Research Tree

(Advanced Power Systems)
(Planetary Construction)
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Revision as of 00:09, 10 May 2012


Research is one of Galaxy Legions' resources, it is gained through planets that have research producing Structures and your Scientists hired onto your ship. Research is used to gain new Equipment and Structures by "researching" the nine research trees. These being....


Contents

Advanced Weapons


By researching this line one will gain access to new and better Weapons for one's ship and Turrets for one's base. The player begins with Auto Cannon as their basic weapon this weapon requires no research in this tree. If there are planet modules for a particular tier, the player gets access to those at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weapon on that tier.


Advanced Weapons Research Tree
Name Full Description Cost Per Tier Ship Modules Planet Or Base Modules
Advanced Weapons The study of new weapon designs, delivery systems, and miniaturization of weapons for use in space. 200 x 1 Research (none)
Linear Induction Advanced study of magnetic propulsion of matter. This allows for the design of weapons that can launch projectiles at incredibly high velocities. 600 x 3 Research Rail Turret
Laser Focusing Study of channeling laser energy into powerful beams. 1,000 x 3 Research Light Laser Cannon
Laser Cannon
Heavy Laser Cannon
(none)
Ion Channeling Study of the alignment and enrichment of ionized gases. 3,000 x 3 Research Light Ion Cannon
Ion Cannon
Heavy Ion Cannon
Ion Minefield
Ion Turret
Plasma Filtering Harnessing the potential of chaotic plasma into cohesive blasts. 5,000 x 3 Research Light Plasma Cannon
Plasma Cannon
Heavy Plasma Cannon
Plasma Minefield
Phased Energy Harnessing phase-modulation of various wave energies. 9,000 x 3 Research Light Phase Cannon
Phase Cannon
Heavy Phase Cannon
Phase Minefield
Phase Turret
Graviton Shearing The study of using high energy graviton beams to create powerful shearing forces on the target. 15,000 x 3 Research Light Graviton Shearer
Graviton Shearer
Heavy Graviton Shearer
Graviton Minefield
Matter Disruption The use of high energy chaotic pulses to disrupt the subatomic structure of matter. 20,000 x 3 Research Light Disruptor
Disruptor
Heavy Disruptor
Disruption Minefield
Disruptor Turret
Quantum Disassembly A focused study dealing with a more advanced form of matter disruption at the quantum level. 30,000 x 3 Research Light Quantum Devastator
Quantum Devastator
Heavy Quantum Devastator
Quantum Minefield
Micro-Singularities The study of safely creating and launching microsingularities for use as a weapon projectile. 70,000 x 3 Research Light Singularity Launcher
Singularity Launcher
Heavy Singularity Launcher
Singularity Minefield
Singularity Turret
Antimatter Streams The study of focusing and containing antiprotons into cohesive streams that can be used as a powerful beam weapon. The research includes safeguards for close range combat. 140,000 x 3 Research Light Antiproton Cannon
Antiproton Cannon
Heavy Antiproton Cannon
Antimatter Minefield
Null Rays Technology that allows weaponizing the immense forces of spacial fatigue, erasing subatomic matter through a focused projection of dimensional microrifts. 300,000 x 3 Research Light Null Ray
Null Ray
Heavy Null Ray
Null Minefield
Null Turret
Thetacron Radiation Study into the artificial creation of thetacron radiation, a normally rare and dangerous subspace phenomenon. Thetacron emissions create violent tears in subspace, and can sometimes cause permanent spacial rifts. 600,000 x 3 Research Light Thetacron Cannon
Thetacron Cannon
Heavy Thetacron Cannon
Thetacron Rift Field
Quasi-Chaotic Force A much more powerful type of spacial fatigue technology that relies on Quasi-Chaotic forces, a superposition of all known standard forces and their anti-forces. Complex Quasi-Chaotic pulses can be tuned to seek out almost any other energy signature. 1,000,000 x 3 Research Light Quasi-Chaotic Blaster
Quasi-Chaotic Blaster
Heavy Quasi-Chaotic Blaster
Quasi-Chaos Mine
Quasi-Chaos Turret

Advanced Power Systems


By researching this line one will gain access to new and better Cores & Reactors and Relays. Nothing is unlocked in this field before research is performed.


