Hints

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[[Category:Gameplay and Help]]
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==Hints and Tips==
==Hints and Tips==
'''''Everyone needs a little help sometime.''''' Below are some ideas on what to do to improve your game-play.
'''''Everyone needs a little help sometime.''''' Below are some ideas on what to do to improve your game-play.
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==Dan The Man==
==Dan The Man==
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* Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without him this wiki wouldn't be here because there would not be any game!
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*The game creator.
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* [http://galaxylegion.com/forum/index.php The Galaxy Legion Forum].
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==Regular Play==
==Regular Play==
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* Don't forget to '''Claim Daily Reward''' on the '''NEWS''' tab.
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* Remember to '''Claim [[Daily Reward]]''' on the '''[[GL Interface News Tab|NEWS tab]]''' every 20 hours.
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* Don't forget to '''Claim Last Shipment''' from the '''Production''' tab in the [[Legion Base]] panel, if you are in a legion,
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* Remember to '''Claim Last Shipment''' from the '''Production''' tab in the [[Legion Base]] panel, if you are in a legion,
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* Don't forget to '''Uninstall''' any [[Relays]] your ship is using and '''Install''' your [[Reactors|Reactors or Cores]], '''''before''''' you level up.
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* Remember to '''Uninstall''' any [[Relays]] your ship is using and '''Install''' your [[Reactors|Reactors or Cores]], '''''before''''' you level up.
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* Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better [[Artifacts]].
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* Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better [[Artifacts]].  '''''NOTE:''''' Rescued Prisoners, the best artifact in the game (it gives you three [[Rank Points]]), appear at 4000 Artifact Points.  Therefore, the best place to collect your Points is as close over 4000 as you can get.
* If you hack/raid/invade/disable someone, expect to get a [[Combat#PvP Etiquette|'''''badge back''''']] on your comms.
* If you hack/raid/invade/disable someone, expect to get a [[Combat#PvP Etiquette|'''''badge back''''']] on your comms.
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* Before using an [[Energy Cube]] (or [[Tri-Matrix Emblem|other energy boosters]]), max out [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays.
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* Before using [[Energy Boosters]] (like an [[Energy Cube]] or [[Tri-Matrix Emblem]]), max out [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays.
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* Before using a [[Neural Interface]] artifact, max your energy (as above) and use an energy booster or two to do as many missions as possible. Using a [[Neural Interface]] or a [[NPC-Dropped Artifacts|RSL Memory Implant]] with a full energy bar is helpful.
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* Before using [[Experience Boosters]] (like a [[Neural Interface]] or a [[RSL Memory Implant]]), max your energy and use an energy booster or two (as above) to do as many missions as possible, as having a full energy bar is rather helpful due to the very short period of time these artifacts are active.
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* Try the application on this website to help with planning a build for your ship [https://sites.google.com/site/shipbuilder69/file-cabinet Ship Builder Website]
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==Play Styles==
==Play Styles==
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* A complete [[Game Guide]] can also be found with [[Ship Strategy]] information, and a [[Scan Blitz]] strategy.
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* A complete [[Game Guide]] can also be found with [[Ship Strategy]] information, and a [[Scan Blitz and Max Scan|Scan Blitz]] strategy.
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* When you first start focus on research. Money will come from missions, and [[Artifacts]] are not that important in the beginning, unless you want to [[Combat#PvP|PvP]] then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.)
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* When you first start focus on research. Money will come from missions, and [[Artifacts]] are not that important in the beginning, unless you want to [[Combat#PvP|PvP]] then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.
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* Find a [[Legion]] to join, preferably a mediocre sized legion with at least several rank 150+s. Those high rank players will usually provide you with any artifacts or credits you may need. They're hundreds of legions but many of them contain only one player.
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'''''Update 5/10/13''''' NOTE: Not recommended for most planets, but if they are close in [[Planets#Resource Availability|richness]], within 50% or so, you could probably pull it off.)
