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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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How about allowing one planet to be selected as each players homeworld? Make it unscannable? Can only get out if they "share" it? Would be a use for that planetary aegis? Or some new artifact? When you pick your homeworld, it gets fluxed? No changing it once selected either?
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Sun May 16, 2010 4:03 am |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Could also make it so that your homeworld couldn't be fluxed away from you.. it would always be on your list.. It would give some real incentive to building up one nice planet using arti's..
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Sun May 16, 2010 3:35 pm |
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Rasanova
Joined: Wed Apr 21, 2010 9:38 pm Posts: 499
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Andy wrote: Could also make it so that your homeworld couldn't be fluxed away from you.. it would always be on your list.. It would give some real incentive to building up one nice planet using arti's.. I like the concept of having one permanent homeworld, but I don't think it will happen. If it ever did though, I think it would need to be an achievement, not something we started with. And it should take a fair amount of dedication to the game. (NOT money.)
_________________ The poster formerly known as Headless
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Sun May 16, 2010 3:41 pm |
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Aggross
Joined: Thu Mar 18, 2010 8:35 pm Posts: 214
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wouldn't be too bad with the "can't flux it from you idea"
therefore someone CAN take it. But they can never prevent you from taking it back by using a planet flux on it. (ie make homeworld planets immune to artifacts).
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Sun May 16, 2010 4:56 pm |
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hunter
Joined: Tue Apr 20, 2010 2:27 am Posts: 672
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i dont like that idea. what about assigning one planet as a homeworld (the planet you are guarding?). then that planet will get an additional 50% to production.
flux proof or perm planets is a really bad idea.
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Sun May 16, 2010 7:30 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I think the bonus of a homeworld should be a credit income, a population bonus, and a small percent bonus to all production of that planet. It sounds overpowered, but it can remain balanced by requiring three things:
1. only one planet at a time, and the planet must be at least medium (in-character, this represents the need for a planet big enough to support being the center of govenment)
2. requires a building to be created on the planet called "capital city". The building can be on a new research chain called "Political Science" and have a huge size requirement. (more details on the research chain will be in the thread "Political Science Research" I will soon create)
3. the planet has to be a breathable atmospheric planet, representing the in-character need for a life-supporting egosystem to mantain the high-traffic capital city. (Such planets would include Oceanic, Terra, Exotic, and Dyson; Ice and Desert may also work but that is up to the makers)
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sun May 23, 2010 3:05 am |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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It would just be one planet out of all of them in your list. And once you select it (or have it assigned?), it is your homeworld forever.. You can't change your homeworld. Could lead into some interesting roleplay maybe. Probably having one assigned of some fixed quality for everyone would be appropriate? doesn't have to be made into something complicated. ?
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Sun May 23, 2010 3:42 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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On #3 of Zopha's post, there are different species, and each species might have different planets that it can live in, such as Vygoids, they are almost entirely machine, so they could live in Toxic, Volcanic, Terra, Dyson they would thrive in, and Exotic. But Desert, Oceanic, and maybe Ice, their electronics would get fried. And on Gas, you know.
On intro, you can increase credit income with taxes, but if you make the tax rate too high you'd decrease the population(they'd move to the colonies) and if you made it REALLY high you'd start riots, decreased population, damage to buildings(that would decrease production), and much lower income(people refusing to pay) or REALLY low you wouldnt be able to make new buildings. To determine what high or low is for different homeworlds depends on population.
Also, I agree with Headless saying it needs to be an acheivment, you need to have a certain size of civilization, NOT legions, some people dont want random guys being their freind so that they get a bonus in a game, I mean planets, like lets say 6 colonies.
Also, if it gets invaded and captured they could still flux it, but if that happens you can reassign a homeworld but you would need to recover first, like gain 2 more colonies or reach a certain amount of money based on yur income from the homeworld( which would be determined by population).
And I think that you should have a higher amount of attack and defense on yur homeworld.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
Last edited by Robert on Sun May 23, 2010 9:55 pm, edited 1 time in total.
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Sun May 23, 2010 3:56 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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No Replies?  Wierd, normally you get a reply in 10 min. or less on these forums.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Sun May 23, 2010 5:12 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Robert wrote: No Replies?  Wierd, normally you get a reply in 10 min. or less on these forums. Well sorry some of us have to go places and get into arguments. Anyways I think this could be added as the first planet you get, dosnt count towards your scan count/planet count and could act as a tutorial for planets and give each atleast one good planet (make them all large terras for example) and make unscannable. Otherwise this would cause problems....lots of them....
_________________ Your right to an opinion does not mean your opinion is right.
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Sun May 23, 2010 7:53 am |
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hunter
Joined: Tue Apr 20, 2010 2:27 am Posts: 672
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keep it simple... add +50% bonus to all production of the planet you are guarding.