Advanced Power Systems Research Tree
Name Full Description Cost Per Tier Ship Modules
Advanced Power Systems The study of new power generation techniques and devices 200 x 1 Research
Cold Fusion Research into creating easily triggered fusion reactions that are easy to control 600 x 4 Research
Superconductive Relays A study into creating high tensile superconductive relays for power transmission of very high energies. 1,000 x 1 Research
Graviton Induction Harnessing the vast amount of background graviton energy passing through a ship. 2,000 x 4 Research
Plasma Relays Creating conduits that can contain and distribute extremely high energy plasma around a vessel. 4,000 x 1 Research
Quantum Capacitors The study of devices capable of harnessing quantum harmonic forces 7,000 x 4 Research
Wave Conduits The study of power distribution systems using quantum superimposed energy waves 10,000 x 1 Research
Antimatter Containment The study of using controlled annihilations of antimatter as a significant power source 18,000 x 4 Research
Positron Relays The study of delivering anti-electrons directly to relay antimatter terminals. 25,000 x 1 Research
Singularity Control The study of creating and using black holes specifically for power generation. 35,000 x 4 Research
X Conduits The study of an advanced form of positron relay that uses cross-phase modulation. 50,000x 1 Research
Zero Point Energy The study of advanced quantum capacitors capable of harnessing zero point energy in subspace fields. 60,000 x 4 Research
Transconduits The study of using transdimensional projection to deliver vast quantities of energy around a vessel. 75,000 x 1 Research
Dark Energy Induction The study of directly harnessing dark energy sources from normal and subspace. 90,000 x 4 Research
Isomorphic Entanglement A superior form of instantaneous energy transfer, allowing even unstable forms of energy to move around a ship safely 150,000 x 1 Research
Intra Dimensional Colliding The focused study of harnessing the massive energy produced when colliding matter from higher order dimensions. 210,000 x 4 Research
Wormhole Channeling Study of channeling unimaginable quantities of energy through stable wormholes 450,000 x 1 Research
Supernova Generation Harnessing the massive power of stellar creation and destruction, focused within the control of a single reactor 800,000 x 4 Research
Flux Vibration Channeling A breakthrough concept of intense energy transmission by tapping directly within a stable flux medium, combining the benefits of massive distance and volume transfer. 1,600,000 x 1 Research
Proxy-Universe Reactions Binds reactions through parallel universe membranes, allowing for unique energy properties not physically possible to create in this universe alone. The process requires multiple safeguards, as reactions that span universal boundaries are dangerous. 3,200,000 x 4 Research

  • Currently this is the end of the research tree - Nov 2010

Shield Systems


By researching this line one will gain access to new and better Shields and Grids. Upon beginning the game, you do NOT have access to any shield modules/structures. Upgrades to the shields are available through this tree. If there are planet or base modules for a particular tier, the player gets access to those as well upon completion of the first level of that tier.