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* It is often recommended you [[Combat#PvP Strategies|PvP]] (fight enemy player ships) when starting out, as this gets harder the higher your rank, or you can of course do missions if you prefer. Disabling ships allows you to collect as many red badges as you can to purchase [[Battle Market Artifacts|Dominion Cannon]] (Size 8: attack 50) from the battle market located on the battle tab and spend a few rank points on tactical officers.
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Also, many persons both high and low ranked say that you should go all artifact from the very beginning.  That being said, however, there are benefits to research at lower levels.  Examples include: [[Structures]], [[Defensive Modules|Defenses]], [[Weapons]], [[Hulls]], and [[Sensors and Scanners|Scanners]].  These can all greatly help you if used correctly.  Also, keep in mind that the higher you go in a branch of the [[Research Tree]], the more expensive things get.
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* You may spend your research at ANY time, you do not need to save up ALL that 6000 research points before you can research the 6000 points, you can research them over time, and if you spend them they cannot be hacked!
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* Find a [[Legion]] to join, preferably a mediocre sized legion with at least several rank 150+s. Those high rank players will usually provide you with any artifacts or credits you may need. There are hundreds of legions, but many of them contain only one player.
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* Think ahead and chat with higher level players. You might think your doing great but higher level game play is quite a bit different from starter and mid level game play.
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* It is often recommended you [[Combat#PvP Strategies|PvP]] (fight enemy player ships) when starting out, as this gets harder the higher your rank, or you can of course do missions if you prefer. Disabling ships allows you to collect as many red badges as you can to purchase [[Dominion Cannon]] (Size 8: attack 50) from the [[Battle_Market#Red_Badge_Artifacts|battle market]] located on the battle tab and spend a few [[Rank Points]] on tactical officers.
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* Don't overlook the [[Reasearch#Planetary Construction|Planetary Construction Research Tree]]. It allows you to build better buildings with resource to space ratios. Some players rebuild their buildings every other upgrade level, so they will build +1, +3, +5 buildings. Its often too expensive and not enough return to do upgrade every level.
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* You may spend your research at ANY time, you do not need to save up ALL that 6000 research points before you can research the 6000 points, you can research them over time.  Also, if you spend them, they cannot be hacked!
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* Think ahead and chat with higher level players. You might think you're doing great, but higher level game play is quite a bit different from starter and mid level game play.
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* Don't overlook the [[Research Tree#Planetary Construction|Planetary Construction branch of the Research Tree]]. It allows you to build better buildings with resource to space ratios. Some players rebuild their buildings every other upgrade level, so they will build +1, +3, +5 buildings. Its often too expensive and not enough return to do upgrade every level.
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'''''Update 5/10/13''''' It is recommended to get the highest buildings (+12s, Star Lifting) by rank 300.  Some recommend it even lower than that.  These buildings are important to getting maximum production out of your planets.
* For the first few ranks (1-20 at least) spend at least 3 of every 5 [[Rank Points]] on '''''decks'''''.  Divide the remaining 2 between scientists, engineers, or cargo space.
* For the first few ranks (1-20 at least) spend at least 3 of every 5 [[Rank Points]] on '''''decks'''''.  Divide the remaining 2 between scientists, engineers, or cargo space.
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'''''Update 5/10/13''''' DO NOT spend [[Rank Points]] in Scientists or Cargo.  You will get enough of those from Artifact pulls.  Instead, it is recommended that you spend those points on [[Tactical Officers]] or [[Engineers]].
* Hack early in the morning ~7:00am (or 6 if you're up), because players are most likely still asleep with 6+ hours of unspent research in their ship.
* Hack early in the morning ~7:00am (or 6 if you're up), because players are most likely still asleep with 6+ hours of unspent research in their ship.
* From a Rank 480 player: "one thing I would change, is start putting points on [[Tactical Officers]] earlier than now."
* From a Rank 480 player: "one thing I would change, is start putting points on [[Tactical Officers]] earlier than now."
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==Planets==
==Planets==
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* Use scanning booster artifacts when scanning for planets, stock you ship full of them, then go on a [[Scan Blitz]]. [[Sensors and Scanners|Scanners]] are very expensive to buy and maintain, so after a '''''mass scanning session''''', sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to medium sized scanners installed to help with raiding, and/or better NPC's.
