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 halc change idea 
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Joined: Mon Mar 25, 2013 10:20 pm
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Put this up in Gpub, now here:

Dan should make it so that attacking a base is considered an offensive action, that is what it is when you are trying to kill a base right?

This would do two major things:

1. remove halcs from a lot of people who hide behind them but still attack bases

2. allow better base defense so that someone killing your base cannot hide behind halcs while they kill it

What objections would there be to this?


Tue Dec 23, 2014 6:04 pm
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I will suggest a change to this idea that I would agree with.
I posted this in your pub thread, but since you moved it here, so will I.

Halcs can be set and used even if you have dealt damage to an enemy base.(just like now)
Any ship from the legion in which you have dealt damage to their base will ignore halcs/calming amps when attacking you as long as the lock is active.
All other ships will trigger halcs and calming amps as normal.

I think this could be an answer to the halcing while basing issue without hurting the way halcs are used.
This however does not fix the overall halc problem.. Halc usage is getting out of hand. They really make pvp a bummer these days. Seems the higher in rank I get and the more halcs i hit, the less interest in pvp I have.Unfortunately, I feel halcs are necessary for the game because there are just too many people who do not like pvp.. As I had said in your other post, we need to find ways to make pvp more interesting, fun and rewarding to everyone so that more people WANT to pvp..Once that is done, the halcs overall will diminish.


Tue Dec 23, 2014 10:11 pm
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Simple solution is Base raid = offensive action.


Wed Dec 24, 2014 12:01 am
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Gerhard Meuller wrote:
Simple solution is Base raid = offensive action.


This is not a solution at all.
You cant even raid a base until its disabled so this doesnt help defending a base at all because people will still be able to calm and halc while attacking a base. Sure they will lose their ability to halc once they've raided but by then, whats the point?


Wed Dec 24, 2014 12:17 am
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SpaceCaseAce wrote:
Gerhard Meuller wrote:
Simple solution is Base raid = offensive action.


This is not a solution at all.
You cant even raid a base until its disabled so this doesnt help defending a base at all because people will still be able to calm and halc while attacking a base. Sure they will lose their ability to halc once they've raided but by then, whats the point?



To be fair, it is. If a base raid is counted as an offensive action, that would prevent halcing/Calming for 24 hours, so unless folks only do one base a day (technically day and a bit, since 24 hours would go from base raid time, not base attack time.) They would not be able to hide behind a halc/ Calming amp when hitting a base.


I personally don't care one way or another there will always be a group of folks not happy. I doubt it will be changed this long after introduction, unless base combat was to be either redone completely or reevaluated, be it for either base attacking or base defending.


Wed Dec 24, 2014 12:49 am
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-Mesayah- wrote:
SpaceCaseAce wrote:
Gerhard Meuller wrote:
Simple solution is Base raid = offensive action.


This is not a solution at all.
You cant even raid a base until its disabled so this doesnt help defending a base at all because people will still be able to calm and halc while attacking a base. Sure they will lose their ability to halc once they've raided but by then, whats the point?



To be fair, it is. If a base raid is counted as an offensive action, that would prevent halcing/Calming for 24 hours, so unless folks only do one base a day (technically day and a bit, since 24 hours would go from base raid time, not base attack time.) They would not be able to hide behind a halc/ Calming amp when hitting a base.


I personally don't care one way or another there will always be a group of folks not happy. I doubt it will be changed this long after introduction, unless base combat was to be either redone completely or reevaluated, be it for either base attacking or base defending.


Well, ill give ya that, it would effect the following bases because you couldnt halc for 24 hours after you raided the last base. But it would still be possible to halc/calm up for a planned base attack on stronger bases. So again, not much point.


Wed Dec 24, 2014 1:15 am
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How about leave it as is, but if your legion targets another legion's base then your halc doesn't work against that legion for the duration?

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Wed Dec 24, 2014 1:47 am
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Texas Toast wrote:
How about leave it as is, but if your legion targets another legion's base then your halc doesn't work against that legion for the duration?


Yes +1
This is basically what I said.

SpaceCaseAce wrote:
I will suggest a change to this idea that I would agree with.
I posted this in your pub thread, but since you moved it here, so will I.

Halcs can be set and used even if you have dealt damage to an enemy base.(just like now)
Any ship from the legion in which you have dealt damage to their base will ignore halcs/calming amps when attacking you as long as the lock is active.
All other ships will trigger halcs and calming amps as normal.