Shield Systems Research Tree
Name Full Description Cost Per Tier Ship Modules Planet Or Base Modules
Shield Systems The study of the emission of energy fields for use in defense. 200 x 1 Research Light Magnetic Deflector (none)
Magnetic Deflection The use of strong magnetic fields to deflect or redirect harmful incoming weapons or debris. 600 x 2 Research Magnetic Deflector  
Heavy Magnetic Deflector
Structural Shield
Hull Polarization The study of polarizing the hull of a ship with high energy particles that can absorb incoming attacks. 1,000 x 3 Research Light Hull Polarizer
Hull Polarizer
Heavy Hull Polarizer
Deflector Grid
Inverse Graviton Fields The study of using directed inverse gravitons to deflect incoming attacks. 2,000 x 3 Research Light Inverse Graviton Shield
Inverse Graviton Shield
Heavy Inverse Graviton Shield
City Shield
Force Projection Fields The study of force-projection (or force) fields that act as an external energy hull to the ship. 4,000 x 3 Research Light Force Shield
Force Shield
Heavy Force Shield
Forcefield Grid
Lattice Fields The study of using a cross-lattice of phased energy on existing force shielding, preventing weak spots during attacks. 6,000 x 3 Research Light Lattice Shield
Lattice Shield
Heavy Lattice Shield
Regional Shield
Phase Fields The study of using an entire force shield constructed of modulated phase energy. 12,000 x 3 Research Light Phase Shield
Phase Shield
Heavy Phase Shield
Phase Shield Grid
Disruption Fields The use of a chaotic energy cross-lattice to disintegrate incoming matter. 25,000 x 3 Research Light Disruption Shield
Disruption Shield
Heavy Disruption Shield
Mass Shield
Stasis Fields The study of bending subspace energy around a ship to change the path of incoming weapon fire. 40,000 x 3 Research Light Stasis Shield
Stasis Shield
Heavy Stasis Shield
Stasis Grid
Rift Fields The study of far more advanced stasis fields that use strong dimensional rifts to shift incoming matter. 85,000 x 3 Research Light Rift Shield
Rift Shield
Heavy Rift Shield
Planetary Shield
Rift Grid
Meta-Chron Fields A technology that emits an isolated time-spacial rupture field, dispersing harmful energy into alternate timelines. 175,000 x 3 Research Light Meta-Chron Shield
Meta-Chron Shield
Heavy Meta-Chron Shield
Meta-Chron Grid
Force Obviation Fields Implementation of field system upgrades that manifest intelligent behavior within their force radius. Obviation Fields are capable of anticipating and adapting automatically to any type of force and matter, using meta-chron rifts with high precison. 390,000 x 3 Research Light Obviator Shield
Obviator Shield
Heavy Obviator Shield
Obviation Barrier
Obviation Grid

Stealth Systems


By researching this line one will gain access to new and better Jammers and Cloaks. At the beginning of the game, the Proximity Jammer is available for immediate use. Further upgrades are available through this research tree.


