Lazuli Harrower

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{{Wikify|date=May 2012}}
Harrowers are deployed by the Lazuli Syndicate for a variety of purposes. Their mass-disruptors are especially effective against enemy installations.
Harrowers are deployed by the Lazuli Syndicate for a variety of purposes. Their mass-disruptors are especially effective against enemy installations.
*Uncommon Standard Invader
*Uncommon Standard Invader
*[http://173.203.31.34/galaxylegion/images/npcs/stealthpod.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/stealthpod.png Ship Image]
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'''Rewards:''' [[NPC-Dropped Artifacts|Orbital Mass-Disrupter]] <br>
'''Rewards:''' [[NPC-Dropped Artifacts|Orbital Mass-Disrupter]] <br>
'''Expires:''' After 24 Hours <br>
'''Expires:''' After 24 Hours <br>
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'''Experience Earned on Kill:''' 20 <br>
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'''Experience Earned on Kill:''' 20  
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
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'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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{{NPCLazuliNav}}<br>
{{NPCLazuliNav}}<br>
{{NPCFactionsNav}}
{{NPCFactionsNav}}
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[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 11:11, 22 May 2012

Template:Wikify


Harrowers are deployed by the Lazuli Syndicate for a variety of purposes. Their mass-disruptors are especially effective against enemy installations.


Rank: Matched
Shields: Scaled: (2+ROUND(Rank*3/100,0)-ROUNDUP((Rank-300)/75,0))*150
Hull: Scaled: ROUND(SQRT(Rank*3600),-2)
Abilities: None
Attack: Scaled: 20*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Defense: Scaled: 15*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Cloak: None
Rewards: Orbital Mass-Disrupter
Expires: After 24 Hours
Experience Earned on Kill: 20

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)



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