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* Use scanning booster artifacts when scanning for planets, stock you ship full of them, then go on a [[Scan Blitz and Max Scan|Scan Blitz]]. [[Sensors and Scanners|Scanners]] are very expensive to buy and maintain, so after a '''''mass scanning session''''', sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to medium sized scanners installed to help with raiding, and/or better NPC's.
* Planets are next to useless if you stack 30 attack and defensive items on them and only 1 resource gatherer, '''''unless''''' you are under attack (then this is called '''''bricking'''''). Find a good mixture, and don't underestimate the value of cloaking on planets.
* Planets are next to useless if you stack 30 attack and defensive items on them and only 1 resource gatherer, '''''unless''''' you are under attack (then this is called '''''bricking'''''). Find a good mixture, and don't underestimate the value of cloaking on planets.
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* If you (or a friend) have a premium planet, there is an option to '''Guard Planet'''. An attacking player will have to disable you before they can attack the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
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* If you (or a friend) have a premium planet, there is an option to '''[http://galaxylegion.com/forum/viewtopic.php?f=3&t=167&p=840&hilit=planet+guard#p840 Guard Planet]'''. If a planet is being guarded by ships, those ships cannot be targeted *from* the planet window until the population drops below 10 (invasion-ready). The ships can still be targeted in other normal ways (alert, battle screen, etc).  An attacking player will have to disable you before they can invade the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
* STOP TAKING CRAPPY PLANETS!!! If its '''Small''' or '''Tiny''' and '''Sparse''' all across the boards, its not worth it.
* STOP TAKING CRAPPY PLANETS!!! If its '''Small''' or '''Tiny''' and '''Sparse''' all across the boards, its not worth it.
* However, in the endgame now [[Races#Taltherian|Taltherian]] can boost a crappy planet to a nice artifact planet, it still be must be a decent size to benefit the most from the [[Ability#Urbanize|Urbanize Ability]]. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them.  However generally speaking '''Small''' or '''Tiny''' planets will never be that good overall.
* However, in the endgame now [[Races#Taltherian|Taltherian]] can boost a crappy planet to a nice artifact planet, it still be must be a decent size to benefit the most from the [[Ability#Urbanize|Urbanize Ability]]. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them.  However generally speaking '''Small''' or '''Tiny''' planets will never be that good overall.
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===Planet Colonization===
===Planet Colonization===
* Basic Rule: Colonize the largest planets. It may seem silly to colonize a '''Very Massive Average Gas''' over a '''Large Rich Metallic''', but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: [[Quasi-spacial Expander]]. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on. You need to have GP later to abandon these planets, or wait for someone to invade them.
* Basic Rule: Colonize the largest planets. It may seem silly to colonize a '''Very Massive Average Gas''' over a '''Large Rich Metallic''', but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: [[Quasi-spacial Expander]]. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on. You need to have GP later to abandon these planets, or wait for someone to invade them.
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*Planets you colonize are permanent unless you want to spend 5 GP to abandon it, or '''''hope''''' someone randomly invades that planet that you really don't want, but don't hold your breath, not many people are going to invade a '''Small''' or '''Tiny''' planet. It is recommended to only colonize average or larger sized planets with at least one [[Planets#Resource Availability|'''Extremely Abundant''']] ([[Planets#Resource_Availability|+75%]]) resources on the production you want (mining/artifact/research).
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*Planets you colonize are permanent unless you want to spend 5 GP to abandon it, or '''''hope''''' someone randomly invades that planet that you really don't want, but don't hold your breath, not many people are going to invade a '''Small''' or '''Tiny''' planet. It is recommended to only colonize Average size or larger planets with at least one [[Planets#Resource Availability|'''Extremely Abundant''']] ([[Planets#Resource_Availability|+75%]]) resources on the production you want (mining/artifact/research).
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===Terraforming Planets===
===Terraforming Planets===
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* When you get a [[T.O. Troop Carrier|Terraformer]], try to only [[Terraforming Device|Terraform]] one Planet until it's maxed at 15X Mega production. (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega Rich by only using terraformers). This is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding chassis that will help more on a +1200% production bonus instead of a +50% Bonus.
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* When you get a [[Terraforming Device]], try to only terraform one Planet until it's maxed at 15X Mega production. (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega Rich by only using terraformers). This is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding chassis that will help more on a +1200% production bonus instead of a +50% Bonus.