Stealth Systems Research Tree
Name Full Description Cost Per Tier Ship Modules Planet Modules
Stealth Systems The study of advanced stealth technology, used for evading enemy detection 200 x 1 Research Proximity Jammer - Mark II (none)
EM Absorbant Materials The study of materials that can absorb frequencies of light and other electromagnetic radiation 600 x 3 Research EM Absorbant Panels
EM Absorbant Panels - Mark II
EM Absorbant Panels - Mark III
(none)
Sensor Jamming Special computing research into devices capable of confusing remote sensing equipment 1,200 x 3 Research Sensor Jammer
Sensor Jammer - Mark II
Sensor Jammer - Mark III
Jammer Satellites
Negative Refraction The study of advanced metamaterials capable of altering the refraction of electromagnetic radiation 2,400 x 3 Research Refraction Panels
Refraction Panels - Mark II
Refraction Panels - Mark III
(none)
Wideband Jamming The study of complex nanocomputers capable of jamming remote sensing equipment of a much wider frequency range 4,800 x 3 Research Wideband Jammer
Wideband Jammer - Mark II
Wideband Jammer - Mark III
Shroud Satellites
EM Adaptive Materials The study of materials and computing equipment capable of adapting and emulating a variety of surrounding environmental conditions 15,000 x 3 Research EM Adaptive Panels
EM Adaptive Panels - Mark II
EM Adaptive Panels - Mark III
(none)
Quantum Jamming The study of advanced quantum computers and their ability to disrupt and fool remote sensing equipment of all types. 30,000 x 3 Research Quantum Jammer
Quantum Jammer - Mark II
Quantum Jammer - Mark III
Stealth Satellites
Stealth Fields The study of field emissions that cancel out and/or repeat all radiation in realtime. 55,000 x 3 Research Stealth Field Generator
Stealth Field Generator - Mark II
Stealth Field Generator - Mark III
(none)
Subspace Jamming The study of hypercomputers capable of jamming detection systems that function in subspace. 75,000 x 3 Research Subspace Jammer
Subspace Jammer - Mark II
Subspace Jammer - Mark III
Cloaking Satellites
Cloaking Fields The study of field emissions that can completely bend incoming radiation around the vessel 120,000 x 3 Research Cloak Field Generator
Cloak Field Generator - Mark II
Cloak Field Generator - Mark III
(none)
Anti-Tachyon Jamming Advanced study of hypercomputing devices that emit rapid pulses of inverse tachyons, causing wide area disturbances to all equipment 290,000 x 3 Research Anti-Tachyon Jammer
Anti-Tachyon Jammer - Mark II
Anti-Tachyon Jammer - Mark III
Anti-Tachyon Satellites
Dimensional Masking An advanced field emission system that creates a large dimensional cloak around a ship to prevent detection. 580,000 x 3 Research Dimensional Mask
Dimensional Mask - Mark II
Dimensional Mask - Mark III
(none)
Inverse Flux Jamming Disrupts advanced forms of scanning and signal computation systems by rotating through very high energy inverse pulses sent directly through a flux medium. 1,300,000 x 3 Research Inverse Flux Jammer
Inverse Flux Jammer - Mark II
Inverse Flux Jammer - Mark III
Inverse Flux Satellites

Advanced Armor


By researching this line one will gain access to new and better Armor and Platings. At the beginning of the game, the Titanium Plating is available for immediate use. Further Armor upgrades are available by researching in these fields. Armor should be noted to be notoriously more expensive to research than most other fields, likely due to its importance.


Advanced Armor Research Tree
Name Full Description Cost Per Tier Ship Modules Base Modules
Advanced Armor The study of new composites and methods for ship armor construction and development 200 x 1 Research
  (none)  
  (none)  
Titanium Improvements Research into strengthening and enhancing our current titanium armor designs 1,000 x 2 Research
Whipple Plating Study of using multi-layered spaced impact plating 3,600 x 3 Research
  (none)  
Durtanium Alloy Research into the creation of new superstrong and lightweight alloys from extraplanetary materials 6,000 x 3 Research
Microgels The study of creating huge matrixes of microscopic absorbant supergel that can be used as a new form of armor. 12,000 x 3 Research
  (none)  
Nanospheres Study of a very advanced form of microgel that self-react to any forms of incoming force or energy. 20,000 x 3 Research
Q-Phased Plating The study of using quantum superposition to phase stack existing plating into armor that can survive intense blasts 35,000 x 3 Research
  (none)  
Nexus Grids A study of a nanite-constructed, superdense material known as a nexus grid 75,000 x 3 Research
Neutronium The study of creating reliable armor from material in the cores of neutron stars 150,000 x 3 Research
Fermionic Unification A hyper advanced procedure that consumes and binds raw fermions together into a megadense plate. 350,000 x 3 Research
Syncopated Phase Matter An extremely complex form of solid matter that involves many layers of fermionic compressions in a tuned parallel phase. In its stable form, the matter is sealed completely, even from weapons that use phase or dimensional modulation. 800,000 x 3 Research

Defensive Systems


By researching this line one will gain access to new and better Thrusters, Dampeners, and Arrays. At the beginning, the player has access to the Autopilot Console. Further defensive upgrades are achieved through this tree.


