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 Planetary protection. 
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The title really sums it all up. Planets should have protection against extreme distant ranks. How many of you have had a planet taken from a rank much higher than yourself? This is the only game I know of that allows higher ranks to attack low ranks.

I think that people should not be able to attack other peoples planets unless they are a similar rank. This might add more balance to the game.

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Sun May 31, 2015 6:40 pm
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happened to me, i did it to other people.
circle of life
insert lion king reference.

to that point though, you had bad luck, or didnt probe your planets
there are over 8 million planets currently in the galaxy, bad crap happens, just gotta roll wit the punches.

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Sun May 31, 2015 6:50 pm
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Yeah this is a terrible idea... -1

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Sun May 31, 2015 8:25 pm
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Namekian wrote:
This is the only game I know of that allows higher ranks to attack low ranks.

HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA

you don't play many games then ...

this game has rank restrictions to protect the planets of new players. it has rank restrictions on PvP. compared to some games out there, it is very generous.

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Last edited by senatorhung on Sun May 31, 2015 8:59 pm, edited 1 time in total.



Sun May 31, 2015 8:58 pm
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OMG really?


Sun May 31, 2015 8:58 pm
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Asheron has been reincarnated as namekin?

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Sun May 31, 2015 10:33 pm
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if this is the case i like most of my planets back that has been taken by these low ranks and when i was a low rank i like those planets that was taken from those who are now banned from the game but i like my planets back cause they was to high of a rank to take it lol..

this is a horrible idea only suggestion is probe your planets use better protection on them cloak them up or put enough pop on them that it takes the attacker some time to take cough cough yoda ran into it yesterday cough lol although jokes on him if he had waited another min i would not of been at the computer i would of been outside having a smoke or a few mins earlier would of caught me asleep lol so bad luck and timing on his behalf.



anyways 10k pop or 30k cloak will work for protecting 30k cloak is suggested for those you can get up to that point and still produce a good amount of ap from it if not go 10k pop on the planet but with 10k pop you got to be more active in the game to re-act


Sun May 31, 2015 11:15 pm
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Namekian wrote:
The title really sums it all up. Planets should have protection against extreme distant ranks. How many of you have had a planet taken from a rank much higher than yourself? This is the only game I know of that allows higher ranks to attack low ranks.

I think that people should not be able to attack other peoples planets unless they are a similar rank. This might add more balance to the game.


-1, planet protection is already in the game, it's called Protection, Invincible

you can get
1 mission exotic, Invincible....
1 mission Dysson, Invincible.....
3 Rift Planets, all Invincible.....
1. Omnispectral Lens = Prismatic planet, Invincible.....
1 Chronofield Projector, makes a planet of your choice Invincible.....

+ 1 Invincible planet for every 4 Morphogenic Inhibitor you pick up...

that's 7 Invincible planets no one can steal from you, +1 more every 4 to 8 times you get the Mawks LM
that should be more then enougth, as you can also make planets semi Invincible, by getting cloak on them so high that they are imposible to scan - making the only way some one can steal them from you, to be lucky enougth to get the location by criticaly hacking you.

so, learn how to play the game, before you make a sugestion like this one

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Sun May 31, 2015 11:30 pm
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from the master of cloak, um, cloak your 's' bro. then it don't get stolen. odds are low of finding any planet, but come on.. if there were rank restrictions for planet stealing, you could brick as a low rank and no one could ever take anything you own... this would only encourage more slow ranking as well as hurt those of us who live and grow through theft.

I would fully advocate being able to build BETTER defenses on planets with an exponential factor of cost/materials..but as far as limiting theft...hellz to the no/

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Mon Jun 01, 2015 1:35 am
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The system we have already works just fine. Any limitations on things can lead to inefficiency for the game in the long run.

Besides, the loss of the ability to obtain planets from higher ranked players and low ranked players of different ranks would handicap the game and make planet collecting even more harder than it is already.

There could also be a huge change in the fluctuation of players of different ranks that could lead to a lack of planets to take for those similar of that rank. This means more players will have to be forced to find a sweet spot where more players reside and be forced to freeze rank.

Having more freeze rankers and allowing them to make up the population in significantly increasing numbers with this idea is a bad idea.


Mon Jun 01, 2015 5:10 am
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Clearly no one has bothered to read, or doesn't know how to. I am not saying planets every planet should be COMPLETELY invincible (that would be just ridiculous) just a certain percentage (maybe a non fixed percentage).

Plus if a planet cannot not be taken by a someone they could alert it to other people so they have a chance. I understand this is a competitive game. But there is hardly any competitive between a rank 126 trying to protect a planet against a rank 702 (just a random example). We have protection in battles, why not planets.

