Hello all. I don't post too much (mostly because everybody has already answered the questions that I log on to ask) but I have a small list of a few suggestions that I think are fairly reasonable (nothing like "Oh man, I should be able to turn my metal planets into death stars and be able to use them to attack other players with!"), and mostly pertain to the user interface. Most are simply based on the grounds of convenience, and are probably being posted more because I'm a little bit lazy rather than anything else. But then again, the fact that I'm bothering to type this up proves that I'm not entirely lazy.
Anyway, here goes:
The research lists have always bugged me a little bit. For some reason, they don't scroll all the way to the right when you click the right arrow. At least, they did, but now that I'm on to researching my Singularity Launchers, I'm finding it a bit odd that the list stops scrolling two sets of modules short. I can't really think of any reason why this is the case. I think they should scroll all the way, because previously researched research trees are almost completely useless to look at. In fact, why do we even have to scroll at all? Why not make the research trees
start at your most recently researched module?
I also wonder why we can't permanently lock a certain kind of mineral. When the quantity of a certain locked mineral hits 0, the lock disappears, and I find this a little frustrating. What if I wanted to catch all the Kurenites that I received while managing my mineral units, but didn't get them frequently enough that I'd always notice when I received them? I think it would be very nice to place a permanent lock on any mineral that I wanted.
What about the left and right buttons when you scroll through your artifacts in your cargo hold? Each time you click, the button moves up or down (from what I can tell, this is because of the varying size of the artifact's images). I think either the image size should be standardized or the left and right buttons should be moved to a table that doesn't fluctuate in length.
I'd really like to be able to see how much energy I have left while I'm attacking an enemy (either NPC or player). Perhaps it's just my computer, or my screen resolution, but the battle pane that pops up when you target an enemy obscures the energy panel. Sometimes I plan on having a little bit of energy left at the end of my NPC farming to, say, colonize a new planet or message a friend. I mean, maybe these are things that I should be doing
before I start farming, but I still think it would be a nice convenience.
I also wonder why, when you click the button to build a ship module and you're out of the required mineral, the game even bothers to prompt you to visit your Trade panel. Why not take it one step further and have a panel pop up that says "This module requires 8 more Erixion, which will cost 64,896 CR. Would you like to purchase them?". I don't want to be that guy who compares games, but Darkthrone might be a good example to look at for this. They have a similar feature which allows the player to be similarly lazy.
I've played GL on multiple computers, multiple browsers, and from multiple operating systems (not because I'm obsessively searching for bugs, but because I'm obsessively playing the game!), and from what I can tell, all of these little problems seem to stick. Otherwise, this game is fantastic (the best facebook game I've ever played) and I'd like to congratulate you guys for doing such an excellent job on it.
Oh, and one more thing which is a little bit closer to the unreasonable "Why can't really big planets use their gravitational pulls to attract smaller planets to them, creating huge explosions and increasing the size of their planets!!!??" type of post:
I'm not much of a hacker, but I'm a little sad that there is no hacking-related combat rating, or that hacking has no influence over your actual combat rating. Some people take hacking pretty seriously (I've lost many, many research points to them, gah!) but might it be nice to display a hack rating for those who have a greater number of hacks than player kills?