Hints
m (added forum link) |
|||
Line 5: | Line 5: | ||
* Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without him this wiki wouldn't be here because there would not be any game! | * Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without him this wiki wouldn't be here because there would not be any game! | ||
* [http://galaxylegion.com/forum/index.php The Galaxy Legion Forum]. | * [http://galaxylegion.com/forum/index.php The Galaxy Legion Forum]. | ||
+ | |||
Revision as of 10:56, 14 May 2012
Contents |
Hints and Tips
Everyone needs a little help sometime. Below are some ideas on what to do to improve your game-play.
Dan The Man
- Rule #1: get on the Galaxy Legion Forums and thank Dan for such a great game. He works hard on it and constantly tries to get back with everyone that has a question ASAP. Without him this wiki wouldn't be here because there would not be any game!
- The Galaxy Legion Forum.
Regular Play
- Don't forget to Claim Daily Reward on the NEWS tab.
- Don't forget to Claim Last Shipment from the Production tab in the Legion Base panel, if you are in a legion,
- Don't forget to Uninstall any Relays your ship is using and Install your Reactors or Cores, before you level up.
- Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better Artifacts.
- If you hack/raid/invade/disable someone, expect to get badge back.
- Before using an energy cube (or other energy boosters), max out reactors (energy modules) on your ship, and Uninstall relays.
- Before using a neural interface artifact, max your energy (see above) and use an energy booster or two to do as many missions as possible. Using a Neural Interface or a RSL Implant with a full energy bar is helpful.
Play Styles
- A complete Game Guide can also be found with Ship Strategy information, and a Scan Blitz strategy.
- When you first start focus on research. Money will come from missions, and artifacts are not that important in the beginning, unless you want to PvP then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.)
- Find a Legion to join, preferably a mediocre sized legion with at least several rank 150+s. Those high rank players will usually provide you with any artifacts or credits you may need. They're hundreds of legions but many of them contain only one player.
- It is often recommended you PvP (fight enemy ships) when starting out, as this gets harder the higher your rank, or you can of course do missions if you prefer. Fighting ships allows you to collect as many red badges as you can to purchase dominion cannons (Size 8: attack 50) from the battle market located on the battle tab and spend a few rank points on tactical officers.
- You may spend your research at ANY time, you do not need to save up ALL that 6000 research points before you can research the 6000 points, you can research them over time, and if you spend them they cannot be hacked!
- Think ahead and chat with higher level players. You might think your doing great but higher level game play is quite a bit different from starter and mid level game play.
- Don't overlook the Planetary Construction Research Tree. It allows you to build better buildings with resource to space ratios. Some players rebuild their buildings every other upgrade level, so they will build +1, +3, +5 buildings. Its often too expensive and not enough return to do upgrade every level.
- For the first few ranks (1-20 at least) spend at least 3 of every 5 Rank Points on decks. Divide the remaining 2 between scientists, engineers, or cargo space.
- Hack early in the morning ~7:00am (or 6 if you're up), because players are most likely still asleep with 6+ hours of unspent research in their ship.
Planets
- Use scanning booster artifacts when scanning for planets, stock you ship full of them, then go on a Scan Blitz. Scanners are very expensive to buy and maintain, so after a mass scanning session, sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to mediaum sized scanners installed to help with raidning, and/or better NPC's.
- Planets are next to useless if you stack 30 attack and defensive items on them and only 1 resource gatherer, unless you are under attack (then this is called bricking). Find a good mixture, and don't underestimate the value of cloaking on planets.
- If you (or a friend) have a premium planet, there is an option to Guard Planet. An attacking player will have to disable you before they can attack the planet. Also any cloaking you have on ship will also cloak the planet. This will help keep lower levels from taking your best planet.
- STOP TAKING CRAPPY PLANETS!!! If its small/tiny and sparse all across the boards, its not worth it.
- However, in the endgame now Taltherian can boost a crappy planet to a nice artifact planet, it still be must be a decent size to benefit the most from the Urbanize ability. If you get massive gas planets that are OK in the beginning, you can still do this without having to drop them. Small/tiny planets, however, will never be that good (overall).
Planet Colonization
- Basic Rule: Colonize the largest planets. It may seem silly to colonize a Very Massive Average Gas over a Large Rich Metallic, but when you get to a higher rank, it won't be. There are three races that can upgrade each of the 3 respective resources of a planet. However, only one artifact can increase a planet's size: Quasi-Spacial Expander. In addition, this artifact is a very rare drop from a very rare NPC. It's best to only colonize large planets. If you colonize small planets from the beginning, you will have trouble abandoning them later on. You need to have GP later to abandon these planets, or wait for someone to invade them.
- Planets you colonize are permanent unless you want to spend 5 GP to abandon it, or hope someone randomly invades that planet that you really don't want, but don't hold your breath, not many people are going to invade a small or tiny planet. It is recommended to only colonize average or larger sized planets with at least one Extremely Abundant (+75%) resources on the production you want (mining/artifact/research).
