Equations

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===Planet Colonization Cost===
===Planet Colonization Cost===
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====Current Simplified Formula (Author - QCubed):====
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----'''Current Simplified Formula (Author - QCubed):'''
N = Number of Planets Controlled
N = Number of Planets Controlled
C = (N-1)^3 * 1000
C = (N-1)^3 * 1000
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====Current Simplified Formula In English (Translated By: QCubed)====
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----'''Current Simplified Formula In English (Translated By - QCubed):'''
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(Colonization Cost) = (((Number Of Planets Controlled)-1)^3) * 1000
+
(Colonization Cost) = (((Number Of Planets Controlled):'''-1)^3) * 1000
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====Original Formula (Author - N/A):====
+
----'''Original Formula (Author - N/A):'''
X = Number of Planets Controlled minus one (1)
X = Number of Planets Controlled minus one (1)
p(x) = (x^3 + 3x^2 + 3x + 1) * 1000
p(x) = (x^3 + 3x^2 + 3x + 1) * 1000
-
====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
-
(Colonization Cost) = ((((Number Of Planets Controlled)-1)^3) + ((3 * ((Number Of Planets Controlled)-1))^2) + (3 * ((Number Of Planets Controlled)-1)) + 1) * 1000
+
(Colonization Cost) = ((((Number Of Planets Controlled):'''-1)^3) + ((3 * ((Number Of Planets Controlled):'''-1))^2) + (3 * ((Number Of Planets Controlled):'''-1)) + 1) * 1000
===Planet Invasion Cost===
===Planet Invasion Cost===
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====Current Simplified Formula (Author - QCubed):====
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----'''Current Simplified Formula (Author - QCubed):'''
N = Number of Planets Controlled
N = Number of Planets Controlled
I = (N-1)^3 * 2000
I = (N-1)^3 * 2000
-
====Current Simplified Formula In English (Translated By: QCubed)====
+
----'''Current Simplified Formula In English (Translated By - QCubed):'''
-
(Invasion Cost) = (((Number Of Planets Controlled)-1)^3) * 2000
+
(Invasion Cost) = (((Number Of Planets Controlled):'''-1)^3) * 2000
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====Original Formula (Author - N/A):====
+
----'''Original Formula (Author - N/A):'''
X = Number of Planets Controlled minus one (1)
X = Number of Planets Controlled minus one (1)
p(x) = ((x^3 + 3x^2 + 3x + 1) * 1000) * 2
p(x) = ((x^3 + 3x^2 + 3x + 1) * 1000) * 2
-
====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
-
(Colonization Cost) = (((((Number Of Planets Controlled)-1)^3) + ((3 * ((Number Of Planets Controlled)-1))^2) + (3 * ((Number Of Planets Controlled)-1)) + 1) * 1000) * 2
+
(Colonization Cost) = (((((Number Of Planets Controlled):'''-1)^3) + ((3 * ((Number Of Planets Controlled):'''-1))^2) + (3 * ((Number Of Planets Controlled):'''-1)) + 1) * 1000) * 2
===Maximum Planet Limit===
===Maximum Planet Limit===
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====Current Simplified Formula (Author - QCubed):====
+
----'''Current Simplified Formula (Author - QCubed):'''
R = Current Rank
R = Current Rank
M = RoundDown((R / 4) + 1)
M = RoundDown((R / 4) + 1)
-
====Current Simplified Formula In English (Translated By: QCubed)====
+
----'''Current Simplified Formula In English (Translated By - QCubed):'''
(Maximum Planet Limit) = RoundDown(((Current Rank) / 4) + 1)
(Maximum Planet Limit) = RoundDown(((Current Rank) / 4) + 1)
===Resource Availability Formula===
===Resource Availability Formula===
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====Original Formula (Author - QCubed):====
+
----'''Original Formula (Author - QCubed):'''
A = Availability Number*
A = Availability Number*
R = -1+(A * 0.25)
R = -1+(A * 0.25)
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Note: Availability Multiplier is a number from 0 to no known limit, which corrosponds to the named resource availability starting from No Resource being (0) and incrementing by one per resource upgrade.  Hence an artifact which increases "resource availability by 2" (AKA "Two Levels) is incrementing the value of A by 2.
Note: Availability Multiplier is a number from 0 to no known limit, which corrosponds to the named resource availability starting from No Resource being (0) and incrementing by one per resource upgrade.  Hence an artifact which increases "resource availability by 2" (AKA "Two Levels) is incrementing the value of A by 2.
-
====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
(Resource Multiplier) = -1 + ((Availability Number) * 0.25)
(Resource Multiplier) = -1 + ((Availability Number) * 0.25)
(Resource Multiplier In Percent) = (-1 + ((Availability Number) * 0.25)) * 100
(Resource Multiplier In Percent) = (-1 + ((Availability Number) * 0.25)) * 100
===Planet Space to Size Formula===
===Planet Space to Size Formula===
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====Original Formula (Author - QCubed):====
+
----'''Original Formula (Author - QCubed):'''
Z = Size of Planet (Number System)
Z = Size of Planet (Number System)
S = (Z*6)+15
S = (Z*6)+15
Note: The Size of a Planet is a number from 1 to 11, corrosponding to vTiny = 0 and Mega Collosal = 11, incremening by 1 for each value in between.
Note: The Size of a Planet is a number from 1 to 11, corrosponding to vTiny = 0 and Mega Collosal = 11, incremening by 1 for each value in between.
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====Original Formula In English (Translated By: QCubed)====
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----'''Original Formula In English (Translated By - QCubed):'''
(Space Available) = ((Size Of The Planet) * 6) + 15
(Space Available) = ((Size Of The Planet) * 6) + 15
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==Ranks/XP==
==Ranks/XP==
 +
===Total XP For Next Rank (Total)===
===Total XP For Next Rank (Total)===
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====Original Formula (Author - QCubed):====
+
----'''Original Formula (Author - QCubed):'''
R = Rank
R = Rank
XP(T) = 20 * (R ^ 2)
XP(T) = 20 * (R ^ 2)
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====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
(Total XP) = 20 * ((Rank)^2)
(Total XP) = 20 * ((Rank)^2)
===XP Needed to reach Next Level (Difference Between Last Rank and Next)===
===XP Needed to reach Next Level (Difference Between Last Rank and Next)===
-
====Original Formula (Author - QCubed):====
+
----'''Original Formula (Author - QCubed):'''
R = Rank
R = Rank
XP(D) = (40 * R) + 20
XP(D) = (40 * R) + 20
-
====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
(Difference in XP) = (40 * (Rank)) + 20
(Difference in XP) = (40 * (Rank)) + 20
-
 
