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 How to calculate approx. damage in the battle? 
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Joined: Mon Oct 10, 2011 9:22 pm
Posts: 7
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Hi!
If I know the rank, defence, attaсk of my opponent what will be rough damage?
I didn't find out anything in the wiki(

please help


Thu Oct 13, 2011 11:49 am
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Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
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damage per shot = tanh( attack * 1.1(average) / (5 * npcdefense) ) * 2.5 * npcrank

If your attack is less than about 2x the npc's defense, tanh() is about linear, so if your attack = npcdefense, you do about 20% of damage cap, or half its rank per shot. If you have 2x it's defense, you do about its rank in damage per shot.

Against players, it will be usually 0.5 * decks not 2.5 * rank, although you can only know roughly their deck count.

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Fri Oct 14, 2011 5:54 am
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Joined: Mon Oct 10, 2011 9:22 pm
Posts: 7
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BinaryMan wrote:
damage per shot = tanh( attack * 1.1(average) / (5 * npcdefense) ) * 2.5 * npcrank

If your attack is less than about 2x the npc's defense, tanh() is about linear, so if your attack = npcdefense, you do about 20% of damage cap, or half its rank per shot. If you have 2x it's defense, you do about its rank in damage per shot.

Against players, it will be usually 0.5 * decks not 2.5 * rank, although you can only know roughly their deck count.


Thanks a lot


Fri Oct 14, 2011 7:32 pm
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