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 Possible bug when switching to lazulli fixer. 
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Joined: Sun Oct 24, 2010 1:09 am
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Remeric says his went from around 60k to 300k when he switched to lazullii fixer and used the nanite. The math says it should be around 150k hull. I thought I should report it since he didn't.


Fri Dec 30, 2011 2:58 am
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Joined: Fri Nov 26, 2010 10:38 pm
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60,000*1.5=90,000. 90,000*1.3=117,000. 117,000*1.5=175,500. 175,500*1.05=184,275. 184,275*1.05=193,489
hmm odd

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Last edited by sgtlynch on Fri Dec 30, 2011 8:36 am, edited 2 times in total.



Fri Dec 30, 2011 8:25 am
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1.5 x 1.5 x 1.3 x 1.05 x 1.05 = 3.225 of base. 60k -> 193.5k, thus 300k results in another 50% bonus it seems, possibly the trigger is the order applied with kalvium module % boost. In some cases it does appear to matter the order of things applied , even though it should not.

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Fri Dec 30, 2011 8:32 am
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It seems likely that the Kalvium Plates were already included in the 60K, it doesn't seem like he'd take them off to see how much hull he'd have without them, so it probably should be even less than that.


Fri Dec 30, 2011 8:53 am
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BinaryMan wrote:
1.5 x 1.5 x 1.3 x 1.05 x 1.05 = 3.225 of base. 60k -> 193.5k, thus 300k results in another 50% bonus it seems, possibly the trigger is the order applied with kalvium module % boost. In some cases it does appear to matter the order of things applied , even though it should not.

in this case (as opposed to scan buffs) this is all multiplications, so the order doesn't matter

sounds like Dan has something applied two (or three) times somewhere though...



as someone else said, nobody ever sees their non-kalvium hull value (who takes off the kalvium just to check that?), so if he said 60k it was more than likely with the kalvium
so.... 1.5x 1.5x 1.3x = 2.925...
60k x2.925 = 175.5k
68.3k x2.925 = 200k
102.5k x2.925 = 300k

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Fri Dec 30, 2011 8:07 pm
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