==NPC Formulas==
==NPC Formulas==
===Max Damage Inflicted Against an NPC in a Single Shot===
===Max Damage Inflicted Against an NPC in a Single Shot===
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====Original Formula (Author - QCubed):====
+
----'''Original Formula (Author - QCubed):'''
M = N * 2.5
M = N * 2.5
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====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
(Max Damage in a Single Shot) = (NPC Rank) * 2.5
(Max Damage in a Single Shot) = (NPC Rank) * 2.5
===Minimum Hits Needed to Kill an NPC===
===Minimum Hits Needed to Kill an NPC===
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====Original Formula (Author - QCubed):====
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----'''Original Formula (Author - QCubed):'''
K = (H + S) / ( N * 2.5)
K = (H + S) / ( N * 2.5)
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====Original Formula In English (Translated By: QCubed)====
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----'''Original Formula In English (Translated By - QCubed):'''
(Minimum Hits Needed to Kill an NPC) = ((NPC Hull) + (NPC Sheild)) / (( NPC Rank) * 2.5)
(Minimum Hits Needed to Kill an NPC) = ((NPC Hull) + (NPC Sheild)) / (( NPC Rank) * 2.5)
===Best XP to Energy Ratio for Killing an NPC===
===Best XP to Energy Ratio for Killing an NPC===
-
====Simplified Formula (Author - QCubed):====
+
----'''Simplified Formula (Author - QCubed):'''
XP/E = ((B / (K * 5)) + 2
XP/E = ((B / (K * 5)) + 2
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====Simplified Formula In English (Translated By: QCubed)====
+
----'''Simplified Formula In English (Translated By - QCubed):'''
(XP to Energy Ratio) =  ((XP Earned on Kill) / ((Minimum Shots) * 5)) + 2
(XP to Energy Ratio) =  ((XP Earned on Kill) / ((Minimum Shots) * 5)) + 2
-
 
+
----'''Original Formula (Author - QCubed):'''
-
====Original Formula (Author - QCubed):====
+
XP/E = ((10 * K) + (B)) / (K * 5)
XP/E = ((10 * K) + (B)) / (K * 5)
-
====Original Formula In English (Translated By: QCubed)====
+
----'''Original Formula In English (Translated By - QCubed):'''
(XP to Energy Ratio) =  (((Minimum Shots)*10)+(Bonus XP Earned on Kill))/((Minimum Shots)*5)
(XP to Energy Ratio) =  (((Minimum Shots)*10)+(Bonus XP Earned on Kill))/((Minimum Shots)*5)

