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 change the halc system 
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Joined: Tue Nov 23, 2010 2:41 am
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Disclosure - this is a self serving suggestion.

Hi rankers have a hard time as it is getting badges.

As people slow down playing they are pvp-ing less and halcing more.

Why not change the set up so halcs either dont apply past a certain level or it has to become a different artifact or perhaps just limit their use to a set amount per week.

If people can't halc hopefully they will pvp more.

Even if they don't i'll be able to :)

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Tue Jul 29, 2014 11:39 pm
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Fear wrote:
Disclosure - this is a self serving suggestion.

Hi rankers have a hard time as it is getting badges.

As people slow down playing they are pvp-ing less and halcing more.

Why not change the set up so halcs either dont apply past a certain level or it has to become a different artifact or perhaps just limit their use to a set amount per week.

If people can't halc hopefully they will pvp more.

Even if they don't i'll be able to :)


The wheels on the bus go round and round :P

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Wed Jul 30, 2014 12:14 am
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Rambojr wrote:
The wheels on the bus go round and round :P

Congrats on your 1000th post!
Fear wrote:
If people can't halc hopefully they will pvp more.

This will encourage quitting. If people can't enjoy playing the game the way they want to play it then why would they want to play the game? You can't force people to PvP...

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Wed Jul 30, 2014 12:25 am
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playret0195x wrote:
Rambojr wrote:
The wheels on the bus go round and round :P

Congrats on your 1000th post!
Fear wrote:
If people can't halc hopefully they will pvp more.

This will encourage quitting. If people can't enjoy playing the game the way they want to play it then why would they want to play the game? You can't force people to PvP...


we're not talking the low rankers playret. We're talking the higher rankers. I also didnt say eliminate them completely. I said change it.

Change is good for you otherwise you stagnate.

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Wed Jul 30, 2014 12:42 am
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Make it so attacking a base or a planet counts as an offensive action and problem solved.


Wed Jul 30, 2014 12:47 am
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Fear wrote:
playret0195x wrote:
Rambojr wrote:
The wheels on the bus go round and round :P

Congrats on your 1000th post!
Fear wrote:
If people can't halc hopefully they will pvp more.

This will encourage quitting. If people can't enjoy playing the game the way they want to play it then why would they want to play the game? You can't force people to PvP...


we're not talking the low rankers playret. We're talking the higher rankers. I also didnt say eliminate them completely. I said change it.

Change is good for you otherwise you stagnate.

I wasn't referring to low rankers... at all...

Halcyons are fine the way they are. If someone manages to stay truced/halced for 24 hours of the day then they've earned the right to avoid disables. I can't even accomplish that. (Maybe for 10 - 14 hours at best)

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Wed Jul 30, 2014 1:47 am
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playret0195x wrote:

Fear wrote:
If people can't halc hopefully they will pvp more.

This will encourage quitting. If people can't enjoy playing the game the way they want to play it then why would they want to play the game? You can't force people to PvP...


we're not talking the low rankers playret. We're talking the higher rankers. I also didnt say eliminate them completely. I said change it.

Change is good for you otherwise you stagnate.[/quote]
I wasn't referring to low rankers... at all...

Halcyons are fine the way they are. If someone manages to stay truced/halced for 24 hours of the day then they've earned the right to avoid disables. I can't even accomplish that. (Maybe for 10 - 14 hours at best)[/quote]

LOL so count yourself a -1 in good conscience. But i think your'e out numbered atm at least on that.

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Wed Jul 30, 2014 2:39 am
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A possible way to fix the pvp for high rankers would to have an open badge range at rank 1k. I don't see halc traps as the problem.

I.E. when you hit rank 1k, you can be badged by anyone and they can badge those players back no more of the -40% stuff.

PvP would actually be an option for everyone if this was introduced and there would be a much larger pool of ships to target so less of hitting the same person every day for a month to get that ck69 ^.^

As it is PvP is dead to me and changing halc traps won't bring it back so -1 to the OP.


Wed Jul 30, 2014 3:49 am
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Halcyon Trap (Uses Left: 842)

halc's are fine. they make great concord stations !

as for my ship, the only time i used to halc up / calm up was for an extended scanning run ... but the last time was many months ago.

halc traps are really not a big deal. stryll trap probes are peachy !

EDIT: +1 to the open combat ranges for high.ranks ... but maybe at rank 1200 instead when some npc's drop out of the pool ?

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Wed Jul 30, 2014 3:50 am
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Hallucinations wrote:
A possible way to fix the pvp for high rankers would to have an open badge range at rank 1k. I don't see halc traps as the problem.

I.E. when you hit rank 1k, you can be badged by anyone and they can badge those players back no more of the -40% stuff.

