The Hunt for Mawks

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Revision as of 13:50, 5 January 2018

Contents

Mission Briefing

Standard Mission Length: 4 days
Image: The Hunt for Mawks - Casino


Lady Mawks, a notorious criminal shapeshifter, recently escaped a maximum security facility. She is believed to be temporarily hiding in Vearon, a popular destination for gamblers and hedonists.

Mawks was responsible for over 50 major offenses including sabotage, smuggling, assassination, and piracy, and is currently the quadrant's most wanted criminal and fugitive.


Rewards (If Sucessful): 4 Relic Badges (awarded to all ships with completed, non-failed tasks) Phase 2 of this mission (The Hunt for Mawks: Offworld Pursuit) will automatically begin.

Comm Log


She won't be staying long.
You are sure she is here in Vearon?

If there's one thing Mawks can't resist, it's gambling.
This would be a good place for it, but there are hundreds of people looking for her.

She's an Vetheral... a shapeshifter. She has no problem mixing with the crowd... or confusing sensors.
How did you deal with her ability while she was in confinement?

We had her within a high powered Morphogenic Inhibitor. It kept her in a shape that we could control.
So she could be anywhere in Vearon.

There are many gaming houses here, but if your team spreads out, I'm sure you'll come across one she is playing in.
But how will we know what she looks like?

We have an idea. My engineers have been working on a power inversion mode for the Morphogenic inhibitor. Our calculations suggest that the inversion pulse will induce Mawks into shifting.
Well that would certainly be noticeable.

It would be subtle, but anyone within sight of her would notice, yes.
It sounds like we'll only get one chance at this, then.

Yes. Mawks will feel the pulse, and she won't stay around long afterwards. She'll know she is being pursued here. Make sure your team is in place to stop her first.
How many casinos are in Vearon?

Oh, thousands. But Mawks is sure to be in one located within the central district, where the wages are the highest. There are 10 casinos with the district borders. Your team should focus on securing at least each one before the pulse is fired.
Sounds good.

I will remind you that Mawks is extremely dangerous. Use caution and discretion. Anyone playing in the casino could be her.
We'll find her.

End Transmission


Tasks

Task 1: Visit Vearon Casinos


Lady Mawks is playing within one of the local casinos. Search all of them and prepare to find her.

  • Note: Must be at least Rank 100 to start this task.

Task Type Mission
Requires: 600 Energy, 3 Spy Uplink Chassis, 10,000 Exotic Matter (20 rounds)
Completion Requirements: 12k energy, 60 Spy Uplink Chassis, 200k Exotic Matter (Total)
Rewards: 100 xp per round, 1 Vearon Casino (on completion)

Artifact: Vearon Casino [Planet Structure - Size:1, Mining:4, Artifact:1, Population:2000] Activated Ability (2 Charges): Vearon Wager (allows you to retry failed base raids)(limit 1 per planet)

Task 2: Release Morphogenic Pulses

(FAILURE THREAT)


Once the team is in place within the casinos, release a set of morphogenic pulses to force Lady Mawks to shapeshift.

  • Note: Must be at least Rank 100 to start this task.

Note: 200 rounds of Task 1 are needed or else those attempting Task 2 will AUTOMATICALLY FAIL. It is recommended to NOT even sign up for tasks with failure threats before it is safe to progress them as this runs no risk of accidentally failing due to carelessness.


Task Type Mission
Requires: 700 energy, 30k research points, 10 Grav-Whip Traps (20 rounds)
Completion Requirements: 14k energy, 600,000 research points, 200 Grav-Whip Traps


Rewards: 1 Morphogenic Inhibitor 100 xp (on completion)

Artifact: Morphogenic Inhibitor - [Planet Structure: Size:1, Research:3, Artifact:1, Cloak:300] If 4 are built on a planet, it becomes invincible to attacks and abilities. Can only be used on planets with 1000+ passive cloak. Limit 4 per planet.



Models of Success

The following table shows the kind of participation/progress shown to get varying types of success chances. Please note, This is a work in progress and data is in process of being collected (see forum topic).

There may be instances where it seems like there is a big gap in the number of ships on a task. This is not necessarily a requirement, only the most current data available. There may also be different combinations of spread that bring these chances. Partial completions also may be factored in these cumulative requirements. Alternate combinations will be recorded and posted as well in an effort to record the minimum amount needed for varying chances.

Success Chance Task 1
(20/20)
Task 1
Partial
Task 2
(20/20)
Task 2
Partial
Task 3
(x/x)
Task 3
Partial
Full Completions Total Completions (equiv) Info Provided By Date Provided
Certain 19 9 29 50 N/A N/A 48 50 Dreadnoks Rising 04oct2016
High 21 0 24 29 N/A N/A 45 46 Zentzu 25aug2017
High 13 0 29 19 N/A N/A 42 42 Zentzu 18feb2017
High 16 0 25 63 N/A N/A 41 44 Zentzu 05jan2018
High 13 0 24 37 N/A N/A 37 38 Zentzu 16feb2017
High 16 25 20 24 N/A N/A 36 38 Zentzu 21jul2017
High 17 0 20 19 N/A N/A 37 37 Zentzu 15jan2017
High 19 4 16 8 N/A N/A 35 35 The Wild Hunt 04oct2016
High 17 44 17 107 N/A N/A 34 41 Zentzu 23aug2017
Fair 13 0 25 25 N/A N/A 38 38 Chesterton Royal Asylum 08aug2016
Fair 14 0 22 5 N/A N/A 36 36 Zentzu 07mar2017
Fair 16 0 19 16 N/A N/A 35 35 Subspace Alpha 17jun2016
Fair 16 10 13 62 N/A N/A 29 32 Zentzu 22aug2017
Fair 12 11 17 61 N/A N/A 29 32 Zentzu 05mar2017
Fair 11 18 14 12 N/A N/A 25 25 Subspace Alpha 20nov2015
Fair 12 0 11 81 N/A N/A 23 27 Zentzu 13jan2017
Fair 10 17 11 110 N/A N/A 21 26 Zentzu 04mar2017


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