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 Dreadnought's Ship Stats! 
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Joined: Mon Jul 02, 2012 4:07 am
Posts: 36
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Hey all, Im Dreadnought! Just looking for some advice...

My ship stats (Pretty self explanatory):
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Mods:
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Crew and all:
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Plus rp:
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lol...haven't colonized a planet for a long time...so my production stats are quite bad...

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Last edited by Pecker on Tue Oct 30, 2012 5:49 am, edited 1 time in total.



Sun Oct 28, 2012 11:06 am
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Joined: Wed Sep 19, 2012 9:44 pm
Posts: 1997
Location: Causing chaos somewhere
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Main thing I would recomend is to get your energy up through reactors or engineres and then install some relays to boost how quick your energy recharges. And get up your arti production since your research is looking good already. Otherwise Its looking great although you might want to get out of sillixx before you get trapped by that deck bonus :)

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Sun Oct 28, 2012 11:34 am
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Joined: Thu Oct 13, 2011 8:37 pm
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Personally I'd swap out your defense for more attack. People will probably shoot me down for that though.


Sun Oct 28, 2012 12:53 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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Epicownage wrote:
Personally I'd swap out your defense for more attack. People will probably shoot me down for that though.


I agree with you there. When I was smaller ranking like this I had next to no defense and a ton of attack and I was still able to take on most anyone. (Granted when I was this rank it was considered higher ranking. :P ) But I never noticed defense do much for my ship till it want up on a grander scale.

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Sun Oct 28, 2012 1:21 pm
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Joined: Sat Oct 27, 2012 6:00 pm
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Your stats are good, which is what has allowed you to maintain such a good KDR, but I suspect it took you quite some time to get there, eh?

First, I would change from Sillixx Fixer --> Konqul Excavator/Fixer. The additional artifacts will result in a far stronger ship, and the additional attack will make up for what is lost in the loss of decks. If you do this, uninstall an Energy Nullifier Mk3, and replace with a Heavy Antiproton Cannon as the decks become available.

If you cannot change to Konqul, I'd swap Energy Nullifier Mk3 --> Heavy Antiproton Cannon x2. It's much better to be able to kill with ease, than to save a tiny bit on repairs and ultimately the death stat matters little - the kills one is the one people look at, if at all.

When it comes to research I would do I'd go with increasing your sensor tech considerably, from Multiwave Sensors --> Tachycon Sensors After that, Disruption Fields--> Obviation Shielding. Since many of your techs are already very strong, and you won't be able to afford too many upkeep increases, getting Obviator Shields for your planets is always a welcome addition. It's also something you wont have to do later, and is fairly easy to do. Between those two projects, you'll reach a rank where upkeep is perhaps a bit nicer, and you can consider Neutronium --> Fermionic Unification OR Antimatter Steams --> Null Rays. I guess you could do both, but the upkeep is ~870M.

In one final little nitpick, uninstall a stryll hunt sensor. It's a waste of space, having 2, whilst 1 allows the occasional random TO Troop Carrier spawn.

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Sun Oct 28, 2012 8:37 pm
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Joined: Wed Aug 03, 2011 3:12 pm
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Location: England
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Dude, dude.

I am dread.


nice stats yes. but I am dread.

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Mon Oct 29, 2012 2:43 pm
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Joined: Thu Oct 13, 2011 8:37 pm
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Dreadlost wrote:
Dude, dude.

I am dreadful.


nice stats yes. but I am dreadful.

Little bit of history involved, and I couldn't resist.


Mon Oct 29, 2012 4:33 pm
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Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
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Epicownage wrote:
Dreadlost wrote:
Dude, dude.

I AM BATMAN.


nice stats yes. but I AM BATMAN.

Little bit of history involved, and I couldn't resist.

I couldnt resiste either :D

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Mon Oct 29, 2012 4:47 pm
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