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* [[Panets#Dyson Planets|Dyson Planet]] mission: the dyson has to be a [[Panets#Metal Planets|Metal Planet]] first. The largest a dyson can be is [[Panets#Palent Size|Colossal]].
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* [[Planets#Dyson_Planets|Dyson Planet]] mission: the dyson has to be a [[Planets#Metallic_Planets|Metallic Planet]] first. The largest a dyson can be is [[Panets#Palent Size|Colossal]].
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* [[Panets#Rift Planets|Rift Planets]] mission: any planet can be rifted, and you get 3 of them. The best thing to do (if you can do it) is [[Terraforming Device|Terraform]] a planet to 15x Mega Rich, use [[Trellith Resequencer]]s to get it up to 20x Mega Rich, then use [[Mass Surface Melter]] on an [[Panets#Icy Planets|Icy Planet]], or [[Panets#Gaia Planets|Gaia]] on a [[Panets#Terra Planets|Terra Planet]], and it will go to 22x Mega Rich. Then if you rift a 22x Mega Rich planet, it will go to 37x Mega Rich, and the rift make the planet [[Panets#Palent Size|Mega Colossal]].
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* [[Planets#Rift_Planets|Rift Planets]] mission: any planet can be rifted, and you get 3 of them. The best thing to do (if you can do it) is [[Terraforming Device|Terraform]] a planet to 15x Mega Rich, use [[Trellith Resequencer]]s to get it up to 20x Mega Rich, then use [[Mass Surface Melter]] on an [[Planets#Icy_Planets|Icy Planet]], or [[The_Gaia_Seed|Gaia Seed]] on a [[Planets#Terra_Planets|Terra Planet]], and it will go to 22x Mega Rich. Then if you rift a 22x Mega Rich planet, it will go to 37x Mega Rich, and the rift make the planet [[Planets#Planet_Size|Mega Colossal]].
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===Planet Producton===
===Planet Producton===
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* Although upgrading your best planets may seem like the best idea, that's not always the case. Upgrading your largest planet(s) may result in more production that upgrading your best planets, because they have more production from more modules. For example: If you have a '''Small 3x Mega Rich Terra''', and a '''Massive Rich Gas''', it will be better to upgrade the [[Planets#Gas Planets|Gas Planet]]. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing level by one is increasing the bonus by 25%). Therefore, upgrading larger planets is often better.
* Although upgrading your best planets may seem like the best idea, that's not always the case. Upgrading your largest planet(s) may result in more production that upgrading your best planets, because they have more production from more modules. For example: If you have a '''Small 3x Mega Rich Terra''', and a '''Massive Rich Gas''', it will be better to upgrade the [[Planets#Gas Planets|Gas Planet]]. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing level by one is increasing the bonus by 25%). Therefore, upgrading larger planets is often better.
* Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line ([[Planets#Production Formula|Production Formula]]), and any planet with a high resource production will benefit a similar amount from a one level increase in production of that type. While having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet.
* Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line ([[Planets#Production Formula|Production Formula]]), and any planet with a high resource production will benefit a similar amount from a one level increase in production of that type. While having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet.
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* The best artifact productions planets are usually [[Planets#Icy Planets|Icy Planets]] or [[Planets#Terra Planets|Terra Planets]], due to the fact that they both usually have high artifact resources as their best stat.
* Specialize your Planets to one type of Production. Most Planets do '''''not''''' have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and '''''only''''' build production structures for that. Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing.
* Specialize your Planets to one type of Production. Most Planets do '''''not''''' have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and '''''only''''' build production structures for that. Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing.
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* Specialization exception: [[Planets#Exotic Planets|Exotic Planets]] and (if you have them) [[Planets#Dyson Planets|Dyson Planets]], normally have high production stats on ''every'' resource. So when you're upgrading production [[Buildings]] and you need more money fast, then make these into mining production planets. When you don't need so much money and you're not upgrading anything, then change them to artifact or research production planets to help those along. You will reap the most results on these planets in production changes, and it's '''''a lot cheaper''''' and easier to drastically change your production from one area to another if you are just changing buildings on 1 or 2 planets instead of 10 planets.
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==Beginners Guide==
==Beginners Guide==