Wed Dec 24, 2014 1:53 am
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Ahh, hadn't checked that other thread for a bit, well, +1 to your idea too then. :)

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Wed Dec 24, 2014 1:58 am
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I think Space is on the right track here. Perhaps just tweak halcs a little as he is suggesting, not diminish them altogether. I also agree the real solution is to make Pvp somehow more interesting/rewarding. Frankly its the least interesting aspect of the game to me as it is currently.


Wed Dec 24, 2014 2:56 am
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-1


Wed Dec 24, 2014 11:11 am
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I think we should go back to old school halcs...where you could literally jack someone's planet, kill a slew of people, down a base, THEN click halc and poof...2 hours of gold!

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Wed Dec 24, 2014 4:27 pm
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Roddenberry1 wrote:
I think Space is on the right track here. Perhaps just tweak halcs a little as he is suggesting, not diminish them altogether. I also agree the real solution is to make Pvp somehow more interesting/rewarding. Frankly its the least interesting aspect of the game to me as it is currently.


Unfortunately, many people feel as you do, that pvp is the least interesting and least rewarding aspect of GL. I have always been a big fan of PvP and it has always been my favorite part of the game, but lately Ive grown bored with it. For 1 thing, halc usage has gotten ridiculous. for another, Ive gotten all my red badge items, only base scanning left to do with reds. Got all my blue badge items, just need to finish ranking bainar then no more need for those. Almost done with my Ck69, after that its just heist dispatch and its upgrades. PvP need better rewards to get people interested in PvP. in comparison with NPCing and even missions, PvP rewards basically suck. There should also be more things that encourage pvp such as more missions that promote pvp such as the LM foundry of war but not limited to just LMs. The idea I made a while back on Racial Governments gave actual incentive and purpose to pvp. We just need more ideas on how pvp can be made more interesting and rewarding so more people drop their halcs and participate in pvp.

The link to my Racial Governments idea.. Yes its quite a long read but an interesting read none the less.
viewtopic.php?f=6&t=42152


Wed Dec 24, 2014 5:05 pm
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How 'bout people stop whining/complaining about halcs?

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Wed Dec 24, 2014 6:59 pm
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Darth Flagitious wrote:
How 'bout people stop whining/complaining about halcs?

+1


Wed Dec 24, 2014 7:42 pm
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Gotta say, honestly, I don't see the problem with the halc setup as it is. I think Pvp could be improved certainly, but I really don't see halcs as a major problem. Perhaps up with you guys in the "big boys club" its a different story, but as a rank 450-500ish player there are still plenty of targets on those rare days I do decide to Pvp. If I don't get 30-40 kills a day, halcs and all, it's an unusual day.


Thu Dec 25, 2014 9:26 am
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Roddenberry1 wrote:
Gotta say, honestly, I don't see the problem with the halc setup as it is. I think Pvp could be improved certainly, but I really don't see halcs as a major problem. Perhaps up with you guys in the "big boys club" its a different story, but as a rank 450-500ish player there are still plenty of targets on those rare days I do decide to Pvp. If I don't get 30-40 kills a day, halcs and all, it's an unusual day.


Does this mean you halc up? Would you be able to give me a heads up, I quite enjoy trying to kill you occasionally... :)

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Thu Dec 25, 2014 11:34 am
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TheBandit wrote:
Does this mean you halc up? Would you be able to give me a heads up, I quite enjoy trying to kill you occasionally... :)


Yeah, actually it does mean that... lol. Not normally halced though, except for when there are seasonals going on. When there is a seasonal available I prefer NPCing to Pvp, so I halc to facilitate that. When there is not a seasonal I can usually be found PvPing and doing missions so usually never halced then. I view halcs as a tool, just like any other in the game. Not ashamed to say I use them when I feel they are appropriate - that is, when I just want to NPC and largely be left alone. That usually only happens when the seasonals are out though. Other times, hit me up on the BT if/when you see me :)


Fri Dec 26, 2014 6:20 am
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I think this is fair. disabling/raiding a player is consider offensive. why shouldn't bases be considered the same? This has nothing to do with halcs or it's functions. it's simple from a logical standpoint.


Fri Dec 26, 2014 10:28 pm
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No.

-1

It's fine the way it is. Doesn't need any changes.


Sat Dec 27, 2014 7:50 pm
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