Desperate Confinement

m
m
Line 1: Line 1:
[[Category:Missions]][[Category:Ship Reward Missions]][[Category:Xecti]][[Category:Xecti Missions]]
[[Category:Missions]][[Category:Ship Reward Missions]][[Category:Xecti]][[Category:Xecti Missions]]
===The Xecti Chain===
===The Xecti Chain===
-
 
+
----
'''Mission Briefing'''
'''Mission Briefing'''
-
 
We may have a new option to slow the Xecti's Advance. Though their defenses are tough, they rely a bit too heavily on 'collective' communication. An Adaptive Jammer made from parts of their Derelict Base could help isolate and weaken their fleet...
We may have a new option to slow the Xecti's Advance. Though their defenses are tough, they rely a bit too heavily on 'collective' communication. An Adaptive Jammer made from parts of their Derelict Base could help isolate and weaken their fleet...
----
----

Revision as of 01:09, 30 May 2012

The Xecti Chain


Mission Briefing We may have a new option to slow the Xecti's Advance. Though their defenses are tough, they rely a bit too heavily on 'collective' communication. An Adaptive Jammer made from parts of their Derelict Base could help isolate and weaken their fleet...


Becomes Available Upon: Completions of The Xecti Incursion


Un-gray Requirements: N/A
Per Round Requirements: 25 energy
Per Round Rewards: 55 XP
Per Round Risks: none
Per Completion Rewards: Modulated Xecti Disruptor


Mission Summary:

  • Per 1 Round
Requirements: 25 energy
Rewards: 55 XP
XP Return Ratio: 2.2
  • 90 Rounds/Completion
Requirements: 2,250 energy
Rewards: 4,950 XP, 1 Modulated Xecti Disruptor
  • 4 Completions/Finish
Requirements: 9,000 energy
Rewards: 19,800 XP, 4 Modulated Xecti Disruptors



Previous Mission: The Xecti Incursion
Next Mission: Influence of the Broodmind




Return to Missions
Return to Mission Chains


Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!