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* When first starting out every time you level you get 5 rank points to spend in one of multiple categories. At starting stage putting some into all of them seems like a good idea, but 99.99% of higher rank players say '''''"they wish they put more into decks"'''''. Alot of people put 4 points into decks and 1 into cargo EVERY rank up or level and don't worry to much about the rest. Reasons for this being, decks increase the amount of space to put items on your Ship, and these '''''player artifacts''''' increase whatever stats you want simply by building them. In other words, decks let you switch your stats around whenever you want. Investing in the '''''other''''' rank point options gives you less space, while being less able to vary or change your stats.
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* A common mistake made by even experienced players. Before leveling or ([[Ranks|ranking up]]) always '''Uninstall''' all your [[Relays]] and '''Install''' your [[Reactors|Reactors or Cores]] so when you do level you will have more energy to use towards whatever you want.
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* A common mistake made by even experienced players. Before leveling or (ranking up) always '''Uninstall''' all your [[Relays]] and '''Install''' your [[Reactors|Reactors or Cores]] so when you do level you will have more energy to use towards whatever you want.
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* If you hack/raid/invade/disable someone, expect retaliation from them and their friends. Don't cry when they do unless they persist.
* If you hack/raid/invade/disable someone, expect retaliation from them and their friends. Don't cry when they do unless they persist.
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===Beginners Guide to Research===
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===Beginners Guide to Reaserch===
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* When starting out, Rank 40 and under, you should colonise [[Planets#Common Planets|Research Planets]], [[Planets#Common Planets|Mining Planets]] are not particularly useful at low ranks, since they are normally used to generate credits, which are not needed as much as research points.
* When starting out, Rank 40 and under, you should colonise [[Planets#Common Planets|Research Planets]], [[Planets#Common Planets|Mining Planets]] are not particularly useful at low ranks, since they are normally used to generate credits, which are not needed as much as research points.
* Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
* Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
* Just because at first a branch of a [[Research|research tree]] looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the [[Research#Advanced Power Systems|Advanced Power Systems]]. This tree will boost your energy levels and energy recharge rates tremendously.
* Just because at first a branch of a [[Research|research tree]] looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the [[Research#Advanced Power Systems|Advanced Power Systems]]. This tree will boost your energy levels and energy recharge rates tremendously.
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===Beginners Guide to Artifacts===
===Beginners Guide to Artifacts===
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* Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better items. To see what you can get look at the [[Artifacts]] page. For example: you need over 20 thousand artifact points to have any chance of getting a [[Mass Storage Pod]], which adds 60 to your ships hold. Below are a basic guide to the amount of points recommened for your level or rank:
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* Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better items. To see what you can get look at the [[Artifacts]] page.
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{|border="1" cellpadding="5" cellspacing="0" align="top"
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|+ '''Beginners Guide to Artifacts'''
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|-
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! align="center" | level range
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! align="center" | minimum storage amount
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| align="center" | 1-20
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| align="center" | 2500
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|-
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| align="center" | 21-50
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| align="center" | 4700
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|-
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| align="center" | 51-100
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| align="center" | 6000+
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|}
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===Beginners Guide to Planets===
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* For those that want a basic setup for how many of each type of production planets you should have, here is my general guideline to how many plants of production of each type you should aim for, by the rank listed, for '''''better''''' game play.
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* Keep in mind these are all [[Planets#Resource Availability|'''Average or bigger''']] size planets with at least [[Planets#Resource Availability|'''Very Abundant''']] resource type. Always try to go for the biggest planet with '''''most''''' bonus to resources:
