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 Question on autoranking 
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so, i'm at rank 619 with about 7300 energy. I can autorank fairly easily blasting NPCs with a neural.

I'm wondering if anyone knows what the ratio of energy to rank is to be able to autorank via missions alone. Has anyone done this? Just trying to set some new goal to keep myself busy...

I'm planning on aiming for 15/16x my rank in energy by the time I hit 700. Think that will be enough?

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Tue Jul 03, 2012 10:47 pm
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All depends on which missions you do. With a neural a good many of the missions are between 2.3 and 3.0 xp/energy. For the sake of argument, let's assume an average ratio of 2.5. To go from 649 to 650, you need 25,980 xp. That gives a total energy required of 10,392 which would be pretty close to 16x Rank. So the lowest energy to rank ratio I would personally be comfortable with in order to autorank on missions would be 17x.

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Tue Jul 03, 2012 10:59 pm
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Thanks for the input!

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Wed Jul 04, 2012 1:55 am
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Darth Flagitious wrote:
All depends on which missions you do. With a neural a good many of the missions are between 2.3 and 3.0 xp/energy. For the sake of argument, let's assume an average ratio of 2.5. To go from 649 to 650, you need 25,980 xp. That gives a total energy required of 10,392 which would be pretty close to 16x Rank. So the lowest energy to rank ratio I would personally be comfortable with in order to autorank on missions would be 17x.



And, unlike NPCing, I would figure that it would be harder to maintain over a longer period of time.
For one, there are NPCs like the Gx Prison that actually give you rank points.
For two, the NPC farming is how you find the best stuff (terraformers) to up grade your planets.
Unless someone is feeding you awesome artifact planets, I think it would be much harder to constantly auto rank from missions.

Don't get me wrong. Not trying to rain on your parade. I salute you for setting a new goal.

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Wed Jul 04, 2012 4:12 am
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StolenPlanet wrote:
Darth Flagitious wrote:
All depends on which missions you do. With a neural a good many of the missions are between 2.3 and 3.0 xp/energy. For the sake of argument, let's assume an average ratio of 2.5. To go from 649 to 650, you need 25,980 xp. That gives a total energy required of 10,392 which would be pretty close to 16x Rank. So the lowest energy to rank ratio I would personally be comfortable with in order to autorank on missions would be 17x.



And, unlike NPCing, I would figure that it would be harder to maintain over a longer period of time.
For one, there are NPCs like the Gx Prison that actually give you rank points.
For two, the NPC farming is how you find the best stuff (terraformers) to up grade your planets.
Unless someone is feeding you awesome artifact planets, I think it would be much harder to constantly auto rank from missions.

Don't get me wrong. Not trying to rain on your parade. I salute you for setting a new goal.


Not just harder. It would be impossible unless you could come up with a bunch of missions that give about 3.5 exp per energy.

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Wed Jul 04, 2012 4:26 am
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KJReed wrote:
StolenPlanet wrote:
Darth Flagitious wrote:
All depends on which missions you do. With a neural a good many of the missions are between 2.3 and 3.0 xp/energy. For the sake of argument, let's assume an average ratio of 2.5. To go from 649 to 650, you need 25,980 xp. That gives a total energy required of 10,392 which would be pretty close to 16x Rank. So the lowest energy to rank ratio I would personally be comfortable with in order to autorank on missions would be 17x.



And, unlike NPCing, I would figure that it would be harder to maintain over a longer period of time.
For one, there are NPCs like the Gx Prison that actually give you rank points.
For two, the NPC farming is how you find the best stuff (terraformers) to up grade your planets.
Unless someone is feeding you awesome artifact planets, I think it would be much harder to constantly auto rank from missions.

Don't get me wrong. Not trying to rain on your parade. I salute you for setting a new goal.


Not just harder. It would be impossible unless you could come up with a bunch of missions that give about 3.5 exp per energy.


Ah, see this is where English fails and math speaks. ;)

With an average xp ratio of 2.5, it takes ~16.01x Rank to autorank on missions (to at least rank 1000). So for each level you go up, you need 16 engineers (8 rank points) which is 5 rank up points plus 1 rescued prisoner for each level. Calculating various points between 650 and 1000, it actually decreases very slightly. Assuming you receive sufficient numbers of Rescued Prisoners from your artifact production, it is EASIER to maintain the autorank the higher you get. How do you think FRAIL did it on Controlling the Silthion? lol

Code:
 650  = 16.0123
 700  = 16.0114
 800  = 16.0100
 900  = 16.0089
1000 = 16.0080

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Wed Jul 04, 2012 5:04 am
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Few things:

1. Didn't know Frail did it on Sithons. bhahaha. I thought he was shooting the whole time.

2. I am missing where it is just 1 rescued prisoner per lvl? I don't understand the code you supplied at the end.

3. I am not doubting your math, but the practicality of implementing it seems harder than auto ranking by npc kills; mainly for the reason already stated (artifact planet production increases as you increase in rank because you have farmed more goodies).

In order for a 100 rank to start along this path, they would need ~1700 energy.
And by rank 200, they would need ~3400 to stay 17x ahead (a difference of 1700).

500 of it comes from ranking (5x100).
+ 300 of it from prisoners (3x100)

= 800 total

leaving you (1700-800)= 900 short



Edit: :oops: :oops: :oops: I am leaving that up there, even though I already discovered my own mistake. bhahahahaha :lol: :lol: :lol:

Failed to remember the force multiplier. Each rank point buys 2 engineers. My 800 rank points becomes 1600 energy.

Holy Bananas Batman! This looks doable. :o :o
Ironically, it is better to start out as a low rank and do it.
It would take me forever to get 16x/17x my rank in energy now.
Where is that reset button again?

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Last edited by StolenPlanet on Wed Jul 04, 2012 5:44 am, edited 1 time in total.



Wed Jul 04, 2012 5:30 am
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StolenPlanet wrote:
Few things:

1. Didn't know Frail did it on Sithons. bhahaha. I thought he was shooting the whole time.

2. I am missing where it is just 1 rescued prisoner per lvl? I don't understand the code you supplied at the end.

3. I am not doubting your math, but the practicality of implementing it seems harder than auto ranking by npc kills; mainly for the reason already stated (artifact planet production increases as you increase in rank because you have farmed more goodies).

In order for a 100 rank to start along this path, they would need ~1700 energy.
And by rank 200, they would need ~3400 to stay 17x ahead (a difference of 1700).

500 of it comes from ranking (5x100).
+ 300 of it from prisoners (3x100)

= 800 total

leaving you (1700-800)= 900 short


You're counting Rank Points. Each Rank Point equals 2 energy, so your numbers need to be doubled.

My chart is demonstrating at rank 650 (for example) you need 16.0123 times your rank in energy assuming a 2.5 xp ratio. Follow now?

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Wed Jul 04, 2012 5:38 am
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meh. shouldnt a done it in my head. dont know where i messed up but it should be 2.9 ish exp per energy to be sustainable. thats before any sort of bonus.

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Wed Jul 04, 2012 5:41 am
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Darth Flagitious wrote:
StolenPlanet wrote:
Few things:

1. Didn't know Frail did it on Sithons. bhahaha. I thought he was shooting the whole time.

2. I am missing where it is just 1 rescued prisoner per lvl? I don't understand the code you supplied at the end.

3. I am not doubting your math, but the practicality of implementing it seems harder than auto ranking by npc kills; mainly for the reason already stated (artifact planet production increases as you increase in rank because you have farmed more goodies).

In order for a 100 rank to start along this path, they would need ~1700 energy.
And by rank 200, they would need ~3400 to stay 17x ahead (a difference of 1700).

500 of it comes from ranking (5x100).
+ 300 of it from prisoners (3x100)

= 800 total

leaving you (1700-800)= 900 short


You're counting Rank Points. Each Rank Point equals 2 energy, so your numbers need to be doubled.

My chart is demonstrating at rank 650 (for example) you need 16.0123 times your rank in energy assuming a 2.5 xp ratio. Follow now?



yep. I was editing as you were correcting. bhahaha

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Wed Jul 04, 2012 5:45 am
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KJReed wrote:
meh. shouldnt a done it in my head. dont know where i messed up but it should be 2.9 ish exp per energy to be sustainable. thats before any sort of bonus.


and by sustainable i mean from 10x rank in energy and no limit to how far and fast you can go. (other than your max energy not being a whole number when divided by the energy requirement for whatever your mission of choice is

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Wed Jul 04, 2012 5:46 am
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The key to doing this is artifact production. Not only do you need sufficient prisoner draws to maintain it, but you need to draw loads of calming amps and halcyons. Otherwise anyone with a handful of spy probes is going to see the great big "kick me" sign on your hull...

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Wed Jul 04, 2012 5:50 am
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Darth Flagitious wrote:
The key to doing this is artifact production. Not only do you need sufficient prisoner draws to maintain it, but you need to draw loads of calming amps and halcyons. Otherwise anyone with a handful of spy probes is going to see the great big "kick me" sign on your hull...


my number were no artis involved. other than a neural rsl and whatever it took to get to 10x rank in energy

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to be honest, I was rooting for you even while eating KVTs


Wed Jul 04, 2012 6:03 am
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Ranks 1- 16, All rank points into ship decks= 80

Starting rank 16

16 x 17= 272 energy needed

Ship Mods

(3) Singularity Core Energy +93
93 x 3= 279 energy

(3) Singularity Core Energy +93
26 x 3= 78 decks

End research tree. bhahahaha

Less than a year later, flying tin can, but 1000+ rank. :lol: :lol:

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Wed Jul 04, 2012 6:15 am
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KJReed wrote:
Darth Flagitious wrote:
The key to doing this is artifact production. Not only do you need sufficient prisoner draws to maintain it, but you need to draw loads of calming amps and halcyons. Otherwise anyone with a handful of spy probes is going to see the great big "kick me" sign on your hull...


my number were no artis involved. other than a neural rsl and whatever it took to get to 10x rank in energy


You'll never do it with 10x because there's no long term combination of missions that give a 4.0 xp return. That's the whole point of this thread. He wanted to know what multiplier of rank he would need to have for his energy bar. A 2.5 xp ratio might actually be a little on the conservative side, but it makes for easier math. So I stand by my estimate of 16-17x.

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Wed Jul 04, 2012 6:25 am
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Loving the debate about this. I never intended to try and make this sustainable... just thought it would be fun to try and hit a point where I could get a few ranks only doing missions. Killing thousands of NPCs every couple days gets tedious...

Although, after looking at Darth's formula there, I do think it would be manageable to do - if not indefinitely, then at least for a decent amount of time. My artifact production isn't amazing, but I get 4-5 rescued prisoners per day on average and that's with our base primarily focusing on research at the moment. This is looking like it should be fun...

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Fri Jul 06, 2012 7:28 am
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Aristoi wrote:
Loving the debate about this. I never intended to try and make this sustainable... just thought it would be fun to try and hit a point where I could get a few ranks only doing missions. Killing thousands of NPCs every couple days gets tedious...

Although, after looking at Darth's formula there, I do think it would be manageable to do - if not indefinitely, then at least for a decent amount of time. My artifact production isn't amazing, but I get 4-5 rescued prisoners per day on average and that's with our base primarily focusing on research at the moment. This is looking like it should be fun...



Yes, it does look fun. But going back to my first post, I realize I was trying to say what Darth actually said; namely that you need a massive artifact production. If you aren't npcing and creating your own good planets, then you would need someone feeding you planets all the time. If you could manage 5 ranks a day x 30 days a month, you would be Pinnacle in 6 1/2monts.

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Fri Jul 06, 2012 6:27 pm
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I was gonna try doing it off Controlling the Anomaly but I think my EM supply will go poof.

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Fri Jul 06, 2012 6:31 pm
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Tree7304 wrote:
I was gonna try doing it off Controlling the Anomaly but I think my EM supply will go poof.



Yeah, now Binary did do that as I recall.

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Fri Jul 06, 2012 6:47 pm
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I thought it was on the purger mission befor the exp got changed.

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Fri Jul 06, 2012 8:29 pm
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