Yet again I believe this would never be implanted (because of the huge hatred on the forums towards me and the lack of respect from the community) but I thought I just put it out there.

AND again with the Asheron joke :lol: it was funny once, but not anymore...

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Mon Jun 01, 2015 3:37 pm
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Ludis wrote:
The system we have already works just fine. Any limitations on things can lead to inefficiency for the game in the long run. Care to explain?

Besides, the loss of the ability to obtain planets from higher ranked players and low ranked players of different ranks would handicap the game and make planet collecting even more harder than it is already. There is a legion alert system already in the game, so this would actually inspire cooperation between members to alert planets to each other.

There could also be a huge change in the fluctuation of players of different ranks that could lead to a lack of planets to take for those similar of that rank. This means more players will have to be forced to find a sweet spot where more players reside and be forced to freeze rank. Dan increases the number of planets reasonably often, plus legion alert

Having more freeze rankers and allowing them to make up the population in significantly increasing numbers with this idea is a bad idea. Again... legion alert...

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Mon Jun 01, 2015 3:50 pm
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Namekian wrote:
Clearly no one has bothered to read, or doesn't know how to. I am not saying planets every planet should be COMPLETELY invincible (that would be just ridiculous) just a certain percentage (maybe a non fixed percentage).

Plus if a planet cannot not be taken by a someone they could alert it to other people so they have a chance. I understand this is a competitive game. But there is hardly any competitive between a rank 126 trying to protect a planet against a rank 702 (just a random example). We have protection in battles, why not planets.

Yet again I believe this would never be implanted (because of the huge hatred on the forums towards me and the lack of respect from the community) but I thought I just put it out there.

AND again with the Asheron joke :lol: it was funny once, but not anymore...

I as well as the rest of the forum users can read well enough to know you didn't say invincible in the OP.
Also you have no protection in game unless your talking about halcs, in which case there's rift traps, yes rare but they exist.
The feelings forum users have to you has no baring over changes implemented in game. The problem with this suggestion is it is not conducive to the game, nor is it realistic. Also if this change were to go into effect there may be even more people resetting, just to keep there planets safe and maybe get better production depending on setup.

Another reason to abuse a reset is always a big no from me personally, especially when I talk to low ranks the complaint that comes up the most are these ssbs that have stupidly strong ships, check days played, normally past the 2 or 3 year mark.

If you want to make a good quality suggestion for helping lower ranks in t will take quit a bit of time, thought and analyzation of how the game works to get one that is at least approved by forum users, let alone Dan himself

Was that some where's along the lines of the feedback you were hoping for?

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Mon Jun 01, 2015 3:51 pm
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juiceman wrote:
from the master of cloak, um, cloak your 's' bro. then it don't get stolen. odds are low of finding any planet, but come on.. if there were rank restrictions for planet stealing, you could brick as a low rank and no one could ever take anything you own... this would only encourage more slow ranking as well as hurt those of us who live and grow through theft. That only leads to low production, which is not beneficial for anyone. Do you always give bad advice?

I would fully advocate being able to build BETTER defenses on planets with an exponential factor of cost/materials..but as far as limiting theft...hellz to the no/I am not suggesting to limit theft...

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Mon Jun 01, 2015 3:57 pm
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elerian wrote:
Namekian wrote:
Clearly no one has bothered to read, or doesn't know how to. I am not saying planets every planet should be COMPLETELY invincible (that would be just ridiculous) just a certain percentage (maybe a non fixed percentage).

Plus if a planet cannot not be taken by a someone they could alert it to other people so they have a chance. I understand this is a competitive game. But there is hardly any competitive between a rank 126 trying to protect a planet against a rank 702 (just a random example). We have protection in battles, why not planets.

Yet again I believe this would never be implanted (because of the huge hatred on the forums towards me and the lack of respect from the community) but I thought I just put it out there.

AND again with the Asheron joke :lol: it was funny once, but not anymore...

I as well as the rest of the forum users can read well enough to know you didn't say invincible in the OP.
Also you have no protection in game unless your talking about halcs, in which case there's rift traps, yes rare but they exist.
The feelings forum users have to you has no baring over changes implemented in game. The problem with this suggestion is it is not conducive to the game, nor is it realistic. Also if this change were to go into effect there may be even more people resetting, just to keep there planets safe and maybe get better production depending on setup.

Another reason to abuse a reset is always a big no from me personally, especially when I talk to low ranks the complaint that comes up the most are these ssbs that have stupidly strong ships, check days played, normally past the 2 or 3 year mark.

