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 Lower Combat Ratings 
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umbongo wrote:
Johnson wrote:
I don't see any point to combat rep in my opinion

It used to mean something... now, I would have ti agree, it is pointless


No, it never meant anything.

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Mon Aug 04, 2014 6:48 pm
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Darth Flagitious wrote:
umbongo wrote:
Johnson wrote:
I don't see any point to combat rep in my opinion

It used to mean something... now, I would have ti agree, it is pointless


No, it never meant anything.

I respectfully disagree Darth. There had to be a time (probably before mine), when people who had Insane reps were actually PvPers, and did more than just farm weak ships.

As for the original suggestion, I agree, though I think it would bring me down a notch or two (I'm not a very active PvPer). Rep should mean something more than "I did all my killing when it was easy, and here I am". That being said, I think Senator's suggestion is the best to calculate reputation. I do agree that there should be some kind of benefit for PvPing other than badges, though the only rational thing I can think of would be a PvP attack boost or hindrance. If that was put into effect, however, my opinion is that it should be almost negligible, maybe 5% at most at kills - deaths => 1000 in a month (running total), and a minimum of -2% after kills - deaths <= -100. Note that no sensible person would get killed 100 times in a month, period. Besides, those who do use the boost will get it, and those who don't use the boost will get the (slight) debuff.
If my suggestion seems OP, feel free to suggest alternatives, maybe change the percent gains and losses.


Tue Aug 05, 2014 12:48 am
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I do agree that there should be some kind of benefit for PvPing other than badges
If the benefit is finite (like a new module) or doesn't offer good artifact and/or cloak for energy spent, it will only result in a temporary uptick in PVP behavior.


Tue Aug 05, 2014 5:15 am
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Pongoloid wrote:
Joseph4 wrote:
I do agree that there should be some kind of benefit for PvPing other than badges
If the benefit is finite (like a new module) or doesn't offer good artifact and/or cloak for energy spent, it will only result in a temporary uptick in PVP behavior.

....Thus my suggestion, which is theoretically infinite. Outside of the PvP realm though, that boost would have no effect. There is also a suggestion that I have seen for a LONG time now, which is to have a red-badge artifact structure to give reds another (faster) infinite use, besides scanning bases. That, to me, seems better, as there is a better reward throughout the game.


Tue Aug 05, 2014 7:01 am
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Joseph4 wrote:
Darth Flagitious wrote:
umbongo wrote:
It used to mean something... now, I would have ti agree, it is pointless


No, it never meant anything.

I respectfully disagree Darth. There had to be a time (probably before mine), when people who had Insane reps were actually PvPers, and did more than just farm weak ships.


I respectfully disagree with your respectful disagreement Joseppi. Many of the notorious early PvPers had rather unremarkable reputations. If I recall correctly, Baltar and AFluffyBunny languished around Balanced for many months. Of course, this was back when you could actually disable someone your own rank while they were online and they would attack back, possibly getting a return disable at roughly the same time. You also didn't look for certain reps to target. You pretty much hit everything that moved. Halcyons affected the attacker and had no stipulations for use, and Trab Probes were few in number. And no Null Fuses.

When PvP was PvP, not glorified NPCing.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Tue Aug 05, 2014 10:52 am
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Darth Flagitious wrote:
I respectfully disagree with your respectful disagreement Joseppi. Many of the notorious early PvPers had rather unremarkable reputations. If I recall correctly, Baltar and AFluffyBunny languished around Balanced for many months. Of course, this was back when you could actually disable someone your own rank while they were online and they would attack back, possibly getting a return disable at roughly the same time. You also didn't look for certain reps to target. You pretty much hit everything that moved. Halcyons affected the attacker and had no stipulations for use, and Trab Probes were few in number. And no Null Fuses.

When PvP was PvP, not glorified NPCing.

I guess that's my new nickname then....

Are you referring to Omicron Nets? Yeah, those would have been a MAJOR pain in the rear end, which I understand to be the reason they were eventually removed.

As for the rest.... My reasoning was that the people near the beginning of the game would have had to a lot of killing in order to get their reputation, and they wouldn't have had much time to do it, so those who did must have actually been able to kill a bunch of other ships. Maybe I'm just missing that you had a prayer of disabling someone while they were online (it hasn't been that way in my approaching 3 years of playing), and I'm guessing that many also disabled those crazy PvPers you mentioned out of spite, on or offline.
Anyways, thanks for the info, and the explanation as to why I was wrong!


Tue Aug 05, 2014 5:33 pm
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No, when I said Halcyon, I meant Halcyon. Nets were an altogether different beast.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Tue Aug 05, 2014 5:58 pm
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So, I am not sure why combat reputation should be lowered or reset? I am having issues wrapping my head around the logic in this. Does Blackbeard the Pirate had less of a reputation now than he did before? and he's been dead and gone for how long now?

To me this just comes across as a "lets find a way to make people pvp more so there are less halc's that I have to trip to kill someone".

Don't get me wrong, I am all for finding a way to make people WANT to pvp more often (ie. Make it Fun and not just a kill offline players fest), but people with an Insane rep put in the work to get it, and they still have to put forth at least some effort to maintain it (once and a while at least)..

-1
-1
-1

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Tue Aug 05, 2014 7:15 pm
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Chade wrote:
So, I am not sure why combat reputation should be lowered or reset? I am having issues wrapping my head around the logic in this. Does Blackbeard the Pirate had less of a reputation now than he did before? and he's been dead and gone for how long now?

To me this just comes across as a "lets find a way to make people pvp more so there are less halc's that I have to trip to kill someone".

Don't get me wrong, I am all for finding a way to make people WANT to pvp more often (ie. Make it Fun and not just a kill offline players fest), but people with an Insane rep put in the work to get it, and they still have to put forth at least some effort to maintain it (once and a while at least)..

-1
-1
-1

You arguing logic... thats novel.

This is actually a "Lets make Combat Rep actually representative of that persons PvP stature.

Put in the work, really? Racking up 1K or so kills, whilst sub rank 100 and you can get those easy kills, then halcing up and hiding under your Weiner Shell is not putting in work, nor is it 'Insane'.

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Tue Aug 05, 2014 8:11 pm
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I had made a suggestion to change combat rep a couple years ago to better show the type of player you were.. I thought it was a cool idea then and still do.. not that it makes combat rep any more useful, but it does, imo make it more interesting.. Its a rough draft, no real numbers but here's the idea of it:

viewtopic.php?f=6&t=18947



On a side note, I think legions should have a combat rep.. average of the whole legion to make a combat rep per legion.


Tue Aug 05, 2014 8:53 pm
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