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 Installable Item Condition Bug 
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Joined: Tue Oct 19, 2010 8:12 pm
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For my own curiosity, I installed/removed an item to see when it broke and came up with the numbers below. Apparently, after 9 uninstalls, the condition of the item becomes "broken", however you can still install it and it still applies its effects when you do.

Condition % - Condition Description
100.0 - perfect
90.0 - excellent
81.0 - very good
72.9 - good
65.6 - above average
59.0 - average
53.1 - fair
47.8 - poor
43.0 - very poor
38.7 - broken (still works)
34.9 - broken

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Tue Apr 12, 2011 12:37 am
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so an installed weapon that is broke still inflicts same amount of damage?

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Tue Apr 12, 2011 12:54 am
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Since there is no option to repair until it is fully damaged, that won't work as things are.

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Tue Apr 12, 2011 5:18 am
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Just fyi, this issue still exists.

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Thu Jul 21, 2011 9:52 pm
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zapbrannigan wrote:
Just fyi, this issue still exists.
because it's not a bug, it's just how he chose to name the 2nd to last condition (though he should probably call it "Nearly Broken")
zapbrannigan wrote:
For my own curiosity, I installed/removed an item to see when it broke and came up with the numbers below. Apparently, after 9 uninstalls, the condition of the item becomes "broken", however you can still install it and it still applies its effects when you do.

Condition % - Condition Description
100.0 - perfect
90.0 - excellent
81.0 - very good
72.9 - good
65.6 - above average
59.0 - average
53.1 - fair
47.8 - poor
43.0 - very poor
38.7 - broken (still works)
34.9 - broken

by the way, your condition %'s are wrong, it loses a flat 10% each uninstall
100% = Perfect
90% = Excellent
80% = Very Good
70% = Good
60% = Above Average
50% = Average
40% = Fair
30% = Poor
20% = Very Poor
10% = Broken (but still installable, possibly needs to be renamed "Nearly Broken" ??)
0% = Broken (and needs Repair)

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Fri Jul 22, 2011 12:51 am
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How do you know that?

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Sat Jul 23, 2011 4:16 am
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zapbrannigan wrote:
How do you know that?

Its pretty Obvious, Hes not fixing it because its what its supposed to be

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Sat Jul 23, 2011 4:19 am
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Hm, I see what you mean. I was thinking along the lines of how artifacts multiply bonuses..For example, using a Neural Interface and a RSL Memory Implant results in an increase of xp gain by 26.5%, not 25%. Ah well, just wanted to do my part to make the game better.

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Sat Jul 23, 2011 4:31 am
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