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 null fuses 
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Joined: Fri Nov 18, 2011 4:50 pm
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Whats up with the huge lack of null fuses all of a sudden? Ever since the weekly that required cloning pods was over and drop rates were readjusted, I have only gotten 1 null fuse in 40, 50k arti pulls. This is a *HUGE* colossial joke, considering we get 5, 10 virus and firewall traps a pull.. It doesnt make any sense in gameplay. The big longtime players have a billion null fuses, so this doesnt make any difference to them, but for the smaller guys, this is a huge huge problem.

The traps' effects last 2 hours, so they can not do NPC's or PVP's for 2 hour chunks at a time. Considering every other player has a virus trap set, it's crippling to try to play Galaxy Legion anymore.


Sat May 26, 2012 3:44 pm
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Joined: Sat Dec 10, 2011 9:13 pm
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the drop rate hasn't changed, its the same for every artifact, it just depends how high your AP is and these things are very cyclical. Also you may want to hoard them for a little while and then go on a run, might save you a bit of a headache.


Sat May 26, 2012 3:48 pm
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FireWall wrote:
Whats up with the huge lack of null fuses all of a sudden? Ever since the weekly that required cloning pods was over and drop rates were readjusted, I have only gotten 1 null fuse in 40, 50k arti pulls. This is a *HUGE* colossial joke, considering we get 5, 10 virus and firewall traps a pull.. It doesnt make any sense in gameplay. The big longtime players have a billion null fuses, so this doesnt make any difference to them, but for the smaller guys, this is a huge huge problem.

The traps' effects last 2 hours, so they can not do NPC's or PVP's for 2 hour chunks at a time. Considering every other player has a virus trap set, it's crippling to try to play Galaxy Legion anymore.

Surprisingly for me they've been getting much more common recently.


Sat May 26, 2012 3:53 pm
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Yeah I haven't noticed a drop. I still get them pretty regularly. It's possible that since the time you quoted your arti income has gone up, so you are collecting when you have more artis to draw from, slightly lowering the odds of getting a fuse. At that points it's just rough luck

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Sat May 26, 2012 3:57 pm
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Been fine for me, too.

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Sat May 26, 2012 3:58 pm
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i used to get 2 or 3 per drop. now i have to wait for my arti storage to max out before doing a pull, and I only get one null fuse in the entire pull. This has occured consecutively. Its definitely different from before, and seemed to happen after the cloning pod drop rate was altered for the weekly mission


Sat May 26, 2012 4:03 pm
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The cloning pod drop was never changed.

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Sat May 26, 2012 4:06 pm
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strm avenger wrote:
The cloning pod drop was never changed.


oh it most definitely was.


Sat May 26, 2012 4:09 pm
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It's a psychological trick. You know how you can never find something unless your not looking for it? It's because your looking for it, the drops seemed higher at other times.

All artifacts are weighted evenly.
Some artifacts are more common as they have fewer points, and are valid drops for longer.
This does not change.

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Last edited by strm avenger on Sat May 26, 2012 4:18 pm, edited 1 time in total.



Sat May 26, 2012 4:15 pm
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Said it once, say it again, no drop rate has changed. Get your ap up and you'll get more of each artifact. The only thing that changes is whether the rng likes you or not when you make an art pull, and that pretty much determines whether you get 5 durt brackers or 3 msp's in your shipment.


Sat May 26, 2012 4:16 pm
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FireWall wrote:
strm avenger wrote:
The cloning pod drop was never changed.


oh it most definitely was.


No, it wasn't. Each artifact is weighted equally. Every claim click has an equal and random chance of drawing any artifact that you have sufficient points for. I don't feel like adding it up again, but the total AP cost of one of each possible artifact is something like 94,000. So if you draw 94,000 points worth of artifacts (always staying over 20,000) you can expect over repeated trials to get one of each artifact. Due to the randomization, though, you might get bunches of one particular artifact this time, and none the next time. The last time drop rates changed was when Null Fuses were introduced to the pool of artifacts. Instead of having a 1:59 chance to get a particular item, it became 1:60 (assuming over 20k points to claim).

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Sat May 26, 2012 4:18 pm
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Darth, are you a developer at GL?


Sat May 26, 2012 4:28 pm
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FireWall wrote:
Darth, are you a developer at GL?


No, but I actually pay attention when Dan (the developer) says "it's random."

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Sat May 26, 2012 4:30 pm
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Darth Flagitious wrote:
FireWall wrote:
Darth, are you a developer at GL?


No, but I actually pay attention when Dan (the developer) says "it's random."



I don't see dan's post here


Sat May 26, 2012 4:34 pm
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Sat May 26, 2012 4:43 pm
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Sat May 26, 2012 4:51 pm
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Sat May 26, 2012 5:41 pm
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Xzien wrote:
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Sat May 26, 2012 5:59 pm
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Hasn't changed, and its still random, as its been said many times before. Cheers.


Sat May 26, 2012 8:51 pm
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Darth Flagitious wrote:
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this.

webguydan wrote:
Hasn't changed, and its still random, as its been said many times before. Cheers.


wow i posted concurrently with Dan - does that get me a medal too ??

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Sat May 26, 2012 8:59 pm
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