifier - Mark II Energy Nullifier - Mark III | Energy Nullification Array |
Trans-Temporal Travel | A superior advancement to other engine technology that extends microwarp fields slightly into the 4th dimension, allowing a ship to make rapid spacetime adjustments as a defensive measure. | 350,000 x 3 Research | Trans-Temporal Nacelle Trans-Temporal Nacelle - Mark II Trans-Temporal Nacelle - Mark III | Trans-Temporal Array |
Exergonic Inversion | A superior advancement in energy nullification technology. Instead of canceling harmful energy signatures, exergonic inversion allows the forces to be re-routed and used to defend against even more intense sources. | 700,000 x 3 Research | Exergonic Inverter Exergonic Inverter - Mark II Exergonic Inverter - Mark III | (none) |
Entropy Field Warping | A complex drive system that greatly expands the sub-dimensional range of avoidance. When performing trans-temporal adjustments using augmented entropy fields, ship movements are also virtually impossible to predict. | 1,400,000 x 3 Research | Trans-Entropy Drive Trans-Entropy Drive - Mark II Trans-Entropy Drive - Mark III | Entropy Field Array |
Advanced Sensors
By researching this Research Tree branch one will gain access to new and better Scanners. The player starts out with the Proximity Sensor, but far more powerful scanners are unlocked as the player progresses. Scanners are necessary for finding planets to colonize and improve.
Name | Full Description | Cost Per Tier | Ship Modules |
---|---|---|---|
Advanced Sensors | Research into detection, location, and analysis of remote planets and ships | 200 x 1 Research | Proximity Sensor - Mark II |
EM Scanning | The study of scanners that can detect and analyze a wide range of the electromagnetic spectrum | 600 x 3 Research | EM Scanner EM Scanner - Mark II EM Scanner - Mark III |
Wideband Scanner | An advanced EM scanner system that can fully analyze the entire electromagnetic spectrum with high sensitivity. | 1,800 x 3 Research | Wideband Scanner Wideband Scanner - Mark II Wideband Scanner - Mark III |
Multiwave Sensors | An advanced computational sensing system that transmits carrier signals through warp fields, allowing high signal resolution at much higher distances. | 3,600 x 3 Research | Multiwave Sensor Multiwave Sensor - Mark II Multiwave Sensor - Mark III |
Subspace Sensors | An advanced multiwave sensor that sends and receives signal data through subspace, allowing high resolution of information at extremely far distances | 6,000 x 3 Research | Subspace Sensor Subspace Sensor - Mark II Subspace Sensor - Mark III |
Quantum Resonance Sensors | A complex sensing system that analyzes the quantum resonance of all entangled matter in range, allowing for detection of even advanced cloaked ships and planets | 12,000 x 3 Research | Quantum Resonance Sensor Quantum Resonance Sensor - Mark II Quantum Resonance Sensor - Mark III |
Sub-Dimensional Sensors | Sensors that can rapidly detect information emerging from a variety of sub-dimensional folds, revealing elements that are normally extremely difficult to detect. | 45,000 x 3 Research | Sub-Dimensional Sensor Sub-Dimensional Sensor - Mark II Sub-Dimensional Sensor - Mark III |
Tachyon Sensors | Advanced sensors that emit rapid tachyon pulses, allowing the complex detectors to accurately predict the locations and state of objects even if they are completely invisible. | 75,000 x 3 Research | Tachyon Sensor Tachyon Sensor - Mark II Tachyon Sensor - Mark III |
X-Manifold Sensing | Hyper complex sub-dimensional sensing equipment, capable of detecting x-manifold vibrations instantaneously across vast distances | 130,000 x 3 Research | X-Manifold Detector X-Manifold Detector - Mark II X-Manifold Detector - Mark III |
Hyperflux Signaling | A method of tapping into the spacial flux itself, transmitting and receiving signal data with incredible precision. Hyperflux transmissions can theoretically travel any distance without loss of resolution. | 290,000 x 3 Research | Hyperflux Sensor Hyperflux Sensor - Mark II Hyperflux Sensor - Mark III |
Continuum Analysis | A vastly superior sensory computational method that can accurately predict the movement and velocity of matter scaled in the entire hyperflux transmission medium. Cloaked spacial regions are detected through tiny anomalies in the macro dataset. | 700,000 x 3 Research | Continuum Analyzer Continuum Analyzer - Mark II Continuum Analyzer - Mark III |
- End of this Research Tree branch for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates!
Planetary Construction
The following starting structures are available to all players right from the start of the game: Surface Mine, Research Station, Surface Scanner, Orbital Minefield, and Surface Bunkers.
By researching this Research Tree branch one will gain access to new and better Structures.
