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Joined: Sun Oct 24, 2010 1:09 am
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Every time I disable, raid or hack, the actions left goes up one for disable, one for raid and one for hack. So for my 1 offensive action, I can get hit 3 additional times. It makes it impractical to counter attack against a much stronger opponent.

It would help if it only did that after your actions left was at 4 or higher. But when it's under 4, it should only add to what ever action you did and not affect the other 2.


Mon Nov 22, 2010 8:54 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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Yes but if you raid or hack your actions don't go up at all. So you can do that as many times as you want with no more actions added to your counter.

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Mon Nov 22, 2010 8:58 pm
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Joined: Sat May 22, 2010 6:22 pm
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mojo311 wrote:
Yes but if you raid or hack your actions don't go up at all. So you can do that as many times as you want with no more actions added to your counter.

I know hacks count.

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Mon Nov 22, 2010 9:30 pm
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When I disabled and raided you Mojo, I remember seeing all my actions left going up by 2. I could be mistaken, so I'll do more tests.

No matter what, I should have tested more before asking something to be changed.


Mon Nov 22, 2010 10:17 pm
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I guess I should of to before I said anything others in my own legion are saying that you are right all though I my self have not yet tested. I will test it as well but I think enough others agree with you that its safe to say that your right. lol

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Mon Nov 22, 2010 10:43 pm
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I wish I had read this before I tested it out on XxBlitzxX. I disabled and raided and had everything go up by 2. :(


Mon Nov 22, 2010 11:24 pm
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i know it sucks, but its that way for a reason.

say Ship1 hacked Ship2 and Ship1 started at 0:0:0. lets say Ship2 is a warrior with no hacking ability whatsoever. and lets say the Ship1 was just a hacker with no combat ability at all. in this situation the hacker could hack till he runs out of energy because the warrior cannot disable him. then lets say the warrior catches him the next day and does the same thing. the hacker cant disable back.

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Mon Nov 22, 2010 11:57 pm
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hunter wrote:
i know it sucks, but its that way for a reason.

say Ship1 hacked Ship2 and Ship1 started at 0:0:0. lets say Ship2 is a warrior with no hacking ability whatsoever. and lets say the Ship1 was just a hacker with no combat ability at all. in this situation the hacker could hack till he runs out of energy because the warrior cannot disable him. then lets say the warrior catches him the next day and does the same thing. the hacker cant disable back.


That's why I proposed that it would go back to increasing all stats by 1 after the number reached 4 or higher.


Tue Nov 23, 2010 1:28 am
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