not4use wrote:
There's the answer, just upgrade base to level 9 and you don't have to choose.
What about a mix of both? ie. most attack modules and a couple of shield mods. - are there any particularly negative issues with setting a base up like that?
I'd say it depends on if you have any of the holiday modules on your base.
Q-Pedd Field Generator Effect : Shield +12%
Hallows Bane Turret Effect : Attack +10%
Add modules depending on what you have, if you have both I'd probably go for shield.
At least have one shield module that isn't fully upgraded to let your members continue to upgrade with the shield drop from that one blockade.