Defensive Systems Research Tree
Name Full Description Cost Per Tier Ship Modules Base Modules
Defensive Systems The study of systems that enhance the evasive capabilities of ships, and allow automated quick response from internal sensors. 200 x 1 Research Autopilot Console - Mark II (none)
Evasive Thrust The study of altering existing thruster designs to allow for quick manuevers in combat 600 x 3 Research Maneuvering Thrusters
Maneuvering Thrusters - Mark II
Maneuvering Thrusters - Mark III
(none)
Motion Compensation Research into using heavily weighted fluid regions around the ship to activate during heavy movement and compensate for acceleration 1,800 x 3 Research Motion Compensator
Motion Compensator - Mark II
Motion Compensator - Mark III
Structural Stabilizer
Inertial Dampening A replacement for motion compensators that uses graviton emitters to dampen the effect of quick acceleration 3,600 x 3 Research Inertial Dampeners
Inertial Dampeners - Mark II
Inertial Dampeners - Mark III
Inertial Dampening Array
Spacial Thrusters An advanced thruster design that produces intense acceleration forces and can instantly change ship direction and orientation in combat. 6,000 x 3 Research Spacial Thruster
Spacial Thruster - Mark II
Spacial Thruster - Mark III
(none)
Inertial Cancelation Advanced form of inertial nullifiers that operate externally to completely block any gravitic forces that result from movement. 12,000 x 3 Research Inertial Canceler
Inertial Canceler - Mark II
Inertial Canceler - Mark III
Inertial Canceling Array
Microwarp Nacelles A significant modification to existing warp nacelles that allows for instant travel to spaces within a very close distance, allowing the ship to easily dodge enemy attacks. 25,000 x 3 Research Microwarp Nacelle
Microwarp Nacelle - Mark II
Microwarp Nacelle - Mark III
(none)
Phase Shifting Research into using phase energies to put the ship partially out of phase, preventing direct hits from most weapons 45,000 x 3 Research Phase Shift Engine
Phase Shift Engine - Mark II
Phase Shift Engine - Mark III
Phase Shift Array
Quantum Overlays An extremely advanced type of phase shifting that keeps only essential systems (like weapons) partially in phase while the rest of the ship stays completely out of phase with normal space. 85,000 x 3 Research Quantum Overlays
Quantum Overlays - Mark II
Quantum Overlays - Mark III
(none)
Energy Nullification A technology that rapidly converts incoming harmful energy to tiny bits of matter, which is easily deflected by the ship 175,000 x 3 Research Energy Nullifier
Energy Nullifier - Mark II
Energy Nullifier - Mark III
Energy Nullification Array
Trans-Temporal Travel A superior advancement to other engine technology that extends microwarp fields slightly into the 4th dimension, allowing a ship to make rapid spacetime adjustments as a defensive measure. 350,000 x 3 Research Trans-Temporal Nacelle
Trans-Temporal Nacelle - Mark II
Trans-Temporal Nacelle - Mark III
Trans-Temporal Array
Exergonic Inversion A superior advancement in energy nullification technology. Instead of canceling harmful energy signatures, exergonic inversion allows the forces to be re-routed and used to defend against even more intense sources. 700,000 x 3 Research Exergonic Inverter
Exergonic Inverter - Mark II
Exergonic Inverter - Mark III
(none)
Entropy Field Warping A complex drive system that greatly expands the sub-dimensional range of avoidance. When performing trans-temporal adjustments using augmented entropy fields, ship movements are also virtually impossible to predict. 1,400,000 x 3 Research Trans-Entropy Drive
Trans-Entropy Drive - Mark II
Trans-Entropy Drive - Mark III
Entropy Field Array

Advanced Sensors


By researching this line one will gain access to new and better Scanners. The player starts out with the Proximity Sensor, but far more powerful scanners are unlocked as the player progresses. Scanners are necessary for finding planets to colonize and improve.


