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 Double posts on comm taking 10 energy? 
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Joined: Mon Oct 24, 2011 9:58 pm
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Has anyone else had this problem? I posted on someone's comm recently just to say "blue badge", I had 8 energy to start with and wound up on -2 because it double posted. Surely you shouldn't be able to go below zero energy on a comm post, should you?

I appreciate that it could go negative on missions with "risk of energy drain" or whatever, but normal actions tend to be blocked if you don't have the energy.

If this is only me, I'll contact Dan about it.


Last edited by Dave_smith354 on Sun Jan 08, 2012 10:06 pm, edited 1 time in total.



Fri Dec 23, 2011 10:38 pm
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it also should only have brought you down to 0, not -2

10 - (5 x 2) = 0

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Sat Dec 24, 2011 4:37 am
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That's a typo, I actually started with 8. I'll edit the OP now.
OK, well, not exactly a typo a such, more the fact that I forgot to engage my brain before I started typing.


Sun Jan 08, 2012 10:06 pm
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then this was just a game-lag bug... similar to all the other game-lag issues out there...

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Sun Jan 08, 2012 10:13 pm
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Lone.Lycan wrote:
then this was just a game-lag bug... similar to all the other game-lag issues out there...

Whats this? Blasphemy!!!!!

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Sun Jan 08, 2012 10:15 pm
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I went negative on a normal mission once. Figured it was a glitch. I had something like 10 energy, and I opened a 2-energy-cost mission to burn through it 5 times. It ended up running 6 times and I ended up with -2 energy.

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Sun Jan 08, 2012 10:16 pm
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The game's database probably can't catch up with it's server. The developers should check for that sort of thing, but oh well, you still have to earn the energy back, so I guess it's no big deal at the end of the day

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Sun Jan 08, 2012 10:19 pm
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the latest thread about the appropriate solution can be found here:
http://galaxylegion.com/forum/viewtopic.php?f=5&t=18920
(that is, unless the thread disappears)

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Sun Jan 08, 2012 10:21 pm
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Knowing that multiple users were going to be sending multiple database updates, you would think it would have been addressed at design time.

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Sun Jan 08, 2012 10:29 pm
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But its probably faster performance for the players to just let records update unchecked. There will be a few glitches, but overall, the local hardware will be much faster than the network-based requests, so it shouldn't happen too often.

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Sun Jan 08, 2012 10:36 pm
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