The Tenebris Discovery (Late Timeline)

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Revision as of 23:14, 7 September 2015

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Contents

Mission Briefing

Standard Mission Length: 3 days


Deep Station Y-14 has been experiencing strange phenomena since an artifact was brought aboard yesterday. The science team would like outside assistance to study the effects and hopefully determine their causes.


Rewards (If Sucessful): 5 Relic Badges (awarded to all ships with completed, non-failed tasks)

(RESTRICTIVE TASKS): One or more tasks in this mission require specific races or professions.

  • Note: This mission is only accessible if the previous mission, The Tenebris Discovery, is successful. It will start automatically.

Comm Log


Rexel: I am station chief Rexel. Let me fully brief you before coming aboard.
You: Tell me what...

Rexel: What?
You: ...has happened

Rexel: Well, ever since we brought the artifact aboard, we've been remembering things... things we haven't done before.
You: ... ...

Rexel: Commander? ... What is it?
You: I... I have the strangest feeling... that we've had this conversation before.

Rexel: Yes. As do I. This is what the others on the station have also been experiencing.
You: The artifact. What do you know about it?

Rexel: An expedition team brought it aboard yesterday.
You: Have you run any tests?

Rexel: We're not sure where to start. We're hoping you could help.
You: I would suggest a chrono... no. No, not that.

Rexel: You were going to suggest a chronophase analysis... I... don't have a good feeling about it either.
You: I don't think we should run any tests on it, including the analysis. Something tells me it would be a bad idea.

Rexel: Yes. We should proceed carefully. The artifact may be responsible for some kind of temporal distortion.
You: Yes... I... remember fragments about the artifact, as if we tried -

Rexel: Destroying it. Before? Yes. Why do we have shared memories of something that we've never done?
You: I'm not sure.

Rexel: Assuming the artifact is causing it, we need to do something. Perhaps things that we haven't yet.... er- don't... have a memory of.
You: You think what we are experiencing is some kind of temporal loop?

Rexel: It very well might be. We may have had this exact conversation countless times.
You: Does the station have a way of shielding temporal vibrations?

Rexel: No, but we can try. What did you have in mind?
You: Something that we can use to contain it... safely.

Rexel: What are we to do with it afterwards?
You: Tenebris... Tenebris. War. Why do I remember that?

Rexel: It's the system that the expedition team returned from. The entire sector is at war with the Bralkir Clan.
You: Once we've contained the artifact with at least 10 members of the team, we should return it there.

Rexel: I agree... though I am not sure why.
You: Something tells me the artifact... it... wants to go back.

Rexel: The team retrieved it at great expense. It would be a shame if we couldn't analyze it in some form... perhaps a low energy scan.
You: Unfortunately, I don't think we can. Doing so may have triggered some kind of temporal feedback.

Rexel: Which may be what is causing our strange memory fragments.
You: Do you have the coordinates from the expedition team?

Rexel: Yes, but it won't be easy to get there. The area is full of battling Bralkir warships, and the planet that the artifact was taken from... is occupied by brutal worshipers of B'elna. It wasn't easy for us to steal the artifact, and putting it back will be even more difficult.
You: So it is of Bralkir origin?

Rexel: No. The shrine that it was found in was built around the artifact. It predates the Clan. They probably don't know much about it either... but clearly they at least knew not to move it.
You: Seems odd that we have to fight our way back to return something that was taken.

Rexel: You obviously don't know the Bralkir Clan very well, then.
You: On the contrary, I've fought them many times.

Rexel: Oh really?
You: My colleague, Vortov, is quite adept at tracking their movements.

Rexel: Then you know to watch your back. They are cruel and ruthless.

End Transmission.

Tasks

Task 1: Build Containment Shell


The artifact is currently being stored in standard cargo. Build a temporal containment shell to minimize the artifact's effects while it is being transported.


Task Type Module Construction
Requires: 25,000 RP, 700 Energy, 10 Containment Cages. (20 rounds)
Completion Requirements: 500,000 RP, 14,000 Energy, 200 Containment Cages.
Rewards: 100 xp (per round), Temporal Containment Shell

  • Temporal Containment Shell: Size: 25, Defense: 100, Cloak: 100. If this device is already installed on your ship, this will instead upgrade its stats by 40%, up to a max of 200%. Unlocks a passive ability when fully upgraded. Passive Ability: Temporal Control. The maximum actions for your Time Manipulators is increased by 25 (to 125). Scrap value: 8 to 17 ctp Upkeep: unknown

Task 2: Battle Bralkir Warships


The Bralkir Clan are currently engaged in a heated war within the sector. Engage any ships that may interfere with the mission.


Task Type: NPC Hunt
Requires: Disable 30 Bralkir Warships.
Rewards: 4 Relic Badges

  • Bralkir Warship: Rank 400 Criminal (Uncommon). Attack 20,000, Defense 8,000, Hull 250,000. 1000 Damage Cap 1250 energy minimum to kill one, 100 exp gained per kill. 37,500 energy minimum for all 30.

Task 3: Return the Artifact to the Bralkir Shrine

(FAILURE THREAT) (RESTRICTIVE TASK)


Once containment is achieved, a team will need to covertly enter the Tenebris system and secure the artifact back into its original location.

  • Note: Task 1 must have been completed by 10 (?) other legion members first or you will automatically fail Task 3.

Task Type Planet Scan
Requires: Use a Bralkir Probe on an enemy planet that you have scanned in the last five minutes. (30 rounds) Pilot must be a Spy or Saboteur in order to join this task.

  • Bralkir Probe: [ Temporary Item - Legion Mission ] - Probes an enemy planet for exact surface details related to the Bralkir Shrine. The planet must be at least Very Large in size. 500 energy to use
  • Note: Enemy planets alerted by those in your legion CAN BE USED toward progress of this task.

Completion Requirements: 15,000 energy Rewards: Belnas Altar

  • B'elna's Altar: Size: 1, Artifact: 2, Cloak: 250. If built on a planet that already has a Shrine of B'elna, this gains +250 Cloak, and provides a 3% Artifact production bonus. Limit 1 per planet.

Return to Legion Missions

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