Advanced Sensors Research Tree
Name Full Description Cost Per Tier Ship Modules
Advanced Sensors Research into detection, location, and analysis of remote planets and ships 200 x 1 Research
EM Scanning The study of scanners that can detect and analyze a wide range of the electromagnetic spectrum 600 x 3 Research
Wideband Scanner An advanced EM scanner system that can fully analyze the entire electromagnetic spectrum with high sensitivity. 1,800 x 3 Research
Multiwave Sensors An advanced computational sensing system that transmits carrier signals through warp fields, allowing high signal resolution at much higher distances. 3,600 x 3 Research
Subspace Sensors An advanced multiwave sensor that sends and receives signal data through subspace, allowing high resolution of information at extremely far distances 6,000 x 3 Research
Quantum Resonance Sensors A complex sensing system that analyzes the quantum resonance of all entangled matter in range, allowing for detection of even advanced cloaked ships and planets 12,000 x 3 Research
Sub-Dimensional Sensors Sensors that can rapidly detect information emerging from a variety of sub-dimensional folds, revealing elements that are normally extremely difficult to detect. 45,000 x 3 Research
Tachyon Sensors Advanced sensors that emit rapid tachyon pulses, allowing the complex detectors to accurately predict the locations and state of objects even if they are completely invisible. 75,000 x 3 Research
X-Manifold Sensing Hyper complex sub-dimensional sensing equipment, capable of detecting x-manifold vibrations instantaneously across vast distances 130,000 x 3 Research
Hyperflux Signaling A method of tapping into the spacial flux itself, transmitting and receiving signal data with incredible precision. Hyperflux transmissions can theoretically travel any distance without loss of resolution. 290,000 x 3 Research
Continuum Analysis A vastly superior sensory computational method that can accurately predict the movement and velocity of matter scaled in the entire hyperflux transmission medium. Cloaked spacial regions are detected through tiny anomalies in the macro dataset. 700,000 x 3 Research
  • End of Research Tree for the Time Being. No more Advanced Sensors can be researched at this time! Stay tuned for updates!

Planetary Construction


By researching this line one will gain access to new and better Structures. Initially, the player has access to the Surface Mine, Research Station, Surface Scanner, Orbital Minefield, and Surface Bunkers.


Planetary Construction Research Tree
Name Full Description Cost Per Tier Planet Modules
Planetary Construction Research into construction techniques and designs that fit a variety of planetary types and sizes. 200 x 1 Research
Advanced Robotics The study of advanced autonomous drones and sentries that can perform a variety of planetary tasks 1,000 x 3 Research
Megastructures The design of massive planetary structures that can support full ecosystems 2,000 x 1 Research
Nano Assembly Research into assembly structures and devices that use microscopic nanites for very high precision 4,000 x 3 Research
Deep Extraction The study of combining macro and microrobotics to safely probe entire planetary structures 8,000 x 3 Research
Hyperspheres The study of massive structures that extend kilometers beneath and above planetary surfaces. 15,000 x 1 Research
Global Meshing Study of creating planet-wide smart networks of tiny mobile robotic devices. 30,000 x 3 Research
Quantum Assembly The study of constructing and manipulating devices and structures at the quantum level 65,000 x 3 Research
Astro Binding The study of integrating planetary structures with non-terrestrial structures, like man-made moons, augmenting the planet in ways never before possible. 95,000 x 1 Research
Gravshell Construction A significant upgrade to mesh technology. Gravshells are enormous self-suspending structures that surround the entire planet, optimizing resource utilization and extraction capabilities 140,000 x 3 Research
Stellar Engineering A hyper advanced form of colossal-scale astro construction that links the planet with massive buildings constructed around its star. Stellar structures require significant resources to produce. 300,000 x 3 Research
Trans-Core Hubs A vast improvement to Astrocore technology that connects huge extra-planetary structures together through dimensional hubs, allowing colonists to move freely around them in massive numbers. 500,000 x 1 Research
Star Lifting An evolution of stellar technology that allows the lifting (extraction) and transformation of matter directly from a star. Star Lifting can provide a massive amount of production to its host planets. 1,100,000 x 3 Research
Topopolis Rings Topopolis Rings are modular torus-shaped mega-population structures that extend around a host star. Trans-Core conduits built within the Topopolis provide easy access to planetary systems for transportation of materials as well as the general population. 1,900,000 x 1 Research

Legion Base Research


By researching this line one will gain access to new and better Special Base Modules, allowing you to contribute to the construction of a legion base. Legion bases provide several player and legion bonuses, and reward those that help in their construction, maintenance, and upgrade.


