Guide wrote:
Deigobene wrote:
8 year update. Time flies...
Unbuffed stats.
Rank 3036 Litheor Excavator
Attack: 2,201,296
Defense: 2,201,312
Scan: 18,966
Cloak: 21,811
4021 Decks
12,875,500 Cargo
110,643 Engineers
2,127,033 Tactical Officers
1,554,262 Helmsmen
1,235,017 Scientists
Energy: 116,965
Hull: 5,735,569
Shield: 2,505,057
Minerals: 683,059 units / hour
Artifacts: 1,644,264 points / hour
Research: 1,794,157 research / hour
Y'know this makes me wonder if there's much point in playing anymore. I figure you don't even have to buff up for 99% of gameplay. I don't see the point in investing more time, effort, and money when what it gets you matters very little.
Still, kudos to you for reaching such crazy numbers. I can't begin to think about how strong your will power must be.
There's really no actual point, apart from the pursuit of fun, to any of the game, no matter where you are in development.
While it remains fun for me, I will continue to play, enjoy and support it.
I very much enjoy the planet building and maximizing aspects of Galaxy Legion, so with my trusty google sheets planet spreadsheet I will continue to see where it takes my little ship.
Re: will power, that is part of it I guess but I don't find it a chore, otherwise I'd just stop.
Like pretty much everything, it always comes down to the choices we make.
To avoid getting bored, I tend to do a lot of clicking of ship artis while watching TV.
Same with planet scanning or other repetitive clicking tasks which don't really involve any brain power.
I just throw something on and click away mindlessly while I watch.
Couple of episodes later and lots of progress can be made. 10s of 1000s, gradually become 1000s, then 100s.
This is pretty important when you are generating comfortably over 300 of every arti every day.
Miss a couple of days or concentrate on NPCing for a seasonal and it can build up quickly.
At this stage it often becomes a question of clicking while binge watching seasons
As long as the show is good, it doesn't really worry me.
Main thing to remember, for me, is that if it's not fun or rewarding, no one is forcing anyone to play.