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{|border="1" cellpadding="5" cellspacing="0" align="top"
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|+ '''Beginners Guide to Planets'''
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|-
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! align="center" | total
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! align="center" | planets
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|-
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| align="center" | '''''11'''''
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| align="center" | '''''by Rank 40'''''
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|-
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| align="center" | 4
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| align="center" | Mining Planets
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|-
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| align="center" | 1
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| align="center" | Artifact Planet
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|-
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| align="center" | 6
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| align="center" | Research Planets
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|-
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| align="center" | '''''31'''''
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| align="center" | '''''by Rank 120'''''
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|-
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| align="center" | 9
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| align="center" | Mining Planets
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|-
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| align="center" | 4
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| align="center" | Artifact Planets
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|-
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| align="center" | 18
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| align="center" | Research Planets
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|-
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| align="center" | '''''31+'''''
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| align="center" | '''''above Rank 120'''''
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|-
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| align="center" | 30%
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| align="center" | Mining Planets
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| align="center" | 15%
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| align="center" | Artifact Planets
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|-
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| align="center" | 50
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| align="center" | Research Planets
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|-
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| align="center" | 5%
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| align="center" | Depending on your Choice / Situation
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|}
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====Planets Late Game - above Rank 120====
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* Research is '''''very, very''''' important by late game, enough to warrent 50% of your planets dedicated to research production.
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* Mining production usually needs to be boosted after Rank 40 becuase of the cost of both [[Ship Artifacts]] and [[Building Artifacts]] and the resulting cost in Daily Upkeep of your ship.
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* The best artifact productions planets are usually [[Planets#Icy Planets|Icy Planets]] or [[Planets#Terra Planets|Terra Planets]], due to the fact that they both usually have high artifact resources as their best stat.
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* 5% "'''Depending..'''", because you need room to adjust. These should be used on your [[Planets#Exotic Planets|Exotic Planets]] and (if you have them) [[Planets#Dyson Planets|Dyson Planets]], because they have normally have high production stats on ''every'' resource. So when your upgrading production [[Buildings]] and you need more money fast, then make these into mining production planets. When you don't need so much money and your not upgrading anything, then change them to artifact or research production planets to help those along. You will reap the most results on these planets in production changes, and it's '''''a lot cheaper''''' and easier to drastically change your production from one area to another if you are just changing buildings on 1 or 2 planets instead of 10 planets.
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==See Also==
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==See also==
* [[Planets]]
* [[Planets]]
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* [[Scan Blitz]]
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* [[Scan Blitz and Max Scan]]
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* [[Game Guide]]
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* [[Game Guide by Aggross]]
* [[Ship Strategy]]
* [[Ship Strategy]]
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* [[Search Filter Abbreviations]]
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* [[Galactic Glossary]]

