Talk:Bases

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Post ideas that you might have
Post ideas that you might have
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== ideas for bases ==
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this is a post for bases i want to make a poll
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1 ion cannon compressor attack 100 size 4 cr 2000
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2 full labs artifact 20 resveach 20 size 10 cr 6000
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here are they if u want to vote for ion say 1 for full labs 2
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david
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 +
== Added a table row template to regular base module tables ==
 +
 +
Here's what the tables looked like before the change (click edit to see how cluttered everything looks)
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 +
[[User:Lone.Lycan|Lone.Lycan]] 22:40, 29 July 2011 (UTC)
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 +
----
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Weapons Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Rail Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +50
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Mass Driver
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Ion Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +100
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Phase Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Disruptor Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +400
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Singularity Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +800
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Null Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +1600
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Light Null Ray
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Quasi-Chaos Turret
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Attack +3500
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Turrets
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| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|}
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 +
----
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Shields Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Deflector Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Light Hull Polarizer
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Forcefield Grid
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| style="padding:5px; text-align:center; white-space:nowrap" | Shield +400
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500  Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Phase Shield Grid
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Shield +1000
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
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| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Stasis Grid
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| style="padding:5px; text-align:center; white-space:nowrap" | Shield +2000
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| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
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| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Rift Grid
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| style="padding:5px; text-align:center; white-space:nowrap" | Shield +5000
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| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
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| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Meta-Chron Grid
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| style="padding:5px; text-align:center; white-space:nowrap" | Shield +10000
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| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
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| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Obviation Grid
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| style="padding:5px; text-align:center; white-space:nowrap" | Shield +20000
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| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Shields
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| style="padding:5px; text-align:center; white-space:nowrap" | Light Obviator Shield
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|}
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 +
----
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{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Hull Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
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|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Titanium Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull  +300
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| style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
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| style="padding:5px; text-align:center; white-space:nowrap" | Reinforced Titanium Plating
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|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Durtanium Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull +600
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| style="padding:5px; text-align:center; white-space:nowrap" | 50,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500  Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
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| style="padding:5px; text-align:center; white-space:nowrap" | (Medium) Durtanium Plating
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|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Nanosphere Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull +1200
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| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12,500 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
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| style="padding:5px; text-align:center; white-space:nowrap" |
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|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Nexus Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull +2500
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| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 250,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
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| style="padding:5px; text-align:center; white-space:nowrap" |
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|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Neutronium Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull +7500
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| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
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| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Fermionic Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull +15000
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| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
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| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Syncopated Base Plating
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| style="padding:5px; text-align:center; white-space:nowrap" | Hull +30000
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| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 4
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| style="padding:5px; text-align:center; white-space:nowrap" | 12 Platings
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|}
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 +
----
 +
{|border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Defensive Base Modules<br>(Occupy ''Standard Space'' in the Base)'''
 +
|-
 +
! style="padding:5px; text-align:center;" | '''Module Name'''
 +
! style="padding:5px; text-align:center;" | '''Bonus'''
 +
! style="padding:5px; text-align:center;" | '''Cost'''
 +
! style="padding:5px; text-align:center;" | '''Upkeep'''
 +
! style="padding:5px; text-align:center;" | '''Size'''
 +
! style="padding:5px; text-align:center;" | '''Limit'''
 +
! style="padding:5px; text-align:center;" | '''Received With'''
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Structural Stabilizer
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense  +50
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Motion Compensator (Mark I)
 +
|-
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| style="padding:5px; text-align:center; white-space:nowrap" | Inertial Dampening Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +100
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 20,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 1,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Inertial Canceling Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +200
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Phase Shift Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +400
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 100,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullification Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +800
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 50,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2,500,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Energy Nullifier (Mark I)
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +1600
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 500,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 25,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Trans-Temporal Nacelle (Mark I)
 +
|-
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Entropy Field Array
 +
| style="padding:5px; text-align:center; white-space:nowrap" | Defense +3500
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 5,000,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 250,000,000 Credits
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 2
 +
| style="padding:5px; text-align:center; white-space:nowrap" | 12 Defenses
 +
| style="padding:5px; text-align:center; white-space:nowrap" |
 +
|}
 +
 +
----