If you want to make a good quality suggestion for helping lower ranks in t will take quit a bit of time, thought and analyzation of how the game works to get one that is at least approved by forum users, let alone Dan himself

Was that some where's along the lines of the feedback you were hoping for?


Thank you for the intelligent feedback. At least somebody can give some criticism that isn't 'this idea would lead to the world ending and a shortage of supplies.'

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Mon Jun 01, 2015 4:07 pm
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Namekian wrote:
Plus if a planet cannot not be taken by a someone they could alert it to other people so they have a chance. I understand this is a competitive game. But there is hardly any competitive between a rank 126 trying to protect a planet against a rank 702 (just a random example). We have protection in battles, why not planets.


you realy dont get it do you, it not hard for a rank 126 player to protect his planet from a rank 700 or even rank 6000 player
all he needs to do is cloak it - if they cant find it, they cant attack it

I'm not saying cloak all your planets, as theire is another way to keep them safe, simply put nothing worth stealing on them.....
most high rank players wont bother to steal a Plasma Colossal Research: 17x Mega Rich or Irradiated Massive Mining: 18x Mega Rich from you, unless you put some interestion artifacts on them they can lift and use on theire artifact planets

Namekian wrote:
Clearly no one has bothered to read, or doesn't know how to. I am not saying planets every planet should be COMPLETELY invincible (that would be just ridiculous) just a certain percentage (maybe a non fixed percentage).


wrong, that is presisly what the effect of your sugestion would be for top 4 on rank
make it +-500 ranks, and then take a look of the rank spread of the top 5 players

Quote:
1. Shockwave13 Lazuli Fixer rank 6206
2. AnuBi Uldrinan Hacker rank 5338
3. Topper Harley Inergon Explorer rank 4672
4. The Sun Tzu Litheor Explorer rank 3802
5. TY88z Taltherian Excavator rank 3636


so the effect of your sugestion would basickly make any planets owned by Shockwave13, AnuBi or Topper Harley COMPLETELY invincible as no one would be able to invade them due to rank limits..

and none of them would be able to invade any player owned planets....

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Mon Jun 01, 2015 5:24 pm
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Namekian wrote:
Ludis wrote:
The system we have already works just fine. Any limitations on things can lead to inefficiency for the game in the long run. Care to explain?
It would make some people better off than others and make some of them worse off because it would reduce competition and make more people leave than enter into galaxy legion. We would have more people struggling to grab planets, while new players in the future continue to get weaker and weaker. This idea would cause the game to become less user friendly to newer players.

Besides, the loss of the ability to obtain planets from higher ranked players and low ranked players of different ranks would handicap the game and make planet collecting even more harder than it is already. There is a legion alert system already in the game, so this would actually inspire cooperation between members to alert planets to each other.
it does not change the fact that people will less likely invade a planet and make even worse decisions in the game and end up leaving more.

There could also be a huge change in the fluctuation of players of different ranks that could lead to a lack of planets to take for those similar of that rank. This means more players will have to be forced to find a sweet spot where more players reside and be forced to freeze rank. Dan increases the number of planets reasonably often, plus legion alert
Invading planets would actually become obsolete and become less competitive in the long run. There would be different populations of people of each rank and would make it harder to find planets for them based on their ranks. As for planets, they would actually be taken and abused by low ranked players because there would be more alt accounts just to hold the planets and will decrease the amounts of planets to invade and colonize significantly at a certain rank.

Having more freeze rankers and allowing them to make up the population in significantly increasing numbers with this idea is a bad idea. Again... legion alert...

It does not change the fact that there will be more people who would actually freeze if your idea is implemented. The system you are suggesting would still prolong growth of people's ships because people would have to depend on others even more just to get their planets instead of getting it on their own.


Mon Jun 01, 2015 5:41 pm
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DarkMar wrote:
Namekian wrote:
Plus if a planet cannot not be taken by a someone they could alert it to other people so they have a chance. I understand this is a competitive game. But there is hardly any competitive between a rank 126 trying to protect a planet against a rank 702 (just a random example). We have protection in battles, why not planets.


you realy dont get it do you, it not hard for a rank 126 player to protect his planet from a rank 700 or even rank 6000 player
all he needs to do is cloak it - if they cant find it, they cant attack it

I'm not saying cloak all your planets, as theire is another way to keep them safe, simply put nothing worth stealing on them.....
most high rank players wont bother to steal a Plasma Colossal Research: 17x Mega Rich or Irradiated Massive Mining: 18x Mega Rich from you, unless you put some interestion artifacts on them they can lift and use on theire artifact planets

