View unanswered posts | View active topics It is currently Sun May 11, 2025 9:47 pm



Reply to topic  [ 13 posts ] 
 sending artifacts to friends 
Author Message

Joined: Thu Sep 29, 2011 12:29 am
Posts: 67
Reply with quote
Why is the ability to send a null fuse blocked? We can send devices that create a trap, like a krionus, but we can't send a null fuse.

I have a guy that keeps attacking me. so i set traps, and attack him back and get caught in his trap. we'll now we're engaged in a battle going back and forth with the darn traps, but i'm out of null fuses. what is the purposes behind blocking the fuse? Is it to try and make people buy them once they run out? If I were Capt Kirk wouldn't I be able to transport a null fuse (beam it aboard) from my sister ship?

If i'm able to transfer a krionus, I should be able to transfer a null fuse.

And the same goes for the Temporal Flux Orb... its almost useless. If you're gonna let us create a plant flux, let it be a real planet flux. But of course, if you "buy" galaxy points you can get one.


Fri Feb 17, 2012 3:35 pm
Profile

Joined: Fri Dec 09, 2011 5:47 pm
Posts: 1513
Reply with quote
It slows down multi's. You don't want it to change.

_________________
XxDarthDexterxX wrote:
You deserve a cookie, and earn yourself one cookie point. :mrgreen:


Fri Feb 17, 2012 3:54 pm
Profile

Joined: Thu Sep 29, 2011 12:29 am
Posts: 67
Reply with quote
What is multi's????


Fri Feb 17, 2012 4:11 pm
Profile
User avatar

Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
Reply with quote
wpriester wrote:
What is multi's????



Image

_________________
Ranks 400+ Join us in exploring..
ImageImage

[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Fri Feb 17, 2012 4:13 pm
Profile WWW
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
http://en.wikipedia.org/wiki/Facepalm

_________________
Image
Inventor of Invisible SandTM


Fri Feb 17, 2012 8:14 pm
Profile WWW

Joined: Thu Sep 29, 2011 12:29 am
Posts: 67
Reply with quote
Bluecifer wrote:
http://en.wikipedia.org/wiki/Facepalm


http://en.wikipedia.org/wiki/Finger_%28gesture%29


Sat Feb 18, 2012 2:56 am
Profile

Joined: Thu Sep 29, 2011 12:29 am
Posts: 67
Reply with quote
all responses are short of an ideal logical one. no responses would have been better.


Sat Feb 18, 2012 2:58 am
Profile

Joined: Sat Jun 05, 2010 1:54 am
Posts: 1208
Reply with quote
wpriester wrote:
Why is the ability to send a null fuse blocked? We can send devices that create a trap, like a krionus, but we can't send a null fuse.

I have a guy that keeps attacking me. so i set traps, and attack him back and get caught in his trap. we'll now we're engaged in a battle going back and forth with the darn traps, but i'm out of null fuses. what is the purposes behind blocking the fuse? Is it to try and make people buy them once they run out? If I were Capt Kirk wouldn't I be able to transport a null fuse (beam it aboard) from my sister ship?

If i'm able to transfer a krionus, I should be able to transfer a null fuse.

And the same goes for the Temporal Flux Orb... its almost useless. If you're gonna let us create a plant flux, let it be a real planet flux. But of course, if you "buy" galaxy points you can get one.


Slowing down multi ships IS a logical answer, but I will also give you a couple of more.

_________________
Image


Sat Feb 18, 2012 3:02 am
Profile

Joined: Sat Jun 05, 2010 1:54 am
Posts: 1208
Reply with quote
Ok, that was weird. It cut the last of my statements off. hahaha

Anyway, the Temp Orb is absolutely NOT useless. It is a very cost effective way to not only protect your own planets, but even to hide an enemy planet if you can take one and hold it for 7 days (assuming no further attacks upon it).

Perhaps someone will be kind enough to search the links and post them for you, but the Null fuse debate was done a while back when they first came into play. Ultimately it was determined that they needed to be more rare than the current set of traps or else why have traps at all? It was likewise decided that they needed to be a non traded item to increase their ability to be rare. Just as a quick for example, I have 577 Kvirus in my cargo right now, but only 133 Nulls; and I pvp all the dang time! 5 to 1 seems about right to me.

_________________
Image


Sat Feb 18, 2012 3:10 am
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
The reason you cannot send null fuses is because some players have multiple ships (multis). This is like having exponential artifact production. its against the rules, but most mega multis arnt popular enough in the game for dan to give a #&$# about, so he ignores em, and i'm past the point where i could give a #&$# either. So, while it may be 'nice' in a perfect galaxy, this is very far from a perfect galaxy.

If you wanted to see a frustrating player fight, go back to when halcs were offensive and neither trap could be removed... yep, 90 minutes of being penalized, hoping they didnt reset their traps. Honestly, i liked it like that, and without the forced refresh.

But anyway, yeah. sending nulls would negate traps altogether. Its best theyre left untradeable.

_________________
Image
Image


Sat Feb 18, 2012 10:46 am
Profile
User avatar

Joined: Sun May 29, 2011 8:41 pm
Posts: 2369
Location: You don't wanna know...
Reply with quote
Haha. Reminds me of when I was fighting someone. I hit some 20 KVTs, and then they put a halc up.

It's worth mentioning that I did not null fuse a single one of those KVTs, but instead bombed their defence to 0...

It's worthwhile not being able to send Null fuses. I would join a passive legion and get them to send me all of their null fuses, then go on a mega-rampage using GP refills until my BT did not show any more targets. Do you want me to do that?

_________________
...Yawn... sleepy dragon.... Umm... rage!


Sat Feb 18, 2012 11:15 am
Profile
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
strm avenger wrote:
It's worthwhile not being able to send Null fuses. I would join a passive legion and get them to send me all of their null fuses, then go on a mega-rampage using GP refills until my BT did not show any more targets. Do you want me to do that?

Don't you do that anyway?

_________________
Image ImageImageImageImageImageImageImageImage


Sat Feb 18, 2012 11:28 am
Profile
User avatar

Joined: Sun May 29, 2011 8:41 pm
Posts: 2369
Location: You don't wanna know...
Reply with quote
I try. ;)

_________________
...Yawn... sleepy dragon.... Umm... rage!


Sat Feb 18, 2012 11:30 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: Bing [Bot] and 46 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.