Name | Full Description | Cost Per Tier | Planet Modules |
---|---|---|---|
Planetary Construction | Research into construction techniques and designs that fit a variety of planetary types and sizes. | 200 x 1 Research | |
Advanced Robotics | The study of advanced autonomous drones and sentries that can perform a variety of planetary tasks | 1,000 x 3 Research | |
Megastructures | The design of massive planetary structures that can support full ecosystems | 2,000 x 1 Research | |
Nano Assembly | Research into assembly structures and devices that use microscopic nanites for very high precision | 4,000 x 3 Research | |
Deep Extraction | The study of combining macro and microrobotics to safely probe entire planetary structures | 8,000 x 3 Research | |
Hyperspheres | The study of massive structures that extend kilometers beneath and above planetary surfaces. | 15,000 x 1 Research | |
Global Meshing | Study of creating planet-wide smart networks of tiny mobile robotic devices. | 30,000 x 3 Research | |
Quantum Assembly | The study of constructing and manipulating devices and structures at the quantum level | 65,000 x 3 Research | |
Astro Binding | The study of integrating planetary structures with non-terrestrial structures, like man-made moons, augmenting the planet in ways never before possible. | 95,000 x 1 Research | |
Gravshell Construction | A significant upgrade to mesh technology. Gravshells are enormous self-suspending structures that surround the entire planet, optimizing resource utilization and extraction capabilities | 140,000 x 3 Research | |
Stellar Engineering | A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce. | 300,000 x 3 Research | |
Trans-Core Hubs | A vast improvement to Astrocore technology that connects huge extra-planetary structures together through dimensional hubs, allowing colonists to move freely around them in massive numbers. | 500,000 x 1 Research | |
Star Lifting | An evolution of stellar technology that allows the lifting (extraction) and transformation of matter directly from a star. Star Lifting can provide a massive amount of production to its host planets. | 1,100,000 x 3 Research | |
Topopolis Rings | Topopolis Rings are modular torus-shaped mega-population structures that extend around a host star. Trans-Core conduits built within the Topopolis provide easy access to planetary systems for transportation of materials as well as the general population. | 1,900,000 x 1 Research |
Legion Base Research
By researching this Research Tree branch, one will gain access to new and better Special Base Modules, allowing you to contribute to the construction of a legion base. Legion bases provide several player and legion bonuses, and reward those that help in their construction, maintenance, and upgrade.
Name | Full Description | Cost Per Tier | Special Base Modules |
---|---|---|---|
Advanced Logistics | The study of Legion Base management, structure, and operation. Note: First level is the minimum needed for contributions during Base Construction Phase and Base Level 1 | 1,000 x 3 Research | Asteroid Extractor Science Bay Base Factory |
Galactic Commerce | The tracking and distribution of financial assets throughout many galactic networks. | 5,000 x 1 Research | Commerce Bay |
Spacial Docking | The application of strong pylon attachments to dock and maintain ships of various sizes. | 20,000 x 2 Research | Space Dock Repair Bay |
AI Logistics | Advancements in automated Logistics, aided by artificially intelligent central command systems Note: First level is the minimum needed for contributions to the Base at Level 3 | 50,000 x 3 Research | Mining-Drone Bay A.I. Bay Automated Factory |
Xeno-Diplomacy | Formal systems used to enhance diplomatic relations with other legions and cultures. | 100,000 x 1 Research | Embassy Mission Control Center |
Hybrid Theory Dynamics | New methods and techniques for cooperative involvement in studying advanced prototypes and designs within a legion base. | 250,000 x 1 Research | Collective Theory Lab |
Sub-Quantum Logistics | The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network. Note: First level is the minimum needed for contributions to the Base at Level 5 | 500,000 x 3 Research | Sub-Quantum Harvester Sub-Quantum Core Quantum Fabricator |
Phase Transference | The complex process of harmonic phase transfer between a legion base and surrounding vessels. | 1,000,000 x 1 Research | Shield Charging Station |
Dimensional Logistics | Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources. Note: First level is the minimum needed for contributions to the Base at Level 6 | 5,000,000 x 3 Research | Material Transporter Sentience Core Rift Fabricator |
Universal Maintenance | Adaptive methods and facilities that allow a base to optimize the working components of ships, regardless of their design origin. | 10,000,000 x 1 Research | Universal Service Terminal |
Hyper Logistics | Cutting-edge advancements in hyperflux manipulation and delivery methods. Note: First level is the minimum needed for contributions to the Base at Level 7 | 30,000,000 x 3 Research | Base HyperLifter Base HyperCore HyperFactory |
Overall Totals
The following table gives the total research required in each branch of the research tree, and the number of tiers and sub-tiers per branch. This is for information only, ask on the forum or check with your legion mates to get an idea of which branch you should be working on at any given time.
Research Branch | Number of Research Tiers | Sub-Tiers (a.k.a. Levels) | Total Research Required |
---|---|---|---|
Advanced Weapons | 14 | 40 | 6,581,000 |
Advanced Power Systems | 20 | 50 | 20,055,600 |
Shield Systems | 12 | 33 | 2,221,400 |
Stealth Systems | 13 | 37 | 7,422,200 |
Advanced Armor | 11 | 30 | 4,357,000 |
Defensive Systems | 13 | 37 | 8,412,200 |
Advanced Sensors | 11 | 31 | 3,792,200 |
Planetary Construction | 14 | 30 | 7,456,200 |
Legion Base Research | 11 | 22 | 118,048,000 |
Overall Totals: 178,345,800 Research over 119 tiers and 310 sub-tiers.
See Also: