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Building Production (Income)
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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I just joined this forum and I am a fan of Galaxy Legion. I do have an idea for new updates.
I am rank 53 right now and I have been using rank points for deck points more than anything else and I have less space for minerals for net income so I thought of a new tab after research called "base" or "Income" for you production of credits. When you have to leave for very long, let's say about 2 weeks, and you have a limited amount of credits but have high upkeep <--Paid upkeeps come from scrapping artifacts and income from minerals. When you come back 2 weeks later, you find that all your ship modules that have upkeep have been broken due to unpaid upkeep and your ship has been disabled and raided/hacked multiple times because all attack/defense/scan/cloak/etc. have been broken and needs repair. I was thinking of a automatic production (if not manual production like minerals and artifact/research) of credits from buildings you construct for credit income. <---Another idea is to rob credits from buildings that have not been collected <---And some research for new types of buildings for more income and some defense buildings for robbing defense. (Robbing Attack may come from a ship module but in order to balance it out, make a timer for maybe 24 hours for next robbing and a chance of failure for robbing credits) <---I have more ideas but maybe next post...
Example:
Dynite Factory: Costs:5,000 Credits, 100 Dynite Production: 1,000 Credits/hour Robbing Defense:? <--Added when defensive building is constructed Build Limit:? <--Whatever suits your needs
When researching for more buildings for more income, I think that you could mix how many minerals are needed for construction (ex. 75 Chrisium + 25 Darrinyte for something)
I thought of that you could add building spaces, like decks on our ship or spaces on planets, to add more buildings to your base size. Maybe every rank up, you get 5 rank points for your ship and 3 points for upgrading your base, ex. robbing defense, building space, etc.
What are your suggestions to this? Is it a good idea or does it have any bad effects to the game?
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Wed Jan 05, 2011 2:11 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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from what i gather you would like seperate points every level to improve buildings. while i like the theory, im not sure how they could include this into the game without changing the way buildings work.
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Wed Jan 05, 2011 2:25 am |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Vekno wrote: from what i gather you would like seperate points every level to improve buildings. while i like the theory, im not sure how they could include this into the game without changing the way buildings work. From what i see, i think he wants a base type idea.. like a personal starbase....
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Wed Jan 05, 2011 3:01 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Something like a personal base where you could get income from it. Credits come from scrapping artifacts and minerals but some people do not have lots of space (like me, using rank points for decks), and when scrapping weak artifacts, they scrap for very little credits. Just something more to the game but if it can't be coded into Galaxy Legion, I'm fine with it. I know how to code just a bit (with Command and Conquer games) but this type of coding might be much more complicated.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Wed Jan 05, 2011 8:55 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but we do have personal bases. they are our planets. Although i would like a 'Sell All' feature where you automatically sell all your minerals, because not everyone has a ton of cargo, but you will eventually. I just hate having to take 25 minutes to sell all my minerals.
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Wed Jan 05, 2011 9:13 pm |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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I have another idea but I'm thinking to post it in a new topic because people who visit this will come because of the credit production, not the new topic. Should I post the new topic here or a new post?
On topic: I know that planets are personal bases for minerals, artifacts, and research. We only get our credits from minerals and artifacts but when you are a low rank like me with less space, you just don't want to take the time getting rid of minerals (ex. Production capacity reached of 14000. Cargo Space available: 120/150 <--Mineral shipments only give you 300 units each time. (most of which are dynite, darrinyte, and chrisium, sometimes hydium, all of which you get a lot of minerals but don't get a lot of credits from them and rarer minerals are rare and don't get a lot to support credits, plus planetary colonize/invasion cost many credits + upkeep + building modules on ship = decrease in net income and suffering loss) I came up with this idea so people wouldn't lose credits and modules and play more/make more interesting to play. A production for credits, not minerals/artifacts/research.
Edit: We do get credits from missions but sometimes most missions are not available/grayed/don't give enough credits (if you have a lot of energy, you're okay)
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Wed Jan 05, 2011 9:35 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i know what ur saying, it IS a pain to unload all u rminerals. i can only unload 200 at a time because i constantly have full cargo. I would like a way to sell all your minerals instantly, as in adding another 5% tarrif to hire a shipping company to get rid of them for you. I think this is what u were asking for.
If you have a new topic tho make a new thread, or ppl might miss it.
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Wed Jan 05, 2011 11:34 pm |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Thanks for the reply. I'd like to see an artifact to bank (compressor) or bank for all the stuff you don't need. Anyway, I will make a new thread. 
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Thu Jan 06, 2011 1:15 am |
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