Current revision as of 21:36, 23 January 2020


Contents

Hints and Tips

Everyone needs a little help sometime. Below are some ideas on what to do to improve your game-play.

Dan The Man

  • The game creator.

Regular Play

  • Remember to Claim Daily Reward on the NEWS tab every 20 hours.
  • Remember to Claim Last Shipment from the Production tab in the Legion Base panel, if you are in a legion,
  • Remember to Uninstall any Relays your ship is using and Install your Reactors or Cores, before you level up.
  • Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better Artifacts. NOTE: Rescued Prisoners, the best artifact in the game (it gives you three Rank Points), appear at 4000 Artifact Points. Therefore, the best place to collect your Points is as close over 4000 as you can get.
  • If you hack/raid/invade/disable someone, expect to get a badge back on your comms.
  • Before using Energy Boosters (like an Energy Cube or Tri-Matrix Emblem), max out Reactors (energy modules) on your ship, and Uninstall relays.
  • Before using Experience Boosters (like a Neural Interface or a RSL Memory Implant), max your energy and use an energy booster or two (as above) to do as many missions as possible, as having a full energy bar is rather helpful due to the very short period of time these artifacts are active.
  • Try the application on this website to help with planning a build for your ship Ship Builder Website

Play Styles

  • A complete Game Guide can also be found with Ship Strategy information, and a Scan Blitz strategy.
  • When you first start focus on research. Money will come from missions, and Artifacts are not that important in the beginning, unless you want to PvP then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.

Update 5/10/13 NOTE: Not recommended for most planets, but if they are close in richness, within 50% or so, you could probably pull it off.) Also, many persons both high and low ranked say that you should go all artifact from the very beginning. That being said, however, there are benefits to research at lower levels. Examples include: Structures, Defenses, Weapons, Hulls, and Scanners. These can all greatly help you if used correctly. Also, keep in mind that the higher you go in a branch of the Research Tree, the more expensive things get.

  • Find a Legion to join, preferably a mediocre sized legion with at least several rank 150+s. Those high rank players will usually provide you with any artifacts or credits you may need. There are hundreds of legions, but many of them contain only one player.
  • It is often recommended you PvP (fight enemy player ships) when starting out, as this gets harder the higher your rank, or you can of course do missions if you prefer. Disabling ships allows you to collect as many red badges as you can to purchase Dominion Cannon (Size 8: attack 50) from the battle market located on the battle tab and spend a few Rank Points on tactical officers.
  • You may spend your research at ANY time, you do not need to save up ALL that 6000 research points before you can research the 6000 points, you can research them over time. Also, if you spend them, they cannot be hacked!
  • Think ahead and chat with higher level players. You might think you're doing great, but higher level game play is quite a bit different from starter and mid level game play.
  • Don't overlook the Planetary Construction branch of the Research Tree. It allows you to build better buildings with resource to space ratios. Some players rebuild their buildings every other upgrade level, so they will build +1, +3, +5 buildings. Its often too expensive and not enough return to do upgrade every level.

Update 5/10/13 It is recommended to get the highest buildings (+12s, Star Lifting) by rank 300. Some recommend it even lower than that. These buildings are important to getting maximum production out of your planets.

  • For the first few ranks (1-20 at least) spend at least 3 of every 5 Rank Points on decks. Divide the remaining 2 between scientists, engineers, or cargo space.

Update 5/10/13 DO NOT spend Rank Points in Scientists or Cargo. You will get enough of those from Artifact pulls. Instead, it is recommended that you spend those points on Tactical Officers or Engineers.

  • Hack early in the morning ~7:00am (or 6 if you're up), because players are most likely still asleep with 6+ hours of unspent research in their ship.
  • From a Rank 480 player: "one thing I would change, is start putting points on Tactical Officers earlier than now."

Planets

  • Use scanning booster artifacts when scanning for planets, stock you ship full of them, then go on a Scan Blitz. Scanners are very expensive to buy and maintain, so after a mass scanning session, sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to medium sized scanners installed to help with raiding, and/or better NPC's.
  • Planets are next to useless if you stack 30 attack and defensive items on them and only 1 resource gatherer, unless you are under attack (then this is called bricking). Find a good mixture, and don't underestimate the value of cloaking on planets.
  • If you (or a friend) have a premium planet, there is an option to Guard Planet. If a planet is being guarded by ships, those ships cannot be targeted *from* the planet window until the population drops below 10 (invasion-ready). The ships can still be targeted in other normal ways (alert, battle screen, etc). An attacking player will have to disable you before they can invade the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
  • STOP TAKING CRAPPY PLANETS!!! If its Small or Tiny and Sparse all across the boards, its not worth it.
  • However, in the endgame now Taltherian can boost a crappy planet to a nice artifact planet, it still be must be a decent size to benefit the most from the Urbanize Ability. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them. However generally speaking Small or Tiny planets will never be that good overall.

