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 +5 to +6 upgrade = wtf? 
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Joined: Sat May 07, 2011 11:01 am
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Location: Zolar
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Okay. So I recently unlocked +6 structures. And it's so underpowered...

Exhibit A:
+5s
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+6s
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Fri Jul 15, 2011 3:43 pm
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LOL

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Fri Jul 15, 2011 4:03 pm
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There was a thread a while back where we did the math and showed that in most cases the jump from 5 to 6 was not worth it.
Push on through to the next level and you will see a very nice return.


Fri Jul 15, 2011 4:13 pm
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how much space is left on the planet? you should show how much room is being taken by the +5s and the +6s

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Fri Jul 15, 2011 4:33 pm
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I have always skipped every other planet structure. At rank 90, I just researched +8 structures and yes, they are GREAT! Additionally, if you look at the wiki, it shows that there is not a significant upgrade from +5 to +6. Not worth the money.


Sat Jul 16, 2011 8:53 am
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how many of the size 1 buildings do you have on the planets, those always help


Sat Jul 16, 2011 7:35 pm
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Thats how i roll!!! Yea Boi!!! :mrgreen: :mrgreen:

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Sat Jul 16, 2011 7:39 pm
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As a couple of you have asked, the buildings on Diedynn:
Before:
3 singularity minefields
2 mass shields
4 Ai Network

(I do not understand why there are no spy uplinks on the planet, which I will fix.)
After:
3 Singularity Minefields
2 Mass Shields
3 Quantum Computer Grids
1 Robotics Lab

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Sat Jul 16, 2011 7:52 pm
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thunderbolta wrote:
As a couple of you have asked, the buildings on Diedynn:
Before:
3 singularity minefields
2 mass shields
4 Ai Network

(I do not understand why there are no spy uplinks on the planet, which I will fix.)
After:
3 Singularity Minefields
2 Mass Shields
3 Quantum Computer Grids
1 Robotics Lab

4 x 5 = 20
3 x 6 + 2 = 20

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Last edited by Lone.Lycan on Sat Jul 16, 2011 8:18 pm, edited 2 times in total.



Sat Jul 16, 2011 8:10 pm
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Lone.Lycan wrote:
thunderbolta wrote:
As a couple of you have asked, the buildings on Diedynn:
Before:
3 singularity minefields
2 mass shields
4 Ai Network

(I do not understand why there are no spy uplinks on the planet, which I will fix.)
After:
3 Singularity Minefields
2 Mass Shields
3 Quantum Computer Grids
1 Robotics Lab

4 x 5 = 20
3 x 6 + 2 = 20


Yes. I know. That's the point.

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Sat Jul 16, 2011 8:17 pm
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i'd go with the following: (this takes the 52 spaces you're using for research)
3 Quantum Computer Grids
2 spy uplink
1 warp gate
1 relay tower
1 refining lab
1 silthion vesicle
1 sha'din hypergrid

3*6 +2*1 +1 +1 +1 +2 +2 = 27
This doesn't take into account any mission items you might want to use... just unlimited stuff

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Sat Jul 16, 2011 8:18 pm
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Lone.Lycan wrote:
i'd go with the following: (this takes the 52 spaces you're using for research)
3 Quantum Computer Grids
2 spy uplink

1 warp gate
I would rather use this on something with all 3 productions at least available...

1 relay tower
1 refining lab
Added.

1 silthion vesicle
1 sha'din hypergrid

Not reached the Silthion.

3*6 +2*1 +1 +1 +1 +2 +2 = 27
This doesn't take into account any mission items you might want to use... just unlimited stuff

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Sat Jul 16, 2011 8:20 pm
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even the +12 buildings only give 0.666 any-one-resource per space used.... warp gates are an unlimited availability item, and give 1 any-one-resource per space... eventually you will have more warp gates per planet... no reason to have any planets that don't have one on them... (then i can dial up your planet's gate address and sneak away w/ all your naquadah and naquadria.... wait.. wrong game)

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Sat Jul 16, 2011 8:25 pm
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Lone.Lycan wrote:
even the +12 buildings only give 0.666 any-one-resource per space used.... warp gates are an unlimited availability item, and give 1 any-one-resource per space... eventually you will have more warp gates per planet... no reason to have any planets that don't have one on them... (then i can dial up your planet's gate address and sneak away w/ all your naquadah and naquadria.... wait.. wrong game)

In time. My artifact produce hasn't reached that stage.

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Sat Jul 16, 2011 8:28 pm
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Yeah... the best route is to skip +5 altogether. 4 to 6 is a noticable improvement.

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Mon Jul 18, 2011 12:51 am
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