Current revision as of 22:40, 29 July 2011

Bold textThis Is TheFederation Page I hope You All InJoy The Game

The USA Federation Corp Page

Post ideas that you might have

ideas for bases

this is a post for bases i want to make a poll

1 ion cannon compressor attack 100 size 4 cr 2000

2 full labs artifact 20 resveach 20 size 10 cr 6000

here are they if u want to vote for ion say 1 for full labs 2



david

Added a table row template to regular base module tables

Here's what the tables looked like before the change (click edit to see how cluttered everything looks)

Lone.Lycan 22:40, 29 July 2011 (UTC)


Weapons Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Rail Turret Attack +50 2,000 Credits 100 Credits 2 12 Turrets (Medium) Mass Driver
Ion Turret Attack +100 20,000 Credits 1,000 Credits 2 12 Turrets
Phase Turret Attack +200 100,000 Credits 5,000 Credits 2 12 Turrets
Disruptor Turret Attack +400 2,000,000 Credits 100,000 Credits 2 12 Turrets
Singularity Turret Attack +800 50,000,000 Credits 2,500,000 Credits 2 12 Turrets
Null Turret Attack +1600 500,000,000 Credits 25,000,000 Credits 2 12 Turrets Light Null Ray
Quasi-Chaos Turret Attack +3500 5,000,000,000 Credits 250,000,000 Credits 2 12 Turrets

Shields Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Deflector Grid Shield +200 5,000 Credits 250 Credits 4 12 Shields Light Hull Polarizer
Forcefield Grid Shield +400 50,000 Credits 2,500 Credits 4 12 Shields
Phase Shield Grid Shield +1000 250,000 Credits 12,500 Credits 4 12 Shields
Stasis Grid Shield +2000 5,000,000 Credits 250,000 Credits 4 12 Shields
Rift Grid Shield +5000 50,000,000 Credits 2,500,000 Credits 4 12 Shields
Meta-Chron Grid Shield +10000 500,000,000 Credits 25,000,000 Credits 4 12 Shields
Obviation Grid Shield +20000 5,000,000,000 Credits 250,000,000 Credits 4 12 Shields Light Obviator Shield

Hull Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Titanium Base Plating Hull +300 2,000 Credits 100 Credits 4 12 Platings Reinforced Titanium Plating
Durtanium Base Plating Hull +600 50,000 Credits 2,500 Credits 4 12 Platings (Medium) Durtanium Plating
Nanosphere Base Plating Hull +1200 250,000 Credits 12,500 Credits 4 12 Platings
Nexus Base Plating Hull +2500 5,000,000 Credits 250,000 Credits 4 12 Platings
Neutronium Base Plating Hull +7500 50,000,000 Credits 2,500,000 Credits 4 12 Platings
Fermionic Base Plating Hull +15000 500,000,000 Credits 25,000,000 Credits 4 12 Platings
Syncopated Base Plating Hull +30000 5,000,000,000 Credits 250,000,000 Credits 4 12 Platings

Defensive Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With
Structural Stabilizer Defense +50 2,000 Credits 100 Credits 2 12 Defenses Motion Compensator (Mark I)
Inertial Dampening Array Defense +100 20,000 Credits 1,000 Credits 2 12 Defenses
Inertial Canceling Array Defense +200 100,000 Credits 5,000 Credits 2 12 Defenses
Phase Shift Array Defense +400 2,000,000 Credits 100,000 Credits 2 12 Defenses
Energy Nullification Array Defense +800 50,000,000 Credits 2,500,000 Credits 2 12 Defenses Energy Nullifier (Mark I)
Trans-Temporal Array Defense +1600 500,000,000 Credits 25,000,000 Credits 2 12 Defenses Trans-Temporal Nacelle (Mark I)
Entropy Field Array Defense +3500 5,000,000,000 Credits 250,000,000 Credits 2 12 Defenses

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