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Twisted Saviour
Joined: Fri Nov 18, 2011 7:31 pm Posts: 220
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Like the title states a tab in the Use an Ability window specifically for ally abilities. Think it would neaten things up a little and reduce the amount of scrolling required. **edit** Upon further thought a planets tab would be awesome too. Please excuse the shoddy photoshopping i just whacked it of... er... together quickly.
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Last edited by Twisted Saviour on Sun Feb 01, 2015 2:24 pm, edited 1 time in total.
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Wed Jan 28, 2015 6:46 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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I one million plus this. When Dan did a second tab for player versus module abilites it was very nice. A 3rd tab, make it now player, module and ALLY abilities would be great. I have 10 of the potential 11 allies (missing damos) and all the requisite abilities that accompany. This split would make life easier and pretty things up a bit.
No clue if coding is hard, but if not, this would be a nice aesthetic and practical game enhancement.
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Thu Jan 29, 2015 2:19 am |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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+1 we definitely need this.
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Thu Jan 29, 2015 4:28 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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at the very least a tab with all of the items that need a GP refill so trigger happy folks like myself don't accidentally spend GP
i do agree with the ones above too!
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Thu Jan 29, 2015 2:47 pm |
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Twisted Saviour
Joined: Fri Nov 18, 2011 7:31 pm Posts: 220
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Toruk_Makto wrote: at the very least a tab with all of the items that need a GP refill so trigger happy folks like myself don't accidentally spend GP
i do agree with the ones above too! GP mods tab is a good idea but given some of the newer planet structures that have abilities (with more to come hopefully), a planets tab might be better suited in the 4th tab unless Dan shrunk down the tab sizes to fit more in or added a next page button.
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Sun Feb 01, 2015 2:32 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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I didn't plus 1 this yet? Hmmm.... +1 +1 +1.... Meh, what the heck. +100000000000000000. 
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Mon Feb 02, 2015 12:57 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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I'll T-up this so Dan will notice the thread.  +1
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Tue Feb 03, 2015 2:58 am |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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+1
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Wed Feb 04, 2015 2:14 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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You want Dan to rebuild the Anilities screen for something you do once every 1-2 days? Seriously?
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Wed Feb 04, 2015 6:02 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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I use stuff from allies every day. And from other tabs daily as well. If you don't want it...meh...I think it would be easy to do and a nice upgrade to useability.
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Thu Feb 05, 2015 2:29 am |
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Twisted Saviour
Joined: Fri Nov 18, 2011 7:31 pm Posts: 220
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 More detailed thought on Planet tab; I would suggest not all planetary abilities be available on this tab. Abilities like the Gateway Nexus Link, Alarri Compound Turret Ability or Ventar Field Collapser Ability are planet specific and would only just clutter the Planet tab. The Trellith ability is fine where it is as is the Vara. Racial abilities such as Talth's Urbanize would be at the top of the list followed by those shiny new planet structures that give ship bonuses like; Vorean Casino Bonus: Allows you to retry a failed base raid Roathir Listening Post: Activated ability (2 charges, NO recharge): Listening Ping. +2% Scan for 8 hours. and any other new shiny stuff Dan might have in store for us. Just a thought though.
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Tue Jun 02, 2015 7:31 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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I'd like to see an ally tab in abilities as it would be handy organizationally and just provide a better user interface. Don't really care about a planet tab as it doesn't fall into the same type of categorization (my planets don't provide abilities which is how they're currently organized, and would continue to be if an ally tab was added.)
Is it a make or break type of improvement? No. Would it be a welcome and hopefully relatively easy update? I'd like to think so.
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Tue Jun 02, 2015 11:08 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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I like the idea of having that page(s) redone but the examples here are pretty poor.
Ally abilities on one page makes no sense. They need to be thematic.
Tab 1: Planet (filters for buffs and/or debuffs) -Trellith Influence -VARA Interface -Race (MP/AP/RP) -Darmos Drone Ascendant -Bainar, Systems Cracker -Morphogenic Suits -ETC
Tab 2: Ship Buffs -All of the attack/defense/hull/shield buffs -All buffs from planets (Darmos Nerve Turret, Cerulean Flow Converter, etc)
Tab 3: Permanent ship buffs -Cybernetic Link Interface -Cerulean Autosync Beam -Lutuma Memory Core -Q-Pedd Assembly Line #.#
Tab 4: Scan Buffs -Nanoshearing Sensor -Trovar Zane, Elite Tracer -Te'vul's Core -Listening Ping
Tab 5: Planet ability buffs -Prismatic Atmosphere -Prismatic Conclave Ability -Gateway Nexus Link
More?
You could still have little filter icons also like on the planet tab so you could just see planet abilities or ship abilities. Maybe even a text filter.
But that is all pie in the sky, there will be no updates!
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Tue Jun 02, 2015 1:58 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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i do love pie
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Tue Jun 02, 2015 9:43 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1 i also suggested this
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Wed Jun 03, 2015 6:50 pm |
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