Hull and Shield
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+ | [[Category:Ship]][[Category:Combat]][[Category:Concepts]] | ||
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'''Hull and Shield''' make up the "Health Points" of your ship, each has their own pros and cons. | '''Hull and Shield''' make up the "Health Points" of your ship, each has their own pros and cons. | ||
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== Hull == | == Hull == | ||
- | Hull acts as the raw "Health Points" of your ship, once lowered to zero your ship will be unable to do basic functions such as completing [[Missions]]. | + | Hull acts as the raw "Health Points" of your ship, once lowered to zero your ship will be unable to do basic functions such as completing certain [[Missions]], or taking offensive actions in PvP or PvE (see [[Combat]]). |
Pros | Pros | ||
- | *More space/HP efficient then shields | + | *More space/HP efficient then shields |
Cons | Cons | ||
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*Less space/HP efficent then Hull | *Less space/HP efficent then Hull | ||
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Current revision as of 18:18, 12 June 2012
Hull and Shield make up the "Health Points" of your ship, each has their own pros and cons.
Hull
Hull acts as the raw "Health Points" of your ship, once lowered to zero your ship will be unable to do basic functions such as completing certain Missions, or taking offensive actions in PvP or PvE (see Combat).
Pros
- More space/HP efficient then shields
Cons
- Costs credits to repair (this cost rises exponentially with your rank and can eventually become quite large)
- Can only be repaired every 5 minutes (without the help of Artifacts or Legion members)
Shield
Shield acts as an expendable amount of HP on your ship, once lowered to zero Hull will start to be reduced instead of shield.
Pros
- Refills automatically over time at a slow rate. (can be refilled with Galaxy Points)
- Does not require money to refill.
Cons
- Less space/HP efficent then Hull