Terraforming Planets
- When you get a Terraformer, try to only Terraform 1 Planet until it's maxed at 15X Mega production. (Dan changed the cap on terraforming to 15x Mega, but the max for planets is still 48x. This change means it is impossible to make a 48x Mega Rich by only using terraformers). This is the cheapest and fastest way to boost production when upgrading buildings, changing production needs, or adding chassis that will help more on a +1200% production bonus instead of a +50% Bonus.
Planet Producton
- Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
- When upgrading planet production buildings always do your most abundant planets first, so you can immediately see better productions, and you can reap the results immediatly to help with the rest of your gameplay. Improve less abundant planets over time as you gain the resources to do so, but always focus on your best planets first.
- Although upgrading your best planets may seem like the best idea, that's not always the case. Upgrading your largest planet(s) may result in more production that upgrading your best planets, because they have more production from more modules. For example: If you have a Small 3x Mega Rich Terra, and a Massive Rich Gas, it will be better to upgrade the Gas planet. Think of it this way: no matter what planet you upgrade, it will only increase production by 25% (increasing level by one is increasing the bonus by 25%). Therefore, upgrading larger planets is often better.
- Some people like to concentrate upgrades, but the planet size determines how much a resource boost helps your bottom line (Planets#Production Fomula), and any planet with a high resource production will benefit a similar amount from a one level increase in production of that type. While having a maximized planet seems really nice, spreading out upgrades may decrease your risk of losing a key planet.
- Specialize your Planets to one type of Production. Most Planets do NOT have the same Production Bonus's to mining/artifact/research. So find what is best on your planet and only build production structures for that. Bonus's to this is easier to find specific production planets to upgrade structures, you gain more production from specializing.
Beginners Guide
- When first starting out every time you level you get 5 rank points to spend in one of multiple categories. At starting stage putting some into all of them seems like a good idea, but 99.99% of higher rank players say they wish they put more into decks. Alot of people put 4 points into decks and 1 into cargo EVERY rank up or level and don't worry to much about the rest. Reasons for this being, decks increase the amount of space to put items on your Ship, and these player artifacts increase whatever stats you want simply by building them. In other words, decks let you switch your stats around whenever you want. Investing in the other rank point options gives you less space, while being less able to vary or change your stats.
- A common mistake made by even experienced players. Before leveling or (ranking up) always Uninstall' all your Relays and Install your Reactors or Cores so when you do level you will have more energy to use towards whatever you want.
- If you hack/raid/invade/disable someone, expect retaliation from them and their friends. Don't cry when they do unless they persist.
Beginners Guide to Reaserch
- When starting out, Rank 40 and under, you should colonise Research Planets, Mining Planets are not particularly useful at low ranks, since they are normally used to generate credits, which are not needed as much as research points.
- Always try to use the latest research to maximize planet production. It is for the best in both the long run and the short run.
- Just because at first a branch of a research tree looks kinda crappy, don't think as you move through it that the rest are worthless too. I believe the single most important tree is the Advanced Power Systems. This tree will boost your energy levels and energy recharge rates tremendously.
Beginners Guide to Artifacts
- Don't be in a hurry to spend your Artifact Points. The more artifact points you save the better chance you have of getting better items. To see what you can get look at the Artifacts page. For example: you need over 20 thousand artifact points to have any chance of getting a Mass Storage Pod, which adds 60 to your ships hold. Below are a basic guide to the amount of points recommened for your level or rank:
levels | amount | ||
---|---|---|---|
1-20 | 2500 | ||
21-50 | 4700 | ||
51-100 | 6000+ |
Beginners Guide to Planets
- For those that want a basic setup for how many of each type of production planets you should have, here is my general guideline to how many plants of production of each type you should aim for, by the rank listed, for "better" game play.
- Keep in mind these are all average or bigger size planets with at least Very Abundant resource type. Always try to go for the biggest planet with most' bonus to resources:
total | planets |
---|---|
11 | by Rank 40 |
4 | Mining Planets |
1 | Artifact Planet |
6 | Research Planets |
31 | by Rank 120 |
9 | Mining Planets |
4 | Artifact Planets |
18 | Research Planets |
31+ | above Rank 120 |
30% | Mining Planets |
15% | Artifact Planets |
50 | Research Planets |
5% | Depending on your Choice / Situation |
Planets Late Game - above Rank 120
- Research is very, very important by late game, enough to warrent 50% of your planets dedicated to research production.
- Mining production usually needs to be boosted after Rank 40 becuase of the cost of both Ship Artifacts and Building Artifacts and the resulting cost in Daily Upkeep of your ship.
- The best artifact productions planets are usually Planets#Icy Planets or Planets#Terra Planets, due to the fact that they both usually have high artifact resources as their best stat.
- 5% "Depending..", because you need room to adjust. These should be used on your Planets#Exotic Planets and (if you have them) Planets#Dyson Planets, because they have normally have high production stats on every resource. So when your upgrading production Buildings and you need more money fast, then make these into mining production planets. When you don't need so much money and your not upgrading anything, then change them to artifact or research production planets to help those along. You will reap the most results on these planets in production changes, and it's ALOT cheaper and easier to drastically change your production from one area to another if you are just changing buildings on 1 or 2 planets instead of 10 planets.
See Also
- A complete Game Guide can also be found with Ship Strategy information.