Base Construction Research Tree
Name Full Description Cost Per Tier Special Base Modules
  Advanced Logistics  
The study of Legion Base management, structure, and operation.
(Note: First level is the minimum needed for contributions during Base Construction Phase and Base Level 1.)
1,000 x 3 Research
  Galactic Commerce  
The tracking and distribution of financial assets throughout many galactic networks.
5,000 x 1 Research
  Spacial Docking  
The application of strong pylon attachments to dock and maintain ships of various sizes.
20,000 x 2 Research
  AI Logistics  
Advancements in automated Logistics, aided by artificially intelligent central command systems
(Note: First level is the minimum needed for contributions to the Base at Level 3.)
50,000 x 3 Research
  Xeno-Diplomacy  
Formal systems used to enhance diplomatic relations with other legions and cultures.
100,000 x 1 Research
  Embassy  
  Hybrid Theory Dynamics  
New methods and techniques for cooperative involvement in studying advanced prototypes and designs within a legion base.
250,000 x 1 Research
  Sub-Quantum Logistics  
The use of sub-quantum manipulation to streamline the acquisition and distribution of materials and goods throughout a legion trade network.
(Note: First level is the minimum needed for contributions to the Base at Level 5.)
500,000 x 3 Research
  Phase Transference  
The complex process of harmonic phase transfer between a legion base and surrounding vessels.
1,000,000 x 1 Research
  Dimensional Logistics  
Complex manipulation of spacial rifting, allowing a base to control mass delivery and acquisition of resources.
(Note: First level is the minimum needed for contributions to the Base at Level 6.)
5,000,000 x 3 Research
  Universal Maintenance  
Adaptive methods and facilities that allow a base to optimize the working components of ships, regardless of their design origin.
10,000,000 x 1 Research
  Hyper Logistics  
Cutting-edge advancements in hyperflux manipulation and delivery methods.
(Note: First level is the minimum needed for contributions to the Base at Level 7.)
30,000,000 x 3 Research

Overall Totals


The following table gives the total research required in each branch of the research tree, and the number of tiers and sub-tiers per branch. This is for information only, ask on the forum or check with your legion mates to get an idea of which branch you should be working on at any given time.


Research Branch Number of Research Tiers Sub-Tiers (a.k.a. Levels) Total Research Required
Advanced Weapons 14 40 6,581,000
Advanced Power Systems 20 50 20,055,600
Shield Systems 12 33 2,221,400
Stealth Systems 13 37 7,422,200
Advanced Armor 11 30 4,357,000
Defensive Systems 13 37 8,412,200
Advanced Sensors 11 31 3,792,200
Planetary Construction 14 30 7,456,200
Legion Base Research 11 22 118,048,000

Overall Totals: 178,345,800 Research over 119 tiers and 310 sub-tiers.


Research Contract


Once you have performed enough research an option to turn your research directly into credits becomes available. This option will appear in a blue-outlined box at the bottom of the screen, and will inform you exactly how many CR you can receive for the research points you have around.

This option appears to become available at exactly 47,400,000 Research points spent on other areas of research.

The exact rate of exchange is 25,000 CR for 1 Research point.

This 1000 Research points will get you an offer of 25 Million CR. Here is an example text lifted from the game interface

Perform Research Contract ( Exchange 11,465 FOR: 286.6M ) Research Contract


Retrieved from "https://www.galaxylegion.com/wiki/index.php?title=Research_Tree"

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