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[ 7 posts ] |
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Borg0001
Joined: Tue Nov 01, 2011 10:44 pm Posts: 288
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Hi everyone.
Our base has been locked three times in the last 24 hours. Not the first time this has happened. It would be nice to have a cooldown time so that some Ability Points can be earned back.
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Tue Oct 07, 2014 1:10 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Make your base a less desirable proposal to take down...
Have members convert to Aerlen Fixer. Add as many clamps as you can humanly get your hands on Defend to the hilt
It will take time, but these may lead to you getting locked less often
Edit: Just checked and you have roughly 33 members.. if you all went Aerlen Fixer, and defended to the death, I reckon you wouldn't get locked nearly as much. Also recruit some newbies and get them to go Fixer- it will help you in many ways, not just having the extra fixers
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue Oct 07, 2014 1:13 pm |
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Borg0001
Joined: Tue Nov 01, 2011 10:44 pm Posts: 288
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We have Clamp Day once per week, where ships put on as many clamps as they can.
We try to attract new ships and fixers, but pickings are pretty slim.
We do defend to the hilt, which is why we don't have any ability points. Lol. We had a successful base defence yesterday.
Good suggestions though. Thanks.
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Tue Oct 07, 2014 1:19 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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If you do get locked so often you may have to pick your battles and recognize a lost cause sometimes.
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Tue Oct 07, 2014 2:11 pm |
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Fear
Joined: Tue Nov 23, 2010 2:41 am Posts: 1069
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more fixers is definitely a good thing...
Don't have your members spend ALL their silvers on clamps. They should put some in regularly but remember the stronger your members the more they can contribute in the long run in a variety of ways.
Work on leveling your base. The cap is the same after you hit level 6. Bigger base more base mods for defense and production.
That last is extremely long term I know but its worth considering.
_________________
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Thu Oct 09, 2014 4:32 pm |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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I could be wrong but it seems to me that small legions with a small fixer count should not go past base lvl 5 as the larger and best battle groups target lvl 6 and up bases.I think it would be better to have a lvl 5 base that stays alive rather than a lvl 6 that dies constantly.
We have targeted your base quite a few times and its because you have a low fixer count. If you were only lvl 5, we would skip you every time as would the other top battle groups. Also, I dont know if its in your plans or if its even possible for you at this time, but if your thinking of upgrading to lvl 7, I would advise against it as lvl 7 bases with a low fixer count are even more appealing to the larger battle groups than a lvl 6 with low fixer count.
Since you can't go back in time to a lvl 5 base, the best advice for you, as already mentioned, is to get more Aerlens and fixers. When we scan for bases, we look at the fixer count, low fixer counts get locked, high fixer counts get skipped for the most part.
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Thu Oct 09, 2014 8:04 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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Dido.
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Thu Oct 09, 2014 11:02 pm |
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