Revision as of 17:04, 27 September 2011


This will be a one-stop shop for common equations needed when playing the game. Credit will be given to original wiki posters who determined equations, and to those who simplify them


Contents

Planet Equations:

Planet Colonization Cost


Current Simplified Formula (Author - QCubed):

N = Number of Planets Controlled C = (N-1)^3 * 1000


Current Simplified Formula In English (Translated By - QCubed):

(Colonization Cost) = (((Number Of Planets Controlled):-1)^3) * 1000


Original Formula (Author - N/A):

X = Number of Planets Controlled minus one (1) p(x) = (x^3 + 3x^2 + 3x + 1) * 1000


Original Formula In English (Translated By - QCubed):

(Colonization Cost) = ((((Number Of Planets Controlled):-1)^3) + ((3 * ((Number Of Planets Controlled):-1))^2) + (3 * ((Number Of Planets Controlled):-1)) + 1) * 1000

Planet Invasion Cost


Current Simplified Formula (Author - QCubed):

N = Number of Planets Controlled I = (N-1)^3 * 2000


Current Simplified Formula In English (Translated By - QCubed):

(Invasion Cost) = (((Number Of Planets Controlled):-1)^3) * 2000


Original Formula (Author - N/A):

X = Number of Planets Controlled minus one (1) p(x) = ((x^3 + 3x^2 + 3x + 1) * 1000) * 2


Original Formula In English (Translated By - QCubed):

(Colonization Cost) = (((((Number Of Planets Controlled):-1)^3) + ((3 * ((Number Of Planets Controlled):-1))^2) + (3 * ((Number Of Planets Controlled):-1)) + 1) * 1000) * 2

Maximum Planet Limit


Current Simplified Formula (Author - QCubed):

R = Current Rank M = RoundDown((R / 4) + 1)


Current Simplified Formula In English (Translated By - QCubed):

(Maximum Planet Limit) = RoundDown(((Current Rank) / 4) + 1)

Resource Availability Formula


Original Formula (Author - QCubed):

A = Availability Number* R = -1+(A * 0.25) R%= (-1+(A * 0.25) * 100 Note: Availability Multiplier is a number from 0 to no known limit, which corrosponds to the named resource availability starting from No Resource being (0) and incrementing by one per resource upgrade. Hence an artifact which increases "resource availability by 2" (AKA "Two Levels) is incrementing the value of A by 2.


Original Formula In English (Translated By - QCubed):

(Resource Multiplier) = -1 + ((Availability Number) * 0.25) (Resource Multiplier In Percent) = (-1 + ((Availability Number) * 0.25)) * 100

Planet Space to Size Formula


Original Formula (Author - QCubed):

Z = Size of Planet (Number System) S = (Z*6)+15 Note: The Size of a Planet is a number from 1 to 11, corrosponding to vTiny = 0 and Mega Collosal = 11, incremening by 1 for each value in between.


Original Formula In English (Translated By - QCubed):

(Space Available) = ((Size Of The Planet) * 6) + 15

Ranks/XP

Total XP For Next Rank (Total)


Original Formula (Author - QCubed):

R = Rank XP(T) = 20 * (R ^ 2)


Original Formula In English (Translated By - QCubed):

(Total XP) = 20 * ((Rank)^2)

XP Needed to reach Next Level (Difference Between Last Rank and Next)


Original Formula (Author - QCubed):

R = Rank XP(D) = (40 * R) + 20


Original Formula In English (Translated By - QCubed):

(Difference in XP) = (40 * (Rank)) + 20

NPC Formulas

Max Damage Inflicted Against an NPC in a Single Shot


Original Formula (Author - QCubed):

M = N * 2.5


Original Formula In English (Translated By - QCubed):

(Max Damage in a Single Shot) = (NPC Rank) * 2.5

Minimum Hits Needed to Kill an NPC


Original Formula (Author - QCubed):

K = (H + S) / ( N * 2.5)


Original Formula In English (Translated By - QCubed):

(Minimum Hits Needed to Kill an NPC) = ((NPC Hull) + (NPC Sheild)) / (( NPC Rank) * 2.5)

Best XP to Energy Ratio for Killing an NPC


Simplified Formula (Author - QCubed):

XP/E = ((B / (K * 5)) + 2


Simplified Formula In English (Translated By - QCubed):

(XP to Energy Ratio) =  ((XP Earned on Kill) / ((Minimum Shots) * 5)) + 2


Original Formula (Author - QCubed):

XP/E = ((10 * K) + (B)) / (K * 5)


Original Formula In English (Translated By - QCubed):

(XP to Energy Ratio) =  (((Minimum Shots)*10)+(Bonus XP Earned on Kill))/((Minimum Shots)*5)

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