Planet Colonization

  • Basic Rule: Colonize the largest planets. It may seem silly to colonize a Very Massive Average Gas over a Large Rich Metallic, but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: Quasi-spacial Expander. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on. You need to have GP later to abandon these planets, or wait for someone to invade them.
  • Planets you colonize are permanent unless you want to spend 5 GP to abandon it, or hope someone randomly invades that planet that you really don't want, but don't hold your breath, not many people are going to invade a Small or Tiny planet. It is recommended to only colonize Average size or larger planets with at least one Extremely Abundant (+75%) resources on the production you want (mining/artifact/research).

Terraforming Planets

  • When you get a Terraforming Device, try to only terraform one Planet until it's maxed at 15X Mega production. (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega Rich by only using terraformers). This is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding chassis that will help more on a +1200% production bonus instead of a +50% Bonus.
  • Dyson Planet mission: the dyson has to be a Metallic Planet first. The largest a dyson can be is Colossal.
  • Rift Planets mission: any planet can be rifted, and you get 3 of them. The best thing to do (if you can do it) is Terraform a planet to 15x Mega Rich, use Trellith Resequencers to get it up to 20x Mega Rich, then use Mass Surface Melter on an Icy Planet, or Gaia Seed on a Terra Planet, and it will go to 22x Mega Rich. Then if you rift a 22x Mega Rich planet, it will go to 37x Mega Rich, and the rift make the planet Mega Colossal.

Planet Producton

  • Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
  • When upgrading planet production buildings always do your most abundant planets first, so you can immediately see better productions, and you can reap the results immediatly to help with the rest of your gameplay. Improve less abundant planets over time as you gain the resources to do so, but always focus on your best planets first.
  • Although upgrading your best planets may seem like the best idea, that's not always the case. Upgrading your largest planet(s) may result in more production that upgrading your best planets, because they have more production from more modules. For example: If you have a Small 3x Mega Rich Terra, and a Massive Rich Gas, it will be better to upgrade the Gas Planet. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing level by one is increasing the bonus by 25%). Therefore, upgrading larger planets is often better.
  • Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line (Production Formula), and any planet with a high resource production will benefit a similar amount from a one level increase in production of that type. While having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet.
  • The best artifact productions planets are usually Icy Planets or Terra Planets, due to the fact that they both usually have high artifact resources as their best stat.
  • Specialize your Planets to one type of Production. Most Planets do not have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and only build production structures for that. Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing.
  • Specialization exception: Exotic Planets and (if you have them) Dyson Planets, normally have high production stats on every resource. So when you're upgrading production Buildings and you need more money fast, then make these into mining production planets. When you don't need so much money and you're not upgrading anything, then change them to artifact or research production planets to help those along. You will reap the most results on these planets in production changes, and it's a lot cheaper and easier to drastically change your production from one area to another if you are just changing buildings on 1 or 2 planets instead of 10 planets.

Beginners Guide

  • A common mistake made by even experienced players. Before leveling or (ranking up) always Uninstall all your Relays and Install your Reactors or Cores so when you do level you will have more energy to use towards whatever you want.
  • If you hack/raid/invade/disable someone, expect retaliation from them and their friends. Don't cry when they do unless they persist.

Beginners Guide to Research

  • When starting out, Rank 40 and under, you should colonise Research Planets, Mining Planets are not particularly useful at low ranks, since they are normally used to generate credits, which are not needed as much as research points.
  • Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
  • Just because at first a branch of a research tree looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the Advanced Power Systems. This tree will boost your energy levels and energy recharge rates tremendously.

Beginners Guide to Artifacts

  • Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better items. To see what you can get look at the Artifacts page.

See also

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