PvP would actually be an option for everyone if this was introduced and there would be a much larger pool of ships to target so less of hitting the same person every day for a month to get that ck69 ^.^

As it is PvP is dead to me and changing halc traps won't bring it back so -1 to the OP.


won't be right to allow a 1k to badge a 50...
However, it would be ok if the rank limit stop moving up at some point. For example, the range NEVER gets above 600 (the badge range for 1k), so even a 2000 can badge 600s.
Or it can grow at a slower rate pass some mark as opposed to a hard stop, whatever works out the best. But yeah, current state of game makes limit above ~1200 (badge range for 2000) a bad idea, as the target pool dwindles significantly

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Wed Jul 30, 2014 4:58 am
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Bomberman wrote:
Make it so attacking a base or a planet counts as an offensive action and problem solved.


+1 to that.


Wed Jul 30, 2014 5:17 am
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Uy23e wrote:
Hallucinations wrote:
A possible way to fix the pvp for high rankers would to have an open badge range at rank 1k. I don't see halc traps as the problem.

I.E. when you hit rank 1k, you can be badged by anyone and they can badge those players back no more of the -40% stuff.

PvP would actually be an option for everyone if this was introduced and there would be a much larger pool of ships to target so less of hitting the same person every day for a month to get that ck69 ^.^

As it is PvP is dead to me and changing halc traps won't bring it back so -1 to the OP.


won't be right to allow a 1k to badge a 50...
However, it would be ok if the rank limit stop moving up at some point. For example, the range NEVER gets above 600 (the badge range for 1k), so even a 2000 can badge 600s.
Or it can grow at a slower rate pass some mark as opposed to a hard stop, whatever works out the best. But yeah, current state of game makes limit above ~1200 (badge range for 2000) a bad idea, as the target pool dwindles significantly


I think you read it wrong. He's not saying 1k+ players would be able to badge anyone. To me it looks like he's saying anyone above 1k can badge anyone else above 1k. I'd like the open badge range, but I think a better cutoff rank would be 1500.


Wed Jul 30, 2014 6:36 am
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Plagueis wrote:
I think you read it wrong. He's not saying 1k+ players would be able to badge anyone. To me it looks like he's saying anyone above 1k can badge anyone else above 1k. I'd like the open badge range, but I think a better cutoff rank would be 1500.


Yeap he read it wrong, heck 1k was just a number I threw in, could make anything tbh. 1200 would work because you loose a bunch of NPC's so more reason to PvP?


Wed Jul 30, 2014 7:28 am
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Hallucinations wrote:
Plagueis wrote:
I think you read it wrong. He's not saying 1k+ players would be able to badge anyone. To me it looks like he's saying anyone above 1k can badge anyone else above 1k. I'd like the open badge range, but I think a better cutoff rank would be 1500.


Yeap he read it wrong, heck 1k was just a number I threw in, could make anything tbh. 1200 would work because you loose a bunch of NPC's so more reason to PvP?


I didn't read it wrong, you wrote it wrong... "anyone" includes player who are below 600 and certainly they can badge a 1k+ player(they can now), and to say that the 1k+ can badge "those players" back which happens to equate to the aforementioned "anyone" would mean that includes 600-
But yes, the correct version of the suggestion would be a feasible plan. It would probably be best determined by Dan by running some kind of algorithm into the current player base and find, from highest rank to lowest, 100 ships or so that are not disabled and not protected by amp/halc and then round that player's rank down to the nearest hundred should do. That means there would usually be at least 100 valid target floating around. Granted the open range might cause the supply pool to dwindle faster, so this might have to be adjusted a few times after but I think that's a fair pool.

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Wed Jul 30, 2014 9:55 am
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As usual with any post about halcs, I just don't see them as a problem, for the usual trap probe/3,5,5/come-back later if tripped/let them play because you need prey/disabling people's ships isn't a "right" kind of reasons.
I usually trip them anyway for someone else or myself to get later.

While I understand the frustration at Hallucinations and other high rankers by a lack of targets, I am not sure an "open" badging range would really help in the long term.

Clearly, the average Rank 1000 would be at an extreme disadvantage against any of the highest ranks, especially those with the advantage of high AP and longer play times.
This is similarly true of the average Rank 1200 or even Rank 1500.

AP growth is exponential after a certain point, so anyone without a small and well defended ship would just be cannon fodder for the end game:
"Congratulations for getting here, now you get to die lots because the highest rankers with the strongest ships unfortunately don't have enough targets in their range" ;)

To be honest, the mistaken example of the rank 50 against the Rank 1000 is probably just as fair.
They would surely stand about the same chance as a Rank 1000 against a Rank 3,4,5 or 6000 player.

My worry, would be that if all of a sudden every super high ranker could suddenly pounce on anyone say turning 1200, then people would simply stop ranking before then.

