Dark Iso-Runner
(→Dark Smugglers Guild) |
(→Dark Smugglers Guild) |
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Line 45: | Line 45: | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | 1485 | | align="center" | 1485 | ||
+ | | align="center" | 7 | ||
+ | | align="center" | 2.71 | ||
+ | |- | ||
+ | | align="center" | 658 | ||
+ | | align="center" | 0 | ||
+ | | align="center" | 10500 | ||
+ | | align="center" | 5210 | ||
+ | | align="center" | 15730 | ||
+ | | align="center" | 0 | ||
+ | | align="center" | 1645 | ||
| align="center" | 7 | | align="center" | 7 | ||
| align="center" | 2.71 | | align="center" | 2.71 |
Revision as of 05:43, 10 August 2011
Dark Smugglers Guild
Iso-Runners are required to spot any incursions against large transport operations. Their intense speed gives them first response advantages, especially against ambush attacks.
Rank: Matched
Experience Earned on Kill: 25
Rewards: Isolytic Fuel
Expires 24 Hours
Abilities: None
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Cloak: Scaled: Rank*0
Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)
Rank Stats
Rank | Shields | Hull | Attack | Defense | Cloak | Max Dmg | Min Shots | XP Ratio |
---|---|---|---|---|---|---|---|---|
583 | 0 | 9500 | 4610 | 13930 | 0 | 1457 | 7 | 2.71 |
594 | 0 | 9500 | 4700 | 14200 | 0 | 1485 | 7 | 2.71 |
658 | 0 | 10500 | 5210 | 15730 | 0 | 1645 | 7 | 2.71 |
1030 | 0 | 13000 | 8190 | 24670 | 0 | 2575 | 6 | 2.83 |
Return to Combat
See Also: NPC Commons, NPC Uncommons, NPC Rares, NPC Extremely Rares
Other Factions: The Crimson Blades, The Drannik Automatons, The Lazuli Syndicate, Rogue Science League, The Sha'din Coalition, The Stryll Order, The Terran Outsiders, The Zolazin Cyborgs