_________________ shamelessly stolen from Coth!
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Mon May 24, 2010 1:42 am |
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Mox
Joined: Thu Feb 18, 2010 3:15 pm Posts: 49
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hunter wrote: keep it simple... add +50% bonus to all production of the planet you are guarding. How is this more simple then having a 'home planet' that can't be stolen? Having your ship give bonuses to a planet affects the roles of the races and class you choose. So it would have to rethink the bonuses to those. As well as several other issues such as guarding a planet for some one else. It sounds like a simple idea, but its not. A base planet that can't be stolen, is the very essence of simple, and it doesn't have to change anything currently in game to be utilized. As a recap of the points made: (I will say the things below make this a less simple concept, but expanding on an idea is how games grow) - A home planet can't be changed when declared (Except maybe by dumping the planet with galaxy points) - Once declared, can't be stolen (Who cares if it gets scanned and/or attacked, you can't lose it) - Make it something you earn (Although I think not making it earned and having a person's first planet their home world, you could eliminate that level 20 and below protection, and instead of starting with an aegis, new players get a one time chance to swap their home planet, old players get to choose out of their planets which one to make the home planet) - Home planet depends on your race and the type of climate they can live on. (I don't care either way about this, but it was brought up) - Since it is just one planet out of the many you will end up colonizing, it won't affect the game really all that much. As you get to the higher levels you have a lot of planets you don't want to lose. (Also make it so that those super rare planets, the ones bigger then very massive are immune to being made home planets) - Special buildings that can only be made on the home planet (This is very condensed version of what was mentioned) I'm sure there was more mentioned, but just trying to summarize it.
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Mon May 24, 2010 12:16 pm |
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hunter
Joined: Tue Apr 20, 2010 2:27 am Posts: 672
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perhaps, but i think its a really bad idea to have a perm homeworld that is immune to attack. the game seems made to defend the planets that are the most important to players. if it were immune it would be off limits to ALL other players in the game. what if a new player found a Dyson and made it a home world. there are only so many of those. and what if that player just decided the next day to stop playing. all the best planets would be locked out. we kinda saw some of that with the < 20 protection until the 2 week grace period was added.
the only way it would work is if you could define which planet gets the bonus.
_________________ shamelessly stolen from Coth!
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Mon May 24, 2010 3:06 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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How about the home world has to be a terra? It makes it more simple and less debatable. As a terra it is a good planet without being too rare of a planet, all races have the ability to live on a terra, and there is almost no way to make a bad choice because they are almost all the same.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Mon May 24, 2010 3:31 pm |
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Zhorgul
Joined: Mon Feb 15, 2010 8:10 pm Posts: 350
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I think there's only one homeworld: your ship and you can't loose it  you will find great planets and you will loose planets that's how the game is.
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Mon May 24, 2010 4:45 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Another idea about homeworlds was brought up in the tread System Defense
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Mon May 24, 2010 8:34 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Zhorgul wrote: I think there's only one homeworld: your ship and you can't loose it  Heh. Best answer.. 
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed May 26, 2010 5:18 am |
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hunter
Joined: Tue Apr 20, 2010 2:27 am Posts: 672
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Nocifer Deathblade wrote: Zhorgul wrote: I think there's only one homeworld: your ship and you can't loose it  Heh. Best answer..  i agree 
_________________ shamelessly stolen from Coth!
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Wed May 26, 2010 9:12 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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hunter wrote: Nocifer Deathblade wrote: Zhorgul wrote: I think there's only one homeworld: your ship and you can't loose it  Heh. Best answer..  i agree  /concur
_________________ Your right to an opinion does not mean your opinion is right.
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Wed May 26, 2010 9:13 pm |
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Chalit
Joined: Mon Jun 14, 2010 12:41 am Posts: 17 Location: Northrend, Azeroth
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My idea of a home world is the HOMEWORLD of your RACE not the first planet you colonize. if you think about it every race has a homeworld, the most known one is the humans homeworld and that is EARTH/TERRA.
Now with that in mind think on how this could work. I figure it could be attacked though a raid sort of thing where one race declares war on another with a 4 day raid(time you can attack) and a 4 day cease fire(time war Can't be declared). Declaring war could be a "poll" on each race, 1 vote per person per "poll". This idea could end up being interesting because you could take advantage of your Profession, certain professions can do certain things in a raid such as hackers can shut down differences and builders can build them etc, etc. The planet cant be taken away but you have a chance to get away with advanced research and technology if you can "Conquer" the planet. Perhaps all buildings on the planet were destroyed in the raid as well( if you fail to repel the attackers).
The space on the planet could be default of small at first and increase as you gain "political favor". The homeworld would have Resorces depending on the race as well, such as the Vygoid might have average minerals, average artifacts, but rich 7x reserch. Homeworlds can not have any artifacts used on them, the only buildings able to be built on the homeworld are resorce buildings and population buildings which could be your workers and guards of your resource buildings.
I figure if someone wanted to they could Hire saboteurs to sabotage your stuff on the Homeworld with a chance of destroying your buildings there.
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Sat Jun 26, 2010 5:35 pm |
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