Voliir Enforcer

m
m
Line 4: Line 4:
*Spawned per completion of [[The Voliir Arrival]] mission.
*Spawned per completion of [[The Voliir Arrival]] mission.
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 +
 +
<b>Rank:</b> Matched<br>
<b>Rank:</b> Matched<br>
<b>Shields:</b> Scaled: <code>Unknown</code> <br>
<b>Shields:</b> Scaled: <code>Unknown</code> <br>
Line 26: Line 28:
! align="center" width="40pt"| Defense
! align="center" width="40pt"| Defense
|-
|-
-
| align="center" | 59
+
| align="center" | 95
| align="center" | 750
| align="center" | 750
| align="center" | 2,500
| align="center" | 2,500
Line 33: Line 35:
|-
|-
|-
|-
-
| align="center" | 556
+
| align="center" | 420
| align="center" | 2,550
| align="center" | 2,550
| align="center" | 8,500
| align="center" | 8,500
Line 51: Line 53:
| align="center" | ?
| align="center" | ?
|}
|}
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Revision as of 14:40, 16 May 2012

The Enforcers hasty construction seems to indicate that the Voliir lack proficiency in ship design. Their continued dependence on the bioships is a likely cause



Rank: Matched
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Abilities: None
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Rewards: Voliir Modulator
Expires: Never
Experience Earned on Kill: ?

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)

Rank Stats

Rank Shields Hull Attack Defense
95 750 2,500 360 975
420 2,550 8,500 3,840 9,675
671 2,700 9,000 4,650 11,700
 ?  ?  ?  ?  ?



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