This is actually the opposite of what I think we need to do, which is encourage more high rankers and therefore more targets for the very high ranks.

As it is at present, my Rank 1338 ship is able to be targeted by everyone apart from the 21 highest ranked players in GL.
Given I've played just under 700 days, most of those who can't yet see my ship have had a fair bit more time, but I'm happy to keep rocking along up the ranks because I enjoy the game and ranking is what you get when you do stuff :)

This may not have been the case if as soon as I hit Rank 1200 (or any other arbitrary number) all of a sudden everything changed so I could provide badging fodder for Squishy or Hallucinations or any of the other monsters lurking in the deep :)

Sadly, I don't know what the answer to the problem is, but I don't think discouraging people from ranking is the way to go.


Wed Jul 30, 2014 10:02 am
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Uy23e wrote:
Hallucinations wrote:
Plagueis wrote:
I think you read it wrong. He's not saying 1k+ players would be able to badge anyone. To me it looks like he's saying anyone above 1k can badge anyone else above 1k. I'd like the open badge range, but I think a better cutoff rank would be 1500.


Yeap he read it wrong, heck 1k was just a number I threw in, could make anything tbh. 1200 would work because you loose a bunch of NPC's so more reason to PvP?


I didn't read it wrong, you wrote it wrong... "anyone" includes player who are below 600 and certainly they can badge a 1k+ player(they can now), and to say that the 1k+ can badge "those players" back which happens to equate to the aforementioned "anyone" would mean that includes 600-
But yes, the correct version of the suggestion would be a feasible plan. It would probably be best determined by Dan by running some kind of algorithm into the current player base and find, from highest rank to lowest, 100 ships or so that are not disabled and not protected by amp/halc and then round that player's rank down to the nearest hundred should do. That means there would usually be at least 100 valid target floating around. Granted the open range might cause the supply pool to dwindle faster, so this might have to be adjusted a few times after but I think that's a fair pool.


You still misunderstood my entire post. I'm talking about when you hit a certain rank you join an new open pvp pool. The 40% badge range would not be anymore. You would only be able to badge people 1k or higher. It would not allow a rank 50 to be able to get badges from anyone because they are not ranked high enough to be within the new pvp pool. rank 1k was just a suggestion as well.

Deigobene wrote:
While I understand the frustration at Hallucinations and other high rankers by a lack of targets, I am not sure an "open" badging range would really help in the long term.

Clearly, the average Rank 1000 would be at an extreme disadvantage against any of the highest ranks, especially those with the advantage of high AP and longer play times.
This is similarly true of the average Rank 1200 or even Rank 1500.


I would like to say the reason I stopped PvP was not because of the lack of targets but because of how people react when they are getting badged every day for a week straight. The pool is so tiny that some people go crazy over a simple badge hit.
I would also like to point out that there were ships under rank 1000 that were stronger than those that were 1.8k-2.2k when I was able to hit ships in that range. So I don't really see a disadvantage, you would still be able to halc/calming amp, plus the pool would be much much larger which would make it seem like less of a chore everyday disabling the same ships and them getting in a hussy over it lol.


Wed Jul 30, 2014 10:20 am
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Rank 1975 right now.

PvP is not an issue.
Plenty of targets and I don't care if anyone gets upset over being badged too often.
Halcs are not an issue either.

Hit everyone and set off their halc and in 2 hours you can cycle your battle tab and kill them.
Halcs only work for the active players who are on to reset them or are using calming amps in addition.

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Wed Jul 30, 2014 11:36 am
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Only have 15 whiney targets because of rank? Who's fault is that?

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Wed Jul 30, 2014 3:42 pm
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Let us opt out of pvp and your target pool will be much better. I wouldn't need halc's if I never had to worry about pvp or pvp badages. just let me click a button that goes "never be in pvp again" and I would.


Wed Jul 30, 2014 4:44 pm
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draxsiss wrote:
Let us opt out of pvp and your target pool will be much better. I wouldn't need halc's if I never had to worry about pvp or pvp badages. just let me click a button that goes "never be in pvp again" and I would.


ok cool, would you also agree to opt out of planet stealing too? because that should be part of opting out of PvP, since it is after all, one of the most offensive actions you can take in game.

You choose to pull yourself out of a major aspect of the game, you should receive a negative aspect to go along with it.


I'm not so much a fan of the 1k+ ranks form a new battle tab range/arena. I'd love to be able to get more badges, but i'm fine with gathering the 10 or so badges i can get from my rather limited pool of targets, some like Jtaries might throw a fit on my comm(feel free to check 'em out if ya see my ship), but i can adequately punch through halc's to badge..... just ask Missed and his 4 halc's in 8 hours, that got me a badge after 10 :D

If only i could badge my own legionmates, now there's an idea :twisted:


Wed Jul 30, 2014 5:03 pm
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