Namekian wrote:
Clearly no one has bothered to read, or doesn't know how to. I am not saying planets every planet should be COMPLETELY invincible (that would be just ridiculous) just a certain percentage (maybe a non fixed percentage).


wrong, that is presisly what the effect of your sugestion would be for top 4 on rank
make it +-500 ranks, and then take a look of the rank spread of the top 5 players

Quote:
1. Shockwave13 Lazuli Fixer rank 6206
2. AnuBi Uldrinan Hacker rank 5338
3. Topper Harley Inergon Explorer rank 4672
4. The Sun Tzu Litheor Explorer rank 3802
5. TY88z Taltherian Excavator rank 3636


so the effect of your sugestion would basickly make any planets owned by Shockwave13, AnuBi or Topper Harley COMPLETELY invincible as no one would be able to invade them due to rank limits..

and none of them would be able to invade any player owned planets....


Again, I suggested the percentage to be non fixed (highlighted to make it easier for you to see!).
Can you please learn to read and write because you are starting to annoy me.

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Mon Jun 01, 2015 7:19 pm
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Ludis wrote:
Namekian wrote:
Ludis wrote:
The system we have already works just fine. Any limitations on things can lead to inefficiency for the game in the long run. Care to explain?
It would make some people better off than others and make some of them worse off because it would reduce competition and make more people leave than enter into galaxy legion. We would have more people struggling to grab planets, while new players in the future continue to get weaker and weaker. This idea would cause the game to become less user friendly to newer players.

Besides, the loss of the ability to obtain planets from higher ranked players and low ranked players of different ranks would handicap the game and make planet collecting even more harder than it is already. There is a legion alert system already in the game, so this would actually inspire cooperation between members to alert planets to each other.
it does not change the fact that people will less likely invade a planet and make even worse decisions in the game and end up leaving more.

There could also be a huge change in the fluctuation of players of different ranks that could lead to a lack of planets to take for those similar of that rank. This means more players will have to be forced to find a sweet spot where more players reside and be forced to freeze rank. Dan increases the number of planets reasonably often, plus legion alert
Invading planets would actually become obsolete and become less competitive in the long run. There would be different populations of people of each rank and would make it harder to find planets for them based on their ranks. As for planets, they would actually be taken and abused by low ranked players because there would be more alt accounts just to hold the planets and will decrease the amounts of planets to invade and colonize significantly at a certain rank.

Having more freeze rankers and allowing them to make up the population in significantly increasing numbers with this idea is a bad idea. Again... legion alert...

It does not change the fact that there will be more people who would actually freeze if your idea is implemented. The system you are suggesting would still prolong growth of people's ships because people would have to depend on others even more just to get their planets instead of getting it on their own.


Ran out of breath on the last sentence :lol: .
Seriously though, I don't understand how this would cause low ranking players to leave. Secondly, most low ranking players cannot invade many planets so freezing would have almost no benefit. Thirdly, freezing ranking is boring therefore very few people would bother resetting.

The idea behind my suggestion is to encourage similar ranks to be more competitive with each other and reduce the amount of 'unfair' play. The only people that would not be better off is the top ranks (which are not the vast majority of players). Yet again, higher ranks can find more planets than lower rank players. There would also not be a shortage of planets because people can share with other people through legion alert. Sharing already exists in this game, shame most forum uses are not aware it exists.

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Mon Jun 01, 2015 7:55 pm
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Where do low ranks get these 15x arti plus planets they feel entitled to keeping?

Odds are very good that if you are under rank 300 and you have a 15x+ artifact planet, it originally came from a high rank player. You have either traded for it, stolen it from an active/inactive player or got really lucky and found an unoccupied one from someone who reset. Heck, even getting enumeration crystals is completely reliant upon high rank players who have created the bases that drop crystals and/or are the ones doing the work to disable them so any of those MC 22x planets you may have are only possible bc of high rank players.

You've benefited from high ranks making these planets and now you want to prevent high ranks from reclaiming them. I don't see how that is fair.

Also side note you are being incredibly condescending and rude. This is me now being condescending to you.
Cloak your planets if you want to keep them. It does not cost you production unless you are doing it very wrong.
I'll now color it and repeat so you can maybe read it easier.
Cloak your planets if you want to keep them. It does not cost you production unless you are doing it very wrong.
Cloak your planets if you want to keep them. It does not cost you production unless you are doing it very wrong.
Cloak your planets if you want to keep them. It does not cost you production unless you are doing it very wrong.

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Mon Jun 01, 2015 8:22 pm
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